Pilot

Weapons

Inventory

Equipment

Abilities

Mech

Weapons

Settings

Cost

Heat

Cargo

Modules

Settings

Cost

Heat

Systems

Settings

Cost

Heat

Crawler

Weapons

Settings

Cost

Heat

Crew

Cargo

Bays

Denizen

Weapons

Settings

Cost

Heat

Traits

Notes

Pilot Settings
Importer
Mech Settings
Importer
Crawler Settings
Mediator Settings
Importer
{{#rollTotal() toMuchHeat 1}} {{/rollTotal() toMuchHeat 1}} {{#rollTotal() toMuchHeat 0}} {{#heatroll}} {{/heatroll}} {{#heatspike}} {{/heatspike}} {{/rollTotal() toMuchHeat 0}}
{{name}} rolls
You cannot make this roll due to heat.
{{#rollWasCrit() roll}} Nailed it ({{roll}})
You have overcome the odds and managed an outstanding success. You may achieve an additional bonus of your choice to the action. When dealing damage you double it. {{/rollWasCrit() roll}} {{#^rollWasCrit() roll}} {{#rollBetween() roll 11 19}} Success ({{roll}}) - You’ve achieved your goal without any compromises. {{/rollBetween() roll 11 19}} {{#rollBetween() roll 6 10}} Tough Choice ({{roll}}) - You succeed in your action but at a cost. The Mediator will give you a tough choice with some kind of consequence. {{/rollBetween() roll 6 10}} {{#rollBetween() roll 2 5}} Failure ({{roll}}) - You’ve failed at what you were attempting, and you’ll face a consequence of The Mediator’s choice. {{/rollBetween() roll 2 5}} {{#rollBetween() roll 1 1}} Cascade Failure ({{roll}}) - You have not only failed, but something has gone terribly wrong. You will suffer a severe consequence of The Mediator’s choice. {{/rollBetween() roll 1 1}} {{/^rollWasCrit() roll}}
Heat Check: {{heat}} vs {{heatroll}}
Heat Spike: {{heat}} vs {{heatspike}}
{{#mech}}
{{#rollTotal() toMuchHeat 0}} {{#pushable}}
[Push](~{{name}}|reactPushWeapon)
{{/pushable}} {{#^rollGreater() heatspike heat}}
[Reactor Overload](~{{name}}|reactOverload)
{{/^rollGreater() heatspike heat}} {{#^rollGreater() heatspike heat}}
[Heat Spike](~{{name}}|reactOverload)
{{/^rollGreater() heatspike heat}} {{/rollTotal() toMuchHeat 0}}
{{/mech}}
{{#rollTotal() toMuchHeat 1}} {{/rollTotal() toMuchHeat 1}} {{#rollTotal() toMuchHeat 0}} {{#damage}} {{/damage}} {{#^rollTotal() weaponheat 0}} {{/^rollTotal() weaponheat 0}} {{#heatroll}} {{/heatroll}} {{#heatspike}} {{/heatspike}} {{#traits}} {{/traits}} {{/rollTotal() toMuchHeat 0}}
{{name}} rolls an attack on range {{range}} with {{weapon_name}}
You cannot make this roll due to heat.
{{#rollWasCrit() roll}} Nailed it ({{roll}})
You have overcome the odds and managed an outstanding success. You may achieve an additional bonus of your choice to the action e.g. double the damage. {{/rollWasCrit() roll}} {{#^rollWasCrit() roll}} {{#rollBetween() roll 11 19}} Success ({{roll}}) - You hit the target and deal standard damage {{/rollBetween() roll 11 19}} {{#rollBetween() roll 6 10}} Tough Choice ({{roll}}) - You succeed in your action but at a cost. The Mediator will give you a tough choice with some kind of consequence. You hit but something has gone wrong. {{/rollBetween() roll 6 10}} {{#rollBetween() roll 2 5}} Failure ({{roll}}) - You miss the target. {{/rollBetween() roll 2 5}} {{#rollBetween() roll 1 1}} Cascade Failure ({{roll}}) - You miss the target and something has gone wrong. {{/rollBetween() roll 1 1}} {{/^rollWasCrit() roll}}
Weapondamage: {{damage}}
Weaponheat: {{weaponheat}}
Heat Check: {{heat}} vs {{heatroll}}
Heat Spike: {{heat}} vs {{heatspike}}
Traits: {{traits}}
{{#mech}}
{{#rollTotal() toMuchHeat 0}} {{#pushable}}
[Push](~{{name}}|reactPush)
{{/pushable}} {{#^rollGreater() heatroll heat}}
[Reactor Overload](~{{name}}|reactOverload)
{{/^rollGreater() heatroll heat}} {{#^rollGreater() heatspike heat}}
[Heat Spike](~{{name}}|reactOverload)
{{/^rollGreater() heatspike heat}} {{/rollTotal() toMuchHeat 0}}
{{/mech}}
{{name}} rolls
{{#rollBetween() roll 20 20}} Miraculous Survival ({{roll}})
You survive against the odds. You have 1 HP, remain conscious and can act normally. {{/rollBetween() roll 20 20}} {{#rollBetween() roll 11 19}} Unconscious ({{roll}}): You are stable at 0 HP, but unconscious and cannot move or take actions until you gain at least 1 HP. You will regain consciousness naturally in 1 hour and get back up with 1 HP. {{/rollBetween() roll 11 19}} {{#rollBetween() roll 6 10}} Minor Injury ({{roll}}): You suffer a Minor Injury such as a sprain, burns, or minor concussion. Your Max HP are reduced by 1 until healed in a Tech 3 - 4 MedBay. In addition, you are Unconscious. Apply the result of 11 - 19. {{/rollBetween() roll 6 10}} {{#rollBetween() roll 2 5}} Major Injury ({{roll}}): You suffer a Major Injury such as permanent scarring, broken ribs, or internal injuries. Your Max HP is reduced by 2 until healed in a Tech 5 - 6 MedBay. In addition, you are Unconscious. Apply the result of 11-19. {{/rollBetween() roll 2 5}} {{#rollBetween() roll 1 1}} Fatal Injury ({{roll}}): Your Pilot suffers a fatal injury and dies. {{/rollBetween() roll 1 1}}
{{name}} rolls
{{#rollBetween() roll 20 20}} Reactor Overdrive ({{roll}})
Your Mech’s reactor goes into overdrive. Your Mech can take any additional action this turn or Push their next roll within 10 minutes for free. {{/rollBetween() roll 20 20}} {{#rollBetween() roll 11 19}} Reactor Overheat ({{roll}}) - Your Mech’s reactor has overheated. Your Mech shuts down and gains the Vulnerable Trait. Your Mech will re-activate at the end of your next turn. In addition, your Mech takes {{heat}} of SP damage. {{/rollBetween() roll 11 19}} {{#rollBetween() roll 6 10}} Module Overload ({{roll}}) - One of your Mech’s Modules chosen at random or by the Mediator is destroyed. {{/rollBetween() roll 6 10}} {{#rollBetween() roll 2 5}} System Overload ({{roll}}) - One of your Mech’s Systems chosen at random or by the Mediator is destroyed. {{/rollBetween() roll 2 5}} {{#rollBetween() roll 1 1}} Reactor Overload ({{roll}}) - Your Mech’s reactor goes into full meltdown and explodes. Your Mech, as well as any mounted Systems, Modules, and all Cargo, is destroyed in the explosion. Everything in Close Range of your Mech takes {{maxheat}} SP damage. They may take any Turn Action or Reaction in response to try to avoid this. Your Pilot dies unless they have a means to escape. The area your Mech was in becomes irradiated. {{/rollBetween() roll 1 1}}
{{name}} rolls
{{#rollBetween() roll 20 20}} Miraculous Survival ({{roll}})
Your Mech is somehow Intact. It has 1 SP and is still fully operational. Your Pilot is unharmed. {{/rollBetween() roll 20 20}} {{#rollBetween() roll 11 19}} Core Damage ({{roll}}): Your Mech Chassis is damaged and inoperable until repaired. All mounted Systems and Modules remain Intact. Your Pilot is reduced to 0 HP unless they have some means to escape the Mech. {{/rollBetween() roll 11 19}} {{#rollBetween() roll 6 10}} Module Destruction ({{roll}}): A Module mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. {{/rollBetween() roll 6 10}} {{#rollBetween() roll 2 5}} System Destruction ({{roll}}): A System mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. {{/rollBetween() roll 2 5}} {{#rollBetween() roll 1 1}} Catastrophic Damage ({{roll}}): The Mech, as well as any mounted Systems and Modules as well as all Cargo, is destroyed. Your Pilot dies unless they have a means to escape the Mech. {{/rollBetween() roll 1 1}}
{{info}} {{#heatroll}}

Heat Check: {{heat}} vs {{heatroll}} {{/heatroll}} {{#heatspike}}
Heat Spike: {{heat}} vs {{heatspike}} {{/heatspike}}

{{#rollTotal() toMuchHeat 0}} {{#^rollGreater() heatroll heat}}
[Reactor Overload](~{{name}}|reactOverload)
{{/^rollGreater() heatroll heat}} {{#^rollGreater() heatspike heat}}
[Heat Spike](~{{name}}|reactOverload)
{{/^rollGreater() heatspike heat}} {{/rollTotal() toMuchHeat 0}}