sheet version: 01 August 2015

CONFIGURATION

Backgrounds

No Background Image
Cypberpunk
Hellfrost
Hellfrost: Land of Fire
Last Parsec
Noir
Old Map
Parchment
Superhero
Zombie-esque

Logos

Savage Worlds Deluxe
Savage Worlds Deluxe (Bloodied)
Deadlands
Deadlands: Noir
Deadlands: Hell on Earth
Hellfrost
Hellfrost: Land of Fire
Interface Zero 2.0
Lankhmar
The Last Parsec
Necessary Evil
Pirates of the Spanish Main

Other Miscellaneous Tweaks

Use Dice Drop Down Menus (Attributes & Skills)
Use Dice Drop Down Menus (Wild Die)
Hide the Arcanum Tab
Show Advancements (on Journal Tab)
Show Vehicles (on Equipment Tab)
      Show Sailing Ship
      Show Flying Ship
      Show Ground Vehicle
      Show Walker

Quest Font Type:
Default Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8
Default
Handwriting
Glitch
CuttyFruty
Saucy
Rujis
Dashley
Graziano
Architect

Trait Roll Template:
No Roll Template
Damage Roll Template:
No Roll Template

Setting Modifications

Additional Derived Stats

Corruption
Fame
Firewall
Glory
Grit
Sanity
Strain
Street Cred

Field Replacements

Clams (Money)
Code Name (Character Name)
Lankhmar Currency (Money)
Pieces of Eight (Money)
Origin of Parahuman Abilities
Species (Race)
Threat Rating (Rank)

Additional Fields

Augmentations
Home World
Languages
Max Load Modifier
Nerves of Steel
Occupation
Permanent Injuries
Ship Name
Worst Nightmare

Home Brew Rules

Variable Bonus Damage die type
Power Pointless Magic System
Show Boating
Show Climbing
Show Driving
Show Faith
Show Gambling
Show Guts
Show Healing
Show Intimidation
Show Investigation
Show Lockpicking
Show Notice
Show Persuasion
Show Piloting
Show Psionics
Show Repair
Show Riding
Show Ritual
Show Shooting
Show Spellcasting
Show Stealth
Show Streetwise
Show Survival
Show Swimming
Show Taunt
Show Throwing
Show Tracking
Show Weird Science
Show Boating
Show Climbing
Show Driving
Show Faith
Show Gambling
Show Guts
Show Healing
Show Intimidation
Show Investigation
Show Lockpicking
Show Notice
Show Persuasion
Show Piloting
Show Psionics
Show Repair
Show Riding
Show Ritual
Show Shooting
Show Spellcasting
Show Stealth
Show Streetwise
Show Survival
Show Swimming
Show Taunt
Show Throwing
Show Tracking
Show Weird Science
BASIC INFO EDGES & HINDRANCES SKILLS EQUIPMENT ARCANUM JOURNAL ALL

DEMOGRAPHICS





  
Base
Mod
Armor
Current

 
 
 
 
 
 
 
 
 
 
Base
Mod
Current
Max


Max
 
Mod
Current

 

d4 d6 d8 d10 d12
d
f
h
k
l
d


Attributes

 
Rank
 
Mod
d4 d6 d8 d10 d12
d
f
h
k
l
+
 + 
d4 d6 d8 d10 d12
d
f
h
k
l
+
 + 
d4 d6 d8 d10 d12
d
f
h
k
l
+
 + 
d4 d6 d8 d10 d12
d
f
h
k
l
+
 + 
d4 d6 d8 d10 d12
d
f
h
k
l
+
 + 

Health


of

of

Permanent Injuries

Miscellaneous










Worst Nightmare


EDGES & HINDRANCES

Hindrances

Hindrance

Description



Edges

Edges

Took at...

Notes


SKILLS

+ Jack of All Trades
 
 

Rank

Skill

Linked Att

Skill Mod

Encumbrance

Roll For It


d0 d4 d6 d8 d10 d12
0
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
d4 d6 d8 d10 d12
d
f
h
k
l
+
d
+
+
d
+
  Hide Macro Formula  

NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

EQUIPMENT

Armor

Armor

Armor Type

Area Protected

Protection

Weight

Description/Notes


 
 

Total Weight:

 
 
 

Total Weight Carried:

 

||
||
||

Melee Weapons

Melee Weapons / Strength-based Weapons

Weapon Type

Damage

Raise

Weight

Description/Notes


d ++
 
 

Total Weight:

 
 
 

Total Weight Carried:

 
  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Ranged Weapons

Ranged Weapons / Non-Strength-based Weapons

Weapon Type

Range

RoF

Damage

Raise

Weight

Description/Notes


+
 
 

Total Weight:

 
 

Total Weight Carried:

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Augmentations

Augmentation

Strain

Details




4 rows




4 rows
4 rows




4 rows
 

Total Strain:


Vehicles

Vehicles

Sailing Ship

Sailing Ship











Provisions

Cargo

Hindrances

Critical Hits

Ship's Edges

Edges

Ship's Weapons

Ship's Armaments

Weapon Type

Range

RoF

Damage

Raise

Placement

+
 

Notes

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Ship's Crew

Ship's Crew

Name or #

Type

Position

Salary

Shares

Notes

Notes and Upgrades

Flying Ship

Flying Ship














Provisions

Cargo

Hindrances

Critical Hits

Ship's Edges

Edges

Ship's Weapons

Ship's Armaments

Weapon Type

Range

RoF

Damage

Raise

Placement

+
 

Notes

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Ship's Crew

Ship's Crew

Name or #

Type

Position

Salary

Shares

Notes

Notes and Upgrades

Ground Vehicle

Ground Vehicle








Provisions

Cargo

Hindrances

Critical Hits

Ship's Edges

Edges

Ship's Weapons

Vehicles's Armaments

Weapon Type

Range

RoF

Damage

Raise

Placement

+
 

Notes

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Ship's Crew

Ship's Crew

Name or #

Type

Position

Salary

Shares

Notes

Notes and Upgrades

Walker

Walker








Provisions

Cargo

Hindrances

Critical Hits

Walker's Edges

Edges

Ship's Weapons

Walker's Armaments

Weapon Type

Range

RoF

Damage

Raise

Placement

+
 

Notes

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Walker's Crew

Walkers's Crew

Name or #

Type

Position

Salary

Shares

Notes

Notes and Upgrades

Gear

Gear

 
 

Total Weight:

 
 

Total Weight Carried:

ARCANUM

of

  
  
  
  
  

Damage-causing Spells

Spells (Damaging)

Spell

Cost

Range

Duration

Damage

Raise

Roll Dmg

+

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.


Non-damage-causing Spells

Spells (Non-Damaging)

Spell

Cost

Range

Duration

Trappings/Notes

JOURNAL

Quest Log

Quest Title

Boss

Goal


Party Bag

Notes

Advancements Taken

XP

Advancement





  
Base
Mod
Armor
Current

 
 
 
 
 
 
 
 
 
Base
Mod
Current
Max




of

of
    

Attributes

Edges & Hindrances

 

Modifier
 

Edge / Hindrance

Notes

+
+
+
+
+
Hide Edges & Hindrances


Skills


Skill

Bonus

+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
  Hide Macro Formula  

NOTE: &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added skill. For each subsequent skill added, increment the number.

Armor


Armor Type

Area Protected

Protection

Weight



Melee / Strength-based Weapons


Weapon Type

Damage

Raise


STR+ +
  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added Melee Weapon. For each subsequent weapon added, increment the number.

  Hide Macro Formula  

NOTE: the _0_ represents the first added Melee Weapon. For each subsequent weapon added, increment the number.

Gear



Ranged Weapons


Weapon Type

Range

RoF

Damage

Raise

Weight

Description/Notes


+
  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.

Arcanum


Power Points:of

Spell

Cost

Range

Duration

Damage

Raise

Roll Dmg


+

  Hide Macro Formula  

NOTE: &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added spell. For each subsequent spell added, increment the number.
  Hide Macro Formula  

NOTE: the _0_ represents the first added spell. For each subsequent spell added, increment the number.

Notes


 

The Savage Worlds The Last Parsec The Pirates of the Spanish Main Savage Worlds The Necessary Evil The Deadlands The Deadlands: Noir The Deadlands: Hell on Earth The Interface Zero 2.0 The Hellfrost The Hellfrost: Land of Fire Lankhmar Visit their website at:

For additional help with the sheet, see the wiki at: https://wiki.roll20.net/Savage_Worlds_Tabbed

{{name}}

{{#wild_die}} {{/wild_die}} {{#skill_roll2}} {{/skill_roll2}} {{#wild_die2}} {{/wild_die2}} {{#skill_roll3}} {{/skill_roll3}} {{#wild_die3}} {{/wild_die3}} {{#skill_roll4}} {{/skill_roll4}} {{#wild_die4}} {{/wild_die4}} {{#enc}} {{/enc}} {{#wounds}} {{/wounds}} {{#fatigue}} {{/fatigue}} {{#att_mod}} {{/att_mod}} {{#skill_mod}} {{/skill_mod}} {{#other_mods}} {{/other_mods}} {{#ttmod}} {{/ttmod}} {{#sit_notes}} {{/sit_notes}} {{#bonuses}} {{/bonuses}} {{#penalties}} {{/penalties}} {{#notes}} {{/notes}}
{{skill_name}}
Roll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}: {{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}: {{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}: {{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}: {{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}: {{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}: {{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}: {{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}: {{wild_die4}}
Modifiers Applied
   Encumbrance: {{enc}}
   Wounds: {{wounds}}
   Fatigue: {{fatigue}}
   Attribute: {{att_mod}}
   Skill: {{skill_mod}}
   {{other_mods}} {{other_mod_vals}}
   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses: {{bonuses}}
   Penalties: {{penalties}}
   Notes:{{notes}}

{{name}}

{{#wild_die}} {{/wild_die}} {{#skill_roll2}} {{/skill_roll2}} {{#wild_die2}} {{/wild_die2}} {{#skill_roll3}} {{/skill_roll3}} {{#wild_die3}} {{/wild_die3}} {{#skill_roll4}} {{/skill_roll4}} {{#wild_die4}} {{/wild_die4}} {{#enc}} {{/enc}} {{#wounds}} {{/wounds}} {{#fatigue}} {{/fatigue}} {{#att_mod}} {{/att_mod}} {{#skill_mod}} {{/skill_mod}} {{#other_mods}} {{/other_mods}} {{#ttmod}} {{/ttmod}} {{#sit_notes}} {{/sit_notes}} {{#bonuses}} {{/bonuses}} {{#penalties}} {{/penalties}} {{#notes}} {{/notes}}
{{skill_name}}
Roll Results
   {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}: {{skill_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}: {{wild_die}}
   {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}: {{skill_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}: {{wild_die2}}
   {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}: {{skill_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}: {{wild_die3}}
   {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}: {{skill_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}: {{wild_die4}}
Modifiers Applied
   Encumbrance: {{enc}}
   Wounds: {{wounds}}
   Fatigue: {{fatigue}}
   Attribute: {{att_mod}}
   Skill: {{skill_mod}}
   {{other_mods}} {{other_mod_vals}}
   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses: {{bonuses}}
   Penalties: {{penalties}}
   Notes:{{notes}}

{{name}}

{{#weapon}}{{/weapon}} {{#raise}} {{/raise}} {{#dmgmod}} {{/dmgmod}} {{#misc_notes}} {{/misc_notes}} {{#bonuses}} {{/bonuses}} {{#penalties}} {{/penalties}} {{#notes}} {{/notes}}
{{weapon}}
Roll Results
   Damage ({{damage_type}}): {{damage}}
Modifiers Applied
   Raise: d{{raise}}
   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses: {{bonuses}}
   Penalties: {{penalties}}
   Notes:{{notes}}

{{name}}

{{#weapon}}{{/weapon}} {{#raise}} {{/raise}} {{#dmgmod}} {{/dmgmod}} {{#misc_notes}} {{/misc_notes}} {{#bonuses}} {{/bonuses}} {{#penalties}} {{/penalties}} {{#notes}} {{/notes}}
{{weapon}}
Roll Results
   Damage ({{damage_type}}): {{damage}}
Modifiers Applied
   Raise: d{{raise}}
   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses: {{bonuses}}
   Penalties: {{penalties}}
   Notes:{{notes}}

{{header}}

{{^background}}
{{/background}} {{#rollLess() background 1}}
{{/rollLess() background 1}} {{#rollTotal() background 1}}
{{/rollTotal() background 1}} {{#rollGreater() background 1}}
{{/rollGreater() background 1}} {{#wild_die}} {{/wild_die}} {{#trait_roll2}} {{/trait_roll2}} {{#wild_die2}} {{/wild_die2}} {{#trait_roll3}} {{/trait_roll3}} {{#wild_die3}} {{/wild_die3}} {{#trait_roll4}} {{/trait_roll4}} {{#wild_die4}} {{/wild_die4}}
Trait Roll{{#trait_name2}}s{{/trait_name2}}
Roll Results
   {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}: {{trait_roll}}
   Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}: {{wild_die}}
   {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}: {{trait_roll2}}
   Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}: {{wild_die2}}
   {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}: {{trait_roll3}}
   Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}: {{wild_die3}}
   {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}: {{trait_roll4}}
   Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}: {{wild_die4}}
{{#damage2}} {{/damage2}} {{#damage3}} {{/damage3}} {{#damage4}} {{/damage4}}
Damage Roll{{#weapon2}}s{{/weapon2}}
Roll Results
   {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}: {{damage}}
   {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}: {{damage2}}
   {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}: {{damage3}}
   {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}: {{damage4}}
{{#enc}} {{/enc}} {{#rollGreater() wounds 0}} {{/rollGreater() wounds 0}} {{#rollGreater() fatigue 0}} {{/rollGreater() fatigue 0}} {{#att_mod}} {{/att_mod}} {{#skill_mod}} {{/skill_mod}} {{#other_mods}} {{/other_mods}} {{#ttmod}} {{/ttmod}} {{#sit_notes}} {{/sit_notes}} {{#tbonuses}} {{/tbonuses}} {{#tpenalties}} {{/tpenalties}} {{#tnotes}} {{/tnotes}} {{#rollGreater() raise 0}} {{/rollGreater() raise 0}} {{#rollGreater() dmgmod 0}} {{/rollGreater() dmgmod 0}} {{#rollLess() dmgmod 0}} {{/rollLess() dmgmod 0}} {{#misc_notes}} {{/misc_notes}} {{#dbonuses}} {{/dbonuses}} {{#dpenalties}} {{/dpenalties}} {{#dnotes}} {{/dnotes}} {{#TheDrop}} {{/TheDrop}} {{#Berserk}} {{/Berserk}} {{#WildAttack}} {{/WildAttack}} {{#sbonuses}} {{/sbonuses}} {{#spenalties}} {{/spenalties}} {{#snotes}} {{/snotes}}
Modifiers
Trait Roll Modifiers
   Encumbrance: {{enc}}
   Wounds ({{wounds}}): {{woundsMod}}
   Fatigue ({{fatigue}}): {{fatigueMod}}
   Attribute: {{att_mod}}
   Skill: {{skill_mod}}
   {{other_mods}} {{other_mod_vals}}
   Situational: {{ttmod}}
   Situational Notes:{{sit_notes}}
   Bonuses: {{tbonuses}}
   Penalties: {{tpenalties}}
   Notes:{{tnotes}}
 
Damage Modifiers
   Raise: d{{raise}}
   Miscellaneous: +{{dmgmod}}
   Miscellaneous: {{dmgmod}}
   Miscellaneous Notes:{{misc_notes}}
   Bonuses: {{dbonuses}}
   Penalties: {{dpenalties}}
   Notes:{{dnotes}}
 
Trait & Damage Modifiers
   The Drop: +4
   Berserk: +2
   Wild Attack: +2
   Bonuses: {{sbonuses}}
   Penalties: {{spenalties}}
   Notes:{{snotes}}