diff --git a/Agon Official/translations/es.json b/Agon Official/translations/es.json index 61ce31a696..f5fbec465d 100644 --- a/Agon Official/translations/es.json +++ b/Agon Official/translations/es.json @@ -1,5 +1,5 @@ { - "acumen": "Agudeza", + "acumen": "Astucia", "add_domain_spend_pathos": "Añadir otro Dominio (gastar Pathos)", "advantage_bond_support": "Ventaja/Lazo/Apoyo", "agony": "Agonía", @@ -15,26 +15,26 @@ "beauty": "Belleza", "blood_valor": "Sangre y Valor", "bond_use_1": "Te refuerce", - "bond_use_2": "Bloquee Daño o Destino por ti", - "bond_use_3": "Siga tus indicaciones", - "bond_use_top": "Cuando usas un Lazo, pídele que:", + "bond_use_2": "Te proteja del Daño o el Destino", + "bond_use_3": "Acepte tu liderazgo", + "bond_use_top": "Cuando uses un vínculo, pídele que:", "bonds": "Lazo", "bonusdice_query": "Otro dado (Ventaja, Dado de Lazo o Apoyo), p.e. 1d8 + 1d8 + 1d6", - "boons": "Hazañas", - "boons_1": "Aumenta un d8 de Dominio a un d10", - "boons_2": "Aumenta un d6 de Dominio a un d8", - "boons_3": "Aumenta tu dado de Epíteto a un d8", - "boons_4": "Añade otro Epíteto", - "boons_5": "Cuando refuerzas o apoyas, el dado que otorgas cuenta como un tamaño más grande.", - "boons_6": "Cuando marcas Pathos para un Dominio adicional, coge dos dados extra en lugar de uno.", - "boons_7": "Cuando gastas Favor divino, tira +2d4 y quédate con el mayor.", + "boons": "Bendiciones", + "boons_1": "Aumenta un Dominio de d8 a d10", + "boons_2": "Aumenta un Dominio de d6 a d8", + "boons_3": "Aumenta tu Epíteto a d8", + "boons_4": "Añade un segundo Epíteto a d6", + "boons_5": "Cuando apoyas o refuerzas, el dado que otorgas crece en un paso de tamaño.", + "boons_6": "Cuando sacrificas Pathos para ganar un Dominio extra en una tirada, te da dos dados en lugar de uno.", + "boons_7": "Cuando gastas favor divino, tiras 2d4 y te quedas con el más alto.", "character": "Personaje", "choose_sheet_type": "Elige el tipo de ficha", "conviction": "Convicción", "courage": "Coraje", "craft_reason": "Artesanía y Razón", "cunning": "Astucia", - "daring": "Audacia", + "daring": "Osadía", "demeter": "Deméter", "die_placeholder": "Nombre, Epíteto, Dados bonus,...", "divine_favor": "Favor Divino", @@ -49,15 +49,15 @@ "ferocity": "Ferocidad", "fortitude": "Fortaleza", "glory": "Gloria", - "grace": "Gracias", + "grace": "Gracia", "great_deed": "Grandes Hazañas", - "great_deeds_and_trophies": "Grandes Hazañas y Trofeos", + "great_deeds_and_trophies": "Trofeos y Grandes hazañas", "hekate": "Hécate", "hephaistos": "Hefesto", "hera": "Hera", "hermes": "Hermes", - "honored_god": "Dios Venerado", - "ingenuity": "Invención", + "honored_god": "Deidad patrón", + "ingenuity": "Inventiva", "insight": "Perspicacia", "island": "Isla", "island_destinies": "Islas destino", @@ -75,14 +75,14 @@ "poseidon": "Poseidón", "perilous": "Peligroso", "precision": "Precisión", - "recite_arts_oration": "¿Qué dulces palabras utilizaste?\n¿Cómo se manifestó la belleza?\n¿Cómo se avivaron las pasiones y se atestiguaron las verdades?", - "recite_blood_valor": "¿Cómo fue derramada la sangre?\n¿Cómo se demostró tu fuerza, agilidad o coraje?\n¿Cómo nos dejaste sin aliento?", - "recite_bottom": "SUFRIR—¿Cómo te quedas corto? ¿Te extralimitaste? ¿Era tu oponente demasiado bueno? ¿Fue la cruel fortuna?", - "recite_craft_reason": "¿Cómo se demostraron tus conocimientos o tu creatividad?\n¿Cómo fue exhibida la intriga y el engaño?\n¿Cómo lo averiguaste?", - "recite_resolve_spirit": "¿Cómo vemos tu fuerza de voluntad en acción?\n¿Cómo lo soportaste?\n¿Cómo se manifestó lo oscuro o arcano?", - "recite_top": "¿Cómo se manifiestan tu EPÍTETO, PATHOS (y Dominio añadido), o FAVOR DIVINO en el enfrentamiento?", - "recite_your_deeds": "Recita tus acciones", - "resolve_spirit": "Determinación y Espíritu", + "recite_arts_oration": "¿Qué sibilinas palabras usaste?\n¿Cómo se manifestó la belleza?\n¿Qué pasiones despertaron o qué verdades salieron a la luz?", + "recite_blood_valor": "¿Cómo se derramó sangre?\n¿Cómo demostraste tu fuerza, agilidad o coraje?\n¿Cómo perdiste el aliento?", + "recite_bottom": "SUFRE—¿Cómo fracasaste? ¿Intentaste lograr demasiado? ¿El oponente fue mejor? ¿Se debió a la cruel fortuna?", + "recite_craft_reason": "¿Cómo mostraste tus conocimientos o creatividad?\n¿Cómo se resolvió ese engaño o intriga?\n¿Cómo lo descubriste?", + "recite_resolve_spirit": "¿Cómo se reflejó físicamente tu determinación?\n¿Cómo lo soportaste?\n¿Cómo se manifestaron esas fuerzas arcanas u ocultas?", + "recite_top": "¿Cómo se manifiestan tu EPÍTETO, PATHOS (al añadir otro Dominio) o el FAVOR DIVINO en la contienda?", + "recite_your_deeds": "Recita tus hazañas", + "resolve_spirit": "Resolución y Espíritu", "roll_prevails": "Tu acción tiene éxito y superas el desafío. El mejor héroe gana tanta Gloria como el número objetivo. Los héroes que prevalecen ganan la mitad de esa cantidad (redondeando hacia arriba).", "roll_strife": "Tira Discordia", "roll_suffers": "Los héroes que sufren ganan 1 de Gloria cada uno.", diff --git a/Band of Blades Official/translations/pl.json b/Band of Blades Official/translations/pl.json index 5dd7709628..921e032d9b 100644 --- a/Band of Blades Official/translations/pl.json +++ b/Band of Blades Official/translations/pl.json @@ -1,18 +1,18 @@ { - "abilities": "Abilities", - "ability_description": "Ability description", - "ability_name": "Ability name", - "acquire_assets": "Acquire Assets", - "action_roll_1_3": "Bad Outcome — You are thwarted and suffer consequences.", + "abilities": "Zdolności", + "ability_description": "Opis zdolności", + "ability_name": "Nazwa zdolności", + "acquire_assets": "Pozyskanie Zasobów", + "action_roll_1_3": "Porażka — You are thwarted and suffer consequences.", "action_roll_4_5": "Partial Success — You do it but there are consequences.", "action_roll_6": "Success — You do it!", "action_roll_crit": "Critical — You do it with increased effect!", "actions": "Akcje", - "additional_info": "Additional info", - "advancement": "Advancement", - "aim": "Aim", + "additional_info": "Dodatkowe informacje", + "advancement": "Rozwinięcie", + "aim": "Celowanie", "aim_desc": "While on a mission, you may spend aim uses to increase the effect level of a shot. This means you can sometimes take out large, dangerous enemies with a single bullet.", - "alchemical_chembalm": "Chembalm", + "alchemical_chembalm": "Gasijad", "alchemical_chembalm_desc": "Neutralizes most poisons and toxins.", "alchemical_deep": "Deep", "alchemical_deep_desc": "Lets you hold your breath for a scene.", @@ -28,7 +28,7 @@ "anchor_desc": "While on a mission, you may spend anchor uses to fight as a small group. This means you can face groups of lesser undead without loss of effect.", "annals_choose_1_effect": "Choose 1 Effect on the Legion:", "annals_details": "When a soldier falls, note their name. When four are entered into the Annals, the next time that time passes, before campaign actions, take a moment to tell a tale and choose the effect it has on the Legion.", - "annals_of_the_legions": "Annals of the Legions", + "annals_of_the_legions": "Kroniki Legionu", "annals_tale_battle_effect_1": "The Legion digs in. Remove 1 pressure, but the Commander may not advance in the next phase.", "annals_tale_battle_effect_2": "Soldiers prepare to fight swiftly. Next mission, all Specialists gain +1d to maneuver rolls.", "annals_tale_battle_effect_3": "Soldiers prepare their strongest weapons. Next mission, all Specialists gain +1d to wreck rolls.", @@ -69,9 +69,9 @@ "annals_tale_will_q2": "Against which supernatural threat did they fight?", "annals_tale_will_q3": "How many survived and how did they rebuild the Legion?", "annals_tale_will_top": "Tell a Tale of the Legion’s Unyielding Will", - "armor": "Armor", + "armor": "Pancerz", "armor_heavy": "Heavy", - "assignment": "Assignment", + "assignment": "Zlecenie", "athletic": "Athletic", "back_at_camp": "Back at Camp", "back_at_camp_top_1": "After missions are done but before campaign actions, play out a small scene about what happened at camp during or shortly after the mission. Remember to carry the story forward (e.g. soldier desertions and deaths still cause morale loss). Explore the struggles of life on the road while together with soldiers from many different cultures.", @@ -79,24 +79,24 @@ "back_at_camp_top_3": "The prompts are loose inspiration. Experimentation on undead might be a soldier trying to cure a corrupted brother-in-arms, kept chained in his tent. Refugees may seek protection, donation of food supplies, or be emissaries from a nearby settlement.", "bartan": "Bartan", "bartan_traits": "Bartan Traits", - "black_shot": "Black Shot", - "blight": "Blight", - "bold": "Bold", - "bonusdice": "Bonus dice", + "black_shot": "Czarna Kula", + "blight": "Spaczenie", + "bold": "Zuchwalec", + "bonusdice": "Kość bonusowa", "boosted": "Boosted", - "boxes": "Boxes", - "broken": "Broken", - "broken_abilities": "Broken Abilities", - "broken_advancement": "Broken Advancement", - "broken_blighter": "Blighter", + "boxes": "Pola", + "broken": "Splugawiony", + "broken_abilities": "Zdolności splugawionego", + "broken_advancement": "Rozwinięcia splugawionego", + "broken_blighter": "Spaczająca", "broken_blighter_info": "Also called The Foul, and Corrupter of Flesh.", - "broken_breaker": "Breaker", + "broken_breaker": "Plugawiąca", "broken_breaker_info": "Also called Stormbreaker, and the Bringer of Thunder.", - "broken_name": "Broken Name", + "broken_name": "Imię splugawionego", "broken_render": "Render", "broken_render_info": "Also called Bonerender, and the Hollow Knight.", "broken_xp_clock": "A time clock is filled (see Commander sheet).", - "broken_xp_first": "You first select your Broken.", + "broken_xp_first": "Najpierw wybierz swojego Splugawionego", "broken_xp_top": "Your Broken gains an additional Broken ability when...", "calculating": "Calculating", "callous": "Callous", @@ -118,7 +118,7 @@ "camp_event_medium_4": "News arrives of devastation from a different front.", "camp_event_medium_5": "A squad refuses to go into the field until their captain is replaced.", "camp_event_medium_6": "A band of refugees stumbles upon your camp and begs for help.", - "campaign_action_acquire_assets": "Acquire Assets", + "campaign_action_acquire_assets": "Pozyskanie Zasobów", "campaign_action_acquire_assets_boosted": "Upgrade result by one level. You may spend multiple supply.", "campaign_action_acquire_assets_desc": "Beg, borrow, or steal an asset you need. Roll the location’s assets rating. The result indicates the quality of the asset (1-3: Poor. 4/5: Standard. 6: Fine. crit: Exceptional). Laborers, Siege Weapons, and alchemical concoctions are fine quality. Alchemists and Mercies are exceptional quality.", "campaign_action_liberty": "Liberty", @@ -133,26 +133,26 @@ "campaign_action_rest_and_recuperation": "Rest and Recuperation", "campaign_action_rest_and_recuperation_boosted": "Every Legionnaire gains a second healing tick.", "campaign_action_rest_and_recuperation_desc": "Take time to let soldiers tend wounds and rest. Each Legionnaire marks a tick in any harm row. Once a row’s healing ticks are full, erase the ticks and injuries in that row. If you wound a Mercy, one Specialist gains an extra healing tick. Finally, heal any Mercies wounded before this recuperation action.", - "campaign_actions": "Campaign Actions", + "campaign_actions": "Akcja operacyjna", "campaign_actions_desc": "After missions, perform campaign actions based on morale (ask the Marshal). Take additional campaign actions by spending supply one-for-one. Spend a supply to boost an action in addition to any other costs. You can do each action once per campaign phase (except acquire assets and long-term projects).", "cancel": "Anuluj", "cautious": "Cautious", - "channels": "Channels", + "channels": "Pozyskiwanie", "channels_desc": "You may spend channels uses to acquire an asset for your squad in a flashback. Roll sway to determine quality. You can spend additional uses to improve the quality as per supply rules. Such assets are temporary or \"on loan\" and will go away when the mission ends.", "character": "Postać", "chat_image": "Image to show alongside chat rolls", "choose_sheet_type": "Choose the sheet type.", - "chosen": "Chosen", - "chosen_abilities": "Chosen abilities", - "chosen_advancement": "Chosen advancement", + "chosen": "Namaszczony", + "chosen_abilities": "Zdolności Namaszczonego", + "chosen_advancement": "Rozwinięcia Namaszczonego", "chosen_horned_one": "The Horned One", "chosen_horned_one_name": "Chosen of the Horned One", - "chosen_n_broken": "Chosen & Broken", - "chosen_name": "Chosen Name", + "chosen_n_broken": "Namaszczony i Splugawiony", + "chosen_name": "Imię Namaszczonego", "chosen_shreya": "Shreya", "chosen_shreya_name": "Shreya, Chosen of Asrika", "chosen_xp_complete": "You complete a campaign.", - "chosen_xp_first": "You first select your Chosen.", + "chosen_xp_first": "Najpierw wybierz swojego Namaszczonego", "chosen_xp_four": "You complete four missions of your Chosen’s favor type.", "chosen_xp_top": "Your Chosen gains a Chosen ability when...", "chosen_zora": "Zora", @@ -160,14 +160,14 @@ "clever": "Clever", "clock_name": "Clock name", "clocks": "Clocks", - "cold": "Cold", + "cold": "Nieczuły", "colorful": "Colorful", "comely": "Comely", "complete": "Complete", - "consort": "Consort", + "consort": "Bratanie", "consort_desc": "Consort with friends, contacts, or connections from your heritage and background to gain access to resources, information, people, or places. Make a good impression.", - "controlled": "Controlled", - "corruption": "Corruption", + "controlled": "Kontrolowane", + "corruption": "Zepsucie", "crisp": "Crisp", "curious": "Curious", "dangerous": "Dangerous", @@ -183,29 +183,29 @@ "discipline": "Discipline", "discipline_desc": "Discipline a fellow soldier; command obedience using force of personality; intimidate or threaten.", "divine": "Divine", - "divine_ability_abominable_science": "Abominable Science", + "divine_ability_abominable_science": "Plugawa Nauka", "divine_ability_abominable_science_desc": "Blighter’s chirurgeons learn to stitch writhing undead together functionally. Horrors can appear in any mission.", - "divine_ability_anointed_horned": "Anointed", + "divine_ability_anointed_horned": "Wywyższenie", "divine_ability_anointed_horned_desc": "Holy, Mystic, and Wild missions all grant mission favor. Start with 1 mission favor filled in.", - "divine_ability_anointed_shreya": "Anointed", + "divine_ability_anointed_shreya": "Wywyższenie", "divine_ability_anointed_shreya_desc": "Holy, Mystic, and Mercy missions all grant mission favor. Start with 1 mission favor filled in.", - "divine_ability_anointed_zora": "Anointed", + "divine_ability_anointed_zora": "Wywyższenie", "divine_ability_anointed_zora_desc": "Holy, Mystic, and Glory missions all grant favor. Start with 1 mission favor already marked.", - "divine_ability_asrika’s_blessing": "Asrika’s Blessing", + "divine_ability_asrika’s_blessing": "Błogosławieństwo Asriki ", "divine_ability_asrika’s_blessing_desc": "Legionnaires always take 1 less corruption.", - "divine_ability_asrika’s_mercy": "Asrika’s Mercy", + "divine_ability_asrika’s_mercy": "Łaska Asriki", "divine_ability_asrika’s_mercy_desc": "When the Legion recuperates, place 1 additional healing tick on all Legionnaires.", - "divine_ability_asrika’s_tears": "Asrika’s Tears", + "divine_ability_asrika’s_tears": "Łzy Asrik", "divine_ability_asrika’s_tears_desc": "When you mourn, you feel a profound sense of peace. Liberty campaign actions provide +1 morale and additional -1 stress.", - "divine_ability_attrition_strategies": "Attrition Strategies", + "divine_ability_attrition_strategies": "Strategia wyniszczenia", "divine_ability_attrition_strategies_desc": "Blighter attacks & poisons supply lines. Supply mission engagement rolls take -1d.", - "divine_ability_battle-saint": "Battle-Saint", + "divine_ability_battle-saint": "Żarliwość bitewna", "divine_ability_battle-saint_desc": "Shreya is threat 5 and she has potency against all opponents.", - "divine_ability_blood_of_fire": "Blood of Fire", + "divine_ability_blood_of_fire": "Ognista Krew ", "divine_ability_blood_of_fire_desc": "When you spend Religious Supply on a mission, all Legionnaires equip Fire Oil (1 load).", - "divine_ability_blood_of_the_chosen": "Blood of the Chosen", + "divine_ability_blood_of_the_chosen": "Krew Namaszczonego", "divine_ability_blood_of_the_chosen_desc": "When you spend a Religious Supply, you also get a sanctified melee weapon on that mission. It is potent against undead. Start with 1 free Religious Supply.", - "divine_ability_book_of_hours": "Book of Hours", + "divine_ability_book_of_hours": "Brewiarz", "divine_ability_book_of_hours_desc": "All Specialists start with 2 extra ranks of actions.", "divine_ability_cruel_gluttony": "Cruel Gluttony", "divine_ability_cruel_gluttony_desc": "Blighter crafts fluids that brew acid inside undead. Gut-Sacks can appear in any mission.", @@ -261,9 +261,9 @@ "divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.", "divine_ability_storm_riding": "Storm Riding", "divine_ability_storm_riding_desc": "Shadow Witches learn to use the lightning forces inside Burned to jump from body to body, allowing them to escape death.", - "divine_ability_the_changing_curse": "The Changing Curse", + "divine_ability_the_changing_curse": "Klątwa Przemiany", "divine_ability_the_changing_curse_desc": "Shadow Witches twist the living. Transformed can appear in any mission.", - "divine_ability_the_coven": "The Coven", + "divine_ability_the_coven": "Sabat", "divine_ability_the_coven_desc": "Breaker binds hexed souls into still-living bodies to craft acolytes. Shadow Witches can appear in any mission.", "divine_ability_the_forge": "The Forge", "divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.", @@ -409,21 +409,21 @@ "item_+2_utility": "+2 Utility. Mark below.", "item_2_fine_pistols": "2 Fine Pistols", "item_ammo": "Ammo", - "item_armor": "Armor", + "item_armor": "Pancerz", "item_bandolier": "Bandolier", - "item_battlefield_banner": "Battlefield Banner", - "item_black_arrows": "Black Arrows", - "item_black_shot": "Black Shot", + "item_battlefield_banner": "Sztandar", + "item_black_arrows": "Czarna Strzała", + "item_black_shot": "Czarna Kula", "item_books_n_scrolls": "Books & Scrolls", - "item_camo_gear": "Camo Gear", - "item_climbing_kit": "Climbing Kit", - "item_compass_&_maps": "Compass & Maps", - "item_cooking_kit": "Cooking Kit", - "item_crimson_shot": "Crimson Shot", + "item_camo_gear": "Zestaw do kamuflażu", + "item_climbing_kit": "Zestaw wspinaczkowy", + "item_compass_&_maps": "Kompas i mapy", + "item_cooking_kit": "Zestaw kucharski\n", + "item_crimson_shot": "szkarłatna kula", "item_family_weapon": "Family Weapon", "item_fine_armor": "Fine Armor", - "item_fine_bow_&_arrows": "Fine Bow & Arrows", - "item_fine_compass_&_maps": "Fine Compass & Maps", + "item_fine_bow_&_arrows": "Wyśmienity łuk i strzały", + "item_fine_compass_&_maps": "Wyśmienity kompas i mapy", "item_fine_hand_weapon": "Fine Hand Weapon", "item_fine_heavy_armor": "Fine Heavy Armor", "item_fine_heavy_weapon": "Fine Heavy Weapon", @@ -548,25 +548,25 @@ "personality": "Personality", "pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.", "playbook": "Playbook", - "playbook_ability_against_the_darkness": "Against the Darkness", + "playbook_ability_against_the_darkness": "Na Przekór Ciemnościom", "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.", - "playbook_ability_akimbo": "Akimbo", + "playbook_ability_akimbo": "Palba", "playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.", "playbook_ability_ambush": "Ambush", "playbook_ability_ambush_desc": "When you attack from hiding or spring a trap, you get +1d.", - "playbook_ability_attache": "Attaché", + "playbook_ability_attache": "Delegat", "playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.", - "playbook_ability_backup": "Backup", + "playbook_ability_backup": "Wsparcie", "playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.", - "playbook_ability_bulwark": "Bulwark", + "playbook_ability_bulwark": "Bastion", "playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.", - "playbook_ability_cavalry": "Cavalry", + "playbook_ability_cavalry": "Kawalerzysta", "playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.", - "playbook_ability_chemist": "Chemist", + "playbook_ability_chemist": "Aptekarz", "playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.", - "playbook_ability_cover_fire": "Cover Fire", + "playbook_ability_cover_fire": "ogień osłonowy", "playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.", - "playbook_ability_crimson_shot": "Crimson Shot", + "playbook_ability_crimson_shot": "szkarłatna kula", "playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.", @@ -704,7 +704,7 @@ "rig": "Rig", "rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.", "risky": "Risky", - "role_commander": "Commander", + "role_commander": "Legat", "role_lorekeeper": "Lorekeeper", "role_marshal": "Marshal", "role_quartermaster": "Quartermaster", @@ -749,8 +749,8 @@ "soft": "Soft", "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.", "special": "Special", - "special_abilities": "Special abilities", - "special_ability": "Special ability", + "special_abilities": "Zdolności specjalne ", + "special_ability": "Zdolność specjalna", "specialist": "Specialist", "specialist_action": "Specialist action", "specialists": "Specialists", @@ -762,7 +762,7 @@ "spy_bortis": "Bortis", "spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.", "spy_bortis_specialty": "When Bortis rolls on expand network assignments, he generates +1 segment on his rolls.", - "spy_crimson_vexing_gale": "Crimson Vexing Gale", + "spy_crimson_vexing_gale": "Karmazynowe Uciążliwe Wichry", "spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.", "spy_crimson_vexing_gale_specialty": "Does not wound on any mission.", "spy_igrid": "Igrid", @@ -821,7 +821,7 @@ "trained": "Trained", "trait_artisan": "Artisan", "trait_artisan_desc": "You can have up to 4 rig.", - "trait_bold": "Bold", + "trait_bold": "Zuchwalec", "trait_bold_desc": "+1d to resist on desperate actions.", "trait_connected": "Connected", "trait_connected_desc": "+1 sway (max 3).", @@ -853,7 +853,7 @@ "trait_warm_desc": "+1 consort (max 2).", "trauma": "Trauma", "trauma:": "Trauma:", - "trauma_boxes": "Trauma boxes", + "trauma_boxes": "Pola traumy", "type": "Typ", "unstable": "Unstable", "unstoppable": "Unstoppable", diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json index 1127d07456..8e45212f9b 100644 --- a/Blades in the Dark/translations/pt.json +++ b/Blades in the Dark/translations/pt.json @@ -45,7 +45,7 @@ "binding_oil": "Óleo Adesivo", "boat": "Barco", "boat_carriage_other": "Barco — Carruagem — Outro", - "bold": "ousado", + "bold": "negrito", "bolster": "Disseminar a reputação do seu bando ou desenvolver uma nova.", "bonus_die": "Dado Extra", "bonusdice": "Dados Extras", @@ -1043,7 +1043,7 @@ "resolve_description": "Resistir a consequências decorrentes de grande esforço mental ou que demandem a aplicação de força de vontade.", "risky": "Arriscada", "roll-inf": "rolar", - "roll": "rolagem", + "roll": "rola", "roll_engagement": "Rolagem de Abertura", "roll_for": "fazem sua rolagem de", "roll_fortune": "Rol. de Sorte", diff --git a/Mongoose_Traveller2e/translations/fr.json b/Mongoose_Traveller2e/translations/fr.json index 0ae080db3a..606b54c824 100644 --- a/Mongoose_Traveller2e/translations/fr.json +++ b/Mongoose_Traveller2e/translations/fr.json @@ -77,7 +77,7 @@ "armourvaccsuit2-u": "Combinaison Spatiale 2", "armourvaccsuit3-u": "Combinaison Spatiale 3", "armourvaccsuit4-u": "Combinaison Spatiale 4", - "initiativeroll-u": "
Roll Initiative (select Token first)
", + "initiativeroll-u": "
Jet d'Initiative (sélectionnez votre Token)
", "weaponstitle-u": "Armes", "weaponroll-u": "Lancer", "weaponweapon-u": "Arme", diff --git a/Mothership Official/translations/af.json b/Mothership Official/translations/af.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/af.json +++ b/Mothership Official/translations/af.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/ca.json b/Mothership Official/translations/ca.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/ca.json +++ b/Mothership Official/translations/ca.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/cs.json b/Mothership Official/translations/cs.json index 081712d2da..8e8773cc91 100644 --- a/Mothership Official/translations/cs.json +++ b/Mothership Official/translations/cs.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/da.json b/Mothership Official/translations/da.json index 03335b5c17..f005577a2b 100644 --- a/Mothership Official/translations/da.json +++ b/Mothership Official/translations/da.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/de.json b/Mothership Official/translations/de.json index 8bbbeaefa0..c5a7495c65 100644 --- a/Mothership Official/translations/de.json +++ b/Mothership Official/translations/de.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/el.json b/Mothership Official/translations/el.json index 0a63e9d0f6..45478b9753 100644 --- a/Mothership Official/translations/el.json +++ b/Mothership Official/translations/el.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/en.json b/Mothership Official/translations/en.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/en.json +++ b/Mothership Official/translations/en.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/es.json b/Mothership Official/translations/es.json index e60cc419d0..2fe0691602 100644 --- a/Mothership Official/translations/es.json +++ b/Mothership Official/translations/es.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/fr.json b/Mothership Official/translations/fr.json index 3d602ca9fe..25312e3bd9 100644 --- a/Mothership Official/translations/fr.json +++ b/Mothership Official/translations/fr.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/he.json b/Mothership Official/translations/he.json index 50c763cd91..d12a81deb5 100644 --- a/Mothership Official/translations/he.json +++ b/Mothership Official/translations/he.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/hu.json b/Mothership Official/translations/hu.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/hu.json +++ b/Mothership Official/translations/hu.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/it.json b/Mothership Official/translations/it.json index 0fb1197bc3..607a4d90d9 100644 --- a/Mothership Official/translations/it.json +++ b/Mothership Official/translations/it.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/ja.json b/Mothership Official/translations/ja.json index d0a75bf3e9..7d9e1e8872 100644 --- a/Mothership Official/translations/ja.json +++ b/Mothership Official/translations/ja.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/ko.json b/Mothership Official/translations/ko.json index 8cc985f4bc..4256d6efe0 100644 --- a/Mothership Official/translations/ko.json +++ b/Mothership Official/translations/ko.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/nl.json b/Mothership Official/translations/nl.json index 9c154fe7e2..20b4efd8f2 100644 --- a/Mothership Official/translations/nl.json +++ b/Mothership Official/translations/nl.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/pl.json b/Mothership Official/translations/pl.json index 8a2b5a96f5..d6563ea30a 100644 --- a/Mothership Official/translations/pl.json +++ b/Mothership Official/translations/pl.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Używana w testach walki. Możesz używać jednej z dwóch Cech, w zależności od tego, która jest wyższa – Walki postaci lub Walki statku).", "Used as both a stat and a Sanity Save, should the need arise.": "Jest Cechą i jednocześnie, jeśli zajdzie taka potrzeba, odpowiada za testy Umysłu.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Często używana, by sprawdzić, czy statek wyminie asteroidę lub ucieknie przed wybuchem gwiazdy.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Utrzymują załogę przy życiu. Każdy system jest w stanie obsłużyć do 10 ludzi. Za każdy punkt poniżej wymaganego minimum w stosunku do liczebności załogi każdy, kto nie nosi kombinezonu próżniowego, musi co godzinę wykonać test Budowy, a porażka oznacza 1K10 Obrażeń. Dotyczy to również osób śpiących w Kriokomorach, ale nie Androidów. Na wielu statkach zamontowano dwa, a nawet trzy razy więcej modułów Systemów Podtrzymywania Życia na wypadek, gdyby pojawili się nowi pasażerowie lub uszkodzeniu uległ któryś z systemów.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "Na stanowisko dowodzenia składają się: kokpit, centrum dowodzenia i mostek kapitański. Stanowisko Dowodzenia obsadzane jest przez maksymalnie 4 oficerów. Jeśli na pokładzie jest ich więcej, należy wybudować dodatkowe Stanowiska Dowodzenia. Korpus oficerski może składać się z kapitanów, pierwszych oficerów (zwanych czasem oficerami pokładowymi), nawigatorów, łącznościowców – generalnie zależy to od Przełożonego i graczy.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Ochrania kadłub statku przed uderzeniami małych meteorytów, pyłem kosmicznym i złomem, a także, jeśli będzie to konieczne, przed ostrzałem z innych statków. Każdy punkt poszycia zajmuje 3 segmenty Kadłuba, ale zapewnia statkowi premie +10% do testu poszycia (maks. 80).", diff --git a/Mothership Official/translations/pt.json b/Mothership Official/translations/pt.json index a9694a42fb..c207aed241 100644 --- a/Mothership Official/translations/pt.json +++ b/Mothership Official/translations/pt.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/ru.json b/Mothership Official/translations/ru.json index 96d87e02dd..c87413aa32 100644 --- a/Mothership Official/translations/ru.json +++ b/Mothership Official/translations/ru.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/sl.json b/Mothership Official/translations/sl.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/sl.json +++ b/Mothership Official/translations/sl.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/sv.json b/Mothership Official/translations/sv.json index 6127344644..f2975d93a8 100644 --- a/Mothership Official/translations/sv.json +++ b/Mothership Official/translations/sv.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/tr.json b/Mothership Official/translations/tr.json index 4e1e66fa7b..50dac760be 100644 --- a/Mothership Official/translations/tr.json +++ b/Mothership Official/translations/tr.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/uk.json b/Mothership Official/translations/uk.json index 401e36ccb3..8f81483609 100644 --- a/Mothership Official/translations/uk.json +++ b/Mothership Official/translations/uk.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Mothership Official/translations/zh.json b/Mothership Official/translations/zh.json index 464820861f..b73c1e5b37 100644 --- a/Mothership Official/translations/zh.json +++ b/Mothership Official/translations/zh.json @@ -250,6 +250,49 @@ "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.": "Used during Combat Checks. You can use whichever is higher: your own Combat Stat or the ship's.", "Used as both a stat and a Sanity Save, should the need arise.": "Used as both a stat and a Sanity Save, should the need arise.", "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.": "Often used to see if the ship can dodge asteroids or escape explosions from collapsing stars.", + "charmancer-step1": "Welcome to the Mothership RPG charactermancer which will guide you, step-by-step, through the process of creating a player character. Mothership is a sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life and examine the horrors that encroach upon your every move. Let’s get started; use the arrows below to navigate!", + "charmancer-step2": "Mothership uses d10s for everything, so you'll roll 6d10 to generate each Stat. A stat of 30 is about average, but don't get too hung up on your numbers right now. Click the button below to get rolling!", + "charmancer-step3a": "There are 4 basic classes in Mothership; Teamsters, Scientists, Androids and Marines. Select one of them below, or select 'Custom' if you'd like to roll your own, or if you don't own the Player's Survival Guide.", + "charmancer-step3b": "Each class has their own starting Save values which represent how resistant they are to different kinds of trauma. The starting Saves for your selected class have been filled in below. Each of the classes also alters your starting Stats a little bit, which you'll see reflected above. Each class also deals with Stress and Panic differently; your Class' special rule is indicated below.", + "charmancer-step4": "Each class comes preloaded with some relevant Skills which will help them perform better at different challenges. Additionally, each class has a number of points to spend on Skills during character creation. Spend all your skill points now, keeping in mind that Trained Skills cost 1 point, Expert Skills cost 2 points, Master Skills cost 3 points, and that to take Expert or Master skills you must have already taken one of its prequsite skills. Alternatively, if you don't want to spend them right now, we'll save them for you for later!", + "charmancer-step5": "There are four different starting equipment packages to choose from. These are here for convenience, so you don't have to spend a lot of time shopping before the game begins. You also get to roll for a random Trinket and Patch; they don't have any mechanical significance, but might give you insight into what your character is like. You also get to roll for your starting credits (5d10x10). If you select a package with Armor, it will improve your Armor Save. Don't worry, we'll take care of that at the end for you!", + "charmancer-step6": "Take a few moments to review your character. If you're not happy with anything, you can navigate backwards and change it. Once you're ready, click the green checkmark at the bottom of the screen. You're now ready to play your first session of Mothership!", + "cancel": "cancel", + "next": "next", + "previous": "previous", + "charactermancer": "charactermancer", + "Roll Stats": "Roll Stats", + "stats": "stats", + "saves": "saves", + "custom": "custom", + "choose this option to enter your own information": "choose this option to enter your own information", + "choose an equipment package": "choose an equipment package", + "Ensure you have selected a class": "Ensure you have selected a class", + "stress effect": "stress effect", + "choose a skill": "choose a skill", + "choose": "choose", + "reselect class": "reselect class", + "remaining skillpoints": "remaining skillpoints", + "starting credits": "starting credits", + "Building character": "Building character", + "review": "review", + "select a class": "select a class", + "Class Name": "Class Name", + "Sanity Save": "Sanity Save", + "Fear Save": "Fear Save", + "Body Save": "Body Save", + "Armor Save": "Armor Save", + "Strength Mod": "Strength Mod", + "Speed Mod": "Speed Mod", + "Intellect Mod": "Intellect Mod", + "Combat Mod": "Combat Mod", + "Stress Effect": "Stress Effect", + "Skill Points": "Skill Points", + "your class": "Your Class", + "choose skills": "Choose Skills", + "choose equipment": "Choose Equipment", + "You can add custom equipment to the character sheet after completing the charactermancer.": "You can add custom equipment to the character sheet after completing the charactermancer.", + "Building character...": "Building character...", "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.": "Life support keeps the human crew alive. Each point of life support can support up to 10 humans. For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take 1d10 damage. This includes those in cryochambers as well, but does not include androids. Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.", "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.": "The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.", "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).": "Armor plating protects the ship fromsmall metoerites, space dust and debris, as well as, if need be, attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).", diff --git a/Shadowrun6th-German/translations/af.json b/Shadowrun6th-German/translations/af.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/af.json +++ b/Shadowrun6th-German/translations/af.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/ca.json b/Shadowrun6th-German/translations/ca.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/ca.json +++ b/Shadowrun6th-German/translations/ca.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/cs.json b/Shadowrun6th-German/translations/cs.json index 8cd73d0b6f..4c7ffb3ab2 100644 --- a/Shadowrun6th-German/translations/cs.json +++ b/Shadowrun6th-German/translations/cs.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Iniciativa", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "S", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/da.json b/Shadowrun6th-German/translations/da.json index 6940640b0c..777ff92b70 100644 --- a/Shadowrun6th-German/translations/da.json +++ b/Shadowrun6th-German/translations/da.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/de.json b/Shadowrun6th-German/translations/de.json index 6c29739305..1027ef3a5b 100644 --- a/Shadowrun6th-German/translations/de.json +++ b/Shadowrun6th-German/translations/de.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "ZB", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Inititative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Fertigkeit", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/el.json b/Shadowrun6th-German/translations/el.json index 03e021bc5c..d9381fa147 100644 --- a/Shadowrun6th-German/translations/el.json +++ b/Shadowrun6th-German/translations/el.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Τροποποίηση", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/en.json b/Shadowrun6th-German/translations/en.json index 23c80f01cc..2c4bf1ab1a 100644 --- a/Shadowrun6th-German/translations/en.json +++ b/Shadowrun6th-German/translations/en.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Stat", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Constitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Equipment", "guardian": "Protector", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "close", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Ranged Combat", "skill_short": "Skill", "skill_sorcery": "Sorcery", + "sorcery": "Spruchzauberei", "skill_stealth": "Stealth", "skill_task": "Task", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Sniper Rifle", - "soak": "Soak", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Social", "spec_short": "Spec.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Summoner", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Thrown", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Options", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/es.json b/Shadowrun6th-German/translations/es.json index 13ac00b342..5cf4ae6a90 100644 --- a/Shadowrun6th-German/translations/es.json +++ b/Shadowrun6th-German/translations/es.json @@ -48,6 +48,7 @@ "act_spirit": "Acción de espíritu", "act_summoning": "Convocar espíritu", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Descripción", "adept_level": " Nivel", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "Modalidades de diparo disponibles", "banishing": "Desterrar", + "spellingcasting": "Sprichzauberei", "banishing_title": "Desterrar", "basevalues": "Grundwerte", "basis": "Valor", @@ -104,11 +106,14 @@ "blood": "Sangre", "bod_wil": "CON + VOL", "body": "Constitución", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "CON", "carbine": "Mosquetón", "cha_wil": "CA + VOL", "character": "Personaje", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Carisma", "charisma_short": "CAR", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Potencia de conjuración", "conjuring_services": "Servicios", "conjuring_specialisation": "+2", - "conjuring_specific": "Bonificaciones específicas ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Reserva de dados de defensa", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Nivel de defensa", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Reserva de dados de resistencia al daño", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Valores derivados", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Reserva de dados:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "ME", "firemode_hm": "MH", "firemode_sm": "MS", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Equipo", "guardian": "Guardián", @@ -290,7 +329,7 @@ "ini": "Iniciativa", "iniastral": "Iniciativa (Plano astral)", "inidice": "Dados de iniciativa", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Iniciativa (Matrix)", "iniphys": "Iniciativa (Física)", "initiative": "Iniciativa", @@ -447,9 +486,11 @@ "minor_action_three": "Acción menor #3", "minor_action_two": "Acción menor #2", "mod": "Como Moderador", - "mod_conjuring": "Modificador general de conjuración", - "mod_magic": "Modificador general de magia", - "mod_spells": "Modificador general de magia", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modificador (heridas)", "mods_ammo_title": "Modificador de daño (Munición)", "monitor_modifier_phys": "Modificador de monitor físico", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Armas arrojadizas", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Valor de ataque a distancia", "range_close": "Cercano", @@ -574,6 +618,10 @@ "roll": "Tirar dados", "rollfor": "Für was wird gewürfelt?", "rolls": "Tiradas", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Seleccionar ficha", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Combate a distancia", "skill_short": "Habil.", "skill_sorcery": "Hechicería", + "sorcery": "Spruchzauberei", "skill_stealth": "Sigilo", "skill_task": "Tasken", "skillroll": "Tirada de habilidad", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Rifle de francotirador", - "soak": "Resistir daño", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Esp.", @@ -679,6 +731,7 @@ "spells_specific": "Bonos específicos ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Espíritu de aire", "spirit_beast": "Espíritu de animal", "spirit_blood": "Espíritu de sangre", @@ -709,6 +762,7 @@ "summoner": "Invocador", "taser": "Taser", "task": "Tarea", + "type": "Typ", "test_modifiers": "Modificadores de prueba", "thrown": "Wurfwafen", "title_action_monitor": "Monitor de acciones", @@ -717,6 +771,7 @@ "title_edge": "Astucia", "title_exploding_dice": "Dados explosivos", "title_generic_rolls": "Tiradas genéricas de dados", + "generic_roll": "Probe würfeln", "title_gm_roll": "Tirada del GM", "title_options": "Opciones", "title_overflow": "Exceso de daño", diff --git a/Shadowrun6th-German/translations/fr.json b/Shadowrun6th-German/translations/fr.json index 1786a1e7f7..ed26653474 100644 --- a/Shadowrun6th-German/translations/fr.json +++ b/Shadowrun6th-German/translations/fr.json @@ -48,6 +48,7 @@ "act_spirit": "Conjuration d'esprit", "act_summoning": "Bannir un esprit", "action": "Action", + "active": "Aktiviert", "addgenericrolls": "Ajouter un lancer générique", "adept_description": "Description", "adept_level": " Niv.", @@ -95,6 +96,7 @@ "autoSuccsess": "Succès automatiques", "available_firemods": "Modes de tir disponibles", "banishing": "Bannissement", + "spellingcasting": "Sprichzauberei", "banishing_title": "Bannissement", "basevalues": "Valeur de base", "basis": "Base", @@ -104,11 +106,14 @@ "blood": "Sang", "bod_wil": "CON + VOL", "body": "Constitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "CON", "carbine": "Carabine", "cha_wil": "CHA + VOL", "character": "Personnage", "character_sheet_author": "Une feuille de personnage pour Shadowrun 6 par Avalia / Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisme", "charisma_short": "CHA", "check": "Test", @@ -142,7 +147,7 @@ "conjuring_force": "Puissance", "conjuring_services": "Services", "conjuring_specialisation": "+2", - "conjuring_specific": "Bonus spécifique ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Rôle", "contacs_loyalty": "Loyauté", "contact_influence_short": "Réseau", @@ -155,6 +160,7 @@ "cr_damage": "Dégâts", "cr_defenserating": "Score défensif", "cr_description": "Description", + "description": "Beschreibung", "cr_rollbonus": "Succès automatiques", "cr_specialisation": "Nom de spécialisation", "cr_titel": "Nom", @@ -179,23 +185,37 @@ "defense_pool": "Test de défense", "defense_pool_title": "Réserve de défense par défaut", "defense_rating": "Indice de défense", - "defense_soak": "Réserve de défense", - "defense_soakpool": "Test de res. aux dégâts", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Valeurs dérivées", - "detection_air": "Détect. (Air)", - "detection_beast": "Détect. (Bête)", - "detection_blood": "Détect. (Sang)", - "detection_earth": "Détect. (Terre)", - "detection_fire": "Détect. (Feu)", - "detection_guardian": "Détect. (Gardien)", - "detection_man": "Détect. (Homme)", - "detection_plant": "Détect. (Plante)", - "detection_task": "Détect. (Tâche)", - "detection_water": "Détect. (Eau)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Défense matricielle", "dice_pool_title": "Rés.", "dicepool": "Réserve", "difficulty": "Drain", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma total", "display_age": "Âge", @@ -249,6 +269,25 @@ "firemode_em": "CC", "firemode_hm": "SA", "firemode_sm": "TR", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Éditer le filtre de compétences", "gear": "Equipements", "guardian": "Gardien", @@ -290,7 +329,7 @@ "ini": "Test de défense", "iniastral": "Initiative (Astral)", "inidice": "Dé d'Initiative", - "inidicematrix": "Dés d'initiative (Hot Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Hot Sim)", "iniphys": "Initiative (Physique)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Action Mineure #3", "minor_action_two": "Action Mineure #2", "mod": "Mod", - "mod_conjuring": "Modificateurs de conjuration", - "mod_magic": "Modificateurs de magie", - "mod_spells": "Modificateurs de sorcellerie", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modificateurs (Blessures)", "mods_ammo_title": "Mod aux dégâts (Munition)", "monitor_modifier_phys": "Mod de moniteur de condition physiques", @@ -536,6 +577,9 @@ "prgvs": "Cryptage", "prgvs_title": "Cryptage +2", "projectile": "Armes à projectiles", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualité", "range_attack_value_title": "Score Offensif", "range_close": "Portée coute", @@ -574,6 +618,10 @@ "roll": "Jet", "rollfor": "A quoi sert ce jet ?", "rolls": "Jets", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Seuil", "schwund": "Résist.", "schwunddrain": "Résistance au drain", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituels", "section_magic_skills_title": "Compétences magiques", "section_magic_spells_title": "Sorts", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Jetons", "shock": "E(e)", @@ -618,6 +668,7 @@ "skill_range": "Portée", "skill_short": "Comp.", "skill_sorcery": "Sorcellerie", + "sorcery": "Spruchzauberei", "skill_stealth": "Furtivité", "skill_task": "Technomancie", "skillroll": "Test de compétence", @@ -626,7 +677,8 @@ "smam": "TR/TA", "smartgun": "Smartgun", "sniperrifle": "Fusil de sniper", - "soak": "Résistance aux dégats", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Valeurs par défaut pour les tests de résistance", "sozialbonus": "Social", "spec_short": "Spé", @@ -679,6 +731,7 @@ "spells_specific": "bonus spécifique ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Esprit de l'Air", "spirit_beast": "Esprit des Bêtes", "spirit_blood": "Esprit du Sang", @@ -709,6 +762,7 @@ "summoner": "Conjureur", "taser": "Taser", "task": "Tâche", + "type": "Typ", "test_modifiers": "Ajouter un modificateur", "thrown": "Arme de jet", "title_action_monitor": "Moniteur d'action", @@ -717,6 +771,7 @@ "title_edge": "Atout", "title_exploding_dice": "Dé explosif", "title_generic_rolls": "Lanceur de dés générique", + "generic_roll": "Probe würfeln", "title_gm_roll": "Jet pour le meneur", "title_options": "Options", "title_overflow": "Surplus de dégâts", diff --git a/Shadowrun6th-German/translations/he.json b/Shadowrun6th-German/translations/he.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/he.json +++ b/Shadowrun6th-German/translations/he.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/hu.json b/Shadowrun6th-German/translations/hu.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/hu.json +++ b/Shadowrun6th-German/translations/hu.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/it.json b/Shadowrun6th-German/translations/it.json index 21a6582c0f..7b74905bd1 100644 --- a/Shadowrun6th-German/translations/it.json +++ b/Shadowrun6th-German/translations/it.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Base", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Carisma", "charisma_short": "CAR", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Iniziativa", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "corto", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Abilità", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Acume", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Opzioni", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/ja.json b/Shadowrun6th-German/translations/ja.json index 087f4d3da9..9f3c7848ef 100644 --- a/Shadowrun6th-German/translations/ja.json +++ b/Shadowrun6th-German/translations/ja.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "魅力", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "イニシアチブ", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "技能", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "物", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/ko.json b/Shadowrun6th-German/translations/ko.json index 10f8b68116..7a6547f8e4 100644 --- a/Shadowrun6th-German/translations/ko.json +++ b/Shadowrun6th-German/translations/ko.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "모", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "예리", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/nl.json b/Shadowrun6th-German/translations/nl.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/nl.json +++ b/Shadowrun6th-German/translations/nl.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/pl.json b/Shadowrun6th-German/translations/pl.json index 9a8339eb96..97664106a7 100644 --- a/Shadowrun6th-German/translations/pl.json +++ b/Shadowrun6th-German/translations/pl.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/pt.json b/Shadowrun6th-German/translations/pt.json index 3981e9b064..7c868c20c2 100644 --- a/Shadowrun6th-German/translations/pt.json +++ b/Shadowrun6th-German/translations/pt.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Base", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CAR", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Modificar", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Moral", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/ru.json b/Shadowrun6th-German/translations/ru.json index ce5825ce31..826533cedf 100644 --- a/Shadowrun6th-German/translations/ru.json +++ b/Shadowrun6th-German/translations/ru.json @@ -48,6 +48,7 @@ "act_spirit": "Действие духа", "act_summoning": "Призвать духа", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Краткое описание", "adept_level": " Уровень\n", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "Доступные режимы огня ", "banishing": "Изгнание", + "spellingcasting": "Sprichzauberei", "banishing_title": "Изгнание", "basevalues": "Grundwerte", "basis": "Основа", @@ -104,11 +106,14 @@ "blood": "Кровь", "bod_wil": "ТЕЛ + ВОЛ", "body": "Тело", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "ТЕЛ", "carbine": "Карабин", "cha_wil": "ХАР + ВОЛ", "character": "Персонаж", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Харизма", "charisma_short": "ХАР", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Мощность", "conjuring_services": "Служение", "conjuring_specialisation": "+2", - "conjuring_specific": "спецификации↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Пул защиты", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Рейтинг защиты", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Пул сопротивления урону", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Производные значения ", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Пул:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Снаряжение", "guardian": "Покровитель", @@ -290,7 +329,7 @@ "ini": "Пул защиты", "iniastral": "Инициатива (Астрал)", "inidice": "Кубы Инициативы", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Инициатива (Матрица)", "iniphys": "Инициатива", "initiative": "Инициатива", @@ -447,9 +486,11 @@ "minor_action_three": "Простое действие #3", "minor_action_two": "Простое действие #2", "mod": "Модификатор", - "mod_conjuring": "Общий модификатор Призыва", - "mod_magic": "Общий модификатор Магии", - "mod_spells": "Общий модификатор Заклинаний", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Модификатор (с вычетом ран)", "mods_ammo_title": "Модификатор урона (боеприпасы)", "monitor_modifier_phys": "Модификатор счётчика здоровья", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Снаряды", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Значение атаки ", "range_close": "Близкая", @@ -574,6 +618,10 @@ "roll": "Бросок", "rollfor": "Für was wird gewürfelt?", "rolls": "Броски", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Дальний бой", "skill_short": "Навыки", "skill_sorcery": "Магия", + "sorcery": "Spruchzauberei", "skill_stealth": "Скрытность", "skill_task": "Tasken", "skillroll": "Проверка навыка", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Снайперская винтовка", - "soak": "Устойчивость к урону", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Спец.", @@ -679,6 +731,7 @@ "spells_specific": "спецификации↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Дух Воздуха", "spirit_beast": "Дух Зверя", "spirit_blood": "Дух Крови", @@ -709,6 +762,7 @@ "summoner": "Призыватель", "taser": "Электрошокер", "task": "Помощник", + "type": "Typ", "test_modifiers": "Модификаторы теста", "thrown": "Wurfwafen", "title_action_monitor": "Счётчик действий", @@ -717,6 +771,7 @@ "title_edge": "Преимущество", "title_exploding_dice": "\"подрыв\" кубов", "title_generic_rolls": "Простой бросок куба", + "generic_roll": "Probe würfeln", "title_gm_roll": "Бросок GM", "title_options": "Опции", "title_overflow": "Чрезмерный ущерб ", diff --git a/Shadowrun6th-German/translations/sl.json b/Shadowrun6th-German/translations/sl.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/sl.json +++ b/Shadowrun6th-German/translations/sl.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/sv.json b/Shadowrun6th-German/translations/sv.json index cdeb8abc0e..5942bdfd1c 100644 --- a/Shadowrun6th-German/translations/sv.json +++ b/Shadowrun6th-German/translations/sv.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/tr.json b/Shadowrun6th-German/translations/tr.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/tr.json +++ b/Shadowrun6th-German/translations/tr.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/uk.json b/Shadowrun6th-German/translations/uk.json index 0ef07e387a..87d8342970 100644 --- a/Shadowrun6th-German/translations/uk.json +++ b/Shadowrun6th-German/translations/uk.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "Charisma", "charisma_short": "CHA", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "Initiative", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", diff --git a/Shadowrun6th-German/translations/zh.json b/Shadowrun6th-German/translations/zh.json index 869809eb57..3007c917fd 100644 --- a/Shadowrun6th-German/translations/zh.json +++ b/Shadowrun6th-German/translations/zh.json @@ -48,6 +48,7 @@ "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", "action": "Handlung", + "active": "Aktiviert", "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", @@ -95,6 +96,7 @@ "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", + "spellingcasting": "Sprichzauberei", "banishing_title": "Verbannen", "basevalues": "Grundwerte", "basis": "Basis", @@ -104,11 +106,14 @@ "blood": "Blut", "bod_wil": "KON + WIL", "body": "Konstitution", + "bonus": "Bonus", + "modifierfor": "Modifikator für", "body_short": "KON", "carbine": "Karabiner", "cha_wil": "CHA + WIL", "character": "Charakter", "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", + "character_sheet_author_contact": "Bei Anmerkungen oder Fehlern könnt ihr gerne auch eine PN über Discord an Valanor#3282 schicken", "charisma": "魅力", "charisma_short": "魅力", "check": "Probe", @@ -142,7 +147,7 @@ "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", "conjuring_specialisation": "+2", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_specific": "Spezifische Boni:", "contacs_function": "Function", "contacs_loyalty": "Loyalität", "contact_influence_short": "Einfluss", @@ -155,6 +160,7 @@ "cr_damage": "damage", "cr_defenserating": "Verteidigungswert", "cr_description": "Beschreibung", + "description": "Beschreibung", "cr_rollbonus": "Automatische Erfolge", "cr_specialisation": "Kopfzeile Spezialisirung", "cr_titel": "Kopfzeile", @@ -179,23 +185,37 @@ "defense_pool": "Verteidigungspool", "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", - "defense_soak": "Schadenswiderstand", - "defense_soakpool": "Schadenswiderstandspool", + "defense_soak": "Schadenswiderstand(K)", + "defense_soakpool": "Schadenswiderstandspool(K)", + "defense_soakstun": "Schadenswiderstand(B)", + "defense_soakstunpool": "Schadenswiderstandspool(B)", "derivatives": "Abgeleitete Werte", - "detection_air": "Wahrn. (Luft)", - "detection_beast": "Wahrn. (Tier)", - "detection_blood": "Wahrn. (Blut)", - "detection_earth": "Wahrn. (Erde)", - "detection_fire": "Wahrn. (Feuer)", - "detection_guardian": "Wahrn. (Beschützer)", - "detection_man": "Wahrn. (Mensch)", - "detection_plant": "Wahrn. (Pflanze)", - "detection_task": "Wahrn. (Helfer)", - "detection_water": "Wahrn. (Wasser)", + "banishing_air": "Verbanung (Luft)", + "banishing_beast": "Verbanung (Tier)", + "banishing_blood": "Verbanung (Blut)", + "banishing_earth": "Verbanung (Erde)", + "banishing_fire": "Verbanung (Feuer)", + "banishing_guardian": "Verbanung (Beschützer)", + "banishing_man": "Verbanung (Mensch)", + "banishing_plant": "Verbanung (Pflanze)", + "banishing_task": "Verbanung (Helfer)", + "banishing_water": "Verbanung (Wasser)", + "con_air": "Herbeirufen (Luft)", + "con_beast": "Herbeirufen (Tier)", + "con_blood": "Herbeirufen (Blut)", + "con_earth": "Herbeirufen (Erde)", + "con_fire": "Herbeirufen (Feuer)", + "con_guardian": "Herbeirufen (Beschützer)", + "con_man": "Herbeirufen (Mensch)", + "con_plant": "Herbeirufen (Pflanze)", + "con_task": "Herbeirufen (Helfer)", + "con_water": "Herbeirufen (Wasser)", "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", "dicepool": "Würfelpool", "difficulty": "Schw.", + "display_adeptpowerpoints": "Kraftpunkte", + "adeptpowerpoints_short": "KP", "display_Karma": "Karma", "display_Karmatotal": "Karma Gesamt", "display_age": "Alter", @@ -249,6 +269,25 @@ "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "foki_conjuring": "Geisterfoki (Herbeirufungsfokus)", + "foki_banishing": "Geisterfoki (Verbannungsfokus)", + "foki_power": "Kraftfoki", + "foki_metamagic_form": "Metamagiefoki (Formungsfokus)", + "foki_metamagic_mask": "Metamagiefoki (Maskierungsfokus)", + "foki_metamagic_signature": "Metamagiefoki (Signaturschleier)", + "foki_metamagic_concentration": "Metamagiefoki (Zentrierungsfokus)", + "foki_qi": "QI-Fokus", + "foki_entchantment": "Verzauberungsfoki (Alchemiefokus)", + "foki_disentchantment": " Verzauberungsfoki (Entzauberungsfokus)", + "foki_weapon": "Waffenfokus", + "foki_spell_conterspell": "Zaberfokus (Antimagiefokus)", + "foki_spell_rituals": "Zaberfokus (Ritualfokus)", + "foki_spell_container": "Zaberfokus (Zauberspeicher)", + "foki_spell_combat": "Zaberfokus (Zauberspruchfokus, Kampf)", + "foki_spell_health": "Zaberfokus (Zauberspruchfokus, Heilung)", + "foki_spell_illusion": "Zaberfokus (Zauberspruchfokus, Illusion)", + "foki_spell_manipulation": "Zaberfokus (Zauberspruchfokus, Manipulation)", + "foki_spell_detection": "Zaberfokus (Zauberspruchfokus, Wahrnehmung)", "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", @@ -290,7 +329,7 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inidicematrix": "Ini-Würfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", "iniphys": "Initiative (physisch)", "initiative": "先攻", @@ -447,9 +486,11 @@ "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", + "mod_conjuring": "Beschwörenmodifikator", + "mod_magic": "Magiemodifikator", + "mod_spells": "Zaubereimodifikator", + "mod_meta": "Metamagiemodifikator", + "meta": "Metamagie", "mod_wounds": "Modifikator (Wundabzüge)", "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", @@ -536,6 +577,9 @@ "prgvs": "Verschlüsselung", "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", + "phys_monitor_shift": "Körperlicher Schadensmonitor", + "stun_monitor_shift": "Geistiger Schadensmonitor", + "allmod": "Alle Proben", "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", @@ -574,6 +618,10 @@ "roll": "Würfeln", "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "rituals": "Rituale", + "state": "Status", + "states": "Status und Effekte", + "statelong": "Status und Effekte", "schwellenwert": "Schwellenwert", "schwund": "Schwund", "schwunddrain": "Schwund wiederstand", @@ -584,6 +632,8 @@ "section_magic_rituals_title": "Rituale", "section_magic_skills_title": "Magische Fertigkeiten", "section_magic_spells_title": "Zauber", + "section_magic_meta_magic_title": "Metamagie", + "counterspelling": "Antimagie", "sel": "sel.", "select_token": "Tokenwurf", "shock": "B(e)", @@ -618,6 +668,7 @@ "skill_range": "Fernkampf", "skill_short": "技能", "skill_sorcery": "Hexerei", + "sorcery": "Spruchzauberei", "skill_stealth": "Heimlichkeit", "skill_task": "Tasken", "skillroll": "Fertigkeitswurf", @@ -626,7 +677,8 @@ "smam": "SM/AM", "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", + "soak": "Schadenswiderstand(K)", + "soakstun": "Schadenswiderstand(B)", "soak_title": "Standardwert für Enzugswurf", "sozialbonus": "Sozial", "spec_short": "Spez.", @@ -679,6 +731,7 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "材料", "spells_type_p": "P", + "spirit_type": "Geristerart", "spirit_air": "Luftgeist", "spirit_beast": "Tiergeist", "spirit_blood": "Blutgeist", @@ -709,6 +762,7 @@ "summoner": "Herbeirufer", "taser": "Taser", "task": "Helfer", + "type": "Typ", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -717,6 +771,7 @@ "title_edge": "Edge", "title_exploding_dice": "explodierende Würfel", "title_generic_rolls": "Generische Würfelwürfe", + "generic_roll": "Probe würfeln", "title_gm_roll": "Würfe an Spielleiter", "title_options": "Optionen", "title_overflow": "Überzähliger Schaden",