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y
.
: +0 (++) ,  ,  , ,  .
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. 1—+++
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: 0 (1—++)    0 (1—++)  .
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.
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. ,  ,  ,  ,  ,  ,  ,  ,  , 
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A





A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
Advantage
{{/2d20kh1}} {{#3d10kh2}}
Advantage
{{/3d10kh2}} {{#4d6kh3}}
Advantage
{{/4d6kh3}} {{#2d20kl1}}
Disadvantage
{{/2d20kl1}} {{#3d10kl2}}
Disadvantage
{{/3d10kl2}} {{#4d6kl3}}
Disadvantage
{{/4d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}}
{{/death_saving_throw_successes}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 ): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 ): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 ): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 ): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 ): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 ): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 ): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 ): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 ): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
+
Dungeons & Dragons (5th edition)
   
/
 +0
10
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10
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10
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10
 +0
10
 +0
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10
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+0 ()
()
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/
+
/
–
/
/
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/
/
✖
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A
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y
CANTRIPABJURATION
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.
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y
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y
CANTRIPABJURATION
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y
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CANTRIPABJURATION
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      123456789
(/ (+)):
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y
CANTRIPABJURATION
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CANTRIPABJURATION
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A
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CANTRIPABJURATION
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y
CANTRIPABJURATION
:1_ACTION
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:COMPONENTS_V_S_M()
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  /  
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.
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A






A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
{{/2d20kh1}} {{#3d20kh1}}
+
+
{{/3d20kh1}} {{#3d10kh2}}
{{/3d10kh2}} {{#4d10kh2}}
+
+
{{/4d10kh2}} {{#4d6kh3}}
{{/4d6kh3}} {{#5d6kh3}}
+
+
{{/5d6kh3}} {{#2d20kl1}}
{{/2d20kl1}} {{#3d20kl1}}
-
-
{{/3d20kl1}} {{#3d10kl2}}
{{/3d10kl2}} {{#4d10kl2}}
-
-
{{/4d10kl2}} {{#4d6kl3}}
{{/4d6kl3}} {{#5d6kl3}}
-
-
{{/5d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_chances}}
{{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / {{death_saving_throw_chances}}
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / {{death_saving_throw_chances}}
{{/death_saving_throw_failures}}
{{/death_saving_throw_chances}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{^mana}}{{/mana}}{{#mana}}{{/mana}}{{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
\ No newline at end of file diff --git a/5eShaped/changelog.md b/5eShaped/changelog.md index 50996e8dac..aa71de9cfa 100644 --- a/5eShaped/changelog.md +++ b/5eShaped/changelog.md @@ -11,6 +11,44 @@ Bugs fall into the patch category. The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 15.7.4 + +### Bug Fixes +* Fix parsing of single quotes that I broke as part of 15.7.3 + +## 15.7.3 + +### Bug Fixes +* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format. + +## 15.7.2 + +### Bug Fixes +* Fix attack and damage components caused by a rename of `attackTypeChanged` + +## 15.7.1 + +### Bug Fixes +* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes. +* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat) +* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character) +* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for) +* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc). +* A spell’s saving throw ability modifier can now be set to use no ability modifier. + +## 15.7.0 + +### Features + +* `Mana` setting now replaces `Spell points` wording with `Mana` +* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1` + +## 15.6.0 + +### Features + +* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`. + ## 15.5.9 ### Bug Fixes diff --git a/5eShaped/translation.json b/5eShaped/translation.json index 8c66417264..8da3b7b7e9 100644 --- a/5eShaped/translation.json +++ b/5eShaped/translation.json @@ -1,964 +1,967 @@ { - "—":"—", - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/af.json b/5eShaped/translations/af.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/af.json +++ b/5eShaped/translations/af.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/cs.json b/5eShaped/translations/cs.json index dbd58218bc..064a7beb87 100644 --- a/5eShaped/translations/cs.json +++ b/5eShaped/translations/cs.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10. úroveň", "10_DAYS": "10 dní", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Výhoda", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Věk", "ALIGNMENT": "Přesvědčení", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Záchranné hody proti smrti", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Obr", "DEXTERITY": "Obratnost", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Nevýhoda", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Dlouhý meč", "LONG_REST": "Dlouhý odpočinek", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Kouzelník", "WONDROUS": "Wondrous", - "YES": "Ano" + "YES": "Ano", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/da.json b/5eShaped/translations/da.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/da.json +++ b/5eShaped/translations/da.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index 3743c90b49..82633c42b7 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 Tage", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", "ADVANTAGE": "Vorteil", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Alter", "ALIGNMENT": "Gesinnung", @@ -465,8 +465,8 @@ "DEATH": "Tod", "DEATH_SAVES": "Todesrettung", "DEATH_SAVING_THROW": "Todesrettung", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Todesrettungswürfe", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Täuschung", "DEX": "Ges", "DEXTERITY": "Geschick", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Würfel", "DISADVANTAGE": "Nachteil", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Lange Rast", "MACROS": "Makros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Zauberer", "WONDROUS": "Wondrous", - "YES": "Ja" + "YES": "Ja", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/el.json b/5eShaped/translations/el.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/el.json +++ b/5eShaped/translations/el.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/en.json b/5eShaped/translations/en.json index 21a7883f20..8da3b7b7e9 100644 --- a/5eShaped/translations/en.json +++ b/5eShaped/translations/en.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 1f1c846f0d..d62c76b89c 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10e niveau", "10_DAYS": "10 jours", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Ajout d'objet communs", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", "ADVANTAGE": "Avantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Équipement d'aventurier", "AGE": "Âge", "ALIGNMENT": "Alignement", @@ -465,8 +465,8 @@ "DEATH": "Mort", "DEATH_SAVES": "Sauvegarde contre la mort", "DEATH_SAVING_THROW": "Sauv contre la mort", - "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DEATH_SAVING_THROWS": "Sauv contre la mort", + "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DECEPTION": "Tromperie", "DEX": "Dex", "DEXTERITY": "Dextérité", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Type de dés", "DIE": "Dé", "DISADVANTAGE": "Désavantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Affichage", "DISPLAY_AUDITORY": "Auditif", "DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel", @@ -657,6 +658,7 @@ "LONGSWORD": "Épée longue", "LONG_REST": "Rep. Long", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manuel", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse", "WIZARD": "Magicien", "WONDROUS": "Objet merveilleux", - "YES": "Oui" + "YES": "Oui", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/he.json b/5eShaped/translations/he.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/he.json +++ b/5eShaped/translations/he.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index 20b12bbcf3..6a6c6b5ee9 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10° livello", "10_DAYS": "10 giorni", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza
ai tiri salvezza senza competenza", "ADVANTAGE": "Vantaggio", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Età", "ALIGNMENT": "Allineamento", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "TS vs Morte", "DEATH_SAVING_THROW": "Tiro salvezza vs morte", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Raggirare", "DEX": "Des", "DEXTERITY": "Destrezza", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Dado", "DISADVANTAGE": "Svantaggio", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Rip. lungo", "MACROS": "Macro", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Mago", "WONDROUS": "Wondrous", - "YES": "Sì" + "YES": "Sì", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ja.json b/5eShaped/translations/ja.json index a8b5fc0ab3..0180073a3d 100644 --- a/5eShaped/translations/ja.json +++ b/5eShaped/translations/ja.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10レベル", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "通常アイテムを追加", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に
習熟値の半分を追加する", "ADVANTAGE": "有利", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "冒険用装備", "AGE": "年齢", "ALIGNMENT": "属性", @@ -465,8 +465,8 @@ "DEATH": "死", "DEATH_SAVES": "死亡セーヴ", "DEATH_SAVING_THROW": "死亡セーヴィング・スロー", - "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DEATH_SAVING_THROWS": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DECEPTION": "欺瞞", "DEX": "敏捷力", "DEXTERITY": "敏捷力", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "ダイス・システム", "DIE": "ダイス", "DISADVANTAGE": "不利", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "表示", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "ロングソード", "LONG_REST": "大休憩", "MACROS": "マクロ", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "手動", "MAX": "最大", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "判断力セーヴィング・スロー", "WIZARD": "ウィザード", "WONDROUS": "魔具", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ko.json b/5eShaped/translations/ko.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/ko.json +++ b/5eShaped/translations/ko.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/nl.json b/5eShaped/translations/nl.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/nl.json +++ b/5eShaped/translations/nl.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/pt-br.json b/5eShaped/translations/pt-br.json index 322025a689..3e3126ca5f 100644 --- a/5eShaped/translations/pt-br.json +++ b/5eShaped/translations/pt-br.json @@ -1,951 +1,951 @@ { - "0":"0", - "10TH_LEVEL":"10º Nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º Nível", - "12TH_LEVEL":"12º Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º Nível", - "14TH_LEVEL":"14º Nível", - "15TH_LEVEL":"15º Nível", - "16TH_LEVEL":"16º Nível", - "17TH_LEVEL":"17º Nível", - "18TH_LEVEL":"18º Nível", - "19TH_LEVEL":"19º Nível", - "1ST":"1º", - "1ST_LEVEL":"1º Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bonus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 turno", - "20TH_LEVEL":"20º Nível", - "21ST_LEVEL":"21º Nível", - "22ND_LEVEL":"22º Nível", - "23RD_LEVEL":"23º Nível", - "24TH_LEVEL":"24º Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25º Nível", - "26TH_LEVEL":"26º Nível", - "27TH_LEVEL":"27º Nível", - "28TH_LEVEL":"28º Nível", - "29TH_LEVEL":"29º Nível", - "2ND":"2º", - "2ND_LEVEL":"2º Nível", - "30TH_LEVEL":"30º Nível", - "30_DAYS":"30 dias", - "3RD":"3º", - "3RD_LEVEL":"3º Nível", - "4TH":"4º", - "4TH_LEVEL":"4º Nível", - "5TH":"5º", - "5TH_LEVEL":"5º Nível", - "6TH":"6º", - "6TH_LEVEL":"6º Nível", - "7TH":"7th", - "7TH_LEVEL":"7º Nível", - "7_DAYS":"7 dias", - "8TH":"8º", - "8TH_LEVEL":"8º Nível", - "8_HOURS":"8 horas", - "9TH":"9º", - "9TH_LEVEL":"9º Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Verificar Habilidade", - "ABILITY_CHECKS":"Verificadores de Habilidade", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuração", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Ações", - "AC_ARMORED":"CA armado", - "AC_UNARMORED":"CA desarmado", - "AC_UNARMORED_ABILITY":"Habilidade desarmado", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Vantagem", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Idade", - "ALIGNMENT":"Tendência", - "ALL":"Tudo", - "AMMO":"Munição", - "AMMO_AUTO_USE":"Usar munição automaticamente", - "AMMO_WEIGHT":"Capacidade de Munição", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Adestrar Animais", - "API":"API", - "APPEARANCE":"Aparência", - "ARCANA":"Arcano", - "ARMOR":"Armadura", - "ARMOR_CLASS":"Classe de Armadura", - "ARROWS":"Flechas", - "ARTIFICER":"Artífice (2017)", - "AS":"as", - "ATHLETICS":"Atletismo", - "ATK":"ATQ", - "ATTACHERS":"Atacantes", - "ATTACK":"Ataque", - "ATTACKS":"Ataques", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"à vontade", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Antecedentes", - "BACKSTORY":"História", - "BARBARIAN":"Bárbaro", - "BARD":"Bardo", - "BASE_DC":"Base DC", - "BIG":"Grande", - "BITE":"Mordida", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bônus", - "BONUSES":"Bônus", - "BONUSES_AND_PENALTIES":"Bônus & Penalidades", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancelar", - "CANTRIP":"Truque", - "CANTRIPS":"Truques", - "CAN_HAVE":"Pode ter", - "CARRIED":"Carregado", - "CARRYING_CAPACITY":"Capacidade de Carga", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", - "CASTERS_HALF":"Half (5º Nível: Paladino, Patrulheiro)", - "CASTERS_THIRD":"Third (3º Nível: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"CAR", - "CHALLENGE":"Dificuldade", - "CHARACTER":"Personagem", - "CHARACTER_NAME":"Nome do Personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Carisma", - "CHARMED":"Charmed", - "CHECK":"Checar", - "CHECK_BONUS":"Check bonus", - "CHOOSE_WHEN_ROLLING":"Escolha quando rolar", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe & Nível", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Clérigo", - "CLIMB":"Escalar", - "CLOSE":"Fechar", - "COINAGE":"Cunhagem", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PL", - "COINS_SP":"PP", - "COIN_CONVERSION_GP_PER_CP":"Cobre por Ouro", - "COIN_CONVERSION_GP_PER_EP":"Electro por Ouro", - "COIN_CONVERSION_GP_PER_PP":"Ouro por Platina", - "COIN_CONVERSION_GP_PER_SP":"Prata por Ouro", - "COLD":"Gelado", - "COLOR":"Cores", - "COMPONENTS":"Componentes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentração", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentração, acima de 10 minutos", - "CONCENTRATION_UP_TO_12_HOURS":"Concentração, acima de 12 horas", - "CONCENTRATION_UP_TO_1_HOUR":"Concentração, acima de 1 hora", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentração, acima de 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"Concentração, acima de 1 turno", - "CONCENTRATION_UP_TO_24_HOURS":"Concentração, acima de 24 horas", - "CONCENTRATION_UP_TO_2_HOURS":"Concentração, acima de 2 horas", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentração, acima de 6 turnos", - "CONCENTRATION_UP_TO_8_HOURS":"Concentração, acima de 8 horas", - "CONDENSE":"Condense", - "CONDITIONS":"Condições", - "CONDITION_IMMUNITIES":"Imune as condições", - "CONJURATION":"Conjuração", - "CONSTITUTION":"Constituição", - "CONTENT":"Content", - "CONTRACT":"Acordo", - "COPPER_PIECES":"Peças de Cobre", - "CORE":"Core", - "COST":"Custo", - "COSTS_2_ACTIONS":"Custa 2 Ações", - "COSTS_3_ACTIONS":"Custa 3 Ações", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crítico", - "CRITICAL_DAMAGE":"Dano Crítico", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dano Crítico é Maximizado", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Atual", - "CUSTOM":"Customizado", - "CUSTOM_CLASSES":"Classes customizadas", - "CUSTOM_CLASS_NAME":"Nome da Classe customizada", - "CUSTOM_GOLD_VALUES":"Valores de Ouro Customizados", - "DAMAGE":"Dano", - "DAMAGE_IMMUNITIES":"Imunidades a Danos", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistências a Danos", - "DAMAGE_VULNERABILITIES":"Vulnerabilidade contra Danos", - "DARKVISION":"Visão no Escuro", - "DC":"DC", - "DEAFENED":"Ensurdecido", - "DEATH":"Morto", - "DEATH_SAVES":"Teste Contra Morte", - "DEATH_SAVING_THROW":"Teste Contra Morte", - "DEATH_SAVING_THROWS":"Testes Contra Morte", - "DECEPTION":"Enganação", - "DEX":"Des", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Des (max X)", - "DICE":"Dado", - "DICE_MODIFIERS":"Dice modifiers", - "DIE":"Morte", - "DISADVANTAGE":"Desvantagem", - "DISPLAY":"Mostrar", - "DISPLAY_AUDITORY":"Auditivo", - "DISPLAY_AUDITORY_MATERIAL":"Auditivo, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditivo, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditivo, Mental, Olfativo", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditivo, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditivo, Olfativo", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditivo, Olfativo, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditivo, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditivo, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfativo", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfativo, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfativo", - "DISPLAY_OLFACTORY_MATERIAL":"Olfativo, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfativo, Visual", - "DISPLAY_TEXT":"Mostrar texto", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distância", - "DIVINATION":"Divination", - "DMG":"DANO", - "DOCUMENTATION":"Documentação", - "DONT":"Don’t", - "DRAGON":"Dragão", - "DRUID":"Druida", - "DURATION":"Duração", - "EFFECT":"Efeitos", - "ELECTRUM_PIECES":"Peças de Electro", - "EMOTE":"Emote", - "ENCHANTMENT":"Encatamento", - "ENCUMBERED":"Sobrecarregado", - "ENCUMBERED_HEAVILY":"H. Sobrecarregado", - "ENCUMBRANCE_MULTIPLIER":"Multiplicador de Sobrecarga", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipamento", - "EVERY":"Todos", - "EVOCATION":"Evocação", - "EXHAUSTION":"Euxastão", - "EXHAUSTION_LEVEL":"Nível de Euxastão", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Velocidade reduzida a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expandir", - "EXPERIENCE_POINTS":"Pontos de Experiência", - "EXPERTISE":"Perícia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"Explodir", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra em um crítico", - "EYES":"Olhos", - "FAILURES":"Falhas", - "FEATS":"Feats", - "FEATURES":"Características", - "FEATURES_AND_TRAITS":"Características & Traços", - "FEET":"Pés", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filtros", - "FIN":"Acu", - "FINESSE":"Acuidade", - "FIRE":"fogo", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Falhas", - "FLY":"Voar", - "FORCE":"força", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Forma Livre", - "FREETEXT":"Texto Livre", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gênero", - "GENERATE_SKILLS":"Gerar Habilidades", - "GOLD_PIECES":"Peças de Ouro", - "GRAPPLED":"Agarrado", - "HAIR":"Cabelos", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Curado por", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Altura", - "HIDE":"Esconder", - "HIDE_INFO":"Esconder Info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Esconder ataque", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"História", - "HIT":"Acerto", - "HIT_DICE":"Dado de Acerto", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_POINTS":"Pontos de Acerto", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"HP Temp", - "HIT_POINTS_TEMPORARY":"HP Temporário", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honra", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regras da Casa", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Gigante", - "IDEALS":"Ideais", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Ilusão", - "IMPORT":"Importar", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influência", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"Sem componentes de material", - "INNATE_SPELLCASTING_ONLY_VERBAL":"Requer aepnas componentes verbais", - "INNATE_SPELLCASTING_TEXT_1":"A", - "INNATE_SPELLCASTING_TEXT_2":"habilidade de conjuração é", - "INNATE_SPELLCASTING_TEXT_3":"pode lançar direto as seguintes magias,", - "INSIGHT":"Intuição", - "INSPIRATION":"Inspiração", - "INSPIRATION_MULTIPLE":"Inspiração Multiplas", - "INSTANTANEOUS":"Instantâneo", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Inteligência", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidação", - "INVESTIGATION":"Investigação", - "INVISIBLE":"Invisibilidade", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramas", - "KNOWN":"Conhecido", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Idiomas", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Ações Lendárias", - "LEGENDARY_ACTIONS_TEXT_1":"As", - "LEGENDARY_ACTIONS_TEXT_2":"pode levar", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"recupera ações lendárias no início de sua turno.", - "LEVEL":"Nível", - "LEVELS":"Níveis", - "LIGHTNING":"relâmpago", - "LIGHT_ARMOR":"Armadura Leve", - "LIMIT":"Limitações", - "LONGER":"Longer", - "LONGSWORD":"Espada Longa", - "LONG_REST":"Descanso Longo", - "MACROS":"Macros", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Média", - "MEDIUM_ARMOR":"Armadura Média", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Corpo-a-Corpo", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Arma de ataque corpo-a-corpo", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metros", - "METERS_ABBREVIATION":"m.", - "MISC":"Div", - "MISCELLANEOUS":"Diversos", - "MISCELLANEOUS_NOTES":"Notas Diversas", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monge", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Multiplicador", - "NAME":"Nome", - "NATURE":"Natureza", - "NECROMANCY":"Necromancia", - "NECROTIC":"Necrótico", - "NO":"Não", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"uma criatura", - "ONE_TARGET":"um alvo", - "OR":"ou", - "OTHER":"Outro", - "OTHER_ARMOR":"Outra Armadura", - "OTHER_DAMAGE":"Outro Dano", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Outras Proeficiências & Línguas", - "OTHER_TYPE":"Outro (AoE, Cone, Linha)", - "OUTPUT":"Saída", - "PALADIN":"Paladino", - "PARALYZED":"Paralizado", - "PASSIVE":"Passiva", - "PASSIVE_ABILITY_CHECK":"Verificador de Habilidade Passiva", - "PASSIVE_SKILLS":"Habilidade Passiva", - "PC":"PC", - "PERCEPTION":"Percepção", - "PERFORMANCE":"Atuação", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasão", - "PER_LEVEL":"por nível", - "PER_USE":"por uso", - "PETRIFIED":"Petrificado", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Peças de Platina", - "PLUS":"extra", - "POINTS":"Pontos", - "POINTS_OF_ORIGIN":"Pontos de origem", - "POISON":"Veneno", - "POISONED":"Envenenado", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libras", - "PREPARED":"Preparada", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processando", - "PROF":"Prof", - "PROFICIENCIES":"Proeficiências", - "PROFICIENCY_BONUS":"Bônus de Proeficiência", - "PROFICIENCY_DICE":"Dado de Proeficiência", - "PROFICIENT":"Proeficiente", - "PRONE":"Inclinado", - "PSION":"Psiônico", - "PSIONICS":"Psiônicos", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Pontos Psi", - "PSYCHIC":"psíquico", - "PUBLIC_FOR_ALL":"Público para todos verem", - "QUERY":"Inquerir", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rápido", - "RACE":"Raça", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Alcance", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Patrulheiro", - "RANGERUA":"Patrulheiro UA (2016)", - "REACH":"Alcance", - "REACTION":"Reação", - "REACTIONS":"Reações", - "RECHARGE":"Recarga", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recarga 2-6", - "RECHARGE_3_6":"Recarga 3-6", - "RECHARGE_4_6":"Recarga 4-6", - "RECHARGE_5_6":"Recarga 5-6", - "RECHARGE_6":"Recarga 6", - "RECHARGE_AFTER_LONG_REST":"Recarrega após um descanso longo", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recarrega após um descanso curto ou longo", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Refletir", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religião", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Comunicar um problema", - "REQUIRES_API":"Esse recurso requer a API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistências & Immunidades", - "RESOURCES":"Recursos", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Ladino", - "ROLL":"Roll", - "ROLL_2":"Rolar 2", - "ROLL_OPTIONS":"Opções de Rolagem", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanidade", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Sucesso", - "SAVE_DC":"Teste de Resistência", - "SAVING_DC":"Teste de Resistência", - "SAVING_THROW":"Teste de Resistência", - "SAVING_THROWS":"Testes de Resistências", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"Teste de Resistência bônus", - "SAVING_THROW_DC":"Teste de Resistência", - "SAVING_THROW_FAILURE":"Falhou no TR", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Sucesso no TR", - "SCORE":"Score", - "SECOND_DAMAGE":"Segundo dano", - "SELF":"Self", - "SENSES":"Senso", - "SHEET":"Tabela", - "SHEET_OUTPUT":"Saída da Tabela", - "SHEET_SETTING":"Config da Tabela", - "SHIELD":"Escudo", - "SHORT_OR_LONG_REST":"Descanso curto ou longo", - "SHORT_REST":"Descanso Curto", - "SHOW_ALL":"Mostrar tudo", - "SHOW_RESTS":"Mostrar descansos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Mostrar totais", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Peças de Prata", - "SIZE":"Tamanho", - "SKILL":"Habilidade", - "SKILLS":"Habilidades", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"cortanto", - "SLEIGHTOFHAND":"Prestidigitação", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Sociedade", - "SORCERER":"Feiticeiro", - "SORCERY_POINTS":"Pontos de Feiticeiro", - "SOULKNIFE":"Soulknife", - "SOURCE":"Destino", - "SOURCE_TO_TARGET":"Procurando → Alvo", - "SPECIAL":"Especial", - "SPECIAL_EFFECTS":"Efeitos Especiais", - "SPEED":"Velocidade", - "SPELL":"Magia", - "SPELLCASTING":"Conjurador", - "SPELLCASTING_LEVEL":"Nível de Conjurador", - "SPELLCASTING_TEXT_1":"o", - "SPELLCASTING_TEXT_2":"é um", - "SPELLCASTING_TEXT_3":"conjurador. Sua habilidade de conjuração é", - "SPELLCASTING_TEXT_4":"tem as seguintes", - "SPELLCASTING_TEXT_5":"magias preparadas", - "SPELLS":"Magias", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Ataque Mágico", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Nível Mágico", - "SPELL_MUST_HAVE":"As magias devem ter", - "SPELL_POINTS":"Pontos de Mágia", - "SPELL_SAVE_DC":"CD de Magia", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slots de magia", - "SPELL_SLOTS_TITLE":"Slots de Magia", - "SPELL_TO_HIT":"para atacar com magia", - "STATBLOCK":"Statblock", - "STEALTH":"Furtividade", - "STR":"For", - "STRENGTH":"Força", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Atordoado", - "SUCCESSES":"Sucessos", - "SUMMONER":"Invocador", - "SURVIVAL":"Sobrevivencia", - "SWIM":"Nadar", - "TARGET":"Algo", - "TARGET_TO_SOURCE":"Alvo → origem", - "TEMP":"Temp", - "TEXT_SIZE":"Tamanho do Texto", - "THUNDER":"Elétrico", - "TINY":"Pequeno", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total de ouro", - "TO_HIT":"para acertar", - "TO_TRACKER":"Enviar para o rastreador", - "TRACKER":"Rastreador", - "TRAITS":"Traços", - "TRANSMUTATION":"Transmutação", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turno", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"Desarmado", - "UNCONSCIOUS":"Inconsciente", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Usos", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versátil", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs morto-vivo ou demônio", - "WARLOCK":"Bruxo", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Bruxo pontos de magia", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Peso por dinheiro", - "WHISPERED_TO_GM":"Falar para o DM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"desejo", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"SAB", - "WISDOM":"Sabedoria", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sim" + "0": "0", + "10TH_LEVEL": "10º Nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º Nível", + "12TH_LEVEL": "12º Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º Nível", + "14TH_LEVEL": "14º Nível", + "15TH_LEVEL": "15º Nível", + "16TH_LEVEL": "16º Nível", + "17TH_LEVEL": "17º Nível", + "18TH_LEVEL": "18º Nível", + "19TH_LEVEL": "19º Nível", + "1ST": "1º", + "1ST_LEVEL": "1º Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bonus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 turno", + "20TH_LEVEL": "20º Nível", + "21ST_LEVEL": "21º Nível", + "22ND_LEVEL": "22º Nível", + "23RD_LEVEL": "23º Nível", + "24TH_LEVEL": "24º Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25º Nível", + "26TH_LEVEL": "26º Nível", + "27TH_LEVEL": "27º Nível", + "28TH_LEVEL": "28º Nível", + "29TH_LEVEL": "29º Nível", + "2ND": "2º", + "2ND_LEVEL": "2º Nível", + "30TH_LEVEL": "30º Nível", + "30_DAYS": "30 dias", + "3RD": "3º", + "3RD_LEVEL": "3º Nível", + "4TH": "4º", + "4TH_LEVEL": "4º Nível", + "5TH": "5º", + "5TH_LEVEL": "5º Nível", + "6TH": "6º", + "6TH_LEVEL": "6º Nível", + "7TH": "7th", + "7TH_LEVEL": "7º Nível", + "7_DAYS": "7 dias", + "8TH": "8º", + "8TH_LEVEL": "8º Nível", + "8_HOURS": "8 horas", + "9TH": "9º", + "9TH_LEVEL": "9º Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Verificar Habilidade", + "ABILITY_CHECKS": "Verificadores de Habilidade", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuração", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Ações", + "AC_ARMORED": "CA armado", + "AC_UNARMORED": "CA desarmado", + "AC_UNARMORED_ABILITY": "Habilidade desarmado", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Vantagem", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Idade", + "ALIGNMENT": "Tendência", + "ALL": "Tudo", + "AMMO": "Munição", + "AMMO_AUTO_USE": "Usar munição automaticamente", + "AMMO_WEIGHT": "Capacidade de Munição", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Adestrar Animais", + "API": "API", + "APPEARANCE": "Aparência", + "ARCANA": "Arcano", + "ARMOR": "Armadura", + "ARMOR_CLASS": "Classe de Armadura", + "ARROWS": "Flechas", + "ARTIFICER": "Artífice (2017)", + "AS": "as", + "ATHLETICS": "Atletismo", + "ATK": "ATQ", + "ATTACHERS": "Atacantes", + "ATTACK": "Ataque", + "ATTACKS": "Ataques", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "à vontade", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automaticamente reverter (dis)vantagem", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Antecedentes", + "BACKSTORY": "História", + "BARBARIAN": "Bárbaro", + "BARD": "Bardo", + "BASE_DC": "Base DC", + "BIG": "Grande", + "BITE": "Mordida", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bônus", + "BONUSES": "Bônus", + "BONUSES_AND_PENALTIES": "Bônus & Penalidades", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancelar", + "CANTRIP": "Truque", + "CANTRIPS": "Truques", + "CAN_HAVE": "Pode ter", + "CARRIED": "Carregado", + "CARRYING_CAPACITY": "Capacidade de Carga", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", + "CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)", + "CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "CAR", + "CHALLENGE": "Dificuldade", + "CHARACTER": "Personagem", + "CHARACTER_NAME": "Nome do Personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Carisma", + "CHARMED": "Charmed", + "CHECK": "Checar", + "CHECK_BONUS": "Check bonus", + "CHOOSE_WHEN_ROLLING": "Escolha quando rolar", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe & Nível", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Clérigo", + "CLIMB": "Escalar", + "CLOSE": "Fechar", + "COINAGE": "Cunhagem", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PL", + "COINS_SP": "PP", + "COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro", + "COIN_CONVERSION_GP_PER_EP": "Electro por Ouro", + "COIN_CONVERSION_GP_PER_PP": "Ouro por Platina", + "COIN_CONVERSION_GP_PER_SP": "Prata por Ouro", + "COLD": "Gelado", + "COLOR": "Cores", + "COMPONENTS": "Componentes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentração", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentração, acima de 10 minutos", + "CONCENTRATION_UP_TO_12_HOURS": "Concentração, acima de 12 horas", + "CONCENTRATION_UP_TO_1_HOUR": "Concentração, acima de 1 hora", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentração, acima de 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "Concentração, acima de 1 turno", + "CONCENTRATION_UP_TO_24_HOURS": "Concentração, acima de 24 horas", + "CONCENTRATION_UP_TO_2_HOURS": "Concentração, acima de 2 horas", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentração, acima de 6 turnos", + "CONCENTRATION_UP_TO_8_HOURS": "Concentração, acima de 8 horas", + "CONDENSE": "Condense", + "CONDITIONS": "Condições", + "CONDITION_IMMUNITIES": "Imune as condições", + "CONJURATION": "Conjuração", + "CONSTITUTION": "Constituição", + "CONTENT": "Content", + "CONTRACT": "Acordo", + "COPPER_PIECES": "Peças de Cobre", + "CORE": "Core", + "COST": "Custo", + "COSTS_2_ACTIONS": "Custa 2 Ações", + "COSTS_3_ACTIONS": "Custa 3 Ações", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crítico", + "CRITICAL_DAMAGE": "Dano Crítico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dano Crítico é Maximizado", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Atual", + "CUSTOM": "Customizado", + "CUSTOM_CLASSES": "Classes customizadas", + "CUSTOM_CLASS_NAME": "Nome da Classe customizada", + "CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados", + "DAMAGE": "Dano", + "DAMAGE_IMMUNITIES": "Imunidades a Danos", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistências a Danos", + "DAMAGE_VULNERABILITIES": "Vulnerabilidade contra Danos", + "DARKVISION": "Visão no Escuro", + "DC": "DC", + "DEAFENED": "Ensurdecido", + "DEATH": "Morto", + "DEATH_SAVES": "Teste Contra Morte", + "DEATH_SAVING_THROW": "Teste Contra Morte", + "DEATH_SAVING_THROWS": "Testes Contra Morte", + "DECEPTION": "Enganação", + "DEX": "Des", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Des (max X)", + "DICE": "Dado", + "DICE_MODIFIERS": "Dice modifiers", + "DIE": "Morte", + "DISADVANTAGE": "Desvantagem", + "DISPLAY": "Mostrar", + "DISPLAY_AUDITORY": "Auditivo", + "DISPLAY_AUDITORY_MATERIAL": "Auditivo, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditivo, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditivo, Mental, Olfativo", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditivo, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditivo, Olfativo", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditivo, Olfativo, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditivo, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditivo, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfativo", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfativo, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfativo", + "DISPLAY_OLFACTORY_MATERIAL": "Olfativo, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfativo, Visual", + "DISPLAY_TEXT": "Mostrar texto", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distância", + "DIVINATION": "Divination", + "DMG": "DANO", + "DOCUMENTATION": "Documentação", + "DONT": "Don’t", + "DRAGON": "Dragão", + "DRUID": "Druida", + "DURATION": "Duração", + "EFFECT": "Efeitos", + "ELECTRUM_PIECES": "Peças de Electro", + "EMOTE": "Emote", + "ENCHANTMENT": "Encatamento", + "ENCUMBERED": "Sobrecarregado", + "ENCUMBERED_HEAVILY": "H. Sobrecarregado", + "ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipamento", + "EVERY": "Todos", + "EVOCATION": "Evocação", + "EXHAUSTION": "Euxastão", + "EXHAUSTION_LEVEL": "Nível de Euxastão", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Velocidade reduzida a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expandir", + "EXPERIENCE_POINTS": "Pontos de Experiência", + "EXPERTISE": "Perícia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "Explodir", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra em um crítico", + "EYES": "Olhos", + "FAILURES": "Falhas", + "FEATS": "Feats", + "FEATURES": "Características", + "FEATURES_AND_TRAITS": "Características & Traços", + "FEET": "Pés", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filtros", + "FIN": "Acu", + "FINESSE": "Acuidade", + "FIRE": "fogo", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Falhas", + "FLY": "Voar", + "FORCE": "força", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Forma Livre", + "FREETEXT": "Texto Livre", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gênero", + "GENERATE_SKILLS": "Gerar Habilidades", + "GOLD_PIECES": "Peças de Ouro", + "GRAPPLED": "Agarrado", + "HAIR": "Cabelos", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Curado por", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Altura", + "HIDE": "Esconder", + "HIDE_INFO": "Esconder Info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Esconder ataque", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "História", + "HIT": "Acerto", + "HIT_DICE": "Dado de Acerto", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_POINTS": "Pontos de Acerto", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "HP Temp", + "HIT_POINTS_TEMPORARY": "HP Temporário", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honra", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regras da Casa", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Gigante", + "IDEALS": "Ideais", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Ilusão", + "IMPORT": "Importar", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influência", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "Sem componentes de material", + "INNATE_SPELLCASTING_ONLY_VERBAL": "Requer aepnas componentes verbais", + "INNATE_SPELLCASTING_TEXT_1": "A", + "INNATE_SPELLCASTING_TEXT_2": "habilidade de conjuração é", + "INNATE_SPELLCASTING_TEXT_3": "pode lançar direto as seguintes magias,", + "INSIGHT": "Intuição", + "INSPIRATION": "Inspiração", + "INSPIRATION_MULTIPLE": "Inspiração Multiplas", + "INSTANTANEOUS": "Instantâneo", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Inteligência", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidação", + "INVESTIGATION": "Investigação", + "INVISIBLE": "Invisibilidade", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramas", + "KNOWN": "Conhecido", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Idiomas", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Ações Lendárias", + "LEGENDARY_ACTIONS_TEXT_1": "As", + "LEGENDARY_ACTIONS_TEXT_2": "pode levar", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "recupera ações lendárias no início de sua turno.", + "LEVEL": "Nível", + "LEVELS": "Níveis", + "LIGHTNING": "relâmpago", + "LIGHT_ARMOR": "Armadura Leve", + "LIMIT": "Limitações", + "LONGER": "Longer", + "LONGSWORD": "Espada Longa", + "LONG_REST": "Descanso Longo", + "MACROS": "Macros", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Média", + "MEDIUM_ARMOR": "Armadura Média", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Corpo-a-Corpo", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Arma de ataque corpo-a-corpo", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metros", + "METERS_ABBREVIATION": "m.", + "MISC": "Div", + "MISCELLANEOUS": "Diversos", + "MISCELLANEOUS_NOTES": "Notas Diversas", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monge", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Multiplicador", + "NAME": "Nome", + "NATURE": "Natureza", + "NECROMANCY": "Necromancia", + "NECROTIC": "Necrótico", + "NO": "Não", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "uma criatura", + "ONE_TARGET": "um alvo", + "OR": "ou", + "OTHER": "Outro", + "OTHER_ARMOR": "Outra Armadura", + "OTHER_DAMAGE": "Outro Dano", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Outras Proeficiências & Línguas", + "OTHER_TYPE": "Outro (AoE, Cone, Linha)", + "OUTPUT": "Saída", + "PALADIN": "Paladino", + "PARALYZED": "Paralizado", + "PASSIVE": "Passiva", + "PASSIVE_ABILITY_CHECK": "Verificador de Habilidade Passiva", + "PASSIVE_SKILLS": "Habilidade Passiva", + "PC": "PC", + "PERCEPTION": "Percepção", + "PERFORMANCE": "Atuação", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasão", + "PER_LEVEL": "por nível", + "PER_USE": "por uso", + "PETRIFIED": "Petrificado", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Peças de Platina", + "PLUS": "extra", + "POINTS": "Pontos", + "POINTS_OF_ORIGIN": "Pontos de origem", + "POISON": "Veneno", + "POISONED": "Envenenado", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libras", + "PREPARED": "Preparada", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processando", + "PROF": "Prof", + "PROFICIENCIES": "Proeficiências", + "PROFICIENCY_BONUS": "Bônus de Proeficiência", + "PROFICIENCY_DICE": "Dado de Proeficiência", + "PROFICIENT": "Proeficiente", + "PRONE": "Inclinado", + "PSION": "Psiônico", + "PSIONICS": "Psiônicos", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Pontos Psi", + "PSYCHIC": "psíquico", + "PUBLIC_FOR_ALL": "Público para todos verem", + "QUERY": "Inquerir", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rápido", + "RACE": "Raça", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Alcance", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Patrulheiro", + "RANGERUA": "Patrulheiro UA (2016)", + "REACH": "Alcance", + "REACTION": "Reação", + "REACTIONS": "Reações", + "RECHARGE": "Recarga", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recarga 2-6", + "RECHARGE_3_6": "Recarga 3-6", + "RECHARGE_4_6": "Recarga 4-6", + "RECHARGE_5_6": "Recarga 5-6", + "RECHARGE_6": "Recarga 6", + "RECHARGE_AFTER_LONG_REST": "Recarrega após um descanso longo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recarrega após um descanso curto ou longo", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Refletir", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religião", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Comunicar um problema", + "REQUIRES_API": "Esse recurso requer a API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistências & Immunidades", + "RESOURCES": "Recursos", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Ladino", + "ROLL": "Roll", + "ROLL_2": "Rolar 2", + "ROLL_OPTIONS": "Opções de Rolagem", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanidade", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Sucesso", + "SAVE_DC": "Teste de Resistência", + "SAVING_DC": "Teste de Resistência", + "SAVING_THROW": "Teste de Resistência", + "SAVING_THROWS": "Testes de Resistências", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "Teste de Resistência bônus", + "SAVING_THROW_DC": "Teste de Resistência", + "SAVING_THROW_FAILURE": "Falhou no TR", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Sucesso no TR", + "SCORE": "Score", + "SECOND_DAMAGE": "Segundo dano", + "SELF": "Self", + "SENSES": "Senso", + "SHEET": "Tabela", + "SHEET_OUTPUT": "Saída da Tabela", + "SHEET_SETTING": "Config da Tabela", + "SHIELD": "Escudo", + "SHORT_OR_LONG_REST": "Descanso curto ou longo", + "SHORT_REST": "Descanso Curto", + "SHOW_ALL": "Mostrar tudo", + "SHOW_RESTS": "Mostrar descansos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Mostrar totais", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Peças de Prata", + "SIZE": "Tamanho", + "SKILL": "Habilidade", + "SKILLS": "Habilidades", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "cortanto", + "SLEIGHTOFHAND": "Prestidigitação", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Sociedade", + "SORCERER": "Feiticeiro", + "SORCERY_POINTS": "Pontos de Feiticeiro", + "SOULKNIFE": "Soulknife", + "SOURCE": "Destino", + "SOURCE_TO_TARGET": "Procurando → Alvo", + "SPECIAL": "Especial", + "SPECIAL_EFFECTS": "Efeitos Especiais", + "SPEED": "Velocidade", + "SPELL": "Magia", + "SPELLCASTING": "Conjurador", + "SPELLCASTING_LEVEL": "Nível de Conjurador", + "SPELLCASTING_TEXT_1": "o", + "SPELLCASTING_TEXT_2": "é um", + "SPELLCASTING_TEXT_3": "conjurador. Sua habilidade de conjuração é", + "SPELLCASTING_TEXT_4": "tem as seguintes", + "SPELLCASTING_TEXT_5": "magias preparadas", + "SPELLS": "Magias", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Ataque Mágico", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Nível Mágico", + "SPELL_MUST_HAVE": "As magias devem ter", + "SPELL_POINTS": "Pontos de Mágia", + "SPELL_SAVE_DC": "CD de Magia", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slots de magia", + "SPELL_SLOTS_TITLE": "Slots de Magia", + "SPELL_TO_HIT": "para atacar com magia", + "STATBLOCK": "Statblock", + "STEALTH": "Furtividade", + "STR": "For", + "STRENGTH": "Força", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Atordoado", + "SUCCESSES": "Sucessos", + "SUMMONER": "Invocador", + "SURVIVAL": "Sobrevivencia", + "SWIM": "Nadar", + "TARGET": "Algo", + "TARGET_TO_SOURCE": "Alvo → origem", + "TEMP": "Temp", + "TEXT_SIZE": "Tamanho do Texto", + "THUNDER": "Elétrico", + "TINY": "Pequeno", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total de ouro", + "TO_HIT": "para acertar", + "TO_TRACKER": "Enviar para o rastreador", + "TRACKER": "Rastreador", + "TRAITS": "Traços", + "TRANSMUTATION": "Transmutação", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turno", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "Desarmado", + "UNCONSCIOUS": "Inconsciente", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Usos", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versátil", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs morto-vivo ou demônio", + "WARLOCK": "Bruxo", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Bruxo pontos de magia", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Peso por dinheiro", + "WHISPERED_TO_GM": "Falar para o DM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "desejo", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "SAB", + "WISDOM": "Sabedoria", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sim" } \ No newline at end of file diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 7fdf7232ac..5124f9a1b4 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10º-nível", "10_DAYS": "10 dias", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json index 77dd5058d1..4319b910a6 100644 --- a/5eShaped/translations/ru.json +++ b/5eShaped/translations/ru.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10ый-уровень", "10_DAYS": "10 дней", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам", "ADVANTAGE": "Преимущество", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Возраст", "ALIGNMENT": "Мировоззрение", @@ -465,8 +465,8 @@ "DEATH": "Смерть", "DEATH_SAVES": "Спасы смерти", "DEATH_SAVING_THROW": "Спасбросок смерти", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Спасброски смерти", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Обман", "DEX": "Лов", "DEXTERITY": "Ловкость", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Кость", "DISADVANTAGE": "Помеха", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Длительный отдых", "MACROS": "Макрос", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Макс", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Волшебник", "WONDROUS": "Wondrous", - "YES": "Да" + "YES": "Да", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/sv.json b/5eShaped/translations/sv.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/sv.json +++ b/5eShaped/translations/sv.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/tr.json +++ b/5eShaped/translations/tr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index bb678dcb5a..6c70a9e5d9 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10級", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", "ADVANTAGE": "優勢", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "年齡", "ALIGNMENT": "陣營", @@ -465,8 +465,8 @@ "DEATH": "死亡", "DEATH_SAVES": "死亡豁免", "DEATH_SAVING_THROW": "死亡豁免", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "死亡豁免", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "欺瞞", "DEX": "敏捷", "DEXTERITY": "敏捷", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "骰", "DISADVANTAGE": "劣勢", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "顯示", "DISPLAY_AUDITORY": "聽覺", "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", @@ -657,6 +658,7 @@ "LONGSWORD": "長劍", "LONG_REST": "長休", "MACROS": "巨集", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "上限", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "睿智豁免", "WIZARD": "法師", "WONDROUS": "Wondrous", - "YES": "是" + "YES": "是", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zu.json b/5eShaped/translations/zu.json index 7e00320aa4..0581f8ca34 100644 --- a/5eShaped/translations/zu.json +++ b/5eShaped/translations/zu.json @@ -1,5 +1,4 @@ { - "—": "crwdns62232:0crwdne62232:0", "0": "crwdns37557:0crwdne37557:0", "10TH_LEVEL": "crwdns24754:0crwdne24754:0", "10_DAYS": "crwdns24755:0crwdne24755:0", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0", "ADVANTAGE": "crwdns24829:0crwdne24829:0", + "ADVANTAGE+": "crwdns64922:0crwdne64922:0", "ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0", "AGE": "crwdns24830:0crwdne24830:0", "ALIGNMENT": "crwdns24831:0crwdne24831:0", @@ -465,8 +465,8 @@ "DEATH": "crwdns25157:0crwdne25157:0", "DEATH_SAVES": "crwdns25158:0crwdne25158:0", "DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0", - "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0", + "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DECEPTION": "crwdns25161:0crwdne25161:0", "DEX": "crwdns25162:0crwdne25162:0", "DEXTERITY": "crwdns25163:0crwdne25163:0", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "crwdns59175:0crwdne59175:0", "DIE": "crwdns25165:0crwdne25165:0", "DISADVANTAGE": "crwdns25166:0crwdne25166:0", + "DISADVANTAGE-": "crwdns64923:0crwdne64923:0", "DISPLAY": "crwdns25167:0crwdne25167:0", "DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0", "DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0", @@ -657,6 +658,7 @@ "LONGSWORD": "crwdns37625:0crwdne37625:0", "LONG_REST": "crwdns25317:0crwdne25317:0", "MACROS": "crwdns25318:0crwdne25318:0", + "MANA": "crwdns64924:0crwdne64924:0", "MANIPULATION": "crwdns59176:0crwdne59176:0", "MANUAL": "crwdns58398:0crwdne58398:0", "MAX": "crwdns25320:0crwdne25320:0", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0", "WIZARD": "crwdns25535:0crwdne25535:0", "WONDROUS": "crwdns58459:0crwdne58459:0", - "YES": "crwdns25536:0crwdne25536:0" + "YES": "crwdns25536:0crwdne25536:0", + "—": "crwdns62232:0crwdne62232:0" } \ No newline at end of file diff --git a/Agon/agon.css b/Agon/agon.css new file mode 100644 index 0000000000..59de18c100 --- /dev/null +++ b/Agon/agon.css @@ -0,0 +1,402 @@ +label, span, li { + font-family: serif; + font-size: xx-small; + font-size: 1.1vmin; + text-transform: uppercase; + padding: 0px; + margin: 0px; + line-height: 12px; +} + +label { + margin-top: 5px; + text-align: center; +} + +input[type="text"] { + padding: 4px; + height: 28px; +} + +input[type="text"], textarea { + font-family: cursive; + box-shadow: none; + border: 1px solid #595959; + padding: 4px; + margin: 0px; + width: 180px; +} + +textarea { + resize: none; + padding-left: 5px; + margin: 0px; + width: 170px; + height: 36px; +} + +/* This is to remove the arrow of select element in IE */ +select::-ms-expand { + display: none; +} + +select { + -webkit-appearance: none; + appearance: none; + margin: 0px; + line-height: 12px; + padding: 0px 8px; +} + +input[type="checkbox"] { + box-shadow: none; + color: white; + background: white; +} + +.sheet-container { + border: 1px solid #595959; + background: white; + min-height: 600px; +} + +.sheet-logo .sheet-mutate { + filter: invert(100%) grayscale(100%); +} + +.sheet-logo { + width: 140px; + margin: auto; +} + +.sheet-checkboxes { + display: block; + padding-top: 5px; +} + +label.sheet-checkbox { + display: inline-block; + position: relative; + padding: 0px; + margin: 0px 4px; + cursor: pointer; + font-size: .5em; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + height: 10px; + width: 10px; +} + +div.sheet-wounds { + text-align: left; +} + +div.sheet-wound.sheet-row { + vertical-align: bottom; +} + +label.sheet-checkbox.sheet-glory { + margin: 0px 2px; +} + +label.sheet-checkbox.sheet-favor { + margin: 0px 6px; +} + +label.sheet-checkbox.sheet-wound { + width: 12px; + height: 12px; + vertical-align: bottom; + margin: 3px 0px; + padding: 3px; +} + +span.sheet-wound.sheet-value { + font-size: 1.5em; + font-weight: bold; +} + +span.sheet-consequence { + display: inline-block; + width: 65%; + height: 100%; + text-align: left; + margin-left: 15px; +} + +label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small { + height: 5px; + width: 5px; + margin: 0px; + margin-right: 1px; +} + +.sheet-checkbox input { + position: absolute; + opacity: 0; + cursor: pointer; +} + +.sheet-checkmark { + position: absolute; + top: 0; + left: 0; + height: 100%; + width: 100%; + border: 1px solid #595959; + text-align: center; +} + +.sheet-checkbox:hover input ~ .sheet-checkmark { + background-color: #ccc; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark { + background-color: #595959; + color: white; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark:after { + display: block; +} + +.sheet-checkmark:after { + content: ""; + position: absolute; + display: none; +} + +div.sheet-invasive { + position: relative; + top: -5px; + border-bottom: 1px solid #595959; +} + +div.sheet-invasive label { + text-align: center; + position: relative; + top: 5px; + color: white; + background: black; + width: 20%; + margin-left: auto; + margin-right: auto; + z-index: 2; + line-height: 10px; +} + +.sheet-column { + width: 180px; padding 5px; + margin-left: 5px; + margin-top: 5px; + text-align: center; + float: left; +} + +.sheet-column.sheet-narrow { + width: 60px; +} + +.sheet-column.sheet-wide { + width: 260px; +} + +.sheet-notes { + border: 1px solid #595959; + border-radius: 5px; + margin: 5px; + padding: 5px; +} + +.sheet-notes label { + margin: 0px; + text-align: center; + font-size: .75em; +} + +ul { + padding: 0px; + margin: 0px; +} + +.sheet-notes li { + text-align: left; + margin-left: 10px; + text-indent: -10px +} + +li { + list-style: none; +} + +.sheet-repeating-field label { + text-align: center; +} + +input.sheet-oathgiver { + border: none; + border-bottom: 1px solid #595959; + border-radius: 0px; + width: 136px; +} + +input[type="number"].sheet-oathcount { + border: 1px solid #595959; + width: 40px; +} + +input.sheet-advantage { + border: none; + border-bottom: 1px solid #595959; + border-radius: 0px; + width: 136px; +} + +select.sheet-die { + border: 1px solid #595959; + width: 50px; +} + +select.sheet-die.sheet-advantage { + border: 1px solid #595959; + width: 40px; +} +/*.sheet-die select { width: 50px; }*/ +div.sheet-armor.sheet-checklist { + padding-left: 5px; + text-align: left; + line-height: 5px; + margin-left: 10px; + text-indent: -10px; +} + +div.sheet-armor span { + line-height: 7px; + font-size: .5em; +} + +div.sheet-invasive label.sheet-divine-favor { + width: 70px; +} +/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */ +/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/ +/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/ +div.sheet-range { + display: block; + margin: 0px 10px; + position: relative; + top: -5px; +} + +div.sheet-range label { + font-size: .5em; + text-align: center; +} + +div.sheet-range input { + width: 50px; + height: 15px; + line-height: 12px; + font-size: .75em; +} + +div.sheet-ability, div.sheet-equipment { + display: inline-block; + margin: 5px; + vertical-align: top; +} + +div.sheet-ability label { + text-align: center; +} + +div.sheet-equipment label { + font-size: .5em; + text-align: center; +} + +div.sheet-equipment input { + width: 50px; +} + +div.sheet-equipment textarea { + width: 100px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before + { + background-color: #EFEFEF; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} \ No newline at end of file diff --git a/Agon/agon.html b/Agon/agon.html new file mode 100644 index 0000000000..c788d170d1 --- /dev/null +++ b/Agon/agon.html @@ -0,0 +1,548 @@ +
+
+ +
+ +
+
+
+ +
+
+ +
+
+
+ +
    +
  • 1: Open-end die
  • +
  • 1: +1d6 for 1 roll
  • +
  • 2: Re-roll one die
  • +
  • 2: Attack again
  • +
  • 2: move hero 1 range
  • +
  • 2: no dmg pen for 1 ex
  • +
  • 3: +1d8 for 1 roll
  • +
  • 4: Re-roll any/all dice
  • +
  • 5: divine weapon
  • +
+
+
+ +
    +
  • 1: avoid wounds from 1 attack
  • +
  • 1: Remove 4 impair levels
  • +
  • 1: Completed quest
  • +
  • 1: defeated
  • +
  • 1: Challenge a god
  • +
+
+
+ +
    +
  • Completed quest: 1 divine favor
  • +
  • Win contest: 1 glory
  • +
  • highest hero roll: 1-7 glory
  • +
  • defeat minion: 1 glory
  • +
  • defeat NPC: glory = highest wound done
  • +
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+ Helmet
(-1 Missile) +
+
+ Breastplate
(-1 Melee) +
+
+ Greaves
(-1 Position) +
+
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+ 1 -1 + to next roll +
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+ 2 -1 + to next roll +
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+ 3 -2 + to next roll +
+
+ 4 -1 + to all rolls +
+
+ 5 -2 + to all rolls +
+
+ 6 -4 + to all rolls (defeated) +
+
+
+
+
+ diff --git a/Agon/agon.png b/Agon/agon.png new file mode 100644 index 0000000000..81de7182c6 Binary files /dev/null and b/Agon/agon.png differ diff --git a/Agon/images/agon.jpg b/Agon/images/agon.jpg new file mode 100644 index 0000000000..4d79ffa864 Binary files /dev/null and b/Agon/images/agon.jpg differ diff --git a/Agon/sheet.json b/Agon/sheet.json new file mode 100644 index 0000000000..8f03c0a2ba --- /dev/null +++ b/Agon/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "agon.html", + "css": "agon.css", + "authors": "Tsolval (@Tsolval)", + "roll20userid": "1628415", + "preview": "agon.png", + "instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute." +} diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.css b/Alas For The Awful Sea/AlasForTheAwfulSea.css new file mode 100644 index 0000000000..be9a8698b7 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.css @@ -0,0 +1,45 @@ +.sheet-roleField input{ + + font-size:48pt; + height:100px; + width:100%; +} + +input.sheet-statBox{ + font-size:48pt; + height:100px; + width:100%; +} + +.sheet-rolltemplate-aftas{ + margin:5px; + background-color:#ddeeff; + border:1px solid #778899; + padding:5px; + border-radius:3px; +} + +.sheet-rolltemplate-head{ + margin:10px; + padding:10px; + font-size:150%; +} +.sheet-rolltemplate-result{ + margin:10px; + padding:10px; + font-size:150%; + font-weight:bold; +} +.sheet-leftcolumn{ + padding:2em; + background-color:#dddddd; + min-width:22em !important; +} +.sheet-leftcolumn label{ + position:relative; + width:100%; +} +.sheet-leftcolumn .sheet-ralign{ + position:absolute; + right:0px; +} \ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.html b/Alas For The Awful Sea/AlasForTheAwfulSea.html new file mode 100644 index 0000000000..817d667057 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.html @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + +
+


+

+

+

Appearance

+
+
+
+
+ +

+

+





+ + + + + +
+
{{name}} rolls {{action}}
+
{{result}}
+
+ +
\ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.png b/Alas For The Awful Sea/AlasForTheAwfulSea.png new file mode 100644 index 0000000000..b5141870e1 Binary files /dev/null and b/Alas For The Awful Sea/AlasForTheAwfulSea.png differ diff --git a/Alas For The Awful Sea/sheet.json b/Alas For The Awful Sea/sheet.json new file mode 100644 index 0000000000..2d0970c692 --- /dev/null +++ b/Alas For The Awful Sea/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "AlasForTheAwfulSea.html", + "css": "AlasForTheAwfulSea.css", + "authors": "Ashton McAllan", + "roll20userid": "666728", + "preview": "AlasForTheAwfulSea.png", + "patreon": "https://www.patreon.com/acegiak" +} diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 3cbb997bbd..d8d11b7d85 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -84,18 +84,18 @@

STR

- +

Dmg. Bonus

- +

CON

- +

Siz SR

@@ -135,7 +135,7 @@

INT

- +

MOV

@@ -145,7 +145,7 @@

POW

- +

Hit Pts.

/ @@ -156,7 +156,7 @@

DEX

- +

Power Pts.

/ @@ -167,7 +167,7 @@

APP

- +
@@ -221,229 +221,235 @@
- +
-

Skills

-
-
- - - - - - - - - - - - -
Appraise (15%)
Art(05):
-
- - - - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - - -
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
-
- - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - -
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
-
- - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

+

Skills

+
+
+ +
Etiquette (05)
Fast Talk (05%)
Fine Manipulation (05%)
First Aid (30% or INT x1)
Gaming (INT+POW)
+ + + + + + + + + + +
Appraise (15%)
Art(05):
+
+ + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
+
+ + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + - - - - -
Etiquette (05)
Fast Talk (05%)
Fine Manipulation (05%)
Heavy Machine (01%):
- -
- - - -
- - - - - - - - - - - - - -
Hide (10%)
Insight (05%)
- -
-
- + + + First Aid (30% or INT x1) + +
+
+ - - + + - - - - + + + + +
Jump (25%)
Knowledge (Varies):
Knowledge (Varies):
- - - -
- - + + @@ -511,112 +519,116 @@
Research (25%)
- - - -
+ + + + + + +
-
- - +
+ + +

@@ -683,88 +700,90 @@ - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Communication
Bargain (5%)
Command (5%)
Disguise (1%)
Etiquette (5%)
Fast Talk (5%)
Language, Own (INT/EDUx5%)
+ + + Bargain (05%) + +
- + + + +
+
@@ -863,94 +886,99 @@ - - - - - - - - - - - - - - - - - - -
Mental
Appraise (15%)
First Aid (30%)
Gaming (INT+POW)
- - - - - -
Knowledge (varies):
-
- - - -
- - - - - -
Literacy (varies):
-
- - - -
- - - - - - - - - - - - - -
Medicine (5%)
Psychotherapy (varies)
- - - - - -
Science (1%)
-
- - - -
- - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +
Strategy (1%)
Appraise (15%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Psychotherapy (00 or 01)
- - - - + + + + +
Technical Skill (varies):
Knowledge (Varies):
+
+ + + + + + +
+ + + + +
Literacy (Varies):
+
+ + + + + + +
+ + + + + + +
Medicine (05%)
+ + + + + +
Science (01%)
+
+ + + + + + +
+ + + + + + +
Strategy (01%)
+ + + + + +
Technical Skill(Varies):
- - - -
- - - - - - - - - - - - - -
Hide (10%)
Jump (25%)
+ + + +
+ + + + + + + + + + + + + +
Hide (10%)
Jump (25%)
- - - - + + + +
Pilot (varies)
Pilot(Varies):
- - - -
- - - - - -
Projection (DEX x2%)
- - - - - - -
Ride (varies)
-
- - - -
- - - - - - - - - - - - - - - - - - - - -
Stealth (10%)
Swim (25%)
Throw (25%)
-
- - - -
- + + + + + + + +
Projection (DEX x02%)
+ + + + + +
Ride(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + +
Stealth (10%)
Swim (25%)
Throw (25%)
+
+ + + + + + +
- - - - - - + + + + + + - -
Combat
Martial Arts (1%)
Martial Arts (1%)
Melee
-
- - - -
- + +
+
+ + + +
+ - -
Ranged
-
- - - -
- + +
+
+ + + +
+ - -
Artillery
-
- - - -
-
-
+ + +
+ + + +
+
+

@@ -1208,27 +1237,27 @@ - + -
Hit Pts. - -

/

- + +

/

+
@@ -1735,40 +1764,41 @@ {{#rollBetween() roll fumble 100}} Fumble - {{/rollBetween() roll fumble 100}} + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#rollBetween() roll special 1/2success}}Under 1/2 {{/rollBetween() roll special 1/2success}} + {{#^rollLess() roll 1/2success}}Success{{/^rollLess() roll 1/2success}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - Failure - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - fumble - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - {{/^rollGreater() success 99}} - {{/^rollBetween() roll fumble 100}} - - - {{#rollLess() roll success}} + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + Failure + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + fumble + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} Damage: {{tot}} @@ -1830,40 +1860,44 @@ {{#rollBetween() roll fumble 100}} Fumble - {{/rollBetween() roll fumble 100}} + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#rollBetween() roll special 1/2success}}Under 1/2 {{/rollBetween() roll special 1/2success}} + {{#^rollLess() roll 1/2success}}Success{{/^rollLess() roll 1/2success}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} - {{#^rollBetween() roll fumble 100}} + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + Failure + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + fumble + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - Failure - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - fumble - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/^rollGreater() success 99}} - - {{/^rollBetween() roll fumble 100}} + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} @@ -1967,4 +2001,37 @@ {{#rollTotal() roll 99}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}} - \ No newline at end of file + + + diff --git a/Basic_Roleplaying/README.md b/Basic_Roleplaying/README.md index 38a6333061..b459571865 100644 --- a/Basic_Roleplaying/README.md +++ b/Basic_Roleplaying/README.md @@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier. To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%. -There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... \ No newline at end of file +There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... + +Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index 2e0e950654..41717693d9 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -1,8 +1,8 @@ { "html": "Basic_Roleplaying.html", "css": "Basic_Roleplaying.css", - "authors": "Walt Shumate Ove Odegard", - "roll20userid": "720651", + "authors": "Khoa P.", + "roll20userid": "546568", "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems" + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P" } diff --git a/Blades in the Dark/Assets/clocks/clock10-0.png b/Blades in the Dark/Assets/clocks/clock10-0.png deleted file mode 100644 index b96d94c9bf..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock10-0.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock10-1.png b/Blades in the Dark/Assets/clocks/clock10-1.png deleted file mode 100644 index 3be7024171..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock10-1.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock10-10.png b/Blades in the Dark/Assets/clocks/clock10-10.png deleted file mode 100644 index 483211df2e..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock10-10.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock10-2.png b/Blades in the 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Dark/Assets/clocks/clock8-3.png deleted file mode 100644 index a09efaae42..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-3.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock8-4.png b/Blades in the Dark/Assets/clocks/clock8-4.png deleted file mode 100644 index 22b1548080..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-4.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock8-5.png b/Blades in the Dark/Assets/clocks/clock8-5.png deleted file mode 100644 index c7bb76c192..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-5.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock8-6.png b/Blades in the Dark/Assets/clocks/clock8-6.png deleted file mode 100644 index 4a839faef7..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-6.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock8-7.png b/Blades in the Dark/Assets/clocks/clock8-7.png deleted file mode 100644 index 7a5f53671e..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-7.png and /dev/null differ diff --git a/Blades in the Dark/Assets/clocks/clock8-8.png b/Blades in the Dark/Assets/clocks/clock8-8.png deleted file mode 100644 index 9890f40725..0000000000 Binary files a/Blades in the Dark/Assets/clocks/clock8-8.png and /dev/null differ diff --git a/Blades in the Dark/Source/crew.html b/Blades in the Dark/Source/crew.html index 673944931d..e6372b4334 100644 --- a/Blades in the Dark/Source/crew.html +++ b/Blades in the Dark/Source/crew.html @@ -552,7 +552,7 @@ -
Upon crew advance, each PC gets +2 Stash (+1 per Tier)
+
Upon crew advance, each PC gets Stash = Tier+2
diff --git a/Blades in the Dark/Source/sheet.scss b/Blades in the Dark/Source/sheet.scss index 76c3f1de99..9652988266 100644 --- a/Blades in the Dark/Source/sheet.scss +++ b/Blades in the Dark/Source/sheet.scss @@ -710,7 +710,7 @@ textarea.sheet-smallcaps { .sheet-advancement-desc { width: 99%; background: $lightgrey; - padding: 15px 20px 4px 11px; + padding: 15px 15px 4px 11px; li { font-style: italic; margin-bottom: 1em; @@ -1662,7 +1662,8 @@ input.sheet-zero { /* HUNTING GROUNDS */ .sheet-hunting-grounds { .sheet-plainheader { - min-height: 24px; + min-height: 20px; + line-height: 18px; } .sheet-description { font-size: 12px; diff --git a/Blades in the Dark/Source/sheetworkers.js b/Blades in the Dark/Source/sheetworkers.js index e63278a7c0..9c821db113 100644 --- a/Blades in the Dark/Source/sheetworkers.js +++ b/Blades in the Dark/Source/sheetworkers.js @@ -396,15 +396,15 @@ const sheetVersion = "2.6", }, { name: "crew_upgrade_vigilantes_attire", numboxes: "1" + }, { + name: "crew_upgrade_dedicated_crafters", + numboxes: "1", }, { name: "crew_upgrade_irregulars", numboxes: "1" }, { name: "crew_upgrade_willing_to_fight", numboxes: "1" - }, { - name: "crew_upgrade_spark-craft_technology", - numboxes: "1", }] } }, @@ -551,7 +551,7 @@ const sheetVersion = "2.6", numboxes: "1" }, { bold: "1", - name: "playbook_item_fine_wrecker_tools", + name: "playbook_item_fine_wrecking_tools", numboxes: "2" }, { name: "playbook_item_blowgun_&_darts,_syringes", @@ -1495,11 +1495,20 @@ const mySetAttrs = (attrs, options, callback) => { }); }, calculateStashDice = stash => setAttr('stash_dice', Math.floor(parseInt(stash) / 10)), - calculateCohortDice = prefix => { - getAttrs(['crew_tier', `${prefix}_impaired`, `${prefix}_type`], v => { - const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) + - ((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0); - setAttr(`${prefix}_dice`, dice); + calculateCohortDice = prefixes => { + const sourceAttrs = [ + 'crew_tier', + ...prefixes.map(p => `${p}_impaired`), + ...prefixes.map(p => `${p}_type`), + ]; + getAttrs(sourceAttrs, v => { + const setting = {}; + prefixes.forEach(prefix => { + const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) + + ((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0); + setting[`${prefix}_dice`] = dice; + }); + setAttrs(setting); }); }; /* CONSTANTS */ @@ -1657,10 +1666,10 @@ autogenSections.forEach(sectionName => { on('change:setting_extra_stress', event => setAttr('stress_max', 9 + (parseInt(event.newValue) || 0))); on('change:setting_extra_trauma', event => setAttr('trauma_max', 4 + (parseInt(event.newValue) || 0))); /* Calculate cohort quality */ -on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice('cohort1')); -on('change:repeating_cohort', () => calculateCohortDice('repeating_cohort')); +on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice(['cohort1'])); +on('change:repeating_cohort', () => calculateCohortDice(['repeating_cohort'])); on('change:crew_tier', () => { - getSectionIDs('repeating_cohort', a => a.forEach(id => calculateCohortDice(`repeating_cohort_${id}`))); + getSectionIDs('repeating_cohort', a => calculateCohortDice(a.map(id => `repeating_cohort_${id}`))); }); on('change:char_cohort_quality change:char_cohort_impaired', () => { getAttrs(['char_cohort_quality', 'char_cohort_impaired'], v => { @@ -2275,8 +2284,8 @@ on('sheet:opened', () => { mySetAttrs({ crew_tier: tier }, {}, () => { - calculateCohortDice('cohort1'); - idArray.forEach(id => calculateCohortDice(`repeating_cohort_${id}`)); + calculateCohortDice(['cohort1']); + calculateCohortDice(idArray.map(id => `repeating_cohort_${id}`)); upgradeSheet('1.12'); }); }); @@ -2365,7 +2374,7 @@ on('sheet:opened', () => { // Set version number mySetAttrs({ version: sheetVersion, - character_sheet: `Blades in the Dark v${sheetVersion}` + character_sheet: `Blades in the Dark v${sheetVersion}`, }); }); }); diff --git a/Blades in the Dark/blades.css b/Blades in the Dark/blades.css index 93e8fb52ff..f4499a5c45 100644 --- a/Blades in the Dark/blades.css +++ b/Blades in the Dark/blades.css @@ -1 +1 @@ -.charsheet{color:#333;font-size:0;position:relative;top:-11px;cursor:default;box-sizing:border-box;padding:0!important;font-family:Georgia,"Bitstream Charter","Times New Roman",serif}.charsheet div,.charsheet span,.charsheet textarea,.charsheet ul,.charsheet li,.charsheet span,.charsheet label{box-sizing:border-box}.charsheet button[type=roll]{text-shadow:none;background:transparent;box-shadow:none;font-weight:700;font-family:inherit;outline:none;border-radius:0;transition:all 0.2s}.charsheet button[type=roll].btn::before{content:""}.charsheet label{margin:0;padding:0;display:flex;cursor:pointer;width:auto;color:#333;font:inherit}.charsheet label 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Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets +2 Stash (+1 per Tier)
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
+
Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets Stash = Tier+2
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
{{charname}} {{subtitle}}
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{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() roll6 0}}{{roll6}}, {{/rollGreater() roll6 0}}{{#rollGreater() roll7 0}}{{roll7}}, {{/rollGreater() roll7 0}}{{#rollGreater() roll8 0}}{{roll8}}, {{/rollGreater() roll8 0}}{{#rollGreater() roll9 0}}{{roll9}}, {{/rollGreater() roll9 0}}{{#rollGreater() roll10 0}}{{roll10}}, {{/rollGreater() roll10 0}}{{#rollGreater() roll11 0}}{{roll11}}, {{/rollGreater() roll11 0}}{{#rollGreater() roll12 0}}{{roll12}}, {{/rollGreater() roll12 0}}{{#rollGreater() zerodice 0}}
{{zerodice}}
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}}
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
{{/short}}{{/vice}}{{#notes}}
{{notes}}
{{/notes}}
{{charname}}
{{type}}
{{#content}}
{{title}}
{{content}}
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diff --git a/Blades in the Dark/translation.json b/Blades in the Dark/translation.json index 37685493b9..b522c4784d 100644 --- a/Blades in the Dark/translation.json +++ b/Blades in the Dark/translation.json @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -380,7 +380,7 @@ "crew_vigilantes_contact_0": "Mara, a chief inspector", "crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter", "crew_vigilantes_contact_2": "Soren, a restless ghost", - "crew_vigilantes_contact_3": "Poriso, famous opera singer", + "crew_vigilantes_contact_3": "Remira, a reluctant Lampblack", "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", diff --git a/Blades in the Dark/translations/af.json b/Blades in the Dark/translations/af.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/af.json +++ b/Blades in the Dark/translations/af.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/cs.json b/Blades in the Dark/translations/cs.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/cs.json +++ b/Blades in the Dark/translations/cs.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/da.json b/Blades in the Dark/translations/da.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/da.json +++ b/Blades in the Dark/translations/da.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/de.json b/Blades in the Dark/translations/de.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/de.json +++ b/Blades in the Dark/translations/de.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/el.json b/Blades in the Dark/translations/el.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/el.json +++ b/Blades in the Dark/translations/el.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/en.json b/Blades in the Dark/translations/en.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/en.json +++ b/Blades in the Dark/translations/en.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/es.json b/Blades in the Dark/translations/es.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/es.json +++ b/Blades in the Dark/translations/es.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/fr.json b/Blades in the Dark/translations/fr.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/fr.json +++ b/Blades in the Dark/translations/fr.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/he.json b/Blades in the Dark/translations/he.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/he.json +++ b/Blades in the Dark/translations/he.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/it.json +++ b/Blades in the Dark/translations/it.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ja.json b/Blades in the Dark/translations/ja.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/ja.json +++ b/Blades in the Dark/translations/ja.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ko.json b/Blades in the Dark/translations/ko.json index 4922b08dbc..7bcf6c4557 100644 --- a/Blades in the Dark/translations/ko.json +++ b/Blades in the Dark/translations/ko.json @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "위장 (멈춰 있는 탈것들은 완벽히 숨겨짐)", "crew_upgrade_composed": "차분한 (+1 스트레스 칸)", "crew_upgrade_cult_rigging": "사교도 장비 (2무게 분의 문서나 재료를 무게 없이 휴대)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "정예 숙련자", "crew_upgrade_elite_rooks": "정예 사기꾼", "crew_upgrade_elite_rovers": "정예 운반책", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "서품된 (+1 트라우마 칸)", "crew_upgrade_ritual_sanctum_in_lair": "소굴에 있는 의식 성소", "crew_upgrade_smuggler's_rigging": "밀수꾼 장비 (가지고 다니는 물품 두 개가 완벽히 숨겨짐)", - "crew_upgrade_spark-craft_technology": "유도공학 기술", "crew_upgrade_steady": "침착한 (+1 스트레스 칸)", "crew_upgrade_thief_rigging": "도둑 장비 (2무게 분의 연장이나 장비를 무게 없이 휴대)", "crew_upgrade_unbroken": "불굴의 (+1 트라우마 칸)", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "고급 그림자 망토", "playbook_item_fine_spirit_mask": "고급 영혼 가면", "playbook_item_fine_tinkering_tools": "고급 땜질 연장", - "playbook_item_fine_wrecker_tools": "고급 파괴 연장", + "playbook_item_fine_wrecking_tools": "고급 파괴 연장", "playbook_item_gadget": "발명품", "playbook_item_ghost_key": "유령 열쇠", "playbook_item_light_climbing_gear": "경량 등반 장비", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "소굴에 안전한 금고가 있습니다. 8금화를 저장할 수 있습니다. 두 번째 업그레이드는 용량을 16금화까지 늘려줍니다. 금고에는 별도의 공간이 있어 감옥으로 사용할 수도 있습니다.", "upgrade_weapons_description": "무기의 품질 +1", "upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.", - "upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)", + "upon_crew_advance-N": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)", "use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)", "vampire": "뱀파이어", "vampire_viceblurb": "당신의 악습은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 추적하고 악습을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?", diff --git a/Blades in the Dark/translations/nl.json b/Blades in the Dark/translations/nl.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/nl.json +++ b/Blades in the Dark/translations/nl.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/pt.json +++ b/Blades in the Dark/translations/pt.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ru.json b/Blades in the Dark/translations/ru.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/ru.json +++ b/Blades in the Dark/translations/ru.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/sv.json b/Blades in the Dark/translations/sv.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/sv.json +++ b/Blades in the Dark/translations/sv.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/tr.json b/Blades in the Dark/translations/tr.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/tr.json +++ b/Blades in the Dark/translations/tr.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/zh.json b/Blades in the Dark/translations/zh.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/zh.json +++ b/Blades in the Dark/translations/zh.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/zu.json b/Blades in the Dark/translations/zu.json index 2f4cc8559f..59c44e5e3b 100644 --- a/Blades in the Dark/translations/zu.json +++ b/Blades in the Dark/translations/zu.json @@ -42,7 +42,7 @@ "bestial": "crwdns60071:0crwdne60071:0", "binding_oil": "crwdns60072:0crwdne60072:0", "boat": "crwdns60073:0crwdne60073:0", - "boat_carriage_other": "crwdns63360:0crwdne63360:0", + "boat_carriage_other-N": "crwdns64864:0crwdne64864:0", "bold": "crwdns60075:0crwdne60075:0", "bolster": "crwdns60076:0crwdne60076:0", "bonus_die": "crwdns60077:0crwdne60077:0", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "crwdns60232:0crwdne60232:0", "crew_ability_chosen": "crwdns60233:0crwdne60233:0", "crew_ability_chosen_description": "crwdns60234:0crwdne60234:0", - "crew_ability_conviction": "crwdns60235:0crwdne60235:0", - "crew_ability_conviction_description": "crwdns63361:0crwdne63361:0", + "crew_ability_conviction-N": "crwdns64865:0crwdne64865:0", + "crew_ability_conviction-N_description": "crwdns64866:0crwdne64866:0", "crew_ability_crow's_veil": "crwdns60237:0crwdne60237:0", "crew_ability_crow's_veil_description": "crwdns60238:0crwdne60238:0", "crew_ability_dangerous": "crwdns60239:0crwdne60239:0", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "crwdns60318:0crwdne60318:0", "crew_assassins_contact_5": "crwdns60319:0crwdne60319:0", "crew_assassins_description": "crwdns60320:0crwdne60320:0", - "crew_assassins_hunting_grounds_description": "crwdns63362:0crwdne63362:0", - "crew_assassins_hunting_grounds_type": "crwdns63363:0crwdne63363:0", + "crew_assassins_hunting_grounds_description-N": "crwdns64867:0crwdne64867:0", + "crew_assassins_hunting_grounds_type-N": "crwdns64868:0crwdne64868:0", "crew_assassins_xp_condition": "crwdns60323:0crwdne60323:0", "crew_bravos_contact_0": "crwdns60324:0crwdne60324:0", "crew_bravos_contact_1": "crwdns60325:0crwdne60325:0", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "crwdns60328:0crwdne60328:0", "crew_bravos_contact_5": "crwdns60329:0crwdne60329:0", "crew_bravos_description": "crwdns60330:0crwdne60330:0", - "crew_bravos_hunting_grounds_description": "crwdns63364:0crwdne63364:0", - "crew_bravos_hunting_grounds_type": "crwdns63365:0crwdne63365:0", + "crew_bravos_hunting_grounds_description-N": "crwdns64869:0crwdne64869:0", + "crew_bravos_hunting_grounds_type-N": "crwdns64870:0crwdne64870:0", "crew_bravos_xp_condition": "crwdns60333:0crwdne60333:0", "crew_cult_contact_0": "crwdns60334:0crwdne60334:0", "crew_cult_contact_1": "crwdns60335:0crwdne60335:0", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "crwdns60338:0crwdne60338:0", "crew_cult_contact_5": "crwdns60339:0crwdne60339:0", "crew_cult_description": "crwdns60340:0crwdne60340:0", - "crew_cult_hunting_grounds_description": "crwdns63366:0crwdne63366:0", - "crew_cult_hunting_grounds_type": "crwdns63367:0crwdne63367:0", + "crew_cult_hunting_grounds_description-N": "crwdns64871:0crwdne64871:0", + "crew_cult_hunting_grounds_type-N": "crwdns64872:0crwdne64872:0", "crew_cult_xp_condition": "crwdns60343:0crwdne60343:0", "crew_description": "crwdns60344:0crwdne60344:0", "crew_hawkers_contact_0": "crwdns60345:0crwdne60345:0", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "crwdns60349:0crwdne60349:0", "crew_hawkers_contact_5": "crwdns60350:0crwdne60350:0", "crew_hawkers_description": "crwdns60351:0crwdne60351:0", - "crew_hawkers_hunting_grounds_description": "crwdns63368:0crwdne63368:0", - "crew_hawkers_hunting_grounds_type": "crwdns63369:0crwdne63369:0", + "crew_hawkers_hunting_grounds_description-N": "crwdns64873:0crwdne64873:0", + "crew_hawkers_hunting_grounds_type-N": "crwdns64874:0crwdne64874:0", "crew_hawkers_xp_condition": "crwdns60354:0crwdne60354:0", "crew_mode": "crwdns60355:0crwdne60355:0", "crew_shadows_contact_0": "crwdns60357:0crwdne60357:0", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "crwdns60361:0crwdne60361:0", "crew_shadows_contact_5": "crwdns60362:0crwdne60362:0", "crew_shadows_description": "crwdns60363:0crwdne60363:0", - "crew_shadows_hunting_grounds_description": "crwdns63370:0crwdne63370:0", - "crew_shadows_hunting_grounds_type": "crwdns63371:0crwdne63371:0", + "crew_shadows_hunting_grounds_description-N": "crwdns64875:0crwdne64875:0", + "crew_shadows_hunting_grounds_type-N": "crwdns64876:0crwdne64876:0", "crew_shadows_xp_condition": "crwdns60366:0crwdne60366:0", "crew_sheet": "crwdns60367:0crwdne60367:0", "crew_smugglers_contact_0": "crwdns60368:0crwdne60368:0", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "crwdns60372:0crwdne60372:0", "crew_smugglers_contact_5": "crwdns60373:0crwdne60373:0", "crew_smugglers_description": "crwdns60374:0crwdne60374:0", - "crew_smugglers_hunting_grounds_description": "crwdns63372:0crwdne63372:0", - "crew_smugglers_hunting_grounds_type": "crwdns63373:0crwdne63373:0", + "crew_smugglers_hunting_grounds_description-N": "crwdns64877:0crwdne64877:0", + "crew_smugglers_hunting_grounds_type-N": "crwdns64878:0crwdne64878:0", "crew_smugglers_xp_condition": "crwdns60377:0crwdne60377:0", "crew_tier": "crwdns60378:0crwdne60378:0", "crew_upgrade_assassin_rigging": "crwdns60379:0crwdne60379:0", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "crwdns60382:0crwdne60382:0", "crew_upgrade_composed": "crwdns60383:0crwdne60383:0", "crew_upgrade_cult_rigging": "crwdns60384:0crwdne60384:0", + "crew_upgrade_dedicated_crafters": "crwdns64925:0crwdne64925:0", "crew_upgrade_elite_adepts": "crwdns60385:0crwdne60385:0", "crew_upgrade_elite_rooks": "crwdns60386:0crwdne60386:0", "crew_upgrade_elite_rovers": "crwdns60387:0crwdne60387:0", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "crwdns60394:0crwdne60394:0", "crew_upgrade_ritual_sanctum_in_lair": "crwdns60395:0crwdne60395:0", "crew_upgrade_smuggler's_rigging": "crwdns60396:0crwdne60396:0", - "crew_upgrade_spark-craft_technology": "crwdns60397:0crwdne60397:0", "crew_upgrade_steady": "crwdns60398:0crwdne60398:0", "crew_upgrade_thief_rigging": "crwdns60399:0crwdne60399:0", "crew_upgrade_unbroken": "crwdns60400:0crwdne60400:0", @@ -380,12 +380,12 @@ "crew_vigilantes_contact_0": "crwdns60405:0crwdne60405:0", "crew_vigilantes_contact_1": "crwdns60406:0crwdne60406:0", "crew_vigilantes_contact_2": "crwdns60407:0crwdne60407:0", - "crew_vigilantes_contact_3": "crwdns60408:0crwdne60408:0", + "crew_vigilantes_contact_3": "crwdns64926:0crwdne64926:0", "crew_vigilantes_contact_4": "crwdns60409:0crwdne60409:0", "crew_vigilantes_contact_5": "crwdns60410:0crwdne60410:0", "crew_vigilantes_description": "crwdns60411:0crwdne60411:0", - "crew_vigilantes_hunting_grounds_description": "crwdns63374:0crwdne63374:0", - "crew_vigilantes_hunting_grounds_type": "crwdns63375:0crwdne63375:0", + "crew_vigilantes_hunting_grounds_description-N": "crwdns64879:0crwdne64879:0", + "crew_vigilantes_hunting_grounds_type-N": "crwdns64880:0crwdne64880:0", "crew_vigilantes_xp_condition": "crwdns60414:0crwdne60414:0", "cult": "crwdns60415:0crwdne60415:0", "cutter": "crwdns60416:0crwdne60416:0", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "crwdns60661:0crwdne60661:0", "playbook_ability_daredevil": "crwdns60662:0crwdne60662:0", "playbook_ability_daredevil_description": "crwdns60663:0crwdne60663:0", - "playbook_ability_dark_talent": "crwdns60664:0crwdne60664:0", - "playbook_ability_dark_talent_description": "crwdns61752:0crwdne61752:0", + "playbook_ability_dark_talent-N": "crwdns64881:0crwdne64881:0", + "playbook_ability_dark_talent-N_description": "crwdns64882:0crwdne64882:0", "playbook_ability_dissipate": "crwdns60666:0crwdne60666:0", "playbook_ability_dissipate_description": "crwdns60667:0crwdne60667:0", "playbook_ability_electroplasmic_projectors": "crwdns60668:0crwdne60668:0", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "crwdns60737:0crwdne60737:0", "playbook_ability_savage": "crwdns60738:0crwdne60738:0", "playbook_ability_savage_description": "crwdns60739:0crwdne60739:0", - "playbook_ability_scout": "crwdns60740:0crwdne60740:0", - "playbook_ability_scout_description": "crwdns63382:0crwdne63382:0", + "playbook_ability_scout-N": "crwdns64883:0crwdne64883:0", + "playbook_ability_scout-N_description": "crwdns64884:0crwdne64884:0", "playbook_ability_secondary_hull": "crwdns60742:0crwdne60742:0", "playbook_ability_secondary_hull_description": "crwdns60743:0crwdne60743:0", "playbook_ability_shadow": "crwdns60744:0crwdne60744:0", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "crwdns60828:0crwdne60828:0", "playbook_item_fine_spirit_mask": "crwdns60829:0crwdne60829:0", "playbook_item_fine_tinkering_tools": "crwdns60830:0crwdne60830:0", - "playbook_item_fine_wrecker_tools": "crwdns60831:0crwdne60831:0", + "playbook_item_fine_wrecking_tools": "crwdns64927:0crwdne64927:0", "playbook_item_gadget": "crwdns60832:0crwdne60832:0", "playbook_item_ghost_key": "crwdns60833:0crwdne60833:0", "playbook_item_light_climbing_gear": "crwdns60834:0crwdne60834:0", @@ -880,7 +880,7 @@ "prowl_description": "crwdns60902:0crwdne60902:0", "push_yourself": "crwdns60903:0crwdne60903:0", "push_yourself_desc1": "crwdns60904:0crwdne60904:0", - "push_yourself_desc2": "crwdns63384:0crwdne63384:0", + "push_yourself_desc2-N": "crwdns64885:0crwdne64885:0", "quality": "crwdns60906:0crwdne60906:0", "quality_abbreviated": "crwdns61755:0crwdne61755:0", "quarters": "crwdns60907:0crwdne60907:0", @@ -911,7 +911,7 @@ "savage": "crwdns60926:0crwdne60926:0", "secure": "crwdns60927:0crwdne60927:0", "send_details_to_chat": "crwdns62113:0crwdne62113:0", - "set_up_a_teammate": "crwdns63386:0crwdne63386:0", + "set_up_a_teammate-N": "crwdns64886:0crwdne64886:0", "shadows": "crwdns60929:0crwdne60929:0", "short": "crwdns60930:0crwdne60930:0", "show_broadcast": "crwdns62114:0crwdne62114:0", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "crwdns61015:0crwdne61015:0", "upgrade_weapons_description": "crwdns61016:0crwdne61016:0", "upgrade_workshop_description": "crwdns61017:0crwdne61017:0", - "upon_crew_advance": "crwdns61018:0crwdne61018:0", + "upon_crew_advance-N": "crwdns64928:0crwdne64928:0", "use_kirsty": "crwdns62714:0crwdne62714:0", "vampire": "crwdns61019:0crwdne61019:0", "vampire_viceblurb": "crwdns61020:0crwdne61020:0", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "crwdns61057:0crwdne61057:0", "xp_top": "crwdns61058:0crwdne61058:0", "xp_vice": "crwdns61059:0crwdne61059:0", - "zerodice": "crwdns63388:0crwdne63388:0" + "zerodice-N": "crwdns64887:0crwdne64887:0" } \ No newline at end of file diff --git a/CWOD-C20/C20-Preview.png b/CWOD-C20/C20-Preview.png new file mode 100644 index 0000000000..d48de60764 Binary files /dev/null and b/CWOD-C20/C20-Preview.png differ diff --git a/CWOD-C20/C20.css b/CWOD-C20/C20.css new file mode 100644 index 0000000000..bb5e896db7 --- /dev/null +++ b/CWOD-C20/C20.css @@ -0,0 +1,206 @@ +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; + padding-bottom: 0px; +} + +.charsheet input { + display: inline-block; + width: 155px; +} + +.charsheet { + background-color: white; +} + +.charsheet select { + width: 42px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"], +input[type="checkbox"] +{ + position: absolute; + opacity: 0; + width:15px; + cursor: pointer; + z-index: 1; + margin-top: 6px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before, +input[type="checkbox"] + span::before +{ + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"] + span::before +{ + content: "•"; + width: 12px; + height: 12px; + font-size: 36px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"] + span::before +{ + position:relative; + content: ""; + opacity: .25; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"]:checked + span::before +{ + content: "✖"; + color: #a00; + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero+ span::before +{ + font-size: 12px; + content: "✖"; + opacity: 0.25; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + diff --git a/CWOD-C20/C20.html b/CWOD-C20/C20.html new file mode 100644 index 0000000000..6e052686d5 --- /dev/null +++ b/CWOD-C20/C20.html @@ -0,0 +1,523 @@ +

+Changeling 20th Edition +

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Attributes

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Expression

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Kenning

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Streetwise

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Animal Ken

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Melee

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Academics

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Computer

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Enigmas

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Gremayre

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Investigation

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Law

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Medicine

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Politics

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Science

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Technology

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Advantages

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Arts

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Backgrounds

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Virtues

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Conscience

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Conviction



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Self-Control

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Instinct



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Birthright/ Frailty

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Merits

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Flaws

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Glamour

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Nightmare

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Banality

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Dice Pools

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Health

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Bruised

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Hurt

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Crippled

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Incapacitated

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Antithesis

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Experience

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Notes

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Description Mortal

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Description Changeling

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Identity Mortal

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Identity Changeling

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Equippment

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Oathcircle

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Other Notes

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Author: Andreas J. | UserID: 1223200

\ No newline at end of file diff --git a/CWOD-C20/README.md b/CWOD-C20/README.md new file mode 100644 index 0000000000..ce90c3b796 --- /dev/null +++ b/CWOD-C20/README.md @@ -0,0 +1,3 @@ +Character sheet for Changeling, 20th Anniversary Edition, by White Wolf Publishing. + +Horribly speedful hackjob, made by request. Will try to improve it, but without pro-account, it's slow. Any improvements welcome. \ No newline at end of file diff --git a/CWOD-C20/sheet.json b/CWOD-C20/sheet.json new file mode 100644 index 0000000000..49f829a6e9 --- /dev/null +++ b/CWOD-C20/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "C20.html", + "css": "C20.css", + "authors": "Andreas J.", + "roll20userid":"1223200", + "preview":"C20-Preview.png", + "instructions": "Changeling: 20th Character Sheet, based on the CWOD V20 sheet by Matt Zaldivar" +} diff --git a/CWOD-C20/translation.json b/CWOD-C20/translation.json new file mode 100644 index 0000000000..393c8bc615 --- /dev/null +++ b/CWOD-C20/translation.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} diff --git a/CWOD-C20/translations/af.json b/CWOD-C20/translations/af.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/af.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/cs.json b/CWOD-C20/translations/cs.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/cs.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/da.json b/CWOD-C20/translations/da.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/da.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/de.json b/CWOD-C20/translations/de.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/de.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/el.json b/CWOD-C20/translations/el.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/el.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/en.json b/CWOD-C20/translations/en.json new file mode 100644 index 0000000000..872abe490e --- /dev/null +++ b/CWOD-C20/translations/en.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/es.json b/CWOD-C20/translations/es.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/es.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/fr.json b/CWOD-C20/translations/fr.json new file mode 100644 index 0000000000..53390e8cb0 --- /dev/null +++ b/CWOD-C20/translations/fr.json @@ -0,0 +1,105 @@ +{ + "name-u": "Nom:", + "player-u": "Joueur:", + "chronicle-u": "Chronique:", + "nature-u": "Nature:", + "demeanor-u": "Attitude:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Génération:", + "sire-u": "Sire:", + "attributes-u": "Attributs", + "physical-u": "Physiques", + "social-u": "Sociaux", + "mental-u": "Mentaux", + "strength-u": "Force", + "dexterity-u": "Dextérité", + "stamina-u": "Vigueur", + "charisma-u": "Charisme", + "manipulation-u": "Manipulation", + "appearance-u": "Apparence", + "intelligence-u": "Intelligence", + "wits-u": "Astuce", + "perception-u": "Perception", + "abilities-u": "Capacités", + "talents-u": "Talents", + "skills-u": "Compétences", + "knowledges-u": "Connaissances", + "alertness-u": "Vigilance", + "athletics-u": "Athlétisme", + "awareness-u": "Intuition", + "brawl-u": "Bagarre", + "empathy-u": "Empathie", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Commandement", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Exp. rue", + "animalken-u": "Animaux", + "craft-u": "Artisanats", + "drive-u": "Conduite", + "etiquette-u": "Étiquette", + "firearms-u": "Armes à Feu", + "larceny-u": "Larcin", + "melee-u": "Mêlée", + "performance-u": "Représentation", + "stealth-u": "Furtivité", + "survival-u": "Survie", + "academics-u": "Érudition", + "computer-u": "Informatique", + "finance-u": "Finances", + "investigation-u": "Investigation", + "law-u": "Droit", + "medicine-u": "Médecine", + "occult-u": "Occultisme", + "politics-u": "Politique", + "science-u": "Science", + "technology-u": "Technologie", + "advantages-u": "Avantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Historiques", + "virtues-u": "Vertus", + "conscience-u": "Conscience", + "convinction-u": "Conviction", + "selfcontrol-u": "Maîtrise de soi", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Autres Traits", + "paths-u": "Voies", + "merits-u": "Atouts", + "flaws-u": "Faiblesses", + "humanitypath-u": "Humanité/Voie", + "bearing-u": "Cmpt:", + "willpower-u": "Volonté", + "bloodpool-u": "Réserve de sang", + "pointsperturn-u": "Points par Tour", + "dicepools-u": "Jets de dés", + "attributeability-u": "Attribut            Capacité", + "health-u": "Santé", + "bruised-u": "Contusion", + "hurt-u": "Légère", + "injured-u": "Moyenne", + "wounded-u": "Grave", + "mauled-u": "Handicap", + "crippled-u": "Infirmité", + "incapacitated-u": "Invalidité", + "weakness-u": "Faiblesse", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/he.json b/CWOD-C20/translations/he.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/he.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/it.json b/CWOD-C20/translations/it.json new file mode 100644 index 0000000000..d13206a7ab --- /dev/null +++ b/CWOD-C20/translations/it.json @@ -0,0 +1,105 @@ +{ + "name-u": "Nome:", + "player-u": "Giocatore:", + "chronicle-u": "Cronaca:", + "nature-u": "Natura:", + "demeanor-u": "Carattere:", + "concept-u": "Profilo:", + "clan-u": "Clan:", + "generation-u": "Generaz.:", + "sire-u": "Sire:", + "attributes-u": "Attributi", + "physical-u": "Fisici", + "social-u": "Sociali", + "mental-u": "Mentali", + "strength-u": "Forza", + "dexterity-u": "Destrezza", + "stamina-u": "Costituzione", + "charisma-u": "Carisma", + "manipulation-u": "Persuasione", + "appearance-u": "Aspetto", + "intelligence-u": "Intelligenza", + "wits-u": "Prontezza", + "perception-u": "Percezione", + "abilities-u": "Abilità", + "talents-u": "Attitudini", + "skills-u": "Capacità", + "knowledges-u": "Conoscenze", + "alertness-u": "Sesto Senso", + "athletics-u": "Atletica", + "awareness-u": "Consapevolezza", + "brawl-u": "Rissa", + "empathy-u": "Empatia", + "expression-u": "Espressività", + "intimidation-u": "Intimidire", + "leadership-u": "Autorità", + "subterfuge-u": "Sotterfugio", + "streetwise-u": "Bassifondi", + "animalken-u": "Affin.Animale", + "craft-u": "Manualità", + "drive-u": "Guidare", + "etiquette-u": "Galateo", + "firearms-u": "Armi da Fuoco", + "larceny-u": "Criminalità", + "melee-u": "A. da Mischia", + "performance-u": "Esp.Artistica", + "stealth-u": "Furtività", + "survival-u": "Sopravvivenza", + "academics-u": "Accademiche", + "computer-u": "Informatica", + "finance-u": "Finanza", + "investigation-u": "Investigare", + "law-u": "Legge", + "medicine-u": "Medicina", + "occult-u": "Occulto", + "politics-u": "Politica", + "science-u": "Scienze", + "technology-u": "Tecnologia", + "advantages-u": "Vantaggi", + "disciplines-u": "Discipline", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtù", + "conscience-u": "Coscienza", + "convinction-u": "Convinzione", + "selfcontrol-u": "Autocontrollo", + "instinct-u": "Istinto", + "courage-u": "Coraggio", + "othertraits-u": "Altri Tratti", + "paths-u": "Sentieri", + "merits-u": "Pregi", + "flaws-u": "Difetti", + "humanitypath-u": "Umanità/sentiero", + "bearing-u": "Atteggiamento:", + "willpower-u": "Volontà", + "bloodpool-u": "Punti Sangue", + "pointsperturn-u": "Sangue per Turno", + "dicepools-u": "Riserve di Dadi", + "attributeability-u": "Attributo            Abilità", + "health-u": "Salute", + "bruised-u": "Contuso", + "hurt-u": "Graffiato", + "injured-u": "Leso", + "wounded-u": "Ferito", + "mauled-u": "Straziato", + "crippled-u": "Menomato", + "incapacitated-u": "Inabilitato", + "weakness-u": "Debolezza", + "experience-u": "Esperienza", + "notes-u": "Annotazioni", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ja.json b/CWOD-C20/translations/ja.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ja.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ko.json b/CWOD-C20/translations/ko.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ko.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/nl.json b/CWOD-C20/translations/nl.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/nl.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/pt.json b/CWOD-C20/translations/pt.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/pt.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ru.json b/CWOD-C20/translations/ru.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ru.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/sv.json b/CWOD-C20/translations/sv.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/sv.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/tr.json b/CWOD-C20/translations/tr.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/tr.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/zh.json b/CWOD-C20/translations/zh.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/zh.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/zu.json b/CWOD-C20/translations/zu.json new file mode 100644 index 0000000000..2eaed2503a --- /dev/null +++ b/CWOD-C20/translations/zu.json @@ -0,0 +1,105 @@ +{ + "name-u": "crwdns65240:0crwdne65240:0", + "player-u": "crwdns65241:0crwdne65241:0", + "chronicle-u": "crwdns65242:0crwdne65242:0", + "nature-u": "crwdns65243:0crwdne65243:0", + "demeanor-u": "crwdns65244:0crwdne65244:0", + "concept-u": "crwdns65245:0crwdne65245:0", + "clan-u": "crwdns65246:0crwdne65246:0", + "generation-u": "crwdns65247:0crwdne65247:0", + "sire-u": "crwdns65248:0crwdne65248:0", + "attributes-u": "crwdns65249:0crwdne65249:0", + "physical-u": "crwdns65250:0crwdne65250:0", + "social-u": "crwdns65251:0crwdne65251:0", + "mental-u": "crwdns65252:0crwdne65252:0", + "strength-u": "crwdns65253:0crwdne65253:0", + "dexterity-u": "crwdns65254:0crwdne65254:0", + "stamina-u": "crwdns65255:0crwdne65255:0", + "charisma-u": "crwdns65256:0crwdne65256:0", + "manipulation-u": "crwdns65257:0crwdne65257:0", + "appearance-u": "crwdns65258:0crwdne65258:0", + "intelligence-u": "crwdns65259:0crwdne65259:0", + "wits-u": "crwdns65260:0crwdne65260:0", + "perception-u": "crwdns65261:0crwdne65261:0", + "abilities-u": "crwdns65262:0crwdne65262:0", + "talents-u": "crwdns65263:0crwdne65263:0", + "skills-u": "crwdns65264:0crwdne65264:0", + "knowledges-u": "crwdns65265:0crwdne65265:0", + "alertness-u": "crwdns65266:0crwdne65266:0", + "athletics-u": "crwdns65267:0crwdne65267:0", + "awareness-u": "crwdns65268:0crwdne65268:0", + "brawl-u": "crwdns65269:0crwdne65269:0", + "empathy-u": "crwdns65270:0crwdne65270:0", + "expression-u": "crwdns65271:0crwdne65271:0", + "intimidation-u": "crwdns65272:0crwdne65272:0", + "leadership-u": "crwdns65273:0crwdne65273:0", + "subterfuge-u": "crwdns65274:0crwdne65274:0", + "streetwise-u": "crwdns65275:0crwdne65275:0", + "animalken-u": "crwdns65276:0crwdne65276:0", + "craft-u": "crwdns65277:0crwdne65277:0", + "drive-u": "crwdns65278:0crwdne65278:0", + "etiquette-u": "crwdns65279:0crwdne65279:0", + "firearms-u": "crwdns65280:0crwdne65280:0", + "larceny-u": "crwdns65281:0crwdne65281:0", + "melee-u": "crwdns65282:0crwdne65282:0", + "performance-u": "crwdns65283:0crwdne65283:0", + "stealth-u": "crwdns65284:0crwdne65284:0", + "survival-u": "crwdns65285:0crwdne65285:0", + "academics-u": "crwdns65286:0crwdne65286:0", + "computer-u": "crwdns65287:0crwdne65287:0", + "finance-u": "crwdns65288:0crwdne65288:0", + "investigation-u": "crwdns65289:0crwdne65289:0", + "law-u": "crwdns65290:0crwdne65290:0", + "medicine-u": "crwdns65291:0crwdne65291:0", + "occult-u": "crwdns65292:0crwdne65292:0", + "politics-u": "crwdns65293:0crwdne65293:0", + "science-u": "crwdns65294:0crwdne65294:0", + "technology-u": "crwdns65295:0crwdne65295:0", + "advantages-u": "crwdns65296:0crwdne65296:0", + "disciplines-u": "crwdns65297:0crwdne65297:0", + "backgrounds-u": "crwdns65298:0crwdne65298:0", + "virtues-u": "crwdns65299:0crwdne65299:0", + "conscience-u": "crwdns65300:0crwdne65300:0", + "convinction-u": "crwdns65301:0crwdne65301:0", + "selfcontrol-u": "crwdns65302:0crwdne65302:0", + "instinct-u": "crwdns65303:0crwdne65303:0", + "courage-u": "crwdns65304:0crwdne65304:0", + "othertraits-u": "crwdns65305:0crwdne65305:0", + "paths-u": "crwdns65306:0crwdne65306:0", + "merits-u": "crwdns65307:0crwdne65307:0", + "flaws-u": "crwdns65308:0crwdne65308:0", + "humanitypath-u": "crwdns65309:0crwdne65309:0", + "bearing-u": "crwdns65310:0crwdne65310:0", + "willpower-u": "crwdns65311:0crwdne65311:0", + "bloodpool-u": "crwdns65312:0crwdne65312:0", + "pointsperturn-u": "crwdns65313:0crwdne65313:0", + "dicepools-u": "crwdns65314:0crwdne65314:0", + "attributeability-u": "crwdns65315:0crwdne65315:0", + "health-u": "crwdns65316:0crwdne65316:0", + "bruised-u": "crwdns65317:0crwdne65317:0", + "hurt-u": "crwdns65318:0crwdne65318:0", + "injured-u": "crwdns65319:0crwdne65319:0", + "wounded-u": "crwdns65320:0crwdne65320:0", + "mauled-u": "crwdns65321:0crwdne65321:0", + "crippled-u": "crwdns65322:0crwdne65322:0", + "incapacitated-u": "crwdns65323:0crwdne65323:0", + "weakness-u": "crwdns65324:0crwdne65324:0", + "experience-u": "crwdns65325:0crwdne65325:0", + "notes-u": "crwdns65326:0crwdne65326:0", + "court-u": "crwdns65327:0crwdne65327:0", + "legacies-u": "crwdns65328:0crwdne65328:0", + "house-u": "crwdns65329:0crwdne65329:0", + "seeming-u": "crwdns65330:0crwdne65330:0", + "kith-u": "crwdns65331:0crwdne65331:0", + "motley-u": "crwdns65332:0crwdne65332:0", + "kenning-u": "crwdns65333:0crwdne65333:0", + "enigmas-u": "crwdns65334:0crwdne65334:0", + "gremayre-u": "crwdns65335:0crwdne65335:0", + "arts-u": "crwdns65336:0crwdne65336:0", + "realms-u": "crwdns65337:0crwdne65337:0", + "birthright-u": "crwdns65338:0crwdne65338:0", + "glamour-u": "crwdns65339:0crwdne65339:0", + "nightmare-u": "crwdns65340:0crwdne65340:0", + "banality-u": "crwdns65341:0crwdne65341:0", + "antithesis-u": "crwdns65342:0crwdne65342:0" +} \ No newline at end of file diff --git a/CWOD-Hunter/Hunter.html b/CWOD-Hunter/Hunter.html index 2fde4cfec3..da96b606d6 100644 --- a/CWOD-Hunter/Hunter.html +++ b/CWOD-Hunter/Hunter.html @@ -931,20 +931,20 @@

Zeal Score


Zeal Spent


-
+
- - + +


- - + +


- - + +
@@ -1802,7 +1802,7 @@

Equipament

- + diff --git a/CWOD-V20/translations/ko.json b/CWOD-V20/translations/ko.json index de59e7a0b4..3ed566e234 100644 --- a/CWOD-V20/translations/ko.json +++ b/CWOD-V20/translations/ko.json @@ -1,89 +1,89 @@ { - "name-u": "Name:", - "player-u": "Player:", - "chronicle-u": "Chronicle:", - "nature-u": "Nature:", - "demeanor-u": "Demeanor:", - "concept-u": "Concept:", - "clan-u": "Clan:", - "generation-u": "Generation:", - "sire-u": "Sire:", - "attributes-u": "Attributes", - "physical-u": "Physical", - "social-u": "Social", - "mental-u": "Mental", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "stamina-u": "Stamina", - "charisma-u": "Charisma", - "manipulation-u": "Manipulation", - "appearance-u": "Appearance", - "intelligence-u": "Intelligence", - "wits-u": "Wits", - "perception-u": "Perception", - "abilities-u": "Abilities", - "talents-u": "Talents", - "skills-u": "Skills", - "knowledges-u": "Knowledges", - "alertness-u": "Alertness", - "athletics-u": "Athletics", - "awareness-u": "Awareness", - "brawl-u": "Brawl", - "empathy-u": "Empathy", - "expression-u": "Expression", - "intimidation-u": "Intimidation", - "leadership-u": "Leadership", - "subterfuge-u": "Subterfuge", - "streetwise-u": "Subterfuge", - "animalken-u": "Animal Ken", - "craft-u": "Craft", - "drive-u": "Drive", - "etiquette-u": "Etiquette", - "firearms-u": "Firearms", - "larceny-u": "Larceny", - "melee-u": "Melee", - "performance-u": "Performance", - "stealth-u": "Stealth", - "survival-u": "Survival", - "academics-u": "Academics", - "computer-u": "Computer", - "finance-u": "Finance", - "investigation-u": "Investigation", - "law-u": "Law", - "medicine-u": "Medicine", - "occult-u": "Occult", - "politics-u": "Politics", - "science-u": "Science", - "technology-u": "Technology", - "advantages-u": "Advantages", - "disciplines-u": "Disciplines", - "backgrounds-u": "Backgrounds", - "virtues-u": "Virtues", - "conscience-u": "Conscience", - "convinction-u": "Convinction", - "selfcontrol-u": "Self-Control", - "instinct-u": "Instinct", - "courage-u": "Courage", - "othertraits-u": "Other Traits", - "paths-u": "Paths", - "merits-u": "Merits", - "flaws-u": "Flaws", - "humanitypath-u": "Humanity/path", - "bearing-u": "Bearing:", - "willpower-u": "Willpower", - "bloodpool-u": "Blood Pool", - "pointsperturn-u": "Points Per Turn", - "dicepools-u": "Dice Pools", - "attributeability-u": "Attribute            Ability", - "health-u": "Health", - "bruised-u": "Bruised", - "hurt-u": "Hurt", - "injured-u": "Injured", - "wounded-u": "Wounded", - "mauled-u": "Mauled", - "crippled-u": "Crippled", - "incapacitated-u": "Incapacitated", - "weakness-u": "Weakness", - "experience-u": "Experience", - "notes-u": "Notes" + "name-u": "이름:", + "player-u": "플레이어:", + "chronicle-u": "연대기:", + "nature-u": "본성:", + "demeanor-u": "태도:", + "concept-u": "컨셉:", + "clan-u": "클랜:", + "generation-u": "세대:", + "sire-u": "대부:", + "attributes-u": "능력치", + "physical-u": "육체", + "social-u": "사회", + "mental-u": "정신", + "strength-u": "힘", + "dexterity-u": "민첩성", + "stamina-u": "체력", + "charisma-u": "카리스마", + "manipulation-u": "조작", + "appearance-u": "외모", + "intelligence-u": "지능", + "wits-u": "재치", + "perception-u": "지각", + "abilities-u": "기능", + "talents-u": "재주", + "skills-u": "기술", + "knowledges-u": "지식", + "alertness-u": "경계심", + "athletics-u": "운동", + "awareness-u": "영감", + "brawl-u": "맨손전투", + "empathy-u": "공감", + "expression-u": "표현력", + "intimidation-u": "위협", + "leadership-u": "지도력", + "subterfuge-u": "속임수", + "streetwise-u": "거리 지식", + "animalken-u": "동물교감", + "craft-u": "공예", + "drive-u": "운전", + "etiquette-u": "예의범절", + "firearms-u": "총화기", + "larceny-u": "도둑질", + "melee-u": "백병전", + "performance-u": "공연", + "stealth-u": "은신", + "survival-u": "생존", + "academics-u": "인문교양", + "computer-u": "컴퓨터", + "finance-u": "재정", + "investigation-u": "수사", + "law-u": "법학", + "medicine-u": "의학", + "occult-u": "신비학", + "politics-u": "정치학", + "science-u": "과학", + "technology-u": "첨단기술", + "advantages-u": "강점", + "disciplines-u": "디시플린", + "backgrounds-u": "배경점수", + "virtues-u": "미덕", + "conscience-u": "양심", + "convinction-u": "신념", + "selfcontrol-u": "자제력", + "instinct-u": "본능", + "courage-u": "용기", + "othertraits-u": "다른 특성", + "paths-u": "계몽사상", + "merits-u": "장점", + "flaws-u": "단점", + "humanitypath-u": "인간성/계몽사상", + "bearing-u": "기운", + "willpower-u": "의지력", + "bloodpool-u": "혈량", + "pointsperturn-u": "턴 당 사용가능 피", + "dicepools-u": "주사위 풀", + "attributeability-u": "능력            기능", + "health-u": "생명력", + "bruised-u": "멍듬", + "hurt-u": "다침", + "injured-u": "부상당함", + "wounded-u": "상처투성이", + "mauled-u": "만신창이", + "crippled-u": "절체절명", + "incapacitated-u": "행동불능", + "weakness-u": "약점", + "experience-u": "경험치", + "notes-u": "메모" } \ No newline at end of file diff --git a/CWorldofDarkness/CWoD.css b/CWorldofDarkness/CWoD.css new file mode 100644 index 0000000000..64ca49d4cf --- /dev/null +++ b/CWorldofDarkness/CWoD.css @@ -0,0 +1,1332 @@ +.charsheet { + font-family: "Courier"; +} + +.sheet-background { + background: none; + position: relative; + padding-top: 18px; + padding-left: 90px; + padding-right: 80px; + padding-bottom: 80px; + width: 905px; +} + +.sheet-background-image { + width: 100%; + z-index: -1; +} + +.sheet-mortal, +.sheet-vampire, +.sheet-werewolf, +.sheet-mage, +.sheet-promethean, +.sheet-mage, +.sheet-geist, +.sheet-changeling, +.sheet-mummy, +.sheet-demon, +.sheet-beast, +.sheet-hunter, +.sheet-settings { + display: none !important; +} + +input.sheet-mortalsheet:checked ~ div * .sheet-mortal, +input.sheet-vampiresheet:checked ~ div * .sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * .sheet-werewolf, +input.sheet-magesheet:checked ~ div * .sheet-mage, +input.sheet-prometheansheet:checked ~ div * .sheet-promethean, +input.sheet-changelingsheet:checked ~ div * .sheet-changeling, +input.sheet-geistsheet:checked ~ div * .sheet-geist, +input.sheet-mummysheet:checked ~ div * .sheet-mummy, +input.sheet-demonsheet:checked ~ div * .sheet-demon, +input.sheet-beastsheet:checked ~ div * .sheet-beast, +input.sheet-huntersheet:checked ~ div * .sheet-hunter, +input.sheet-settingssheet:checked ~ div * .sheet-settings { + display: inline-block !important; +} + +input.sheet-mortalsheet:checked ~ div * table.sheet-mortal, +input.sheet-vampiresheet:checked ~ div * table.sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * table.sheet-werewolf, +input.sheet-magesheet:checked ~ div * table.sheet-mage, +input.sheet-prometheansheet:checked ~ div * table.sheet-promethean, +input.sheet-changelingsheet:checked ~ div * table.sheet-changeling, +input.sheet-geistsheet:checked ~ div * table.sheet-geist, +input.sheet-mummysheet:checked ~ div * table.sheet-mummy, +input.sheet-demonsheet:checked ~ div * table.sheet-demon, +input.sheet-beastsheet:checked ~ div * table.sheet-beast, +input.sheet-huntersheet:checked ~ div * table.sheet-hunter, +input.sheet-settingssheet:checked ~ div * table.sheet-settings { + display: table !important; +} + +input.sheet-settingssheet:checked ~ div.sheet-3colrow, +input.sheet-settingssheet:checked ~ div.sheet-skills, +input.sheet-settingssheet:checked ~ div.sheet-othertraits, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet2, +input.sheet-1st:checked ~ div * .sheet-2nd, +input.sheet-2nd:checked ~ div * .sheet-1st, +input.sheet-pages:checked ~ .sheet-gametype, +input.sheet-pages:checked ~ input.sheet-gametype + span, +input.sheet-page2:checked ~ div.sheet-3colrow, +input.sheet-page2:checked ~ div.sheet-skills, +input.sheet-page2:checked ~ div.sheet-othertraits{ + display: none !important; +} + +input.sheet-settingssheet:checked ~ div.sheet-settings-spacer { + display: block !important; +} + +input.sheet-page2:checked ~ div.sheet-expandedsheet { + display: inline-block; +} + + + +span.sheet-edition { + font-weight: bold; +} + +/* BACKGROUND IMAGE */ +.sheet-background-image::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; +} + +input.sheet-sheetoptions + span.sheet-attr { + background: white; + border-radius: 4px; + padding-left: 2px; + padding-right: 2px; +} + + + +/* HEADER IMAGE */ +input.sheet-settingssheet:not(:checked) ~ input.sheet-mortalsheet:checked ~ img.sheet-header.sheet-mortal, +input.sheet-settingssheet:not(:checked) ~ input.sheet-vampiresheet:checked ~ img.sheet-header.sheet-vampire, +input.sheet-settingssheet:not(:checked) ~ input.sheet-werewolfsheet:checked ~ img.sheet-header.sheet-werewolf, +input.sheet-settingssheet:not(:checked) ~ input.sheet-magesheet:checked ~ img.sheet-header.sheet-mage, +input.sheet-settingssheet:not(:checked) ~ input.sheet-mummysheet:checked ~ img.sheet-header.sheet-mummy, +input.sheet-settingssheet:not(:checked) ~ input.sheet-changelingsheet:checked ~ img.sheet-header.sheet-changeling, +input.sheet-settingssheet:not(:checked) ~ input.sheet-geistsheet:checked ~ img.sheet-header.sheet-geist, +input.sheet-settingssheet:not(:checked) ~ input.sheet-demonsheet:checked ~ img.sheet-header.sheet-demon, +input.sheet-settingssheet:not(:checked) ~ input.sheet-huntersheet:checked ~ img.sheet-header.sheet-hunter +{ + height: 150px; + display: inline !important; + position: absolute; + top: 18px; + left: 0; + right: 0; + margin: auto; +} + +input.sheet-settingssheet:not(:checked) ~ input.sheet-huntersheet:checked ~ img.sheet-header.sheet-hunter { + top: 50px; + height: 120px; +} + +input.sheet-settingssheet:checked ~ div.sheet-header.sheet-settings { + height: 150px; + display: block !important; +} + +input.sheet-settingssheet:checked + span.sheet-attr, +input.sheet-page1:checked + span.sheet-attr, +input.sheet-page2:checked + span.sheet-attr, +input.sheet-page3:checked + span.sheet-attr{ + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-settingssheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mortalsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-mortalsheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-vampiresheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-vampiresheet:checked +span.sheet-attr { + color: #076D63; + text-shadow: 0px 1px 0px black; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #076D63; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-werewolfsheet:checked +span.sheet-attr { + color: #E9813E; + text-shadow: 0px 1px 0px black; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #E9813E; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-magesheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-magesheet:checked +span.sheet-attr { + color: #0000FF; + text-shadow: 0px 1px 0px black; +} + +input.sheet-magesheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #0000FF; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-prometheansheet:checked +span.sheet-attr { + color: #660099; + text-shadow: 0px 0px 10px black; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #660099; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-changelingsheet:checked +span.sheet-attr { + color: #AC0611; + text-shadow: 0px 1px 0px black; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #AC0611; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-geistsheet:checked +span.sheet-attr { + color: #F4DB41; + text-shadow: 0px 1px 0px black; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #F4DB41; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-mummysheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-mummysheet:checked +span.sheet-attr { + color: #AD9F67; + text-shadow: 0px 1px 0px black; + +} + +input.sheet-mummysheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #AD9F67; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-demonsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-demonsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-demonsheet:checked +span.sheet-attr { + color: #50ACA1; + text-shadow: 0px 1px 0px black; +} + +input.sheet-demonsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #50ACA1; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-beastsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-beastsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-beastsheet:checked +span.sheet-attr { + background-color: #666666; + -webkit-background-clip: text; + -moz-background-clip: text; + background-clip: text; + color: transparent; + text-shadow: rgba(255,255,255,0.5) 0px 3px 3px; +} + +input.sheet-beastsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-huntersheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-huntersheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-huntersheet:checked +span.sheet-attr { + color: #22EC4B; + text-shadow: 0px 1px 0px black; +} + +input.sheet-huntersheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #22EC4B; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +.sheet-expandedsheet, +.sheet-expandedsheet2, +.sheet-rolltemplates { + display: none; +} + +.sheet-el_spacer { + height: 10px; +} + +.sheet-spacer { + height: 20px; +} + +.sheet-diceroller { + position: absolute; + top: 10px; + right: 10px; + background: white; +} + +.charsheet .sheet-diceroller table th { + text-align: center; + font-size: 1.3em; +} + +.charsheet .sheet-diceroller table { + border: solid 1px #000000; +} + +.charsheet .sheet-diceroller table td { + border-right: solid 1px #000000; +} + +.charsheet .sheet-diceroller table .sheet-bottom { + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller .sheet-rollcontainer { + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/die.png') no-repeat center; + background-size: contain; + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.charsheet .sheet-diceroller button { + height: 100%; + width: 100%; + opacity: 0; +} + +.charsheet .sheet-diceroller .sheet-rolldisplay textarea { + resize: none; + overflow: hidden; + box-shadow: none; + -moz-box-shadow: none; + -webkit-box-shadow: none; + border: none; + padding: 0px; + text-align: center; + height: 70px; + pointer-events: none; + width: 120px; +} + +.charsheet .sheet-3colrow { + display: inline; + clear: none; + width: 100%; +} + +.charsheet .sheet-3colrow table { + width: 100%; + border-collapse: separate; +} + +.charsheet .sheet-3colrow .sheet-col { + width: calc(33% - 1px); + margin-right: 0px; + margin-left: 0px; +} + +.charsheet input[type=text] { + display: inline-block; + width: 165px; + font-family: "Courier"; + font-size: 12px; + height: 20px; + border: 0px; + border-radius: 0px; + background: none; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} + +.charsheet textarea { + display: inline-block; + width:100%; + margin:1px 0px; + resize:none; + font-family: "Courier"; + color: #000000; +} + +.charsheet table td, .charsheet table th { + font-size: 1em; + font-weight: bolder; + font-family: "Courier"; + text-align: left; + width: 0%; + border: 0px #000000; + padding: 2px; + vertical-align: middle; + color: #000000; + margin:0px 0px; + line-height: 1em; +} + +.charsheets table td { + white-space: nowrap; + text-align: left; +} + +.sheet-3colrow table th, .sheet-skills table th, .sheet-othertraits table th { + font-size: 1.7em; + font-weight: bolder; + font-family: "Courier"; + color: #000000; + text-decoration: overline underline; + text-align: center; +} + +.sheet-skills table { + width: 200px; + border-right: solid 1px black; +} + +.sheet-skills td { + line-height: 1em; +} + +.sheet-subheader { + font-size: 1.4em; + font-weight: bolder; + text-align: center; +} + +.sheet-subsubheader { + font-size: 0.8em; + text-align: center; + font-style: italic; +} + +.sheet-skills { + float: left; + +} + +.sheet-otherattributes { + float: right; + width: 200px; +} + +table.sheet-attributes .sheet-spacer:not(:nth-child(2)) { + border-left: solid 1px black; +} + +table.sheet-attributes .sheet-spacer { + border-right: solid 1px black; +} + +table.sheet-attributes td:last-child { + border-right: solid 1px black; +} + +.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-category) { + border-top: solid 1px black; +} + +.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-category) { + border-bottom: solid 1px black; +} + +.charsheet table.sheet-attributes td.sheet-category { + text-align: right; +} + +input.sheet-attr { + width: 87px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-attr { + display: inline-block; + font-size: 13px; + color: black; + font-weight: bold; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt { + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-opt { + text-align: center; + display: inline-block; + font-size: 13px; + background: #4a6486; + color: white; + font-weight: bold; + border-radius: 4px; + + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt:checked + span.sheet-opt +{ + background: #ab8b57; + color: white; + border-radius: 4px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"].sheet-normal, +input.sheet-weapon, +input[type="checkbox"].sheet-normal +{ + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +input.sheet-weapon { + margin-top: 0px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon + span::before, +input[type="checkbox"].sheet-normal + span::before, +.sheet-permadot::before +{ + border: solid 1px #000000; + line-height: 11px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon:checked + span::before, +.sheet-permadot::before +{ + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input.sheet-weapon + span::before +{ + content: ""; + width: 10px; + height: 10px; + font-size: 35px; + font-family: "Arial"; + text-indent: -1px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"].sheet-normal + span::before +{ + position:relative; + content: ""; + opacity: 1.0; + width: 10px; + height: 10px; + font-size: 12px; + + -moz-border-radius: 1px; + -webkit-border-radius: 1px; + border-radius: 1px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"].sheet-normal:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 0.25; + font-size: 12px; + content: "✖"; + text-indent: 0.5px; +} + +input.sheet-zero + span::before +{ + opacity: 0; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + +.sheet-rolltemplate-wod table, +.sheet-rolltemplate-wod-attack table, +.sheet-rolltemplate-wod-simple table, +.sheet-rolltemplate-wod-3part table +{ + width: 189px; + height: 100%; + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/roll.jpg) top left; + background-size: 189px 100%; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod th, +.sheet-rolltemplate-wod-attack th, +.sheet-rolltemplate-wod-simple th, +.sheet-rolltemplate-wod-3part th +{ + color: rgb(112, 0, 0); + padding: 20px 20px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod td, +.sheet-rolltemplate-wod-attack td, +.sheet-rolltemplate-wod-simple td, +.sheet-rolltemplate-wod-3part td +{ + padding: 2px 20px 2px 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod .sheet-result, +.sheet-rolltemplate-wod-attack .sheet-result, +.sheet-rolltemplate-wod-simple .sheet-result, +.sheet-rolltemplate-wod-3part .sheet-result +{ + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding: 2px 20px 2px 20px; +} + + +.sheet-rolltemplate-wod .inlinerollresult, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult, +.sheet-rolltemplate-wod-simple .inlinerollresult, +.sheet-rolltemplate-wod-3part .inlinerollresult +{ + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod-attack .inlinerollresult + { + background-color: transparent; + color: #000000; + border: none; + font-size: 1em; + padding: 0px; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullcrit +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullfail +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-attack .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-simple .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-3part .inlinerollresult.importantroll +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .sheet-specialrollflag, +.sheet-rolltemplate-wod-attack .sheet-specialrollflag, +.sheet-rolltemplate-wod-simple .sheet-specialrollflag, +.sheet-rolltemplate-wod-3part .sheet-specialrollflag { + color: #000000; + height: 30px; + text-align: right; + vertical-align: top; +} + +.sheet-variablecontainer +{ + padding: 0px; + text-align: center; +} + +/* Remove dot from all radios _after_ selected one */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + opacity: 0; 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+} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-lethaldot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-aggravateddot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-whitedot { + z-index: 102; +} + +input.sheet-whitedot:checked ~ input.sheet-bashingdot, +input.sheet-bashingdot:checked ~ input.sheet-lethaldot, +input.sheet-lethaldot:checked ~ input.sheet-aggravateddot { + z-index: 103; +} + +.sheet-variablecontainer .sheet-healthboxcontainer span { + display: none; +} + +input.sheet-whitedot:checked ~ span.sheet-whitedot, +input.sheet-bashingdot:checked ~ span.sheet-bashingdot, +input.sheet-lethaldot:checked ~ span.sheet-lethaldot, +input.sheet-aggravateddot:checked ~ span.sheet-aggravateddot { + display: inline-block; +} + +.sheet-healthcontainer { + width: 20px; + margin-left: -16px; + display: inline-block; +} + +/* Remove extra health boxes */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ .sheet-healthboxcontainer +{ + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer +{ + display: inline-block !important; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + position: relative; + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + display: inline-block +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties > span +{ + position: absolute; + top: 17px; + left: -45px; + width: 50px; + height: 10px; + font-size: 10px; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="checkbox"] + span { + display: inline-block; +} + +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type=number] { + -moz-appearance:textfield; +} + +.sheet-derived input[type=number] { + width: 18px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + box-shadow: none; + height: 18px; +} + +.sheet-settings input[type=number] { + width: 28px; + padding: 2px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-derived input::-webkit-outer-spin-button, +.sheet-derived input::-webkit-inner-spin-button { + /* display: none; <- Crashes Chrome on hover */ + -webkit-appearance: none; + margin: 0; /* <-- Apparently some margin are still there even though it's hidden */ +} + +.sheet-rowtext { + text-align: center; + vertical-align: top; +} + +.sheet-rowtext input[type=text] { + padding: 0.1px; + height: 14px; +} + +.sheet-merittable { + margin-right: 15px; + margin-left: 15px; +} + +.sheet-merittable input[type=text] { + padding: 0.1px; + height: 14px; + width: 135px; +} + +.sheet-weapontable input[type=text].sheet-weaponstat { + width: 17px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-name { + width: 130px; + text-align: left; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-range { + width: 80px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-mag { + width: 30px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-desc { + width: 135px; + text-align: left; +} + +.sheet-weapontable select, +.sheet-settings select, +.sheet-expandedsheet select { + width: 47px; + height: 14px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + font-size: 12px; + border: none; + cursor: default; + box-shadow: 0px 1px 0px #000; + border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; + line-height: 14px; +} + +.sheet-settings select, +.sheet-expandedsheet select { + width: 80px; +} + +.sheet-wpnheader td { + text-align: center; +} + +.sheet-dottable { + text-align: center; +} + +.sheet-dottable table { + width: 100%; +} + +.sheet-dottable .sheet-mortal td, +.sheet-dottable .sheet-vampire td { + text-align: center; +} + +.sheet-expandedsheet input[type="text"].sheet-partname { + width: 116px; +} + +.sheet-expandedsheet input[type="text"].sheet-name { + width: 150px; +} + +.sheet-expandedsheet input[type="text"].sheet-partpool { + width: 20px; + padding: 1px; + margin-left: 3px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-expandedsheet .sheet-rollcontainer { + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/die.png') no-repeat center; + background-size: contain; + height: 40px; + width: 40px; + display: inline-block; + float: right; +} + +.sheet-customroll button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.sheet-customroll button { + height: 100%; + width: 100%; + opacity: 0; +} + +.sheet-expandedsheet textarea, +.sheet-expandedsheet2 textarea { + resize:vertical; + width: calc(100% - 10px); + margin-top: 10px; + height: 74px; +} + +.sheet-expandedsheet .sheet-customroll { + border: solid 1px black; + border-radius: 4px; + padding: 5px; + margin-bottom: 15px; +} + +.sheet-leftcolumn { + display: inline-block; + margin-right: 10px; +} + +.sheet-rightcolumn { + display: inline-block; + float: right; +} + +td.sheet-vitae { + padding: 0px; +} + +tr.sheet-vitae { + height: 13px; +} + +.sheet-vitae input[type=checkbox] { + margin-top: 0px; + width: 12px; +} + +input[type=text].sheet-title { + text-align: center; + width: 300px; + font-size: 1.4em; + font-weight: bolder; + padding: 0px; +} + +.sheet-expandedsheet2 { + text-align: center; +} + +.sheet-expandedsheet2 .sheet-subheader { + width: 300px; + font-size: 1.4em; + font-weight: bolder; +} diff --git a/CWorldofDarkness/CWoD.html b/CWorldofDarkness/CWoD.html new file mode 100644 index 0000000000..5cd6d5fac8 --- /dev/null +++ b/CWorldofDarkness/CWoD.html @@ -0,0 +1,1722 @@ + +
+ + + +Settings + + +Page 1 + + +Page 2 + + +
+ +
Revised Edition
+ + +World of Darkness + + +Vampire The Masquerade + + +Werewolf The Apocalypse + + +Mage The Ascension
+ + +Hunter The Reckoning + + +Demon The Fallen + + +Mummy The Resurrection + + +

Fan Made
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+ + +Diclonius The Nightmare + + + + + + + + + + + +


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+ +
+ + + + +
diff --git a/CWorldofDarkness/CWoD.png b/CWorldofDarkness/CWoD.png new file mode 100644 index 0000000000..31a4953865 Binary files /dev/null and b/CWorldofDarkness/CWoD.png differ diff --git a/CWorldofDarkness/Demon.png b/CWorldofDarkness/Demon.png new file mode 100644 index 0000000000..6796acfbc7 Binary files /dev/null and b/CWorldofDarkness/Demon.png differ diff --git a/CWorldofDarkness/Diclonius.png b/CWorldofDarkness/Diclonius.png new file mode 100644 index 0000000000..395c97f918 Binary files /dev/null and b/CWorldofDarkness/Diclonius.png differ diff --git a/CWorldofDarkness/Gargoyle.png b/CWorldofDarkness/Gargoyle.png new file mode 100644 index 0000000000..c6f0f7f049 Binary files /dev/null and b/CWorldofDarkness/Gargoyle.png differ diff --git a/CWorldofDarkness/Hunter.png b/CWorldofDarkness/Hunter.png new file mode 100644 index 0000000000..07ad1fdf04 Binary files /dev/null and b/CWorldofDarkness/Hunter.png differ diff --git a/CWorldofDarkness/Mage.png b/CWorldofDarkness/Mage.png new file mode 100644 index 0000000000..3b9ddbb787 Binary files /dev/null and b/CWorldofDarkness/Mage.png differ diff --git a/CWorldofDarkness/Mummy.png b/CWorldofDarkness/Mummy.png new file mode 100644 index 0000000000..dcf6b40c2b Binary files /dev/null and b/CWorldofDarkness/Mummy.png differ diff --git a/CWorldofDarkness/Sheet.json b/CWorldofDarkness/Sheet.json new file mode 100644 index 0000000000..92625ad0ee --- /dev/null +++ b/CWorldofDarkness/Sheet.json @@ -0,0 +1,8 @@ +{ + "html": "CWoD.html", + "css": "CWoD.css", + "author": "Raymond H.", + "roll20userid": "672060", + "preview": "CWoD.png", + "instructions": "Classic World of Darkness Sheet:Includes Revised Vampire Warewolf Demon Mummy Mage Hunter + some Homebrew Gargoyles and Diclonius" +} diff --git a/CWorldofDarkness/Vampire.png b/CWorldofDarkness/Vampire.png new file mode 100644 index 0000000000..dd4178dce0 Binary files /dev/null and b/CWorldofDarkness/Vampire.png differ diff --git a/CWorldofDarkness/Werewolf.png b/CWorldofDarkness/Werewolf.png new file mode 100644 index 0000000000..bf8d9cc16e Binary files /dev/null and b/CWorldofDarkness/Werewolf.png differ diff --git a/CWorldofDarkness/Wod.png b/CWorldofDarkness/Wod.png new file mode 100644 index 0000000000..489c6fecd7 Binary files /dev/null and b/CWorldofDarkness/Wod.png differ diff --git a/Call_of_Cthulhu_7th_Ed/translations/ko.json b/Call_of_Cthulhu_7th_Ed/translations/ko.json index 88218a4142..5765a09c09 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ko.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ko.json @@ -18,18 +18,18 @@ "INT-u": "지능", "Move rate-u": "이동력", "HP-u": "체력", - "": "current", + "": "현재", "majorwound-u": "", "pulphp-u": "", "luck-u": "행운", - "current": "current", + "current": "현재", "damagebonus-u": "피해보너스", - "None": "None", + "None": "없음", "build-u": "체구", "sanity-u": "이성", - "start": "start", - "tempinsane-u": "Temp. Insane", - "indefinsane-u": "Indef. Insane", + "start": "시작", + "tempinsane-u": "일시적 광기", + "indefinsane-u": "장기적 광기", "magicpoints-u": "마력", "investigatorskills-u": "탐사자 기능", "accounting-u": "회계(05%)", @@ -96,34 +96,34 @@ "attacks-u": "공격 횟수", "ammo-u": "탄약", "malf-u": "고장", - "Fighting(Brawl)": "Fighting(Brawl)", - "Firarms(HG)": "Firarms(HG)", - "Firarms(R/S)": "Firarms(R/S)", - "Throw": "Throw", - "Other Skill #1": "Other Skill #1", - "Other Skill #2": "Other Skill #2", - "Other Skill #3": "Other Skill #3", - "Other Skill #4": "Other Skill #4", - "Other Skill #5": "Other Skill #5", - "Other Skill #6": "Other Skill #6", - "Other Skill #7": "Other Skill #7", - "Other Skill #8": "Other Skill #8", - "Other Skill #9": "Other Skill #9", - "Other Skill #10": "Other Skill #10", + "Fighting(Brawl)": "근접전(격투)", + "Firarms(HG)": "사격(권총)", + "Firarms(R/S)": "사격(라/산)", + "Throw": "투척", + "Other Skill #1": "다른 기능 #1", + "Other Skill #2": "다른 기능 #2", + "Other Skill #3": "다른 기능 #3", + "Other Skill #4": "다른 기능 #4", + "Other Skill #5": "다른 기능 #5", + "Other Skill #6": "다른 기능 #6", + "Other Skill #7": "다른 기능 #7", + "Other Skill #8": "다른 기능 #8", + "Other Skill #9": "다른 기능 #9", + "Other Skill #10": "다른 기능 #10", "gearandposessions-u": "장비와 소지품", "cashandassets-u": "현금과 자산", "spendinglevel-u": "소비 수준", "cash-u": "현금", "assets-u": "자산", "backstory-u": "백스토리", - "Personal Description": "Personal Description", - "Ideology/Beliefs": "Ideology/Beliefs", - "Significant People": "Significant People", - "Meaningful Locations": "Meaningful Locations", - "Treasured Possessions": "Treasured Possessions", - "Traits": "Traits", - "Injuries & Scars": "Injuries & Scars", - "Phobias/Manias": "Phobias/Manias", - "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", - "Encounters with Strange Entities": "Encounters with Strange Entities" + "Personal Description": "겉보기", + "Ideology/Beliefs": "사상/신념", + "Significant People": "중요한 사람들", + "Meaningful Locations": "의미 있는 장소들", + "Treasured Possessions": "소중한 물건들", + "Traits": "성격", + "Injuries & Scars": "부상과 흉터", + "Phobias/Manias": "공포증과 집착증", + "Tomes, Spells and Artifacts": "신화서, 주문, 유물", + "Encounters with Strange Entities": "기이한 존재들과의 만남" } \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/zh.json b/Call_of_Cthulhu_7th_Ed/translations/zh.json index f73b030086..c191ee5067 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/zh.json +++ b/Call_of_Cthulhu_7th_Ed/translations/zh.json @@ -19,8 +19,8 @@ "Move rate-u": "速度等級", "HP-u": "生命值", "": "現在值", - "majorwound-u": "重傷", - "pulphp-u": "低俗克蘇魯HP", + "majorwound-u": "", + "pulphp-u": "", "luck-u": "幸運", "current": "現在值", "damagebonus-u": "傷害加值", diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html index d093edb332..aac80369a2 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html @@ -24,7 +24,7 @@ - + @@ -58,64 +58,64 @@ - - +
姓名
玩家
力量 敏捷 - 意志 -
體質 - 外表 - 教育 -
體型 - 智力 - 速度等級
@@ -157,8 +157,8 @@ - + + + + +
+ + + + +
+
+ + +
+
+ + +
+ + +
+
+ Dés Dragons +
+
+ Pts d'Aventure +
+
+ Init. Max +
+
+ Trempe +
+
+ Défense Passive +
+
+ PV / +
+
+ Modificateur +
+
+
+
+
+
+ Foi +
+
+ +
+
+
+
+ Fidélité +
+
+ +
+
+
+
+ +
+
+ Héroisme +
+
+
+
+ Bravoure +
+
+ +
+
+
+
+ +
+
+
+

L'Aventurier

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Sage

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Prince

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Sorcier

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+
+
+

Le Guerrier

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
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+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Poète

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
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+ Modificateur +
+
+
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+ + + + +
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+ +
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+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Malandrin

+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
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+ +
+
+ Score +
+
+ Modificateur +
+
+
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+ + + + +
+
+ +
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+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+
+

Le Travailleur

+
+
+ + + + +
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+ +
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+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
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+ Modificateur +
+
+
+
+ + + + +
+
+ +
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+ Score +
+
+ Modificateur +
+
+
+
+ + + + +
+
+ +
+
+ Score +
+
+ Modificateur +
+
+
+
+
+ + +
+
+
+
+ Dés Dragons +
+
+ Pts d'Aventure +
+
+ Init. Max +
+
+ +
+
+ Trempe +
+
+ Défense Passive +
+
+ +
+
+ +
+
+ PV / +
+
+ Modificateur +
+
+
+
+ + +
+
+ + +
+
+ + +
+ +
+ +
+
+ +
+
+ Dégâts : +
+
+
+
+
+
+ + +
+ +
+ Niveau de Richesse : + +
+ +
+
+
+
+
+ +
+
+
+ + +
+
+ +
+
+
+ + +
+
+ +
+
+
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+ +
+ +
+
+
diff --git a/Capharnaum/capharnaumPreview.png b/Capharnaum/capharnaumPreview.png new file mode 100644 index 0000000000..3ece668283 Binary files /dev/null and b/Capharnaum/capharnaumPreview.png differ diff --git a/Capharnaum/images/logo.jpg b/Capharnaum/images/logo.jpg new file mode 100644 index 0000000000..57388113fd Binary files /dev/null and b/Capharnaum/images/logo.jpg differ diff --git a/Capharnaum/sheet.json b/Capharnaum/sheet.json new file mode 100644 index 0000000000..ea6ce734a5 --- /dev/null +++ b/Capharnaum/sheet.json @@ -0,0 +1,9 @@ + +{ +"html": "capharnaum.html", +"css": "capharnaum.css", +"authors": "Alain H.", +"roll20userID": "67962", +"preview": "capharnaumPreview.png", +"instructions": "Adaptation de la fiche de personnage officielle de Capharnaum au format Roll20. Les macros sont fonctionnelles, mais les calculs pour les résultats des jets." +} diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css index 02642ddd3c..7a46e37cfd 100644 --- a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css @@ -368,12 +368,16 @@ input.sheet-show-nicht-humanoid:checked ~ .sheet-humanoid { .sheet-nahkampfPatzerTabelle:not(:checked) + button.sheet-optional, .sheet-fernkampfPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-zauberPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-liturgienPatzerTabelle:not(:checked) + button.sheet-optional, .sheet-verteidigungPatzerTabelle:not(:checked) + button.sheet-optional { display:none; } .sheet-nahkampfPatzerTabelle:checked ~ button.sheet-default, -.sheet-fernkampfPatzerTabelle:checked ~ button.sheet-default , +.sheet-fernkampfPatzerTabelle:checked ~ button.sheet-default, +.sheet-zauberPatzerTabelle:checked ~ button.sheet-default, +.sheet-liturgienPatzerTabelle:checked ~ button.sheet-default, .sheet-verteidigungPatzerTabelle:checked ~ button.sheet-default { display:none; } @@ -663,6 +667,7 @@ select.sheet-max-stufe { .sheet-flueche-schlaf-rauben:checked + div.sheet-flueche, .sheet-flueche-pestilenz:checked + div.sheet-flueche, .sheet-flueche-pech:checked + div.sheet-flueche, +.sheet-flueche-juckreiz:checked + div.sheet-flueche, .sheet-flueche-hexenschuss:checked + div.sheet-flueche, .sheet-flueche-hagelschlag:checked + div.sheet-flueche, .sheet-flueche-beute:checked + div.sheet-flueche, @@ -868,6 +873,11 @@ select.sheet-max-stufe { width:3em; } +.sheet-FreieZauber input, select { + font-family: "Times New Roman", Times, serif; + font-size: 90%; +} + /*--------------------------------------------Roll Templates-------------------------------------*/ @@ -879,6 +889,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT table, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer table, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer table, +.sheet-rolltemplate-DSA-Zauber-Patzer table, +.sheet-rolltemplate-DSA-Liturgien-Patzer table, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer table, .sheet-rolltemplate-DSA-Nahkampf-VE table, .sheet-rolltemplate-DSA-Nahkampf-TP table, @@ -897,6 +909,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-subheader, @@ -914,6 +928,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-tcat, @@ -929,6 +945,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT td, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer td, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer td, +.sheet-rolltemplate-DSA-Zauber-Patzer td, +.sheet-rolltemplate-DSA-Liturgien-Patzer td, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer td, .sheet-rolltemplate-DSA-Nahkampf-VE td, .sheet-rolltemplate-DSA-Nahkampf-TP td, @@ -944,6 +962,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult, @@ -965,6 +985,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullcrit { @@ -986,6 +1008,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullfail { color: #000000; @@ -1016,6 +1040,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, @@ -1032,6 +1058,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT th, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Zauber-Patzer th, +.sheet-rolltemplate-DSA-Liturgien-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-VE th, .sheet-rolltemplate-DSA-Nahkampf-TP th, @@ -1080,6 +1108,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, @@ -1090,6 +1120,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT th, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Zauber-Patzer th, +.sheet-rolltemplate-DSA-Liturgien-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-VE th, .sheet-rolltemplate-DSA-Nahkampf-TP th, diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html index 856ffd493f..5024aa47d5 100644 --- a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html @@ -1,7 +1,7 @@
-

Wichtig: Ein großes Update steht bevor.

-

Stellt sicher dass die Daten aller eurer Charaktere auch anderweitig gespeichert sind!

+

Wichtig: Weiterentwicklung durch die Autoren wurde vermutlich eingestellt.

+

Bitte als Grundlage immer ein offline Heldendokument nutzen!


@@ -330,6 +330,14 @@
+
+ +
Wundschwelle
+
+
+
+
+
@@ -484,6 +492,11 @@ + + Eisern + + + Entfernungssinn @@ -538,7 +551,6 @@ - Gutaussehend @@ -549,6 +561,11 @@ + + Hart im Nehmen + + + Hass auf ... @@ -735,6 +752,11 @@ + + Schnell wieder auf den Beinen + + + Schwer zu verzaubern @@ -1195,6 +1217,11 @@ + + Unverträglichkeit gegenüber Alkohol + + + Verpflichtungen @@ -1391,6 +1418,11 @@
Meister der Improvisation
+ +
+
Orientierung unter Tage
+
+
Ortskenntnis
@@ -1484,6 +1516,11 @@
Fernkampf verbessern
+ +
+
Fleischwunde
+
+
Parade verbessern
@@ -1677,6 +1714,10 @@ Meister der Improvisation + + + Orientierung unter Tage + Ortskenntnis @@ -1754,6 +1795,10 @@ Fernkampf verbessern + + + Fleischwunde + Parade verbessern @@ -2025,7 +2070,7 @@ Versteinert - + @@ -2755,6 +2800,8 @@
Schmerzen unterdrücken (EM)
+ +
Hart im Nehmen (+)
@@ -3608,6 +3655,8 @@
Kulturlandkundig (+)
Meereskundig (+)
+ +
Orientierung unter Tage (+)
Ortskenntnis (+)
@@ -5095,7 +5144,7 @@ - +
@@ -5135,6 +5184,7 @@ + @@ -5278,6 +5336,13 @@ + @@ -5317,6 +5382,13 @@ + @@ -5356,6 +5428,13 @@ + @@ -5432,6 +5511,7 @@ Trefferpunkte AT/PA Mod. Größe + Verschleiß Gewicht @@ -5451,6 +5531,13 @@ + @@ -5470,6 +5557,13 @@ + @@ -5489,6 +5583,13 @@ + @@ -5507,6 +5608,13 @@ + @@ -5524,46 +5632,103 @@ Schadensb. Trefferpunkte AT/PA Mod. + Verschleiß Gewicht + + + + + + + + @@ -5582,6 +5747,7 @@ Trefferpunkte Reichweite Munition + Verschleiß Gewicht @@ -5589,14 +5755,23 @@ + @@ -5604,7 +5779,9 @@ @@ -5612,6 +5789,13 @@ + @@ -5619,7 +5803,9 @@ @@ -5627,6 +5813,13 @@ + @@ -5634,7 +5827,9 @@ @@ -5642,6 +5837,13 @@ + @@ -5710,6 +5912,7 @@ RS BE Zus. Abz. + Verschleiß Gewicht Reise, Schlacht,... Aktiv @@ -5731,6 +5934,15 @@ + + + @@ -5752,6 +5964,15 @@ + + + @@ -5773,6 +5994,15 @@ + + + @@ -5794,6 +6024,15 @@ + + + @@ -5822,6 +6061,9 @@ LE + + WS + Schips @@ -6396,6 +6638,7 @@
+
@@ -6403,24 +6646,28 @@
AT
PA
+
+
+
+
@@ -6452,6 +6699,9 @@ LE + + WS + Schips @@ -6474,7 +6724,7 @@ Attacke: -
Summe
@@ -7346,6 +7633,32 @@
Merkmal
FW
+ +
+
Ablativum
+
MU/KL/CH
+
1 A
+
8
+
s
+
5 Minuten
+
Z
+
Antimagie
+ + +
+ +
+
Abvenum
+
KL/IN/FF
+
5 A
+
4
+
1 Schritt
+
sofort
+
O
+
Objekt
+ + +
Adlerauge
@@ -7357,7 +7670,85 @@
W
Heilung
- + +
+ +
+
Adlerschwinge
+
MU/IN/GE
+
8 A
+
8 + 4 / 1 Stunde
+
s
+
aufrechterhaltend
+
K
+
Verwandlung
+ + +
+ +
+
Aeolito
+
KL/CH/KO +SK
+
1 A
+
8
+
16 S
+
sofort
+
LW
+
Elementar
+ + +
+ +
+
Affenarme
+
MU/KL/CH
+
2 A
+
4
+
s
+
sofort
+
LW
+
Verwandlung
+ + +
+ +
+
Affenruf
+
MU/CH/CH
+
4 A
+
16
+
8 S
+
bis zum Tod der Tiere, max. 20 KR
+
Z
+
Dämonisch
+ + +
+ +
+
Alpgestalt
+
MU/CH/GE +SK
+
1 A
+
4
+
8 S
+
QS KR
+
LW
+
Einfluss
+ + +
+ +
+
Altisonus
+
MU/CH/KO
+
4 A
+
4
+
s
+
QS x 5 Min
+
W
+
Heilung
+ +
@@ -7370,7 +7761,72 @@
W, O
Hellsicht
- + +
+ +
+
Angst Auslösen
+
MU/CH/GE
+
4 A
+
16
+
s
+
QS x 2 KR
+
K
+
Dämonisch
+ + +
+ +
+
Ängste lindern
+
MU/IN/CH
+
4 A
+
8
+
B
+
sofort
+
K
+
Einfluss
+ + +
+ +
+
Arachnea
+
MU/IN/CH
+
8 A
+
16
+
s
+
QS x 3 Stunden
+
Z (50 Schritt)
+
Einfluss
+ + +
+ +
+
Archofaxius
+
MU/KL/CH
+
2 A
+
8
+
16 S
+
sofort
+
A
+
Elementar
+ + +
+ +
+
Archosphaero
+
MU/KL/KO
+
4 A
+
32
+
32 S
+
sofort
+
Z
+
Elementar
+ +
@@ -7383,7 +7839,20 @@
W
Heilung
- + +
+ +
+
Aromatis Illusionis
+
KL/IN/CH
+
4 A
+
4 + 2 / 5 Min
+
8 S
+
aufrechterhaltend
+
Z (Radius 3 Schritt)
+
Illusion
+ +
@@ -7398,7 +7867,7 @@
LW
Heilung
- +
@@ -7411,7 +7880,7 @@
K
Heilung
- +
@@ -7424,7 +7893,7 @@
K, üW
Einfluss
- +
@@ -7437,7 +7906,7 @@
K, üW
Hellsicht
- +
@@ -7450,7 +7919,7 @@
LW
Einfluss
- +
@@ -7463,7 +7932,7 @@
LW
Verwandlung
- +
@@ -7476,7 +7945,7 @@
Z
Antimagie
- +
@@ -7489,7 +7958,7 @@
Z
Dämonisch
- +
@@ -7502,7 +7971,7 @@
LW
Illusion
- +
@@ -7517,7 +7986,7 @@
LW
Hellsicht
- +
@@ -7530,7 +7999,7 @@
Z
Elementar
- +
@@ -7543,7 +8012,7 @@
LW
Verwandlung
- +
@@ -7556,7 +8025,7 @@
Z
Antimagie
- +
@@ -7569,7 +8038,7 @@
LW
Einfluss
- +
@@ -7582,7 +8051,7 @@
LW
Dämonisch
- +
@@ -7595,7 +8064,7 @@
W
Illusion
- +
@@ -7608,7 +8077,7 @@
W
Verwandlung
- +
@@ -7621,7 +8090,7 @@
W
Verwandlung
- +
@@ -7634,7 +8103,7 @@
LW
Einfluss
- +
@@ -7647,7 +8116,7 @@
alle
Elementar
- +
@@ -7660,7 +8129,7 @@
O
Sphären
- +
@@ -7673,7 +8142,7 @@
W
Verwandlung
- +
@@ -7686,7 +8155,7 @@
LW
Verwandlung
- +
@@ -7699,7 +8168,7 @@
O
Elementar
- +
@@ -7712,7 +8181,7 @@
W
Telekinese
- +
@@ -7725,7 +8194,7 @@
O
Telekinese
- +
@@ -7740,7 +8209,7 @@
Z
Elementar
- +
@@ -7753,12 +8222,12 @@
Z
Illusion
- +
-
Odem
-
MU/KL/IN
+
Odem Arcanum
+
KL/IN/IN
2 A
4
8 S
@@ -7766,7 +8235,7 @@
W, O
Hellsicht
- +
@@ -7779,7 +8248,7 @@
LW
Verwandlung
- +
@@ -7792,7 +8261,7 @@
alle
Hellsicht
- +
@@ -7805,7 +8274,7 @@
LW
Heilung
- +
@@ -7818,7 +8287,7 @@
O
Telekinese
- +
@@ -7831,7 +8300,7 @@
LW
Einfluss
- +
@@ -7844,7 +8313,7 @@
LW
Verwandlung
- +
@@ -7857,7 +8326,7 @@
T
Einfluss
- +
@@ -7870,7 +8339,7 @@
W
Verwandlung
- +
@@ -7883,7 +8352,7 @@
Z
Telekinese
- +
@@ -7898,7 +8367,7 @@
LW
Einfluss
- +
@@ -7911,7 +8380,7 @@
LW
Verwandlung
- +
@@ -7924,7 +8393,7 @@
W
Telekinese
- +
@@ -7937,7 +8406,7 @@
O, W
Sphären
- +
@@ -7950,7 +8419,7 @@
LW
Verwandlung
- +
@@ -7963,9 +8432,71 @@
LW
Verwandlung
- +
+
+
+ Talent + Probe + ZD + Asp. + RW + WD + ZK + Merkmal + FW + Anmerkung + Roll +
+
+ + + + + + + + + + + + + + + +
+
Aktivierung
@@ -7974,6 +8505,7 @@ Allgemein
+ Aeolito
Analys
Armatrutz
Balsam Salabunde
@@ -7989,8 +8521,14 @@ Psychostabilis
+ Druiden
+ Archofaxius
+ Archosphaero
+ + Elfen
Adlerauge
+ Adlerschwinge
Axxeleratus
Falkenauge
Fulminictus
@@ -8003,6 +8541,8 @@ Gildenmagier
+ Ablativum
+ Angst Auslösen
Corpofesso
Duplicatus
Gardianum
@@ -8018,6 +8558,9 @@ Hexen
+ Affenarme
+ Affenruf
+ Arachnea
Große Gier
Harmlose Gestalt
Hexengalle
@@ -8031,7 +8574,14 @@ Spinnenlauf
+ Scharlatane
+ Altisonus
+ Aromatis Illusionis
+ + Sonstige
+ Alpgestalt
+ Abvenum
Dunkelheit
Große Verwirrung
@@ -8446,6 +8996,16 @@
+ +
+
Juckreiz verursachen
+
MU/KL/IN +SK
+
14
+
QS x 3 Std
+
Illusion
+ + +
Pech an den Hals wünschen
@@ -8531,6 +9091,10 @@ Hexenschuss + + + Juckreiz verursachen + Pech an den Hals wünschen @@ -8793,7 +9357,7 @@ - GlückssegnB12 StdKallgemein + GlückssegenB12 StdKallgemein @@ -8915,7 +9479,9 @@
Speziell
Gebete weglassen
Gesten weglassen
-
Aufrechterhalten

+
Aufrechterhalten
+
Liturgienpatzer:
+
Summe
@@ -9573,6 +10139,8 @@
Geeignete Gerätschaften

+
Zeremonienpatzer:
+
Summe
@@ -10487,6 +11055,88 @@ + + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: Geist tauscht Körper mit Lebewesen
Auswirkung: Verfolgung von Mindergeister
Auswirkung: Zauberziel ändert sich
Auswirkung: Verwandlung in Kleintier
Auswirkung: Astralkraft verlässt den Körper
Auswirkung: Zugriff auf AE-Vorrat geblockt
Auswirkung: Zustand Betäubung durch Kopfschmerzen
Auswirkung: Astralkraft springt auf anderes Ziel über
Auswirkung: Verlusst der Sprache
Auswirkung: Haar und Bart färben sich bunt
Auswirkung: Eine ätherische Stimme erklingt
+
+ + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: brennbare Materialien gehen in Flammen auf
Auswirkung: Liturgie/Zeremonie hat einen gegenteiligen Effekt
Auswirkung: Ziel der Liturgie/Zeremonie ändert sich
Auswirkung: Geweihte hat nachts seltsame Visionen und Alpträume
Auswirkung: Durch Blick in die Sphären eingeschüchtert
Auswirkung: Zugriff auf KE-Vorrat geblockt
Auswirkung: Geweihte ist entrückt
Auswirkung: Geweihte ist verwirrt
Auswirkung: Verlusst der Sprache
Auswirkung: Geweihte erhält ein Stigma
Auswirkung: Geweihte verwurzelt mit dem Boden
+
diff --git a/Earthdawn-4E/ED4E 2.1.JPG b/Earthdawn-4E/ED4E 2.1.JPG new file mode 100644 index 0000000000..c00f055121 Binary files /dev/null and b/Earthdawn-4E/ED4E 2.1.JPG differ diff --git a/Earthdawn-4E/ED4E.html b/Earthdawn-4E/ED4E.html index 6c2a1ca349..04f6c84e16 100644 --- a/Earthdawn-4E/ED4E.html +++ b/Earthdawn-4E/ED4E.html @@ -1,4 +1,4 @@ -
{{name}}
@@ -100,7 +101,7 @@ Author: Dougansf --> - - -
+ Base / Current
@@ -147,8 +148,8 @@ Author: Dougansf --> Karma Pool
- Maximum / Current
+
+ Max / Current
/ @@ -198,7 +199,7 @@ Author: Dougansf --> --charid|@{character_id} --name|**@{Name} Resist Knockdown** --leftsub|vs ?{Damage Taken|@{KDThresh}} Damage ---Step|[[ ?{Step|@{ResistKD}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ResistKD}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|[^Result.base] --Successes|[[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - (?{Damage Taken}-@{WoundThresh}) ) /5)+1 ]] }} @@ -224,12 +225,13 @@ Author: Dougansf -->
+ Initiative +
    @@ -241,7 +243,7 @@ Author: Dougansf --> --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Initiative** ---Step|[[ ?{Step|@{InitTotal}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{InitTotal}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [TRKR] [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -285,7 +287,7 @@ Author: Dougansf --> --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Jump Up** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}-@{ArmorMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|2} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}-@{ArmorMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|2} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** vs TN 6 }} !modattr {{ @@ -310,15 +312,16 @@ Author: Dougansf -->
+

+

- - - + + + + + - - + + - +
- DEFENSE MODIFIERS + + ACTION MODIFIER - STANCE
+
+ SHIELD
@@ -327,8 +330,16 @@ Author: Dougansf --> CONDITIONS
+ DEFENSE MODIFIERS +
+ Stance
- Max - +      Ammunition:   Current + +   Max +
@@ -1909,7 +1920,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{RAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain +--Step|[[ ?{Step|@{RAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -1933,7 +1944,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{RAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain +--Step|[[ ?{Step|@{RAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain --Result:|**[^Result.base]** vs @{target|token_name} --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{RWeaponDefense}) / 5)+1 ]] }} @@ -1974,7 +1985,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{RDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain +--Step|[[ ?{Step|@{RDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -1997,7 +2008,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{RDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain +--Step|[[ ?{Step|@{RDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{RWeaponDamType}) ) }kh1 ]] }} !modattr {{ @@ -2026,13 +2037,13 @@ Ranged Weapons @@ -2041,6 +2052,7 @@ Ranged Weapons
- Short + Short   - Long + Long  

+  - - - - - - + + + +
@@ -2055,9 +2067,9 @@ Ranged Weapons - - - + + + @@ -2094,7 +2106,23 @@ Ranged Weapons + + + + + + + - + @@ -4121,18 +3882,9 @@ - + + +
-
+ + Modifiers + + + + + + + +
@@ -2121,9 +2149,9 @@ Ranged Weapons - - - + + + @@ -2171,6 +2199,24 @@ Ranged Weapons + + + + + + +
+ + Modifiers + + + + + + + + +
@@ -2187,6 +2233,7 @@ Ranged Weapons

+ 
@@ -2400,7 +2447,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Spellcasting** ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2423,7 +2470,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Spellcasting** ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2445,7 +2492,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} Spellcasting** --leftsub| vs @{target|token_name} ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{target|MD}) / 5)+1 ]] }} @@ -2464,11 +2511,11 @@ Ranged Weapons Willforce   Use?   - - + + - + @@ -2517,7 +2564,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willforce** ---Step|[[ ?{Step|@{WFStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2540,7 +2587,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willforce** ---Step|[[ ?{Step|@{WFStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2622,7 +2669,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{TWName}** ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2645,7 +2692,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{TWName}** ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2667,7 +2714,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{TWName}** --leftsub| vs @{target|token_name} ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{target|MD}) / 5)+1 ]] }} @@ -2683,6 +2730,9 @@ Ranged Weapons
+

+ Effect Test Bonus   +

Matrixes

@@ -2826,7 +2876,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -2851,7 +2901,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -2875,7 +2925,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3088,7 +3138,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3113,7 +3163,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3137,7 +3187,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3330,7 +3380,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3355,7 +3405,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3379,7 +3429,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3572,7 +3622,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3597,7 +3647,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3621,7 +3671,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3814,7 +3864,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3839,7 +3889,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3863,7 +3913,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4056,7 +4106,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4081,7 +4131,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4105,7 +4155,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4298,7 +4348,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4323,7 +4373,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4347,7 +4397,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4540,7 +4590,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4565,7 +4615,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4589,7 +4639,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4782,7 +4832,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4807,7 +4857,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4831,7 +4881,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -5081,7 +5131,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Dexterity** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5106,7 +5156,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Dexterity** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5142,7 +5192,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Strength** ---Step|[[ ?{Step|@{StrStep}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{StrStep}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5167,7 +5217,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Strength** ---Step|[[ ?{Step|@{StrStep}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{StrStep}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5203,7 +5253,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Toughness** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5228,7 +5278,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Toughness** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5264,7 +5314,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Perception** ---Step|[[ ?{Step|@{PerStep}+@{PerMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{PerStep}+@{PerMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5289,7 +5339,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Perception** ---Step|[[ ?{Step|@{PerStep}+@{PerMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{PerStep}+@{PerMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5325,7 +5375,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willpower** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5350,7 +5400,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willpower** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5386,7 +5436,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Charisma** ---Step|[[ ?{Step|@{ChaStep}+@{ChaMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ChaStep}+@{ChaMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5411,7 +5461,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Charisma** ---Step|[[ ?{Step|@{ChaStep}+@{ChaMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ChaStep}+@{ChaMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5450,7 +5500,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Initiative** ---Step|[[ ?{Step|@{InitTotal}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{InitTotal}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [TRKR] [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5641,7 +5691,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Recovery** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Damage Healed|[[ {1d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - ?{Wounds|@{Wounds}}) ) }kh1 ]] }} !modattr {{ @@ -5737,7 +5787,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5761,7 +5811,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5783,7 +5833,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack vs @{target|token_name} ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{NPCWeaponDefense}) / 5)+1 ]] }} @@ -5820,7 +5870,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5844,7 +5894,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5866,7 +5916,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{NPCWeaponDamType}) ) }kh1 ]] }} !modattr {{ @@ -6067,7 +6117,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{PowerName}** ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} }} @@ -6091,7 +6141,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{PowerName}** ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} }} @@ -6114,7 +6164,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{PowerName}** --leftsub|vs @{target|token_name} ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{PowerDefense}) / 5)+1 ]] --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} diff --git a/Eclipse Phase Alternate/ep-sheet.css b/Eclipse Phase Alternate/ep-sheet.css new file mode 100644 index 0000000000..d49445d836 --- /dev/null +++ b/Eclipse Phase Alternate/ep-sheet.css @@ -0,0 +1,1115 @@ + + +.sheet-visibility-hidden, +input.sheet-toggle-edit-mode:not(:checked)~div .sheet-visibility-hidden-in-presentation { + visibility: hidden!important; +} + +input.sheet-toggle-edit-mode:not(:checked)~div .repcontrol, +input.sheet-toggle-edit-mode:not(:checked)~div .sheet-edit, +input.sheet-toggle-edit-mode:checked~div .sheet-presentation { + display: none; +} + +input.sheet-toggle-edit-mode:checked+span.sheet-toggle-edit-mode { + text-shadow: -1px 0 #000000, 0 1px #000000, 1px 0 #000000, 0 -1px #000000; + background-color: transparent; + color: rgb(240, 199, 148); +} + +span.sheet-toggle-edit-mode { + text-shadow: -1px 0 #000000, 0 1px #000000, 1px 0 #000000, 0 -1px #000000; + background-color: transparent; + color: #7C7C7C; + font-size: 20px; + margin-top: 0px; + margin-left: -23px; + width: 23px; + height: 20px; + cursor: pointer; + border-radius: 3px; + display: inline-block; + overflow: hidden; + position: relative; + text-align: center; + vertical-align: top; +} + +input.sheet-toggle-edit-mode { + cursor: pointer; + opacity: 0; + position: relative; + z-index: 200; + vertical-align: top; + height: 20px; + background-color: transparent; + color: #7C7C7C; + font-size: 12px; + padding: 0; + margin-top: -6px; + width: 23px; +} + +input.sheet-toggle-edit-mode:checked~div input, +input.sheet-toggle-edit-mode:checked~div select, +input.sheet-toggle-edit-mode:checked~div textarea { + background-color: rgb(193, 203, 210) +} + +.sheet-pseudoButtonWrapper{ + cursor: pointer; + display: inline-block; + margin: 0 1px; +} +.sheet-pseudoButtonWrapper label{ + width: auto; +} +.sheet-pseudoButtonWrapper input{ + display: none; +} +.sheet-pseudoButtonWrapper input:checked + span{ + background-color: rgb(38, 82, 110); +} +.sheet-pseudoButtonWrapper span{ + background-color: #7C7C7C; + border-radius: 3px; + color: #FAFAFA; + overflow: hidden; + padding: 0 3px; + text-align: center; +} + + + +@font-face { + font-family: 'Abel'; + font-style: normal; + font-weight: 400; + src: local('Abel'), local('Abel-Regular'), url(https://fonts.gstatic.com/s/abel/v6/UzN-iejR1VoXU2Oc-7LsbvesZW2xOQ-xsNqO47m55DA.woff2) format('woff2'); + unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; +} + + +@font-face { + font-family: 'Aldrich'; + font-style: normal; + font-weight: 400; + src: local('Aldrich'), url(https://fonts.gstatic.com/s/aldrich/v6/TqyqZ92O6-MkXS4JR8sZ6gLUuEpTyoUstqEm5AMlJo4.woff2) format('woff2'); + unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; +} + +.sheet-abel { + font-family: 'Abel', serif; +} + +.sheet-aldrich { + font-family: 'Aldrich', monospace; +} + +label { + font-size: 1em; + font-weight: 400; + margin-bottom: 0; + padding-right: 0; + text-align: inherit; + width: auto +} + +input { + background-color: transparent; + color: #0C0C0C; + font-size: 12px; + padding: 0; +} + +button, +input[type=number], +input[type=text], +select, +textarea { + border: 0; + border-radius: 0; + box-shadow: none; + margin-bottom: 0!important +} + +button:focus, +input[type=number]:focus, +input[type=text]:focus, +select:focus, +textarea:focus { + outline: 0 +} + +button[type=roll] { + background-image: none; + border: 0; + box-shadow: none; + text-align: left; + text-shadow: initial +} + +button[type=roll].btn { + color: inherit; + font-size: inherit; + margin: 0 +} + +button[type=roll].btn:not(.sheet-visible-button) { + background-color: transparent; + padding: 0 +} + +button[type=roll].btn:not(.sheet-visible-button):hover, +button[type=roll].btn:not(.sheet-visible-button):hover .sheet-light-label, +button[type=roll].btn:not(.sheet-visible-button):hover h3, +button[type=roll].btn:not(.sheet-visible-button):hover input, +button[type=roll].btn:not(.sheet-visible-button):hover span, +button[type=roll].btn:not(.sheet-visible-button):hover div { + color: rgb(240, 199, 148)!important +} + +button[type=roll].btn.sheet-visible-button { + background-color: rgb(240, 199, 148); + border-radius: 3px; + box-shadow: 0 2px 5px 0 rgba(0, 0, 0, .3); + color: rgba(255, 255, 255, .87); + font-size: .9em; + padding: 1px 3px; +} + +button[type=roll].btn.sheet-visible-button:active { + box-shadow: 0 4px 8px 0 rgba(0, 0, 0, .3) +} + +button[type=roll]:hover { + background-position: initial +} + +button[type=roll]::before { + content: ''!important; + font-family: inherit!important +} + +button[type=roll]:active { + box-shadow: none +} + + + +button.repcontrol_add, +button.repcontrol_edit { + font-size: .8em; + padding: 1px 3px +} + +button.repcontrol_del { + padding: 0 3px 2px; + position: relative; + z-index: 999 +} + +button.repcontrol_add, +button.repcontrol_del, +button.repcontrol_edit { + border-radius: 3px +} + +.btn.repcontrol_move { + background: 0 0; + border: 0; + font-size: 1.2em; + font-weight: 700; + padding: 2px 0; + position: relative; + z-index: 999 +} + +.repcontrol::after { + clear: both; + content: ' '; + display: block; + font-size: 0; + height: 0; + visibility: hidden +} + +.repcontrol_add { + float: left +} + +input, +select, +textarea { + background-color: #FFFFFF; + color: #000; + font-size: 12px; + padding-top: 0; + padding-bottom: 0; + padding-left: 2px; + padding-right: 2px; +} + +input[type=number], +input[type=text], +select, +textarea { + width: 100%!important; +} + +input[type=number], +input[type=text], +select { + height: 1.5em; + line-height: normal; +} + +input[type="checkbox"] { + margin: 3px 0; + line-height: normal; + border-radius : 0; +} + +input[type="number"] { + -moz-appearance: textfield; + text-align: center; +} + +textarea { + height: 150px; + resize: vertical; + box-sizing: border-box; +} + +input[type=checkbox]:checked ~ .sheet-checklabel { + display: inherit; +} +input[type=checkbox]:not(:checked) ~ .sheet-checklabel { + display: none; +} + +h2.sheet-h2hr { + overflow: hidden; + text-align: center; + color: rgb(6, 45, 71); + font-size: 1em; + text-transform: uppercase; +} + +h2.sheet-h2hr:before, +h2.sheet-h2hr:after { + background-color: rgb(6, 45, 71); + content: ""; + display: inline-block; + height: 1px; + position: relative; + vertical-align: middle; + width: 50%; +} +h2.sheet-h2hr:before { + right: 0.5em; + margin-left: -50%; +} +h2.sheet-h2hr:after { + left: 0.5em; + margin-right: -50%; +} + +span.sheet-h2hr { + display: block; + overflow: hidden; + text-align: center; + color: rgb(6, 45, 71); + font-size: 1rem; + font-variant: small-caps; +} +span.sheet-h2hr:before, +span.sheet-h2hr:after { + background-color: rgb(6, 45, 71); + content: ""; + display: inline-block; + height: 1px; + position: relative; + vertical-align: middle; + width: 50%; +} +span.sheet-h2hr:before { + right: 0.5em; + margin-left: -50%; +} +span.sheet-h2hr:after { + left: 0.5em; + margin-right: -50%; +} + +.sheet-description, +.sheet-smallDescription, +.sheet-labelledValue { + user-select: text; +} + +.sheet-ep-row, .sheet-ep-twocolrow, .sheet-ep-threecolrow { + display: block; + clear: both; +} + +.sheet-ep-col { + display: inline-block; + vertical-align: top; +} + +.sheet-ep-col:last-child { + margin-right: 0!important +} + +.sheet-ep-twocolrow .sheet-ep-col { + width: calc(50% - 20px); + margin-right: 30px; +} + +.sheet-ep-threecolrow .sheet-ep-col { + width: calc(30% - 40px); + margin-right: 30px; +} + +.sheet-flex-grow { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-flex-container { + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-direction: row; + flex-direction: row; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -ms-flex-wrap: wrap; + flex-wrap: wrap; +} + +.sheet-flex-start { + -webkit-box-align: flex-start; + -ms-flex-align: flex-start; + align-items: flex-start; +} + +.sheet-flex-end { + -webkit-box-align: flex-end; + -ms-flex-align: flex-end; + align-items: flex-end; +} + +.sheet-flex-header { + -webkit-box-align: center; + -ms-flex-align: center; + -ms-flex-direction: row-reverse; + flex-direction: row-reverse; + align-items: center; +} + +.sheet-flex-centre { + -webkit-box-align: center; + -ms-flex-align: center; + align-items: center; +} + +.sheet-flex-stretch { + -webkit-box-align: stretch; + -ms-flex-align: stretch; + align-items: stretch; +} + +.sheet-one-line-textarea, +.sheet-xs-textarea { + height: 1.273em +} + +.sheet-two-line-textarea { + height: 3em +} + +.sheet-max-two-line-textarea { + max-height: 3em +} + +.sheet-three-line-textarea { + height: 3.4em +} + +.sheet-four-line-textarea { + height: 4.5em +} + +.sheet-five-line-textarea { + height: 5.9em +} + +.sheet-six-line-textarea { + height: 7em +} + +.sheet-eight-line-textarea { + height: 9.3em +} + +.sheet-twenty-line-textarea { + height: 23.3em +} + +.sheet-thirty-line-textarea { + height: 35.6em +} + +.sheet-presentation span { + color: #0C0C0C; + white-space: pre-wrap; +} + + + +.sheet-inlineLabel::after { + content: ": "; +} + +.sheet-subtleInlineLabel::after { + content: ". "; +} + +span.sheet-cat-tag-field { + color: rgb(111, 19, 3); + font-size: 80%; + font-weight: bold; + padding-left: 1px; + padding-right: 1px; + position: relative; + top: -0.5em; +} + +span.sheet-trait-tag-field { + font-family: monospace; + font-size: 1em; +} + +span.sheet-skillName { + font-variant: small-caps; +} + +span.sheet-skillSpec:not(:empty)::before { + content: " — "; +} + +.sheet-labelGroup span:empty::before { + content: "—"; +} + +.sheet-rollList::before { + content: "‣"; +} + + + +.sheet-rolltemplate-ep-ini, +.sheet-rolltemplate-ep-default, +.sheet-rolltemplate-ep-damage { + margin-left: -42px +} + +.withoutavatars .sheet-rolltemplate-ep-ini, +.withoutavatars .sheet-rolltemplate-ep-default, +.withoutavatars .sheet-rolltemplate-ep-damage { + margin-left: -11px +} + + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper, +.sheet-rolltemplate-ep-default .sheet-template-wrapper, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper { + background-color: #242424; + color: #FAFAFA; + border: 0px; + border-radius: 10px; + box-sizing: border-box; + font-size: 12px; + overflow: hidden; + position: relative; +} + +.sheet-rolltemplate-ep-ini .inlinerollresult, +.sheet-rolltemplate-ep-default .inlinerollresult, +.sheet-rolltemplate-ep-damage .inlinerollresult { + background: 0 0; + border: 2px solid transparent; + border-radius: 1px; + font-size: 18px; + padding: 0 2px; + color: rgb(240, 199, 148); + text-shadow: + -1px -1px 1px rgb(111, 63, 3), + 1px -1px 1px rgb(111, 63, 3), + -1px 1px 1px rgb(111, 63, 3), + 1px 1px 1px rgb(111, 63, 3); +} + +.sheet-rolltemplate-ep-ini .sheet-fieldvalue, +.sheet-rolltemplate-ep-default .sheet-fieldvalue, +.sheet-rolltemplate-ep-damage .sheet-fieldvalue { + font-size: larger; + padding: 0 2px; + color: rgb(240, 199, 148); + font-weight: bold; +} + +.sheet-rolltemplate-ep-ini .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-ini .inlinerollresult.fullfail, +.sheet-rolltemplate-ep-default .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-default .inlinerollresult.fullfail, +.sheet-rolltemplate-ep-damage .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-damage .inlinerollresult.fullfail { + border: 0px; +} + + + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper h3, +.sheet-rolltemplate-ep-default .sheet-template-wrapper h3, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h3 { + background-image: linear-gradient(to right, rgb(38, 82, 110) -30%, transparent 120%); + color: #FAFAFA; + font-variant: small-caps; + font-family: 'Aldrich', monospace; + text-align: center; + font-weight: 500; + text-shadow: + -1px -1px 1px rgb(98, 132, 154), + 1px -1px 1px rgb(98, 132, 154), + -1px 1px 1px rgb(98, 132, 154), + 1px 1px 1px rgb(98, 132, 154); + padding: 5px; +} + +.sheet-rolltemplate-ep-default .sheet-template-wrapper h4, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h4 { + background-color: transparent; + color: #FAFAFA; + + font-family: 'Abel', serif; + text-align: left; + font-style: italic; + padding-left: 5px; + padding-right: 5px; + padding-top: 2px; + padding-bottom: 0px; + margin-left: 2em; + margin-right: 2em; + border-bottom: 1px solid rgb(98, 132, 154); +} + +.sheet-rolltemplate-ep-default .sheet-template-wrapper h4 .sheet-sub-header, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h4 .sheet-sub-header { + background-color: transparent; + color: #FAFAFA; + + font-family: 'Abel', serif; + text-align: left; + font-style: normal; + font-size: smaller; + padding-left: 5px; + padding-right: 5px; + padding-top: 2px; + padding-bottom: 0px; + margin-left: 2em; + margin-right: 2em; +} + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper p, +.sheet-rolltemplate-ep-default .sheet-template-wrapper p, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper p { + font-family: 'Abel', serif; + text-align: left; + padding: 5px; + text-indent: 2em; + margin: 0px; +} + +.sheet-rolltemplate-ep-default .sheet-roll-success { + background-image: linear-gradient(to right, rgb(38, 126, 68) -30%, transparent 120%); +} + +.sheet-rolltemplate-ep-default .sheet-roll-failure { + background-image: linear-gradient(to right, rgb(172, 71, 52) -30%, transparent 120%); +} + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-default .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-damage .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-ini .sheet-template-wrapper a[href^='!'], +.sheet-rolltemplate-ep-default .sheet-template-wrapper a[href^='!'], +.sheet-rolltemplate-ep-damage .sheet-template-wrapper a[href^='!'] { + background-color: transparent; + border: 0; + color: rgb(240, 199, 148); + display: inline; + padding: 0 +} + +input.sheet-pageToggle:not([value='0']) ~ .sheet-tab0 { display: none } +input.sheet-pageToggle:not([value='1']) ~ .sheet-tab1 { display: none } +input.sheet-pageToggle:not([value='2']) ~ .sheet-tab2 { display: none } +input.sheet-pageToggle:not([value='3']) ~ .sheet-tab3 { display: none } +input.sheet-pageToggle:not([value='6']) ~ .sheet-tab6 { display: none } +input.sheet-pageToggle:not([value='5']) ~ .sheet-tab5 { display: none } +input.sheet-pageToggle:not([value='7']) ~ .sheet-tab7 { display: none } +input.sheet-pageToggle:not([value='4']) ~ .sheet-tab4 { display: none } + +.sheet-wrapper{ + font-size: 12px; + min-width: 24rem; +} + +.sheet-pictos{ + font-family: Pictos; + font-size: 13px; +} + +.sheet-toggle-edit-mode{ + height: 20px; +} + +.sheet-mar-l-lg{ + margin-left: 10px; +} + + + + + +.sheet-hidden{ + display: none; +} + +.sheet-nav{ + display: flex; + flex-wrap: wrap; + position: relative; + z-index: 10; +} + +.sheet-wrapper{ + background-image: url('http://files.lars-kroll.com/EclipsePhase_Logo_Black.png'); + background-position: right top; + background-repeat: no-repeat; + background-size: 350px; +} + +.sheet-wrapBox{ + background-color: #FAFAFA; + border: 1px solid #000000; + border-radius: 3px; + margin-bottom: 5px; + padding: 3px; +} + +.sheet-flexRow{ + width: 100%; +} + +.sheet-headerBox{ + width: 100%; +} + +.sheet-footerBox{ + border-top-color: rgb(204, 204, 204); + border-top-style: solid; + border-top-width: 1px; + width: 100%; +} + +.sheet-logoBox{ + width: 350px; +} + +.sheet-logoPlaceholder{ + height: 52px; +} + +.sheet-aRight{ + text-align: right; +} + +.sheet-aCenter{ + text-align: center; +} + +.sheet-noBreak{ + white-space: nowrap; +} + +.sheet-margin5px{ + margin: 5px; +} + +.sheet-wrapBoxTitle{ + color: rgb(6, 45, 71); + font-size: 11px; + font-weight: 700; + margin-bottom: -2px; + margin-top: 4px; + padding-left: 2px; + padding-right: 2px; + text-align: center; + text-transform: uppercase; +} + +.sheet-smallWrapBoxTitle{ + color: rgb(6, 45, 71); + font-size: 9px; + font-weight: 700; + margin-bottom: -2px; + margin-top: 2px; + padding-left: 2px; + padding-right: 2px; + text-align: center; + text-transform: uppercase; +} +.sheet-smallWrapBoxTitle span{ + font-size: 9px; + font-weight: 700; + text-transform: uppercase; +} + +.sheet-largeText input{ + font-size: 1.4rem; + font-weight: bold; +} +.sheet-largeText span{ + font-size: 1.4rem; + font-weight: bold; +} + +.sheet-aptTable{ + min-width: 20rem; + table-layout: fixed; + width: 100%; +} +.sheet-aptTable th{ + width: 2.9em; +} +.sheet-aptTable td span{ + display: block; + padding-right: 2px; + text-align: right; +} + +.sheet-repTable{ + min-width: 20rem; + table-layout: fixed; + width: 100%; +} +.sheet-repTable td{ + text-align: center; +} +.sheet-repTable td span{ + display: block; + padding-right: 2px; + text-align: right; +} + + +.sheet-spacerCol{ + width: 12%; +} + +.sheet-repScoreCol{ + width: 14%; +} + +.sheet-favLvlCol{ + width: 10%; +} + +.sheet-skillName{ + font-weight: bold; +} + +.sheet-skillField{ + font-style: oblique; + padding-left: 2px; + padding-right: 4px; +} + +.sheet-skillApt{ + text-transform: uppercase; +} + +.sheet-skillSpec{ + font-style: italic; +} + +.sheet-skillTotal{ + border-bottom-color: #C9C9C9; + border-bottom-style: solid; + border-bottom-width: 1px; + font-weight: normal; + padding-bottom: 0px; + padding-left: 5px; + padding-right: 10px; + text-align: right; + width: 1.5em; +} + +.sheet-tfrowName{ + font-weight: bold; + padding-left: 2px; + padding-right: 2px; +} + +.sheet-rollLabel{ + color: rgb(98, 132, 154); + font-weight: bold; + padding-left: 2px; + padding-right: 2px; +} + +.sheet-rollList{ + display: block; + margin-left: 5px; + margin-right: 5px; +} + +.sheet-tcol{ + display: block; + width: 100%; +} + + +.sheet-subLabel{ + background-color: transparent; + border-top-color: #242424; + border-top-style: dashed; + border-top-width: 1px; + color: #0C0C0C; + font-size: 9px; + margin-bottom: 2px; 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diff --git a/Eclipse Phase Alternate/ep-sheet.png b/Eclipse Phase Alternate/ep-sheet.png new file mode 100644 index 0000000000..9acc04f054 Binary files /dev/null and b/Eclipse Phase Alternate/ep-sheet.png differ diff --git a/Eclipse Phase Alternate/readme.md b/Eclipse Phase Alternate/readme.md new file mode 100644 index 0000000000..b269a23222 --- /dev/null +++ b/Eclipse Phase Alternate/readme.md @@ -0,0 +1,4 @@ +# Eclipse Phase Alternate character sheet + +## [Issue tracker](https://github.com/Bathtor/EPSheet/issues) +Please report any issues on the issue tracker. \ No newline at end of file diff --git a/Eclipse Phase Alternate/sheet.json b/Eclipse Phase Alternate/sheet.json new file mode 100644 index 0000000000..1089e56bc0 --- /dev/null +++ b/Eclipse Phase Alternate/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "ep-sheet.html", + "css": "ep-sheet.css", + "authors": "Lars Kroll (Lars K. on Roll20)", + "roll20userid": "726160", + "preview": "ep-sheet.png", + "instructions": "This sheet is designed for use with Eclipse Phase 1st edition. It makes heavy use of sheet workers and prepared rolls to speed up the otherwise fairly heavy system." +} diff --git a/Eclipse Phase Alternate/translation.json b/Eclipse Phase Alternate/translation.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translation.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/af.json b/Eclipse Phase Alternate/translations/af.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/af.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/cs.json b/Eclipse Phase Alternate/translations/cs.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/cs.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/da.json b/Eclipse Phase Alternate/translations/da.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/da.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/de.json b/Eclipse Phase Alternate/translations/de.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/de.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/el.json b/Eclipse Phase Alternate/translations/el.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/el.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/en.json b/Eclipse Phase Alternate/translations/en.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/en.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/es.json b/Eclipse Phase Alternate/translations/es.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/es.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/fr.json b/Eclipse Phase Alternate/translations/fr.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/fr.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/he.json b/Eclipse Phase Alternate/translations/he.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/he.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/it.json b/Eclipse Phase Alternate/translations/it.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/it.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ja.json b/Eclipse Phase Alternate/translations/ja.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ja.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ko.json b/Eclipse Phase Alternate/translations/ko.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ko.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/nl.json b/Eclipse Phase Alternate/translations/nl.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/nl.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/pt.json b/Eclipse Phase Alternate/translations/pt.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/pt.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ru.json b/Eclipse Phase Alternate/translations/ru.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ru.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/sv.json b/Eclipse Phase Alternate/translations/sv.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/sv.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/tr.json b/Eclipse Phase Alternate/translations/tr.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/tr.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/zh.json b/Eclipse Phase Alternate/translations/zh.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/zh.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/zu.json b/Eclipse Phase Alternate/translations/zu.json new file mode 100644 index 0000000000..fbb09c6e60 --- /dev/null +++ b/Eclipse Phase Alternate/translations/zu.json @@ -0,0 +1,332 @@ +{ + "active-morph": "crwdns65361:0crwdne65361:0", + "active-skills": "crwdns65362:0crwdne65362:0", + "actual-age": "crwdns65363:0crwdne65363:0", + "alienation-test": "crwdns65364:0crwdne65364:0", + "ammo-type": "crwdns65365:0crwdne65365:0", + "ap": "crwdns65366:0crwdne65366:0", + "apt-base": "crwdns65367:0crwdne65367:0", + "apt-morph-bonus": "crwdns65368:0crwdne65368:0", + "apt-morph-max": "crwdns65369:0crwdne65369:0", + "apt-temp": "crwdns65370:0crwdne65370:0", + "apt-total": "crwdns65371:0crwdne65371:0", + "aptitudes": "crwdns65372:0crwdne65372:0", + "armour": "crwdns65373:0crwdne65373:0", + "armour-accessory": "crwdns65374:0crwdne65374:0", + "armour-active-total": "crwdns65375:0crwdne65375:0", + "armour-layering-penalty": "crwdns65376:0crwdne65376:0", + "armour-name": "crwdns65377:0crwdne65377:0", + "armour-penetration": "crwdns65378:0crwdne65378:0", + "armour-worn": "crwdns65379:0crwdne65379:0", + "async": "crwdns65380:0crwdne65380:0", + "async-trait": "crwdns65381:0crwdne65381:0", + "atRep": "crwdns65382:0crwdne65382:0", + "author": "crwdns65383:0crwdne65383:0", + "background": "crwdns65384:0crwdne65384:0", + "bf": "crwdns65385:0crwdne65385:0", + "brute-strength": "crwdns65386:0crwdne65386:0", + "burst-fire": "crwdns65387:0crwdne65387:0", + "burst-fire-description": "crwdns65388:0crwdne65388:0", + "cRep": "crwdns65389:0crwdne65389:0", + "called-in-favours": "crwdns65390:0crwdne65390:0", + "cash": "crwdns65391:0crwdne65391:0", + "catching-objects": "crwdns65392:0crwdne65392:0", + "character-info": "crwdns65393:0crwdne65393:0", + "character-name": "crwdns65394:0crwdne65394:0", + "character-traits": "crwdns65395:0crwdne65395:0", + "chat-output": "crwdns65396:0crwdne65396:0", + "circleAlist": "crwdns65397:0crwdne65397:0", + "civicNet": "crwdns65398:0crwdne65398:0", + "cog": "crwdns65399:0crwdne65399:0", + "cognition": "crwdns65400:0crwdne65400:0", + "cognitionx3": "crwdns65401:0crwdne65401:0", + "cogx3": "crwdns65402:0crwdne65402:0", + "concentrate-fire": "crwdns65403:0crwdne65403:0", + "continutity-test": "crwdns65404:0crwdne65404:0", + "coo": "crwdns65405:0crwdne65405:0", + "coo-som": "crwdns65406:0crwdne65406:0", + "coordination": "crwdns65407:0crwdne65407:0", + "coordination-somatics": "crwdns65408:0crwdne65408:0", + "core": "crwdns65409:0crwdne65409:0", + "crypto-credit": "crwdns65410:0crwdne65410:0", + "currency": "crwdns65411:0crwdne65411:0", + "current-moxie": "crwdns65412:0crwdne65412:0", + "damage": "crwdns65413:0crwdne65413:0", + "damage-bonus": "crwdns65414:0crwdne65414:0", + "damage-inflicts": "crwdns65415:0crwdne65415:0", + "damage-typeopt-Energy": "crwdns65416:0crwdne65416:0", + "damage-typeopt-GM": "crwdns65417:0crwdne65417:0", + "damage-typeopt-Kinetic": "crwdns65418:0crwdne65418:0", + "damage-typeopt-Public": "crwdns65419:0crwdne65419:0", + "damage-typeopt-short-Energy": "crwdns65420:0crwdne65420:0", + "damage-typeopt-short-Kinetic": "crwdns65421:0crwdne65421:0", + "damage-value": "crwdns65422:0crwdne65422:0", + "db": "crwdns65423:0crwdne65423:0", + "death-rating": "crwdns65424:0crwdne65424:0", + "derangement-description": "crwdns65425:0crwdne65425:0", + "derangement-duration": "crwdns65426:0crwdne65426:0", + "derangement-severity": "crwdns65427:0crwdne65427:0", + "derangement-severity-opt-Major": "crwdns65428:0crwdne65428:0", + "derangement-severity-opt-Minor": "crwdns65429:0crwdne65429:0", + "derangement-severity-opt-Moderate": "crwdns65430:0crwdne65430:0", + "derangements": "crwdns65431:0crwdne65431:0", + "disorder-description": "crwdns65432:0crwdne65432:0", + "disorder-remaining-treatment": "crwdns65433:0crwdne65433:0", + "disorders": "crwdns65434:0crwdne65434:0", + "dr": "crwdns65435:0crwdne65435:0", + "dur": "crwdns65436:0crwdne65436:0", + "dur-energy-armor": "crwdns65437:0crwdne65437:0", + "durability": "crwdns65438:0crwdne65438:0", + "durability-energy-armor": "crwdns65439:0crwdne65439:0", + "dv": "crwdns65440:0crwdne65440:0", + "eRep": "crwdns65441:0crwdne65441:0", + "ecoWave": "crwdns65442:0crwdne65442:0", + "energy": "crwdns65443:0crwdne65443:0", + "equipment": "crwdns65444:0crwdne65444:0", + "equipment-description": "crwdns65445:0crwdne65445:0", + "equipment-name": "crwdns65446:0crwdne65446:0", + "escape-artist": "crwdns65447:0crwdne65447:0", + "exploreNet": "crwdns65448:0crwdne65448:0", + "extreme-range": "crwdns65449:0crwdne65449:0", + "fRep": "crwdns65450:0crwdne65450:0", + "fa": "crwdns65451:0crwdne65451:0", + "faction": "crwdns65452:0crwdne65452:0", + "fame": "crwdns65453:0crwdne65453:0", + "fire-modes": "crwdns65454:0crwdne65454:0", + "fraydiv2": "crwdns65455:0crwdne65455:0", + "frayhalved": "crwdns65456:0crwdne65456:0", + "full-automatic": "crwdns65457:0crwdne65457:0", + "full-automatic-description": "crwdns65458:0crwdne65458:0", + "gRep": "crwdns65459:0crwdne65459:0", + "gear": "crwdns65460:0crwdne65460:0", + "gear-freeform": "crwdns65461:0crwdne65461:0", + "gender-id": "crwdns65462:0crwdne65462:0", + "generate-skills": "crwdns65463:0crwdne65463:0", + "generating-skills": "crwdns65464:0crwdne65464:0", + "github": "crwdns65465:0crwdne65465:0", + "guanxi": "crwdns65466:0crwdne65466:0", + "having-an-idea": "crwdns65467:0crwdne65467:0", + "heal-trauma": "crwdns65468:0crwdne65468:0", + "hours-long": "crwdns65469:0crwdne65469:0", + "hours-short": "crwdns65470:0crwdne65470:0", + "iRep": "crwdns65471:0crwdne65471:0", + "id-credits": "crwdns65472:0crwdne65472:0", + "id-description": "crwdns65473:0crwdne65473:0", + "id-notes": "crwdns65474:0crwdne65474:0", + "identities": "crwdns65475:0crwdne65475:0", + "identity": "crwdns65476:0crwdne65476:0", + "init": "crwdns65477:0crwdne65477:0", + "initiative": "crwdns65478:0crwdne65478:0", + "insanity-rating": "crwdns65479:0crwdne65479:0", + "int": "crwdns65480:0crwdne65480:0", + "integration-test": "crwdns65481:0crwdne65481:0", + "intuition": "crwdns65482:0crwdne65482:0", + "intuitionx3": "crwdns65483:0crwdne65483:0", + "intx3": "crwdns65484:0crwdne65484:0", + "ir": "crwdns65485:0crwdne65485:0", + "kinetic": "crwdns65486:0crwdne65486:0", + "knowledge-skills": "crwdns65487:0crwdne65487:0", + "l-range": "crwdns65488:0crwdne65488:0", + "level1": "crwdns65489:0crwdne65489:0", + "level2": "crwdns65490:0crwdne65490:0", + "level3": "crwdns65491:0crwdne65491:0", + "level4": "crwdns65492:0crwdne65492:0", + "level5": "crwdns65493:0crwdne65493:0", + "long-range": "crwdns65494:0crwdne65494:0", + "luc": "crwdns65495:0crwdne65495:0", + "lucidity": "crwdns65496:0crwdne65496:0", + "lvl1": "crwdns65497:0crwdne65497:0", + "lvl2": "crwdns65498:0crwdne65498:0", + "lvl3": "crwdns65499:0crwdne65499:0", + "lvl4": "crwdns65500:0crwdne65500:0", + "lvl5": "crwdns65501:0crwdne65501:0", + "m-range": "crwdns65502:0crwdne65502:0", + "magazine": "crwdns65503:0crwdne65503:0", + "margin-of-failure": "crwdns65504:0crwdne65504:0", + "margin-of-success": "crwdns65505:0crwdne65505:0", + "medium-range": "crwdns65506:0crwdne65506:0", + "melee-weapons": "crwdns65507:0crwdne65507:0", + "memorise-recall": "crwdns65508:0crwdne65508:0", + "mental-health": "crwdns65509:0crwdne65509:0", + "mental-only-actions": "crwdns65510:0crwdne65510:0", + "misc-action-mod": "crwdns65511:0crwdne65511:0", + "misc-dur-bonus": "crwdns65512:0crwdne65512:0", + "misc-initiative-mod": "crwdns65513:0crwdne65513:0", + "misc-modifiers": "crwdns65514:0crwdne65514:0", + "misc-notes": "crwdns65515:0crwdne65515:0", + "misc-physical-mod": "crwdns65516:0crwdne65516:0", + "moa": "crwdns65517:0crwdne65517:0", + "mof": "crwdns65518:0crwdne65518:0", + "morph-aptitude-boni": "crwdns65519:0crwdne65519:0", + "morph-aptitude-max": "crwdns65520:0crwdne65520:0", + "morph-armour": "crwdns65521:0crwdne65521:0", + "morph-armour-energy": "crwdns65522:0crwdne65522:0", + "morph-armour-kinetic": "crwdns65523:0crwdne65523:0", + "morph-bank": "crwdns65524:0crwdne65524:0", + "morph-description": "crwdns65525:0crwdne65525:0", + "morph-durability": "crwdns65526:0crwdne65526:0", + "morph-implants": "crwdns65527:0crwdne65527:0", + "morph-label": "crwdns65528:0crwdne65528:0", + "morph-location": "crwdns65529:0crwdne65529:0", + "morph-mobility-system": "crwdns65530:0crwdne65530:0", + "morph-name": "crwdns65531:0crwdne65531:0", + "morph-skill-boni": "crwdns65532:0crwdne65532:0", + "morph-traits": "crwdns65533:0crwdne65533:0", + "morph-type": "crwdns65534:0crwdne65534:0", + "morph-visible-age": "crwdns65535:0crwdne65535:0", + "morph-visible-gender": "crwdns65536:0crwdne65536:0", + "morphs": "crwdns65537:0crwdne65537:0", + "mos": "crwdns65538:0crwdne65538:0", + "motivations": "crwdns65539:0crwdne65539:0", + "mox": "crwdns65540:0crwdne65540:0", + "moxie": "crwdns65541:0crwdne65541:0", + "muse": "crwdns65542:0crwdne65542:0", + "muse-info": "crwdns65543:0crwdne65543:0", + "muse-name": "crwdns65544:0crwdne65544:0", + "muse-notes": "crwdns65545:0crwdne65545:0", + "muse-skills": "crwdns65546:0crwdne65546:0", + "note": "crwdns65547:0crwdne65547:0", + "options": "crwdns65548:0crwdne65548:0", + "or-total-ap": "crwdns65549:0crwdne65549:0", + "physical-health": "crwdns65550:0crwdne65550:0", + "psi": "crwdns65551:0crwdne65551:0", + "psi-action": "crwdns65552:0crwdne65552:0", + "psi-chi": "crwdns65553:0crwdne65553:0", + "psi-current": "crwdns65554:0crwdne65554:0", + "psi-defense": "crwdns65555:0crwdne65555:0", + "psi-duration": "crwdns65556:0crwdne65556:0", + "psi-gamma": "crwdns65557:0crwdne65557:0", + "psi-range": "crwdns65558:0crwdne65558:0", + "psi-skill": "crwdns65559:0crwdne65559:0", + "psi-strain-mod": "crwdns65560:0crwdne65560:0", + "psi-sustained": "crwdns65561:0crwdne65561:0", + "psi-sustained-mod": "crwdns65562:0crwdne65562:0", + "psi-temp-time": "crwdns65563:0crwdne65563:0", + "psi-temp-units": "crwdns65564:0crwdne65564:0", + "psi-typeopt-Active": "crwdns65565:0crwdne65565:0", + "psi-typeopt-Passive": "crwdns65566:0crwdne65566:0", + "psi-typeopt-short-Active": "crwdns65567:0crwdne65567:0", + "psi-typeopt-short-Passive": "crwdns65568:0crwdne65568:0", + "rRep": "crwdns65569:0crwdne65569:0", + "ranged-defence": "crwdns65570:0crwdne65570:0", + "ranged-weapons": "crwdns65571:0crwdne65571:0", + "ref": "crwdns65572:0crwdne65572:0", + "ref-coox2": "crwdns65573:0crwdne65573:0", + "reflex": "crwdns65574:0crwdne65574:0", + "reflex-coordinationx2": "crwdns65575:0crwdne65575:0", + "rep-score": "crwdns65576:0crwdne65576:0", + "reputaion": "crwdns65577:0crwdne65577:0", + "resist-shock": "crwdns65578:0crwdne65578:0", + "resist-trauma-disorientation": "crwdns65579:0crwdne65579:0", + "resist-wound-knockdown": "crwdns65580:0crwdne65580:0", + "rez": "crwdns65581:0crwdne65581:0", + "rez-points": "crwdns65582:0crwdne65582:0", + "rna": "crwdns65583:0crwdne65583:0", + "roll-auto-failure": "crwdns65584:0crwdne65584:0", + "roll-auto-success": "crwdns65585:0crwdne65585:0", + "roll-crit-failure": "crwdns65586:0crwdne65586:0", + "roll-crit-success": "crwdns65587:0crwdne65587:0", + "roll-failure": "crwdns65588:0crwdne65588:0", + "roll-success": "crwdns65589:0crwdne65589:0", + "rolls-for": "crwdns65590:0crwdne65590:0", + "s-range": "crwdns65591:0crwdne65591:0", + "sa": "crwdns65592:0crwdne65592:0", + "sav": "crwdns65593:0crwdne65593:0", + "savy": "crwdns65594:0crwdne65594:0", + "semi-automatic": "crwdns65595:0crwdne65595:0", + "semi-automatic-description": "crwdns65596:0crwdne65596:0", + "sheet-settings": "crwdns65597:0crwdne65597:0", + "short-range": "crwdns65598:0crwdne65598:0", + "single-shot": "crwdns65599:0crwdne65599:0", + "single-shot-description": 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"skill-catopt-short-Vehicle": "crwdns65618:0crwdne65618:0", + "skill-classopt-Active": "crwdns65619:0crwdne65619:0", + "skill-classopt-Knowledge": "crwdns65620:0crwdne65620:0", + "skill-commands": "crwdns65621:0crwdne65621:0", + "skill-field": "crwdns65622:0crwdne65622:0", + "skill-linked-aptitude": "crwdns65623:0crwdne65623:0", + "skill-morph-bonus": "crwdns65624:0crwdne65624:0", + "skill-name": "crwdns65625:0crwdne65625:0", + "skill-no-defaulting": "crwdns65626:0crwdne65626:0", + "skill-no-sort-manual": "crwdns65627:0crwdne65627:0", + "skill-ranks": "crwdns65628:0crwdne65628:0", + "skill-reload-page": "crwdns65629:0crwdne65629:0", + "skill-sortopt-Aptitude": "crwdns65630:0crwdne65630:0", + "skill-sortopt-Category": "crwdns65631:0crwdne65631:0", + "skill-sortopt-Name": "crwdns65632:0crwdne65632:0", + "skill-sortopt-None": "crwdns65633:0crwdne65633:0", + "skill-specialisations": "crwdns65634:0crwdne65634:0", + "skill-total": "crwdns65635:0crwdne65635:0", + "skills": "crwdns65636:0crwdne65636:0", + "skills-sort": "crwdns65637:0crwdne65637:0", + "skills-sort-by": "crwdns65638:0crwdne65638:0", + "sleight-description": "crwdns65639:0crwdne65639:0", + "sleight-name": "crwdns65640:0crwdne65640:0", + "som": "crwdns65641:0crwdne65641:0", + "somatics": "crwdns65642:0crwdne65642:0", + "somaticsx3": "crwdns65643:0crwdne65643:0", + "somx3": "crwdns65644:0crwdne65644:0", + "spd": "crwdns65645:0crwdne65645:0", + "special-rolls": "crwdns65646:0crwdne65646:0", + "speed": "crwdns65647:0crwdne65647:0", + "ss": "crwdns65648:0crwdne65648:0", + "stats": "crwdns65649:0crwdne65649:0", + "strain": "crwdns65650:0crwdne65650:0", + "stress": "crwdns65651:0crwdne65651:0", + "stress-test": "crwdns65652:0crwdne65652:0", + "stress-value": "crwdns65653:0crwdne65653:0", + "success-roll": "crwdns65654:0crwdne65654:0", + "sv": "crwdns65655:0crwdne65655:0", + "theEye": "crwdns65656:0crwdne65656:0", + "trait-description": "crwdns65657:0crwdne65657:0", + "trait-name": "crwdns65658:0crwdne65658:0", + "trait-type-opt-Negative": "crwdns65659:0crwdne65659:0", + "trait-type-opt-Neutral": "crwdns65660:0crwdne65660:0", + "trait-type-opt-Positive": "crwdns65661:0crwdne65661:0", + "trait-type-opt-short-Negative": "crwdns65662:0crwdne65662:0", + "trait-type-opt-short-Neutral": "crwdns65663:0crwdne65663:0", + "trait-type-opt-short-Positive": "crwdns65664:0crwdne65664:0", + "traits": "crwdns65665:0crwdne65665:0", + "trauma": "crwdns65666:0crwdne65666:0", + "trauma-threshold": "crwdns65667:0crwdne65667:0", + "tt": "crwdns65668:0crwdne65668:0", + "uRep": "crwdns65669:0crwdne65669:0", + "ultimateRep": "crwdns65670:0crwdne65670:0", + "version": "crwdns65671:0crwdne65671:0", + "weapon-damage": "crwdns65672:0crwdne65672:0", + "weapon-description": "crwdns65673:0crwdne65673:0", + "weapon-dmg": "crwdns65674:0crwdne65674:0", + "weapon-name": "crwdns65675:0crwdne65675:0", + "weapon-ranges": "crwdns65676:0crwdne65676:0", + "weapon-skill": "crwdns65677:0crwdne65677:0", + "weapon-skill-search": "crwdns65678:0crwdne65678:0", + "wil": "crwdns65679:0crwdne65679:0", + "willpower": "crwdns65680:0crwdne65680:0", + "willpowerx2": "crwdns65681:0crwdne65681:0", + "willpowerx3": "crwdns65682:0crwdne65682:0", + "wilx2": "crwdns65683:0crwdne65683:0", + "wilx3": "crwdns65684:0crwdne65684:0", + "wound-threshold": "crwdns65685:0crwdne65685:0", + "wounds": "crwdns65686:0crwdne65686:0", + "wounds-ignored": "crwdns65687:0crwdne65687:0", + "wt": "crwdns65688:0crwdne65688:0", + "x-range": "crwdns65689:0crwdne65689:0", + "xRep": "crwdns65690:0crwdne65690:0" +} \ No newline at end of file diff --git a/Eclipse Phase V2/Eclipse Phase V2.css b/Eclipse Phase V2/Eclipse Phase V2.css new file mode 100644 index 0000000000..c866048a13 --- /dev/null +++ b/Eclipse Phase V2/Eclipse Phase V2.css @@ -0,0 +1,645 @@ +.charsheet +{ + color:black !important; +} + +input.sheet-tab +{ + height: 22px; + position: relative; + top: 5px; + left: 7px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + opacity: 0; + margin-bottom:14px; + margin-top:3px; +} + +input.sheet-tab + span::before +{ + content: attr(title); + + text-align: center; + display: inline-block; + height: 20px; + + + font-size: 14px; + font-weight:bold; + border:1px solid black; + border-top-left-radius: 3em 3em; + border-top-right-radius: 3em 3em; + border-bottom-right-radius: 3em 3em; + border-bottom-left-radius: 3em 3em; + + position: relative; + + + background-color:rgb(0, 124, 151); + color:white; +} + +input.sheet-tab:checked + span::before +{ + background-color:rgb(0, 124, 151); + box-shadow: 0px 0px 7px 0px #000000 inset; + color:white; +} + +input.sheet-tab-130px +{ + width: 129px; +} + +input.sheet-tab-130px + span::before +{ + width: 125px; + margin-left:-120px; +} + +input.sheet-tab-100px +{ + width: 99px; +} + +input.sheet-tab-100px + span::before +{ + width: 95px; + margin-left:-90px; +} + +.sheet-hidden +{ + display:none; +} + +input.sheet-option +{ + width:21px; + height: 21px; + cursor: pointer; + z-index: 1; + opacity: 0; + float:right; + margin:0px; +} + +input.sheet-option+ span{ + float:right; + margin-right:-21px; + text-align: center; + display: inline-block; + width: 21px; + height:21px; +} + +input.sheet-option+ span::before +{ + font-family: "pictos"; + content: 'y'; + color:black; + text-shadow: 2px 2px 2px rgb(117, 173, 192); + font-size: 20px; +} +input.sheet-option:checked+ span::before +{ + text-shadow: 2px 2px 2px rgb(0, 124, 151); + opacity: 1; +} + +input.sheet-option:checked ~ div div.sheet-hidden +{ + display:block; +} + +input.sheet-optionHide + span::before +{ + content: '+' !important; + color:rgb(0, 124, 151); + opacity:1; +} + +input.sheet-optionHide:checked + span::before +{ + content: '-' !important; + color:rgb(0, 124, 151); + opacity:1; + text-shadow: 2px 2px 2px rgb(117, 173, 192); +} + +input.sheet-optionHideMorph + span::before +{ + content: '+' !important; + opacity:1; + text-shadow: 0.5px 0 0 black, -0.5px 0 0 black, 0 0.5px 0 black, 0 -0.5px 0 black, 0px 0px black, -0px -0px 0 black, 0px -0px 0 black, -0px 0px 0 black; + color: rgb(117, 173, 192) !important; +} + +input.sheet-optionHideMorph:checked + span::before +{ + content: '-' !important; + opacity:1; + text-shadow: 0.5px 0 0 black, -0.5px 0 0 black, 0 0.5px 0 black, 0 -0.5px 0 black, 0px 0px black, -0px -0px 0 black, 0px -0px 0 black, -0px 0px 0 black; + color: rgb(117, 173, 192) !important; +} + +input.sheet-expand, +input.sheet-expand + span::before +{ + opacity:0; +} + +div:hover > span.sheet-expand::before +{ + opacity: 1; +} + +input.sheet-expand:checked ~ div.sheet-expand +{ + display:inline-block; + width:100%; +} + +div.sheet-expandHide +{ + display:inline-block; +} + +div.sheet-expand +{ + display:none; +} + +input.sheet-expand:checked ~ div.sheet-expandHide +{ + display:none; +} + +input.sheet-tab1:checked ~ .sheet-tab1Show, +input.sheet-tab2:checked ~ .sheet-tab2Show, +input.sheet-tab3:checked ~ .sheet-tab3Show, +input.sheet-tab4:checked ~ 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+
+ + + +
+
+
Motivation
+
Motivation
+
Motivation
+
+
+
+
+ + + + + +
+ + + +
+
+
+
Aptitudes
+
+
+ + + + + + +
+
+ + + + + + +
+
+
+ +
+
+
+
Mental
+
+
+ + + +
+
+
TT
+
LUC
+
IR
+
+
+ +
+ +
+
+
Stress
+
+
Traumas
+
+
+
+
+
+
+
+
+
Derived Stats
+
+
+
+
Temp
+ +
+
+
Temp
+ +
+
+
Temp
+ +
+
+
Temp
+ +
+
+
+
+
Total
+ +
+
+
Total
+ +
+
+
Total
+ +
+
+
Total
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+
+
+
+
Positive Trait
+
+
+
+ + +
+ +
+
+
+
+
+
+
Negative Trait
+
+
+
+ + +
+ +
+
+
+
+
+
+
+
+
Mental Disorder
+
+
+
+ + +
+ +
+
+
+
+
+
+
Mental Disorder
+
+
+
+ + +
+ +
+
+
+
+
+
+
+
+
+
Know Skills
+
+
+
+
Total
+
Ranks
+
Temp
+
Apt
+
+ +
+
+
+
Active Skills
+
+
+
+
Total
+
Ranks
+
Temp
+
Apt
+
+ +
+
+
+
+
+
Gear
+
+ +
+
+ +
+
+
+
Ranged Weapon
+
+ +
+
+
+ +
+
+
Melee Weapon
+
+ +
+
+
+
+ +
+
+
+
Seeker Weapon and Grenade
+
+ +
+
+
+ +
+
+
Armor
+
+ +
+
+
+
+
+
+
+
+
+
Muse
+
+
+ +
+
+
+
+
Notes
+
+ +
+
+
+
+
Aptitudes
+
+
+ + + + +
+
+ + + + +
+
+ + +
+
+ + +
+
+
+ +
+
+
Know Skills
+
+
+
+
Total
+
Ranks
+
Temp
+
Apt
+
+ +
+
+
+
Active Skills
+
+
+
+
Total
+
Ranks
+
Temp
+
Apt
+
+ +
+
+
+
+ + + + + + + + + +
+
+
+
Rep
+
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ 1 +
+
+ + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ +
+
Notes
+
+
+
+ +
+
+
+
+
+
+
Language
+
+
+
+ +
+
+
+
+
+
Backup
+
+
+
+ + +
+ +
+
+
+
+
+
+
Forks
+
+
+
+ + +
+ +
+
+
+
+
+
+
+
+
+
+
Aptitudes
+
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+
+ +
+ + + + +
+
Pool
+
+
+
+
Insight
+
Moxie
+
Vigor
+
Flex
+
+
+
Morph
+ + + + +
+
+
Ego
+ + + + +
+
+
Total
+ + + + +
+
+
Current
+ + + + +
+
+
+ + +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
Pool
+
+
+
+
Insight
+
Moxie
+
Vigor
+
Flex
+
+
+
Morph
+ + + + +
+
+
Ego
+ + + + +
+
+
Total
+ + + + +
+
+
Current
+ + + + +
+
+
+ + +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
Pool
+
+
+
+
Insight
+
Moxie
+
Vigor
+
Flex
+
+
+
Morph
+ + + + +
+
+
Ego
+ + + + +
+
+
Total
+ + + + +
+
+
Current
+ + + + +
+
+
+ + +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
Pool
+
+
+
+
Insight
+
Moxie
+
Vigor
+
Flex
+
+
+
Morph
+ + + + +
+
+
Ego
+ + + + +
+
+
Total
+ + + + +
+
+
Current
+ + + + +
+
+
+ + +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+ +
+
+
+
Mental
+
+
+ + + +
+
+
TT
+
LUC
+
IR
+
+
+ +
+ +
+
+
Stress
+
+
Traumas
+
+
+
+
+
+
+
+
+
+
Temp
+ +
+
+
+
+
Total
+ +
+
+
+
+ +
+
+
+
+
+
+
+
+
+
Derived Stats
+
+
+
+
Temp
+ +
+
+
Temp
+ +
+
+
+
+
Total
+ +
+
+
Total
+ +
+
+
+
+ +
+
+ +
+
+
+
+
Temp
+ +
+
+
Temp
+ +
+
+
+
+
Total
+ +
+
+
Total
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+ + + + +
+
Physique
+
+
+ + + +
+
+
DUR
+
WT
+
DR
+
+
+ + +
+
+
Damage
+
Wounds
+
+
+ +
+
+
Movement Rating
+
+
+
+
+
Physique
+
+
+ + + +
+
+
DUR
+
WT
+
DR
+
+
+ + +
+
+
Damage
+
Wounds
+
+
+ +
+
+
Movement Rating
+
+
+
+
+
Physique
+
+
+ + + +
+
+
DUR
+
WT
+
DR
+
+
+ + +
+
+
Damage
+
Wounds
+
+
+ +
+
+
Movement Rating
+
+
+
+
+
Physique
+
+
+ + + +
+
+
DUR
+
WT
+
DR
+
+
+ + +
+
+
Damage
+
Wounds
+
+
+ +
+
+
Movement Rating
+
+
+
+
+
+
+
+
+
Temp
+ +
+
+
+
+
Total
+ +
+
+
+
+ +
+
+
+
+
+
+
+ +
+
+
+
Ranged Weapon
+
+ +
+
+
+ +
+
+
Melee Weapon
+
+ +
+
+
+
+
+
+
+
Seeker Weapon and Grenade
+
+ +
+
+
+ +
+
+
Armor
+
+ +
+
+
+
+
+
+
+
+
+
Infection
+
+
+ + +
+
+
Sub-Strains
+
Psi Trait Level
+
+
+ + +
+
+
Base Rating
+
Current Rating
+
+
+
+
+
+
+
+
+ +
+
+
+ +
1
+
Breaking Point
+
+ +
+
+
+
2
+
Physical Damage
+
+
+ +
3
+ +
+ +
+
+
+
+
+ +
4
+ +
+ +
+
+
+ +
5
+ +
+ +
+
+
+ +
6
+ +
+ +
+
+
+
+
+
+
+
+
Psi Skill
+
+
+
+
Total
+
Ranks
+
Temp
+
Apt
+
+
+ + + + + + +
+
+ +
+
+
Psi-Chi Sleights
+
+
+
+
Type
+
Range
+
Action
+
Duration
+
Strain Mod
+
+ +
+ + +
+
Psi-Gamma Sleights
+
+
+
+
Type
+
Range
+
Action
+
Duration
+
Strain Mod
+
+ + +
+
+ + + + + + + + + + {{#subskill}} + + + + {{/subskill}} + {{#^rollTotal() modifiers 0}} + + + + + {{/^rollTotal() modifiers 0}} + {{#target}} + + + + + {{/target}} + + + + +
{{name}}
{{subskill}}
{{title-modifiers}}{{modifiers}}
{{subname}}{{target}}
{{title-roll}}{{roll}}
+
+ + + + + + + {{#subskill}} + + + + {{/subskill}} + {{#^rollTotal() modifiers 0}} + + + + + {{/^rollTotal() modifiers 0}} + {{#range}} + + + + + {{/range}} + {{#reload}} + + + + + {{/reload}} + + + + + {{#bonus-hit}} + + + + + {{/bonus-hit}} + + + + + + + + + {{#bonus-dv}} + + + + + {{/bonus-dv}} + + + + + + +
{{name}}
{{subskill}}
{{title-modifiers}}{{modifiers}}
{{title-range}}{{range}}
{{title-reload}}
({{title-type-reload}})
{{reload}}
{{subname}}{{target}}
{{title-bonus-hit}}{{bonus-hit}}
{{title-roll}}{{roll}}
{{title-damage}}{{damage}}
{{title-bonus-dv}}{{bonus-dv}}
{{notes}}
{{links}}
+
+ + + + + + + {{#subskill}} + + + + {{/subskill}} + + + + + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll 0 target-infection}} + + + + {{#rollTotal() strain 1}} + + + + {{/rollTotal() strain 1}} + {{#rollTotal() strain 2}} + + + + {{/rollTotal() strain 2}} + {{#rollTotal() strain 3}} + + + + {{/rollTotal() strain 3}} + {{#rollTotal() strain 4}} + + + + {{/rollTotal() strain 4}} + {{#rollTotal() strain 5}} + + + + {{/rollTotal() strain 5}} + {{#rollTotal() strain 6}} + + + + {{/rollTotal() strain 6}} + {{/rollBetween() roll 0 target-infection}} +
{{name}}
{{subskill}}
{{title-type}}{{type}}
{{title-range}}{{range}}
{{title-action}}{{action}}
{{title-duration}}{{duration}}
{{title-infection}}{{target-infection}}
{{title-roll}}{{roll}}
{{notes}}
{{strain-title}}
{{strain_1}}
{{strain_2}}
{{strain_3}}
{{strain_4}}
{{strain_5}}
{{strain_6}}
+
diff --git a/Eclipse Phase V2/EclipsePhaseV2Preview.png b/Eclipse Phase V2/EclipsePhaseV2Preview.png new file mode 100644 index 0000000000..a9111c903c Binary files /dev/null and b/Eclipse Phase V2/EclipsePhaseV2Preview.png differ diff --git a/Eclipse Phase V2/images/EPlogo.png b/Eclipse Phase V2/images/EPlogo.png new file mode 100644 index 0000000000..b318af85ae Binary files /dev/null and b/Eclipse Phase V2/images/EPlogo.png differ diff --git a/Eclipse Phase V2/sheet.json b/Eclipse Phase V2/sheet.json new file mode 100644 index 0000000000..a6382ffed4 --- /dev/null +++ b/Eclipse Phase V2/sheet.json @@ -0,0 +1,8 @@ +{ +"html": "Eclipse Phase V2.html", +"css": "Eclipse Phase V2.css", +"authors": "Alain H.", +"roll20userID": "67962", +"preview": "EclipsePhaseV2Preview.png", +"instructions": "New edition of Eclipse Phase, actually in playtest." +} diff --git a/Eclipse Phase V2/translation.json b/Eclipse Phase V2/translation.json new file mode 100644 index 0000000000..dca2681f5f --- /dev/null +++ b/Eclipse Phase V2/translation.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} diff --git a/Eclipse Phase V2/translations/af.json b/Eclipse Phase V2/translations/af.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/af.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/cs.json b/Eclipse Phase V2/translations/cs.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/cs.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/da.json b/Eclipse Phase V2/translations/da.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/da.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/de.json b/Eclipse Phase V2/translations/de.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/de.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/el.json b/Eclipse Phase V2/translations/el.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/el.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/en.json b/Eclipse Phase V2/translations/en.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/en.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/es.json b/Eclipse Phase V2/translations/es.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/es.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/fr.json b/Eclipse Phase V2/translations/fr.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/fr.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/he.json b/Eclipse Phase V2/translations/he.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/he.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/it.json b/Eclipse Phase V2/translations/it.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/it.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ja.json b/Eclipse Phase V2/translations/ja.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/ja.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ko.json b/Eclipse Phase V2/translations/ko.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/ko.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/nl.json b/Eclipse Phase V2/translations/nl.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/nl.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/pt.json b/Eclipse Phase V2/translations/pt.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/pt.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ru.json b/Eclipse Phase V2/translations/ru.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/ru.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/sv.json b/Eclipse Phase V2/translations/sv.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/sv.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/tr.json b/Eclipse Phase V2/translations/tr.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/tr.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/zh.json b/Eclipse Phase V2/translations/zh.json new file mode 100644 index 0000000000..328e8bc19f --- /dev/null +++ b/Eclipse Phase V2/translations/zh.json @@ -0,0 +1,182 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "mental": "Mental", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/zu.json b/Eclipse Phase V2/translations/zu.json new file mode 100644 index 0000000000..7a0afcec87 --- /dev/null +++ b/Eclipse Phase V2/translations/zu.json @@ -0,0 +1,182 @@ +{ + "identity": "crwdns65063:0crwdne65063:0", + "name": "crwdns65064:0crwdne65064:0", + "gender identity": "crwdns65065:0crwdne65065:0", + "actual age": "crwdns65066:0crwdne65066:0", + "background": "crwdns65067:0crwdne65067:0", + "career": "crwdns65068:0crwdne65068:0", + "faction": "crwdns65069:0crwdne65069:0", + "motivation": "crwdns65695:0crwdne65695:0", + "aptitudes": "crwdns65070:0crwdne65070:0", + "aptitude short": "crwdns65071:0crwdne65071:0", + "ego": "crwdns65072:0crwdne65072:0", + "mental disorder": "crwdns65696:0crwdne65696:0", + "muse": "crwdns65073:0crwdne65073:0", + "morph": "crwdns65074:0crwdne65074:0", + "history": "crwdns65075:0crwdne65075:0", + "gear": "crwdns65076:0crwdne65076:0", + "combat": "crwdns65077:0crwdne65077:0", + "firing modes": "crwdns65697:0crwdne65697:0", + "interests": "crwdns65078:0crwdne65078:0", + "cognition": "crwdns65079:0crwdne65079:0", + "cognition short": "crwdns65080:0crwdne65080:0", + "intuition": "crwdns65081:0crwdne65081:0", + "intuition short": "crwdns65082:0crwdne65082:0", + "reflexes": "crwdns65083:0crwdne65083:0", + "reflexes short": "crwdns65084:0crwdne65084:0", + "savvy": "crwdns65085:0crwdne65085:0", + "savvy short": "crwdns65086:0crwdne65086:0", + "somatics": "crwdns65087:0crwdne65087:0", + "somatics short": "crwdns65088:0crwdne65088:0", + "willpower": "crwdns65089:0crwdne65089:0", + "willpower short": "crwdns65090:0crwdne65090:0", + "mental": "crwdns65091:0crwdne65091:0", + "trauma treshold short": "crwdns65092:0crwdne65092:0", + "trauma treshold": "crwdns65093:0crwdne65093:0", + "lucidity short": "crwdns65094:0crwdne65094:0", + "lucidity": "crwdns65095:0crwdne65095:0", + "insanity rating short": "crwdns65096:0crwdne65096:0", + "insanity rating": "crwdns65097:0crwdne65097:0", + "stress": "crwdns65098:0crwdne65098:0", + "traumas": "crwdns65099:0crwdne65099:0", + "derived stats": "crwdns65100:0crwdne65100:0", + "initiative": "crwdns65101:0crwdne65101:0", + "total": "crwdns65102:0crwdne65102:0", + "temporary short": "crwdns65103:0crwdne65103:0", + "skill": "crwdns65104:0crwdne65104:0", + "skills": "crwdns65105:0crwdne65105:0", + "active skills": "crwdns65106:0crwdne65106:0", + "know skills": "crwdns65107:0crwdne65107:0", + "ranks": "crwdns65108:0crwdne65108:0", + "specializations": "crwdns65109:0crwdne65109:0", + "skills-list": "crwdns65110:0crwdne65110:0", + "athletics": "crwdns65111:0crwdne65111:0", + "deceive": "crwdns65112:0crwdne65112:0", + "exotic skill": "crwdns65113:0crwdne65113:0", + "fray": "crwdns65114:0crwdne65114:0", + "free fall": "crwdns65115:0crwdne65115:0", + "guns": "crwdns65116:0crwdne65116:0", + "hardware": "crwdns65117:0crwdne65117:0", + "infiltrate": "crwdns65118:0crwdne65118:0", + "infosec": "crwdns65119:0crwdne65119:0", + "interface": "crwdns65120:0crwdne65120:0", + "kinesics": "crwdns65121:0crwdne65121:0", + "know": "crwdns65122:0crwdne65122:0", + "medicine": "crwdns65123:0crwdne65123:0", + "melee": "crwdns65124:0crwdne65124:0", + "perceive": "crwdns65125:0crwdne65125:0", + "persuade": "crwdns65126:0crwdne65126:0", + "pilot": "crwdns65127:0crwdne65127:0", + "profession": "crwdns65128:0crwdne65128:0", + "program": "crwdns65129:0crwdne65129:0", + "provoke": "crwdns65130:0crwdne65130:0", + "psi": "crwdns65131:0crwdne65131:0", + "psi skill": "crwdns65132:0crwdne65132:0", + "research": "crwdns65133:0crwdne65133:0", + "survival": "crwdns65134:0crwdne65134:0", + "psi trait level": "crwdns65135:0crwdne65135:0", + "infection": "crwdns65136:0crwdne65136:0", + "infection test": "crwdns65137:0crwdne65137:0", + "sub-strain": "crwdns65138:0crwdne65138:0", + "base rating": "crwdns65139:0crwdne65139:0", + "current rating": "crwdns65140:0crwdne65140:0", + "breaking point": "crwdns65141:0crwdne65141:0", + "physical damage": "crwdns65142:0crwdne65142:0", + "psi-chi sleights": "crwdns65143:0crwdne65143:0", + "psi-gamma sleights": "crwdns65144:0crwdne65144:0", + "effect": "crwdns65145:0crwdne65145:0", + "type": "crwdns65146:0crwdne65146:0", + "range": "crwdns65147:0crwdne65147:0", + "action": "crwdns65148:0crwdne65148:0", + "duration": "crwdns65149:0crwdne65149:0", + "strain mod": "crwdns65150:0crwdne65150:0", + "active": "crwdns65151:0crwdne65151:0", + "passive": "crwdns65152:0crwdne65152:0", + "self": "crwdns65153:0crwdne65153:0", + "touch": "crwdns65154:0crwdne65154:0", + "close": "crwdns65155:0crwdne65155:0", + "auto": "crwdns65156:0crwdne65156:0", + "quick": "crwdns65157:0crwdne65157:0", + "complex": "crwdns65158:0crwdne65158:0", + "task": "crwdns65159:0crwdne65159:0", + "constant": "crwdns65160:0crwdne65160:0", + "instant": "crwdns65161:0crwdne65161:0", + "sustained": "crwdns65162:0crwdne65162:0", + "wil/5": "crwdns65163:0crwdne65163:0", + "description": "crwdns65164:0crwdne65164:0", + "ranged weapon": "crwdns65165:0crwdne65165:0", + "melee weapon": "crwdns65166:0crwdne65166:0", + "seeker weapon and grenade": "crwdns65167:0crwdne65167:0", + "damage value": "crwdns65168:0crwdne65168:0", + "reload": "crwdns65169:0crwdne65169:0", + "Semi Auto / Burst Fire / Full Auto short": "crwdns65170:0crwdne65170:0", + "ammo type": "crwdns65171:0crwdne65171:0", + "armor used": "crwdns65172:0crwdne65172:0", + "energy": "crwdns65173:0crwdne65173:0", + "kinetic": "crwdns65174:0crwdne65174:0", + "armor": "crwdns65175:0crwdne65175:0", + "physique": "crwdns65176:0crwdne65176:0", + "durability": "crwdns65177:0crwdne65177:0", + "durability short": "crwdns65178:0crwdne65178:0", + "wound treshold": "crwdns65179:0crwdne65179:0", + "wound treshold short": "crwdns65180:0crwdne65180:0", + "death rating": "crwdns65181:0crwdne65181:0", + "death rating short": "crwdns65182:0crwdne65182:0", + "pool": "crwdns65183:0crwdne65183:0", + "insight": "crwdns65184:0crwdne65184:0", + "moxie": "crwdns65185:0crwdne65185:0", + "vigor": "crwdns65186:0crwdne65186:0", + "flex": "crwdns65187:0crwdne65187:0", + "current": "crwdns65188:0crwdne65188:0", + "bioware": "crwdns65189:0crwdne65189:0", + "cyberware": "crwdns65190:0crwdne65190:0", + "nanoware": "crwdns65191:0crwdne65191:0", + "positive trait": "crwdns65192:0crwdne65192:0", + "negative trait": "crwdns65193:0crwdne65193:0", + "notes": "crwdns65194:0crwdne65194:0", + "movement rating": "crwdns65195:0crwdne65195:0", + "basic perception": "crwdns65196:0crwdne65196:0", + "damage": "crwdns65197:0crwdne65197:0", + "wounds": "crwdns65198:0crwdne65198:0", + "recharge": "crwdns65199:0crwdne65199:0", + "full": "crwdns65200:0crwdne65200:0", + "short recharge": "crwdns65201:0crwdne65201:0", + "long recharge": "crwdns65202:0crwdne65202:0", + "rep": "crwdns65203:0crwdne65203:0", + "@-rep": "crwdns65204:0crwdne65204:0", + "c-rep": "crwdns65205:0crwdne65205:0", + "f-rep": "crwdns65206:0crwdne65206:0", + "g-rep": "crwdns65207:0crwdne65207:0", + "i-rep": "crwdns65208:0crwdne65208:0", + "r-rep": "crwdns65209:0crwdne65209:0", + "x-rep": "crwdns65210:0crwdne65210:0", + "language": "crwdns65211:0crwdne65211:0", + "forks": "crwdns65212:0crwdne65212:0", + "backup": "crwdns65213:0crwdne65213:0", + "rez point": "crwdns65214:0crwdne65214:0", + "rp spent": "crwdns65215:0crwdne65215:0", + "roll public": "crwdns65216:0crwdne65216:0", + "roll private": "crwdns65217:0crwdne65217:0", + "fray vs ranged": "crwdns65218:0crwdne65218:0", + "fray vs melee": "crwdns65219:0crwdne65219:0", + "modifiers": "crwdns65220:0crwdne65220:0", + "roll": "crwdns65221:0crwdne65221:0", + "score": "crwdns65222:0crwdne65222:0", + "single shot": "crwdns65223:0crwdne65223:0", + "semi-automatic": "crwdns65224:0crwdne65224:0", + "burst fire": "crwdns65225:0crwdne65225:0", + "burst fire +10": "crwdns65226:0crwdne65226:0", + "burst fire +1D10": "crwdns65227:0crwdne65227:0", + "burst fire 2 targets": "crwdns65228:0crwdne65228:0", + "full automatic": "crwdns65229:0crwdne65229:0", + "full automatic +30": "crwdns65230:0crwdne65230:0", + "full automatic +2D10": "crwdns65231:0crwdne65231:0", + "full automatic 3 targets": "crwdns65232:0crwdne65232:0", + "full automatic suppressive fire": "crwdns65233:0crwdne65233:0", + "bonus hit": "crwdns65234:0crwdne65234:0", + "bonus dv": "crwdns65235:0crwdne65235:0", + "superior result": "crwdns65236:0crwdne65236:0", + "superior result damage": "crwdns65237:0crwdne65237:0", + "micro ex": "crwdns65238:0crwdne65238:0", + "emp gas ex": "crwdns65239:0crwdne65239:0" +} \ No newline at end of file diff --git a/Genesys-RPG/Genesys-CharacterSheet.css b/Genesys-RPG/Genesys-CharacterSheet.css index f6eac38c39..d8c9a11c5d 100644 --- a/Genesys-RPG/Genesys-CharacterSheet.css +++ b/Genesys-RPG/Genesys-CharacterSheet.css @@ -1,6 +1,6 @@ /* Version Info: -Version 1.0.0 +Version 1.3.0 Created by GM Knowledge Rhino */ .sheet-clear { @@ -443,10 +443,10 @@ input.sheet-tab-new { } span.sheet-tab-new { - border: 1px solid #e01009; + border: 1px solid #51597f; background-color: white; border-radius: 4px; - color: #e01009; + color: #51597f; cursor: pointer; font-size: 13px; font-weight: bold; @@ -459,7 +459,7 @@ span.sheet-tab-new { } input.sheet-tab-new:checked + span { - background: #e01009 none repeat scroll 0 0; + background: #51597f none repeat scroll 0 0; border-radius: 4px; font-weight: bold; color: white; @@ -918,7 +918,6 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { /* ------------------------------------------------- Soak, Wounds... */ .sheet-swsd { - /* Character Sheet Stat connecting sword title - Border */ background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat; /* Character Sheet Stat connecting sword title - Border */ } @@ -945,7 +944,6 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { - /* Threshold / Current - Border */ background-image: url('https://i.imgur.com/knyp5jb.png'); /* Threshold / Current - Border */ background-position: center top; background-repeat: no-repeat; @@ -962,8 +960,7 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd tr:nth-child(2) td:nth-child(1), .sheet-beast tr:first-child td:nth-child(5) { - background-image: url('https://i.imgur.com/wVftGop.png'); /*Single Digit - Border*/ - background-position: center top; + background-image: url('https://i.imgur.com/wVftGop.png background-position: center top'); /* Single Digit - Border */ background-repeat: no-repeat; width: 99px; height: 66px; @@ -1101,7 +1098,7 @@ label.sheet-label-current { .sheet-characteristics td:nth-child(11), .sheet-characteristics td:nth-child(13) { text-align: center; - background-image: url('https://i.imgur.com/wVftGop.png'); /* Single Digit - Border */ + background-image: url('https://i.imgur.com/lXgJ9vQ.png'); /* Single Digit - Border */ background-position: center top; background-repeat: no-repeat; width: 99px; @@ -1641,7 +1638,7 @@ table.sheet-ship tr:hover td { } .sheet-ship-defense { - background: url('https://i.imgur.com/aatYel2.png') center center no-repeat; /* Starship Four Zones - Border */ + background: url('https://i.imgur.com/cNj5Ng3.png') center center no-repeat; /* Starship Four Zones - Border */ width: 302px; height: 236px; text-align: center; @@ -1649,7 +1646,7 @@ table.sheet-ship tr:hover td { } .sheet-planetary-vehicle-defense { - background: url('https://i.imgur.com/MieN1oN.png') center center no-repeat; /* Speeder Four Zones - Border */ + background: url('https://i.imgur.com/4VTloag.png') center center no-repeat; /* Speeder Four Zones - Border */ width: 302px; height: 236px; text-align: center; @@ -1908,7 +1905,6 @@ input[type="checkbox"].sheet-toggle:checked + span::before { text-align: center; display: inline-block; vertical-align: middle; - content: "?"; width: 14px; height: 14px; @@ -2063,7 +2059,7 @@ input.sheet-talents-toggle-small ~ div.sheet-talents-toggle-small, input.sheet-equipment-toggle-small ~ div.sheet-equipment-toggle-small, input.sheet-force-toggle-small ~ div.sheet-force-toggle-small, - /* Repeating Section Toggles */ +/* Repeating Section Toggles */ input.sheet-assignment-toggle ~ div.sheet-assignment, input.sheet-mission-toggle ~ div.sheet-mission, input.sheet-geninfo-toggle ~ div.sheet-geninfo, @@ -2073,7 +2069,7 @@ input.sheet-details-toggle ~ div.sheet-details, input.sheet-list-toggle ~ div.sheet-list, input.sheet-weapon-toggle ~ div.sheet-weapon, - /* footer */ +/* footer */ input.sheet-footer-toggle ~ div.sheet-footer { display: none; } diff --git a/Genesys-RPG/Genesys-CharacterSheet.html b/Genesys-RPG/Genesys-CharacterSheet.html index 4b9fb9c8d4..b977bcf401 100644 --- a/Genesys-RPG/Genesys-CharacterSheet.html +++ b/Genesys-RPG/Genesys-CharacterSheet.html @@ -9,7 +9,7 @@ - + @@ -169,7 +169,7 @@    Skills    -   Encounter Tools/Skills (Social, Combat, Hacking)   +   Weapons, Talents, & Powers   Item Inventory  @@ -284,32 +284,24 @@ - - - - - - - - @@ -397,7 +389,7 @@ Additionally you can add some dice symbols to automatically add to the roll.

-

Example: 1b 1g outputs

+

Example: 1b 1g

b -> Blue = Boost, blk -> BLack = Setback g -> Green = Ability, y -> Yellow = Proficiency @@ -412,22 +404,16 @@

- + - + @@ -804,7 +790,7 @@ - + - + - +
1.0.01.3.0
- - - -
-
- -
+
@@ -822,7 +808,7 @@
@@ -840,7 +826,7 @@
@@ -1026,7 +1012,7 @@ - + - + - + - + - +
@@ -1044,7 +1030,7 @@
@@ -1062,7 +1048,7 @@
@@ -1080,7 +1066,7 @@
@@ -1098,7 +1084,7 @@
@@ -1454,20 +1440,20 @@ + @@ -1588,9 +1577,9 @@ @@ -1692,7 +1681,7 @@
- +
@@ -2031,11 +2020,11 @@

-  Starship  +  Spaceship  -  Planetary  +  Vehicle  -  Beast  +  Ridden Animal 
@@ -2203,18 +2192,18 @@ - + - + - + @@ -2228,11 +2217,11 @@ - + - - - + + + @@ -2720,18 +2709,18 @@ - + - + - + @@ -2745,11 +2734,11 @@ - + - - - + + + @@ -3757,9 +3746,6 @@

- - -

Details

@@ -3767,7 +3753,7 @@
- + @@ -3777,10 +3763,17 @@ @@ -3861,238 +3854,6 @@
-
-

Details

- -
-
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
- -
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
- -
-

Details

- -
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
@@ -4112,7 +3873,7 @@
- - - - - - - - - -
-
@@ -4219,31 +3971,6 @@ -
-
-

Group Obligations

- -
-
- - - - - - - - - - - - - -
-
-
-
-
-

Group Resources

@@ -4339,22 +4066,20 @@
@@ -4761,7 +4486,7 @@
- + @@ -5135,21 +4860,21 @@
- + - - + +
- +
@@ -5562,11 +5287,11 @@
- Force Powers + Magic Powers
-

Force Powers

+

Magic Powers

@@ -5581,9 +5306,9 @@
- + - + @@ -6931,11 +6656,10 @@ @@ -7037,7 +6761,6 @@
-
@@ -7176,13 +6899,13 @@
-  Group Details  +  Group Motivations   Setting Worksheet   Campaign Details  -  Player Group Sheet  +  Group Information   Settings  @@ -7203,10 +6926,31 @@
- + + + + - - + + + + + + + + + + + + + + + + + + + +
@@ -7216,7 +6960,7 @@
-
+
@@ -7258,7 +7002,7 @@ - + @@ -7678,9 +7422,6 @@
- - -

Details

@@ -7688,7 +7429,7 @@ - + @@ -7698,10 +7439,17 @@ @@ -7781,238 +7529,6 @@
-
-

Details

- -
-
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
-
-
-

Details

- -
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
@@ -8031,7 +7547,7 @@ - + @@ -8040,18 +7556,9 @@ - - - - - - - - - - -
- + + + @@ -8122,8 +7629,8 @@ @@ -8162,7 +7669,7 @@
- +
@@ -8182,10 +7689,10 @@ @@ -8239,7 +7746,7 @@

Need help?


diff --git a/Genesys-RPG/translation.json b/Genesys-RPG/translation.json index 2ced3be0e2..5d997637f5 100644 --- a/Genesys-RPG/translation.json +++ b/Genesys-RPG/translation.json @@ -50,7 +50,7 @@ "baseofoperations": " Base of Operations  ", "basesetting:": "Base Setting/Genre:", "basexp:": "Base XP:", - "beast": " Beast ", + "beast": " Riding Animal ", "beastcriticalinjuries": "Beast Critical Injuries", "bonus": "Bonus", "bonusdescription": "Bonus/Description", @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -155,7 +159,7 @@ "details:": "Details:", "dice": "Dice", "dice:": "Dice:", - "dicendesitnypool": "Dice & Destiny Pool", + "dicendesitnypool": "Dice & Story Point Pool", "dicepool": "Dice Pool", "diceroll": "Dice Roll", "discipline": "Discipline", @@ -181,8 +185,8 @@ "engaged": "Engaged", "entertainment": "Entertainment", "equipment": "Equipment", - "example:": "Example: 1b 1g outputs ", - "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w ->
s = Success, f = Failure, a = Advantage, t = Threat", + "example:": "Example: 1b 1g", + "exampletext": "b -> Blue = Boost,
blk -> BLacK = Setback,
g -> Green = Ability,
y -> Yellow = Proficiency,
p-> Purple = Difficulty,
r -> Red = Challenge,
s = Success, f = Failure,
a = Advantage, t = Threat", "expectedsessionstocomplete:": "Expected sessions to complete:", "extreme": "Extreme", "eyes:": "Eyes:", @@ -205,9 +209,9 @@ "gmdicepool": "GM Dice Pool", "gmresources": "GM Resources", "groupcontacts": "Group Contacts", - "groupcredits:": "Group Credits:", + "groupcredits:": "Group Money:", "groupdetails": "Group Details", - "groupdetailstitle": " Group Details ", + "groupdetailstitle": " Group Motivations ", "groupexpenses:": "Group Expenses:", "groupname:": "Group Name:", "groupobligations": "Group Obligations", @@ -372,11 +376,11 @@ "piloting": "Piloting", "pilotingag": "Piloting (Ag)", "planet:": "Planet:", - "planetary": " Planetary ", - "planetaryvehiculecritical": "Planetary Vehicle Critical", - "planetaryvehiculedetails": "Planetary Vehicle Details", + "planetary": " Vehicle ", + "planetaryvehiculecritical": "Vehicle Critical", + "planetaryvehiculedetails": "Vehicle Details", "player:": "Player:", - "playergroupsheet": " Player Group Sheet ", + "playergroupsheet": " Group Information ", "playername": "Player Name:", "port": "Port", "positionrole:": "Position/Role:", @@ -403,8 +407,8 @@ "rank:": "Rank:", "rarity": "Rarity", "rarity:": "Rarity:", - "rebelbase": "Rebel Base", - "rebelbasename:": "Rebel Base Name:", + "rebelbase": "Base Info", + "rebelbasename:": "Base Name:", "recruit": "Recruit", "repair": "Repair", "resilience": "Resilience", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", @@ -478,7 +483,7 @@ "spy": "Spy", "starboard": "Starboard", "starfighterace": "Starfighter Ace", - "starship": " Starship ", + "starship": " Spaceship ", "starshipcritical": "Starship Critical", "stats": "Stats", "stealth": "Stealth", diff --git a/Genesys-RPG/translations/af.json b/Genesys-RPG/translations/af.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/af.json +++ b/Genesys-RPG/translations/af.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/cs.json b/Genesys-RPG/translations/cs.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/cs.json +++ b/Genesys-RPG/translations/cs.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/da.json b/Genesys-RPG/translations/da.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/da.json +++ b/Genesys-RPG/translations/da.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/de.json b/Genesys-RPG/translations/de.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/de.json +++ b/Genesys-RPG/translations/de.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/el.json b/Genesys-RPG/translations/el.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/el.json +++ b/Genesys-RPG/translations/el.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/en.json b/Genesys-RPG/translations/en.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/en.json +++ b/Genesys-RPG/translations/en.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/es.json b/Genesys-RPG/translations/es.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/es.json +++ b/Genesys-RPG/translations/es.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/fr.json b/Genesys-RPG/translations/fr.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/fr.json +++ b/Genesys-RPG/translations/fr.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/he.json b/Genesys-RPG/translations/he.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/he.json +++ b/Genesys-RPG/translations/he.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/it.json b/Genesys-RPG/translations/it.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/it.json +++ b/Genesys-RPG/translations/it.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ja.json b/Genesys-RPG/translations/ja.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ja.json +++ b/Genesys-RPG/translations/ja.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ko.json b/Genesys-RPG/translations/ko.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ko.json +++ b/Genesys-RPG/translations/ko.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/nl.json b/Genesys-RPG/translations/nl.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/nl.json +++ b/Genesys-RPG/translations/nl.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/pt.json b/Genesys-RPG/translations/pt.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/pt.json +++ b/Genesys-RPG/translations/pt.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ru.json b/Genesys-RPG/translations/ru.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ru.json +++ b/Genesys-RPG/translations/ru.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/sv.json b/Genesys-RPG/translations/sv.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/sv.json +++ b/Genesys-RPG/translations/sv.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/tr.json b/Genesys-RPG/translations/tr.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/tr.json +++ b/Genesys-RPG/translations/tr.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/zh.json b/Genesys-RPG/translations/zh.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/zh.json +++ b/Genesys-RPG/translations/zh.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/zu.json b/Genesys-RPG/translations/zu.json index 2212caa1a8..ce214d4ae8 100644 --- a/Genesys-RPG/translations/zu.json +++ b/Genesys-RPG/translations/zu.json @@ -50,7 +50,7 @@ "baseofoperations": "crwdns64286:0crwdne64286:0", "basesetting:": "crwdns64287:0crwdne64287:0", "basexp:": "crwdns64288:0crwdne64288:0", - "beast": "crwdns64289:0crwdne64289:0", + "beast": "crwdns65343:0crwdne65343:0", "beastcriticalinjuries": "crwdns64290:0crwdne64290:0", "bonus": "crwdns64291:0crwdne64291:0", "bonusdescription": "crwdns64292:0crwdne64292:0", @@ -72,6 +72,10 @@ "cargohold": "crwdns64308:0crwdne64308:0", "cargotype": "crwdns64309:0crwdne64309:0", "category:": "crwdns64310:0crwdne64310:0", + "categorydesire:": "crwdns65344:0crwdne65344:0", + "categoryfear:": "crwdns65345:0crwdne65345:0", + "categorystrength:": "crwdns65346:0crwdne65346:0", + "categoryflaw:": "crwdns65347:0crwdne65347:0", "char": "crwdns64311:0crwdne64311:0", "characinfo": "crwdns64312:0crwdne64312:0", "character": "crwdns64313:0crwdne64313:0", @@ -155,7 +159,7 @@ "details:": "crwdns64391:0crwdne64391:0", "dice": "crwdns64392:0crwdne64392:0", "dice:": "crwdns64393:0crwdne64393:0", - "dicendesitnypool": "crwdns64394:0crwdne64394:0", + "dicendesitnypool": "crwdns65348:0crwdne65348:0", "dicepool": "crwdns64395:0crwdne64395:0", "diceroll": "crwdns64396:0crwdne64396:0", "discipline": "crwdns64397:0crwdne64397:0", @@ -181,8 +185,8 @@ "engaged": "crwdns64417:0crwdne64417:0", "entertainment": "crwdns64418:0crwdne64418:0", "equipment": "crwdns64419:0crwdne64419:0", - "example:": "crwdns64420:0crwdne64420:0", - "exampletext": "crwdns64421:0crwdne64421:0", + "example:": "crwdns65349:0crwdne65349:0", + "exampletext": "crwdns65350:0crwdne65350:0", "expectedsessionstocomplete:": "crwdns64422:0crwdne64422:0", "extreme": "crwdns64423:0crwdne64423:0", "eyes:": "crwdns64424:0crwdne64424:0", @@ -205,9 +209,9 @@ "gmdicepool": "crwdns64441:0crwdne64441:0", "gmresources": "crwdns64442:0crwdne64442:0", "groupcontacts": "crwdns64443:0crwdne64443:0", - "groupcredits:": "crwdns64444:0crwdne64444:0", + "groupcredits:": "crwdns65351:0crwdne65351:0", "groupdetails": "crwdns64445:0crwdne64445:0", - "groupdetailstitle": "crwdns64446:0crwdne64446:0", + "groupdetailstitle": "crwdns65352:0crwdne65352:0", "groupexpenses:": "crwdns64447:0crwdne64447:0", "groupname:": "crwdns64448:0crwdne64448:0", "groupobligations": "crwdns64449:0crwdne64449:0", @@ -372,11 +376,11 @@ "piloting": "crwdns64608:0crwdne64608:0", "pilotingag": "crwdns64609:0crwdne64609:0", "planet:": "crwdns64610:0crwdne64610:0", - "planetary": "crwdns64611:0crwdne64611:0", - "planetaryvehiculecritical": "crwdns64612:0crwdne64612:0", - "planetaryvehiculedetails": "crwdns64613:0crwdne64613:0", + "planetary": "crwdns65353:0crwdne65353:0", + "planetaryvehiculecritical": "crwdns65354:0crwdne65354:0", + "planetaryvehiculedetails": "crwdns65355:0crwdne65355:0", "player:": "crwdns64614:0crwdne64614:0", - "playergroupsheet": "crwdns64615:0crwdne64615:0", + "playergroupsheet": "crwdns65356:0crwdne65356:0", "playername": "crwdns64616:0crwdne64616:0", "port": "crwdns64617:0crwdne64617:0", "positionrole:": "crwdns64618:0crwdne64618:0", @@ -403,8 +407,8 @@ "rank:": "crwdns64639:0crwdne64639:0", "rarity": "crwdns64640:0crwdne64640:0", "rarity:": "crwdns64641:0crwdne64641:0", - "rebelbase": "crwdns64642:0crwdne64642:0", - "rebelbasename:": "crwdns64643:0crwdne64643:0", + "rebelbase": "crwdns65357:0crwdne65357:0", + "rebelbasename:": "crwdns65358:0crwdne65358:0", "recruit": "crwdns64644:0crwdne64644:0", "repair": "crwdns64645:0crwdne64645:0", "resilience": "crwdns64646:0crwdne64646:0", @@ -420,6 +424,7 @@ "riding": "crwdns64656:0crwdne64656:0", "Riding": "crwdns64657:0crwdne64657:0", "ridingbeastdetails": "crwdns64658:0crwdne64658:0", + "rival": "crwdns65359:0crwdne65359:0", "role": "crwdns64659:0crwdne64659:0", "rollcritical": "crwdns64660:0crwdne64660:0", "rolldestiny": "crwdns64661:0crwdne64661:0", @@ -478,7 +483,7 @@ "spy": "crwdns64714:0crwdne64714:0", "starboard": "crwdns64715:0crwdne64715:0", "starfighterace": "crwdns64716:0crwdne64716:0", - "starship": "crwdns64717:0crwdne64717:0", + "starship": "crwdns65360:0crwdne65360:0", "starshipcritical": "crwdns64718:0crwdne64718:0", "stats": "crwdns64719:0crwdne64719:0", "stealth": "crwdns64720:0crwdne64720:0", diff --git a/Gumshoe Official/translations/pt.json b/Gumshoe Official/translations/pt.json index ecea1f4bf3..c6c090675f 100644 --- a/Gumshoe Official/translations/pt.json +++ b/Gumshoe Official/translations/pt.json @@ -1,217 +1,217 @@ { - "system:-o": "System: ", - "trail-of-cthulhu-o": "Trail of Cthulhu", - "nights-black-agents-o": "Night's Black Agents", + "system:-o": "Sistema: ", + "trail-of-cthulhu-o": "Rastro de Cthulhu", + "nights-black-agents-o": "Agentes da Noite", "npc:-o": "NPC: ", - "vampire:-o": "Vampire: ", - "inv-build-points": "Investigative Build Points: ", - "gen-build-points": "General Build Points: ", - "ability-starting-o": "Ability Starting Values", - "health:-o": "Health: ", - "stability:-o": "Stability: ", - "sanity:-o": "Sanity: ", - "cover:-o": "Cover: ", - "network:-o": "Network: ", - "cherry-branch-height:-o": "Cherry Branch Height: ", - "name:-n": "Name:", - "alertness:-n": "Alertness:", - "stealth:-n": "Stealth:", - "hit-rating:-n": "Hit Rating:", - "stability-loss:-n": "Stability Loss:", - "armor-notes:-n": "Armor Notes:", - "agent-name-i": "Agent Name", - "background-i": "Background", - "drive-i": "Drive", - "previous-patron-i": "Previous Patron", - "occupation-i": "Occupation", - "occupational-benefits": "Occupational benefits", - "pillars-of-sanity": "Pillars of Sanity", - "sources-of-stability": "Sources of Stability", - "bullet-symbol": "• Symbol", - "bullet-solace": "• Solace", - "bullet-safety": "• Safety", - "health-h": "Health", - "hit-rating-h": "Hit Rating", - "stability-h": "Stability", - "sanity-h": "Sanity", - "armor": "Armor:", - "none-u": "None", - "ballistic-cloth": "Ballistic Cloth", - "police-vest": "Police Vest", - "military-armor": "Military Armor", - "other": "Other", - "damage-resistances": "Damage Resistances", - "bullets:-r": "Bullets:", - "melee:-r": "Melee:", - "explosives:-r": "Explosives:", - "abilities-a": "Abilities", - "starting-credit": "Starting Credit Rating: ", - "occupational-abilities-message": "Occupational abilities are half price. Click the to mark them before assigning points.", - "reset-investigative": "Reset Investigative", - "reset-general": "Reset General", - "free-points": "Free Points", - "academic-toc": "Academic", - "academic-abilities-nba": "ACADEMIC ABILITIES", - "accounting-a": "Accounting", - "anthropology-a": "Anthropology", - "archaeology-a": "Archaeology", - "architecture-a": "Architecture", - "art-history-a": "Art History", - "biology-a": "Biology", - "cthulhu-mythos-a": "Cthulhu Mythos", - "criminology-a": "Criminology", - "cryptography-a": "Cryptography", - "diagnosis-a": "Diagnosis", - "geology-a": "Geology", - "history-a": "History", - "human-terrain-a": "Human Terrain", - "languages-a": "Languages", - "law-a": "Law", - "library-use-a": "Library Use", - "medicine-a": "Medicine", - "military-science-a": "Military Science", - "occult-a": "Occult", - "occult-studies-a": "Occult Studies", - "physics-a": "Physics", - "research-a": "Research", - "theology-a": "Theology", - "vampirology-a": "Vampirology", - "interpersonal-toc": "Interpersonal", - "interpersonal-abilities-nba": "INTERPERSONAL ABILITIES", - "assess-honesty-a": "Assess Honesty", - "bullshit-detector-a": "Bullshit Detector", - "bargain-a": "Bargain", - "bureaucracy-a": "Bureaucracy", - "cop-talk-a": "Cop Talk", - "credit-rating-a": "Credit Rating", - "flattery-a": "Flattery", - "flirting-a": "Flirting", - "high-society-a": "High Society", - "interrogation-a": "Interrogation", - "intimidation-a": "Intimidation", - "negotiation-a": "Negotiation", - "oral-history-a": "Oral History", - "reassurance-a": "Reassurance", - "streetwise-a": "Streetwise", - "tradecraft-a": "Tradecraft", - "technical-toc": "Technical", - "technical-abilities-nba": "TECHNICAL ABILITIES", - "art-a": "Art", - "astronomy-a": "Astronomy", - "chemistry-a": "Chemistry", - "craft-a": "Craft", - "data-recovery-a": "Data Recovery", - "electronic-surveillance-a": "Electronic Surveillance", - "evidence-collection-a": "Evidence Collection", - "forensics-a": "Forensics", - "forensic-pathology-a": "Forensic Pathology", - "forgery-a": "Forgery", - "locksmith-a": "Locksmith", - "notice-a": "Notice", - "outdoorsman-a": "Outdoorsman", - "outdoor-survival-a": "Outdoor Survival", - "pharmacy-a": "Pharmacy", - "photography-a": "Photography", - "traffic-analysis-a": "Traffic Analysis", - "urban-survival-a": "Urban Survival", - "general-toc": "General", - "general-abilities-nba": "GENERAL ABILITIES", - "aberrance-a": "Aberrance", - "athletics-a": "Athletics", - "conceal-a": "Conceal", - "cover-a": "Cover", - "digital-intrusion-a": "Digital Intrusion", - "disguise-a": "Disguise", - "driving-a": "Driving", - "electrical-repair-a": "Electrical Repair", - "explosive-devices-a": "Explosive Devices", - "explosives-a": "Explosives", - "filch-a": "Filch", - "firearms-a": "Firearms", - "first-aid-a": "First Aid", - "fleeing-a": "Fleeing", - "gambling-a": "Gambling", - "hand-to-hand-a": "Hand-to-Hand", - "health-a": "Health", - "hypnosis-a": "Hypnosis", - "infiltration-a": "Infiltration", - "mechanical-repair-a": "Mechanical Repair", - "mechanics-a": "Mechanics", - "medic-a": "Medic", - "network-a": "Network", - "piloting-a": "Piloting", - "preparedness-a": "Preparedness", - "psychoanalysis-a": "Psychoanalysis", - "riding-a": "Riding", - "sanity-a": "Sanity", - "scuffling-a": "Scuffling", - "sense-trouble-a": "Sense Trouble", - "shadowing-a": "Shadowing", - "shooting-a": "Shooting", - "shrink-a": "Shrink", - "stability-a": "Stability", - "stealth-a": "Stealth", - "surveillance-a": "Surveillance", - "weapons-a": "Weapons", - "tag-team-benefits": "Tag-Team Benefits", - "special-weapons-training": "Special Weapons Training", - "weapons-w": "Weapons", - "adjust:-w": "Adjust: ", - "damage:-w": "Damage: ", - "unarmed-attack": "Unarmed Attack", - "attack-w": "Attack", - "ranged-w": "Ranged", - "melee-w": "Melee", - "pistol-submachine-gun": "Pistol/Submachine Gun", - "pistol": "Pistol", - "shotgun": "Shotgun", - "automatic-w": "Automatic", + "vampire:-o": "Vampiro: ", + "inv-build-points": "Pontos de Construção Investigativos: ", + "gen-build-points": "Pontos de Construção Gerais: ", + "ability-starting-o": "Pontos Iniciais de Habilidade", + "health:-o": "Vitalidade: ", + "stability:-o": "Estabilidade: ", + "sanity:-o": "Sanidade: ", + "cover:-o": "Identidade Falsa: ", + "network:-o": "Rede de Contatos: ", + "cherry-branch-height:-o": "Limiar de Cerejas Ácidas: ", + "name:-n": "Nome:", + "alertness:-n": "Alerta:", + "stealth:-n": "Furtividade:", + "hit-rating:-n": "Limiar de Acerto:", + "stability-loss:-n": "Perda de Estabilidade:", + "armor-notes:-n": "Anotações de Armadura:", + "agent-name-i": "Nome do Agente", + "background-i": "Antecedentes", + "drive-i": "Motivação", + "previous-patron-i": "Patrono Antigo", + "occupation-i": "Ocupação", + "occupational-benefits": "Benefícios de Ocupação", + "pillars-of-sanity": "Pilares da Sanidade", + "sources-of-stability": "Fontes de Estabilidade", + "bullet-symbol": "• Símbolo", + "bullet-solace": "• Consolo", + "bullet-safety": "• Segurança", + "health-h": "Vitalidade", + "hit-rating-h": "Limiar de Acerto", + "stability-h": "Estabilidade", + "sanity-h": "Sanidade", + "armor": "Armadura:", + "none-u": "Nenhum", + "ballistic-cloth": "Roupa Antibalas", + "police-vest": "Colete de Polícia", + "military-armor": "Armadura Militar", + "other": "Outros", + "damage-resistances": "Resistências de Dano", + "bullets:-r": "Balas:", + "melee:-r": "Corpo a Corpo:", + "explosives:-r": "Explosivos:", + "abilities-a": "Habilidades", + "starting-credit": "Crédito Inicial: ", + "occupational-abilities-message": "As habilidades ocupacionais são pela metade do preço. Clique no para marcá-los antes de atribuir pontos.", + "reset-investigative": "Reiniciar Investigativa", + "reset-general": "Reiniciar Gerais", + "free-points": "Pontos Gratuitos", + "academic-toc": "Acadêmico", + "academic-abilities-nba": "HABILIDADES ACADÊMICAS", + "accounting-a": "Contabilidade", + "anthropology-a": "Antropologia", + "archaeology-a": "Arqueologia", + "architecture-a": "Arquitetura", + "art-history-a": "História da Arte", + "biology-a": "Biologia", + "cthulhu-mythos-a": "Mythos de Cthulhu", + "criminology-a": "Criminologia", + "cryptography-a": "Criptografia", + "diagnosis-a": "Diagnóstico", + "geology-a": "Geologia", + "history-a": "História", + "human-terrain-a": "Terreno Humano", + "languages-a": "Línguas", + "law-a": "Direito", + "library-use-a": "Usar Biblioteca", + "medicine-a": "Medicina", + "military-science-a": "Ciência Militar", + "occult-a": "Ocultismo", + "occult-studies-a": "Estudos Ocultos", + "physics-a": "Física", + "research-a": "Pesquisa", + "theology-a": "Teologia", + "vampirology-a": "Vampirologia", + "interpersonal-toc": "Interpessoal", + "interpersonal-abilities-nba": "HABILIDADES INTERPESSOAIS", + "assess-honesty-a": "Avaliar Honestidade", + "bullshit-detector-a": "Detector de Mentiras", + "bargain-a": "Barganhar", + "bureaucracy-a": "Burocracia", + "cop-talk-a": "Trato Policial", + "credit-rating-a": "Limiar de Crédito", + "flattery-a": "Bajulação", + "flirting-a": "Flerte", + "high-society-a": "Alta Sociedade", + "interrogation-a": "Interrogação", + "intimidation-a": "Intimidação", + "negotiation-a": "Negociação", + "oral-history-a": "História Oral", + "reassurance-a": "Convencimento", + "streetwise-a": "Manha", + "tradecraft-a": "Espionagem", + "technical-toc": "Técnico", + "technical-abilities-nba": "HABILIDADES TÉCNICAS", + "art-a": "Arte", + "astronomy-a": "Astronomia", + "chemistry-a": "Química", + "craft-a": "Ofício", + "data-recovery-a": "Recuperação de Dados", + "electronic-surveillance-a": "Vigilância Eletrônica", + "evidence-collection-a": "Coletor de Evidências", + "forensics-a": "Ciência Forense", + "forensic-pathology-a": "Patologia Forense", + "forgery-a": "Falsificação", + "locksmith-a": "Serralheria", + "notice-a": "Advertir", + "outdoorsman-a": "Sobrevivência", + "outdoor-survival-a": "Sobrevivência ao Ar Livre", + "pharmacy-a": "Farmácia", + "photography-a": "Fotografia", + "traffic-analysis-a": "Análise de Tráfico", + "urban-survival-a": "Sobrevivência Urbana", + "general-toc": "Geral", + "general-abilities-nba": "HABILIDADES GERAIS", + "aberrance-a": "Aberração", + "athletics-a": "Atletismo", + "conceal-a": "Ocultação", + "cover-a": "Identidade Falsa", + "digital-intrusion-a": "Invasão Digital", + "disguise-a": "Disfarce", + "driving-a": "Condução", + "electrical-repair-a": "Reparos Mecânicos", + "explosive-devices-a": "Explosivos", + "explosives-a": "Explosivos", + "filch-a": "Punga", + "firearms-a": "Armas de Fogo", + "first-aid-a": "Primeiros Socorros", + "fleeing-a": "Fuga", + "gambling-a": "Jogo", + "hand-to-hand-a": "Corpo a Corpo", + "health-a": "Vitalidade", + "hypnosis-a": "Hipnose", + "infiltration-a": "Infiltração", + "mechanical-repair-a": "Reparos Mecânicos", + "mechanics-a": "Mecânica", + "medic-a": "Medicina", + "network-a": "Rede de Contatos", + "piloting-a": "Pilotagem", + "preparedness-a": "Precaução", + "psychoanalysis-a": "Psicanálise", + "riding-a": "Equitação", + "sanity-a": "Sanidade", + "scuffling-a": "Briga", + "sense-trouble-a": "Sentir Perigo", + "shadowing-a": "Perseguição", + "shooting-a": "Disparo", + "shrink-a": "Psiquiatria", + "stability-a": "Estabilidade", + "stealth-a": "Furtividade", + "surveillance-a": "Vigilância", + "weapons-a": "Arma Branca", + "tag-team-benefits": "Benefícios Táticos de Trabalho em Equipe", + "special-weapons-training": "Treinamento com Armas Especiais", + "weapons-w": "Armas", + "adjust:-w": "Ajustar: ", + "damage:-w": "Dano: ", + "unarmed-attack": "Ataque Desarmado", + "attack-w": "Ataque", + "ranged-w": "À Distância", + "melee-w": "Corpo a Corpo", + "pistol-submachine-gun": "Pistola/Metralhadora", + "pistol": "Pistola", + "shotgun": "Escopeta", + "automatic-w": "Automática", "rifle": "Rifle", - "thrown-w": "Thrown", - "light-w": " Light", - "heavy-w": " Heavy", - "very-heavy-w": " Very Heavy", - "ammo-capacity:-w": "Ammo Capacity: ", - "doubl-barreled-w": "Double Barreled", - "point-blank-w": "Point-Blank", - "close-w": "Close", - "near-w": "Near", - "long-w": "Long", - "out-of-range-w": "(Out of Range)", - "extended-range-w": "(Extended Range)", - "capacity:-w": "Capacity: ", - "slash-extended": "/Extended", - "parenthetical-extended": "(Extended)", - "spells": "Spells", - "powers-v": "Powers", - "banes-v": "Banes", - "compulsions-v": "Compulsions", - "dreads-v": "Dreads", - "requirements-v": "Requirements", - "blocks-v": "Blocks", - "covers": "Covers", - "network-contacts": "Network Contacts", - "trust": "Trust", - "notes-n": "Notes", - "point-spend": "Points spent: ", - "both-barrels": "Both barrels", - "full-auto": "Full auto", - "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents", - "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", - "gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.", - "starting-health-u": "Starting Health", - "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", - "starting-stability-u": "Starting Stability", - "starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.", - "starting-sanity-u": "Starting Sanity", - "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", - "starting-Cover-u": "Starting Cover", - "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", - "starting-network-u": "Starting Network", - "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", - "cherry-branch-height-u": "Cherry Branch Height", - "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", - "mos-ability-message": "Click the to mark your MOS ability.", - "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked." -} \ No newline at end of file + "thrown-w": "Lançar", + "light-w": " Leve", + "heavy-w": " Pesado", + "very-heavy-w": " Muito Pesado", + "ammo-capacity:-w": "Capacidade de Munição: ", + "doubl-barreled-w": "Dois Canhões", + "point-blank-w": "À Queima Roupa", + "close-w": "Perto", + "near-w": "Próximo", + "long-w": "Longe", + "out-of-range-w": "(Fora de Alcance)", + "extended-range-w": "(Alcance Extendido)", + "capacity:-w": "Capacidade: ", + "slash-extended": "/Estendido", + "parenthetical-extended": "(Estendido)", + "spells": "Magias", + "powers-v": "Poderes", + "banes-v": "Perdição", + "compulsions-v": "Compulsão", + "dreads-v": "Pavor", + "requirements-v": "Requisitos", + "blocks-v": "Barreiras", + "covers": "Identidades Falsas", + "network-contacts": "Contatos da Rede", + "trust": "Confiança", + "notes-n": "Notas", + "point-spend": "Pontos Gastatos: ", + "both-barrels": "Ambos os Canhões", + "full-auto": "Modo Automático", + "system-info": "Selecione o sistema de jogo padrão. Atualmente Roll20 suporta Rastro de Cthulhu e Agentes da Noite", + "npc-info": "A opção NPC define novos caracteres como padrão para a folha NPC. Útil se os personagens do jogador já foram criados e todas as novas folhas de caracteres adicionadas ao jogo provavelmente representarão nenhum personagem do jogador.", + "inv-points-info": "Estes são os pontos de saúde gratuitos com os quais cada personagem começa. O valor padrão para o Rastro de Cthulhu é 1 e o padrão para os Agentes da Noite é 4.", + "gen-points-info": "Pontos de construção iniciais para habilidades gerais. O valor padrão para Rastro de Cthulhu é 65, e o padrão Agentes da Noite é 75.", + "starting-health-u": "Vitalidade Inicial", + "starting-health-info": "Esta é uma avaliação de saúde gratuita que começa com cada personagem do jogador. O valor padrão é 4.", + "starting-stability-u": "Estabilidade Inicial", + "starting-stability-info": "Esta é uma classificação de estabilidade livre que começa com cada personagem do jogador. O valor padrão para Rastro de Cthulhu é 1 e o padrão para Agentes da Noite é 4.", + "starting-sanity-u": "Sanidade Inicial", + "starting-sanity-info": "Para Rastro de Cthulhu. Esta é a classificação de sanidade gratuita que o personagem de cada jogador começa, o valor padrão é 4.", + "starting-Cover-u": "Identidade Falsa Inicial", + "starting-cover-info": "Para Agentes da Noite. Esta é uma classificação de identidade falsa gratuitos que o personagem de cada jogador começa, o valor padrão é 10.", + "starting-network-u": "Rede de Contatos Inicial", + "starting-network-info": "Para Agentes da Noite. Esta é uma rede de contatos gratuitos que o personagem de cada jogador começa, o valor padrão é 15.", + "cherry-branch-height-u": "Limiar de Cerejas Ácidas", + "cherry-branch-height-info": "Para Agentes da Noite. Estes são os pontos de habilidade necessários para desbloquear benefícios adicionais, o padrão é 8.", + "mos-ability-message": "Clique no para marcar sua capacidade MOS.", + "red-abilities-message": "As habilidades em vermelho indicam que os efeitos adicionais foram desbloqueados." +} diff --git a/Hero Games 6e/Hero Games 6e.html b/Hero Games 6e/Hero Games 6e.html index 49f1732c01..f5c6e8b3c7 100644 --- a/Hero Games 6e/Hero Games 6e.html +++ b/Hero Games 6e/Hero Games 6e.html @@ -324,18 +324,18 @@
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Foibles

-When a Foible applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:

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Hooks

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Move: - Discharged

-Select an Approach this move uses.
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Move: - Discharged

-Select an Approach this move uses.
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Harm, Stress, & Calamity

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Substitute Harm

-When you are directed by a move or the SM to mark Harm, you may exchange it, 1 for 1, for Stress. -
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Harm

-When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options.

-Just a Scratch:You’re a bit banged up, but it’s nothing serious. Can be healed by First Aid, or when a Scene ends.

-I’m Rattled: You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by Gathering your wits when you roll Recover, First Aid, or when a Scene ends.

-I'm Hurt Bad: You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving medical treatment.

-I’m Knocked out: You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, 1 day of downtime, or when a Scene ends.

-I can’t go on: Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.

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Stress

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Stress Track: - - - - - -

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-When you are directed by a move or the SM to mark Stress, fill in the appropriate amount of checks on the Stress track. -
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Gear & Loadout

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Gear Slots:

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Possessions and Resources

-Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear.
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Debt

-When you complete a Contract or an Episode Strain, Mark 1 Burn in the Debt Fuse.
-When the Debt Fuse is full, reduce your creditor’s Disposition by 1, and your Creditor comes looking for you.
-The SM will tell you one of the following:
-•They make an example of a Crew Member and try to break a few limbs.
-•They insist you take a Contract for them, free of charge.
-•They attempt to seize an asset as collateral until you pay.
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Maintenance

- When you complete a Contract or an Episode Strain, mark 1 Burn in the Maintenance Fuse.
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- -Your ship has a Drillspace Drive, designed for safe, but slow interstellar travel to neighboring stars.

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- When you drill through Normal Space into Drill-Space to travel to a neighbouring star system, roll+Drive.
- On a 10+, you get there with no complications.
- On a 7-9, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars - to let the drive cool down for a day, the SM will mark 1 Burn on an Episode Fuse.

+
+
+ + + + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DistanceBurnFuel (units)
Neighbors1 Episode2
Local2 Episode4
Distantn/an/a
Remoten/an/a
Extremen/an/a
-
-
-
- -
- -

Subspace Drive

- Normal: - - Advantage: - - Disadvantage: -

-Your ship has a Subspace Drive, comonly used for relatively safe FTL travel around a star cluster.

- -
-
-

- When you you plot a course within the local cluster and engage your sub-space drive, roll+Drive.
- On a 10+, you get there on time and without any complications.
- On a 7-9, you get there, but choose 1:
-

    -
  • It took twice as long as you expected, The SM will Burn an Episode Fuse.
  • -
  • Trouble has found you, the SM will tell you what.
  • -
  • Your ship sustained 1 Damage during the trip.
  • -
  • You had to burn hard, expend twice the fuel. (this option may only be chosen if you have the required fuel)
  • +
    +
    + +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    + +
    +
    + +
    +
    + +
    +
    + +
    + +
    +
    + +
    +
    + + + Selecting Prompt in the Modifier dropdown on a Move will enable you to manually enter the roll modifier when rolling that Move. + For positive modifiers, do not include the plus (+) sign, but for negative modifiers, be sure to include the minus (-) sign. +
    +
    + +
    +
    + +
    +
    + + + + +
    + + + + + + +
    +
    +
    + +
    + +
    +
    + + + + +
    + + + + + + +
    +
    +
    +
    + +
    +
    + + + When you are directed by a move or the SM to mark Harm, you may exchange it, 1-for-1, for Stress. +
    +
    + +
    +
    + +

    + When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options. +

    +
      +
    • + + You’re a bit banged up, but it’s nothing serious. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends. +
    • +
    • + + You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends. +
    • +
    • + + You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving Surgery. +
    • +
    • + + You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed when an Ally chooses “First Aid” when they roll Recover, or when a Scene ends. +
    • +
    • + + Your journey is over, you pass away, unmourned and unnoticed by the vast black of space. +
    -

    +
    + +
    + + +
    + + + + + + +
    + +

    + When you are directed by a move or the SM to mark Stress, fill in the appropriate amount of checks on the Stress track. + When the Stress track is full, erase all checks and mark off one item in the Calamity list and describe the fictional + consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance. +

    + + +

    + When you mark your 10th calamity, roll your final Calamity move. +

    +
    +
    + +
    +
    +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DistanceBurnFuel (units)
    Neighbors1 Episode1
    Local2 Episode2
    Distant3 Episode4
    Remoten/an/a
    Extremen/an/a
    + +
    + + + + +
    +
    + +
    +
    + +
    + +
    + +
    +
    +
    + +
    +
    + +

    + Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear. +

    + +
    + +
    + +
    +
    + + + + + + + + + + + + + + +
    +
    +
    +
    +
    +
    + + +
    + + +
    +
    + + +
    + +
    + + +
    +
    + +
    +
    + + +
    + +
    + + +
    +
    + +
    +
    + + + + + +
    + + + + + + +
    + +
    + + + + + +
    +
    + +
    + + + + +
    + + + + + +
    +
    + +
    + + + + +
    + +
    + +
    + + + + + +
    +
    + +
    + + + + +
    + + + + + +

    + + +
    +
    + +
    + + + + + + + +
    + +

    + Your ship has a Drill-Space Drive, designed for safe, but slow interstellar travel to neighboring stars. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local2 Episode
    Distantn/a
    Remoten/a
    Extremen/a
    +
    + +
    + +

    + Your ship has a Sub-Space Drive, commonly used for relatively safe FTL travel around a star cluster. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local2 Episodes
    Distant3 Episodes
    Remoten/a
    Extremen/a
    +
    + +
    + +

    + Your ship has a Hyper Space Drive, designed for fast, but occaisonally unreliable travel to stars near and far. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local1 Episode
    Distant2 Episodes
    Remote2 Episodes
    Extreme2 Episodes
    +
    + +
    + +

    + Your ship has a Fold-Space Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the galaxy. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local1 Episode
    Distant1 Episode
    Remote1 Episode
    Extreme2 Episodes
    +
    +
    +
    + +
    +
    +
    + + + + + + +
    + + + + + +
    + + +
    +
    + + + + + + + + + + +
    +
    +
    + + +

    + When you install a cargo bay, hidden compartment, or passenger/crew area + on your ship, add it here. Be sure to add any that your ship starts with. +

    +
    +
    + + + + + +
    +
    +
    + +
    + +

    + When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options. +

    +
      +
    • + + + Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesn’t have any other negative effects. +
    • +
    • + + + Smoke and sparks pour from flickering consoles, alarm bleat, the lights flicker, and the deck shudders under your feet. Any roll using a Ship System is at Disadvantage.
      + + + When you perform Spot Repairs on a Direct Hit, you restore normal operations, negate Disadvantage from Direct Hit. +
    • +
    • + + + A hole is blasted in the side of your ship. Atmosphere vents, and sections of the ship are depressurized, the SM will tell you which sections.
      + + + When you perform Spot Repairs on a Hull Breach, you restore atmosphere to the vented sections, but you are danngerously low on Life Support. Any rolls that require physical exertion are at Disadvantage. +
    • +
    • + + + All systems are down. Power to your ship is gone. No sensors, no weapons, no shields, no light, no gravity. You are dead in the void, easy pickings for enemies, or stranded to the limited mercies of space.
      + + + When you perform Spot Repairs on Adrift, you manage to restore power... barely. You must roll Listing in Space to get back to a space port. +
    • +
    + + + + + + + + +
    +
    +
    + +

    + Download Impulse Drive for free at http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview
    + Impulse Drive by Adrian Thoen (Twitter: @madadric) is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    + Based on a work at http://www.dungeon-world.com and at http://apocalypse-world.com
    + This Roll20 character sheet created by Tom Androy. (Twitter: @majortomonline Github: tandroy ) +

-
- -

Hyperspace Drive

- Normal: - - Advantage: - - Disadvantage: -
- -Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable travel to stars near and far.

- -
-
-

- When you power up your Hyper Drive to jump to Hyper Space, roll+Drive.
- On a 10+, you travel with no complications.
- On a 7-9, you get there, but Choose 1:
- On a 6-, the SM chooses 2:
-

    -
  • You don’t come out exactly where you expected.
  • -
  • Your Ship suffers 1 Damaged.
  • -
  • You’ve picked up an unlikely passenger.
  • -
  • The SM asks each Crew Member a question from The Abyss Stares Back.
  • -
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DistanceBurnFuel (units)
Neighbors1 Episode1
Local1 Episode2
Distant2 Episode4
Remote2 Episode5
Extreme2 Episode5
-
-
-
- - -
- -

Warpspace Drive

- 100,000 Guilders
- Normal: - - Advantage: - - Disadvantage: -

- -Your ship has a Warpspace Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the Galaxy.

- -
-
-

- When you activate the highly unstable Warp Drive and take a precarious trip through Warp Space, roll+Drive.
- On a 10+, you made it out! choose 1.
- On a 7-9, that was a very close call, choose 2:
-

    -
  • The ship has been invaded, infested, or infected by something hostile.
  • -
  • You don’t know where or when you came out...
  • -
  • It was hard on the ship, your ship suffers 1 Damage, ignoring Shielding
  • -
  • Someone has suffered a mutation.
  • -
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DistanceBurnFuel (units)
Neighbors1 Episode2
Local1 Episode4
Distant1 Episode6
Remote1 Episode10
Extreme2 Episode20
-
-
-
- -

-

Ship Upgrades

-

-Buy new Upgrades when you roll Upgrade Complete. Some Upgrades are Secondary Systems, and require a Hardpoint.
-You start with 3 open Hardpoints. Your ship class will tell you the maximum of how many Hardpoints you can have. - -

Hardpoints:

- -
-
-
-
- - -

Damage

-When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options.

- - -
-Superficial Damage:Carbon scoring, melted plating, or scratched paint. Superficial damage makes your ship look uglier, -but it doesn’t have any negative effects. Frigates can take 2 points of Superficial Damage, Cruisers can take 3 Points, and Capital Ships can take 5.

-Direct Hit: Smoke and sparks pour from flickering consoles, alarms -bleat, the lights flicker, and the deck shudders under your -feet. Any roll using a Ship System is at Disadvantage.
-Spot Repairs:When you perform Spot Repairs on a Direct Hit, you -restore normal operations, negate Disadvantage from -Direct Hit. -

-Hull Breach: A hole is blasted in the side of your ship. Atmosphere -vents, and sections of the ship are depressurized, the SM -will tell you which sections.
-Spot Repairs:When you perform Spot Repairs on a Hull Breach, you -restore atmosphere to the vented sections, but you are -dangerously low on Life Support, any rolls that require -physical exertion are at Disadvantage.

-Adrift: All systems are down. Power to your ship is gone. No -sensors, no weapons, no shields, no light, no gravity. -You are dead in the void, easy pickings for enemies, or -stranded to the limited mercies of space.
-Spot Repairs:When you perform Spot Repairs on Adrift, you manage -to restore power - barely. You must roll Listing in Space to -get back to a space port.

- -
-
- - - - - -
- -
- - - - - - - -

- -

For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k
-Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. -Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/

+ + + + + + + {{#rollGreater() resultn 9}} + + + {{/rollGreater() resultn 9}} + {{#rollBetween() resultn 7 9}} + + + {{/rollBetween() resultn 7 9}} + {{#rollLess() resultn 7}} + + + {{/rollLess() resultn 7}} + + {{/rollTotal() roll_type 1}} + {{#rollTotal() roll_type 2}} with Advantage + + + {{#rollGreater() resulta 9}} + + + {{/rollGreater() resulta 9}} + {{#rollBetween() resulta 7 9}} + + + {{/rollBetween() resulta 7 9}} + {{#rollLess() resulta 7}} + + + {{/rollLess() resulta 7}} + + {{/rollTotal() roll_type 2}} + {{#rollTotal() roll_type 3}} with Disadvantage + + + {{#rollGreater() resultd 9}} + + + {{/rollGreater() resultd 9}} + {{#rollBetween() resultd 7 9}} + + + {{/rollBetween() resultd 7 9}} + {{#rollLess() resultd 7}} + + + {{/rollLess() resultd 7}} + + {{/rollTotal() roll_type 3}} +
+
{{name}}
+ rolls {{#roll_name}}{{roll_name}}{{/roll_name}}{{#roll_mod}} ({{roll_mod}}){{/roll_mod}} + {{#rollTotal() roll_type 1}} +
{{resultn}}Success{{resultn}}Partial Success{{resultn}}Miss
{{resulta}}Success{{resulta}}Partial Success{{resulta}}Miss
{{resultd}}Success{{resultd}}Partial Success{{resultd}}Miss
+
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+ font-weight: bold; + font-size: 1.25em; + vertical-align: middle; +} + +.sheet-main-div .sheet-type-toggle { + opacity: 0; + width: 122px; + height: 26px; + position: relative; + margin: 0 !important; + top: 5px; + left: 6px; + cursor: pointer; + z-index: 1; +} + +.sheet-main-div .sheet-type-toggle + span::before { + display: inline-block; + width: 120px; + height: 24px; + border: 1px solid #036; + margin-left: -116px; + vertical-align: middle; + box-sizing: border-box; + -moz-box-sizing: border-box; + + content: attr(title); + text-transform: uppercase; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; + font-size: 1.25em; + line-height: 1.4; + text-align: center; +} + +.sheet-main-div .sheet-type-toggle:checked + span::before { + background: #369; + color: #fff; +} + +.sheet-tab-content { + background: #d6f5ff url('https://i.imgur.com/HoueEPm.gif'); + border: 1px solid #a8a8a8; + border-top-color: #000; + margin-top: .5em; + padding: 1em; + display: none; +} + +input.sheet-type-char:checked ~ div.sheet-type-char, +input.sheet-type-ship:checked ~ div.sheet-type-ship { + display: block; +} + +/*-----------------* + * Character Sheet * + *-----------------*/ +.sheet-advances-wrapper input[type="checkbox"], +.sheet-stress-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px; + cursor: pointer; + z-index: 1; +} + +.sheet-advances-wrapper input[type="checkbox"] + span::before, +.sheet-stress-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-advances-wrapper input[type="checkbox"]:checked + span::before, +.sheet-stress-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-attr-wrapper { + width: 100%; + margin-bottom: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + display: table; +} + +.sheet-attr-wrapper .sheet-attr-box { + display: table-cell; + vertical-align: middle; + width: 20%; + padding: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + text-align: center; +} + +.sheet-attr-wrapper .sheet-attr-box label { + text-align: center; +} + +.sheet-attr-wrapper .sheet-attr-box.sheet-odd { + background-color: rgba(255, 255, 255, 0.5); +} + +.sheet-attr-wrapper .sheet-attr-box > * { + display: inline; +} + +.sheet-moves-wrapper input[type="text"], +.sheet-moves-wrapper textarea, +.sheet-foibles-wrapper textarea, +.sheet-hooks-wrapper textarea { + margin-bottom: .5em; +} + +.sheet-gear-wrapper .repcontainer .repitem, +.sheet-gear-wrapper .repcontrol { + width: 48%; + float: left; + margin-bottom: .5em; +} + +.sheet-gear-wrapper .repcontainer .repitem:nth-child(2n+1), +.sheet-gear-wrapper .repcontrol:nth-child(2n+1) { + margin-right: 2%; +} + +.sheet-projlen-tick { + display: none; +} + +.sheet-projlen-is-4:checked ~ .sheet-projlen-4, +.sheet-projlen-is-5:checked ~ .sheet-projlen-5, +.sheet-projlen-is-6:checked ~ .sheet-projlen-6 { + display: inline-block; +} + +.sheet-progress-checkbox { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-progress-checkbox + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-progress-checkbox:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +/*------------* + * Ship Sheet * + *------------*/ +.sheet-ship-attr-wrapper { + width: 100%; + margin-bottom: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + display: table; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box { + display: table-cell; + vertical-align: middle; + width: 25%; + padding: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + text-align: center; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box label { + text-align: center; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box.sheet-odd { + background-color: rgba(255, 255, 255, 0.5); +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box > * { + display: inline; +} + +.sheet-class-section { + display: none; +} + +.sheet-is-smuggler:checked ~ .sheet-smuggler, +.sheet-is-predator:checked ~ .sheet-predator, +.sheet-is-vanguard:checked ~ .sheet-vanguard, +.sheet-is-marauder:checked ~ .sheet-marauder { + display: block; +} + +.sheet-maintenance-fuse { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-maintenance-fuse + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-maintenance-fuse.sheet-mf-1:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-2:checked + span::before { + background: url('https://i.imgur.com/kz0zitf.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-3:checked + span::before { + background: url('https://i.imgur.com/OA4f3R2.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-4:checked + span::before { + background: url('https://i.imgur.com/wJ7jfol.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-5:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-maintenance-past-due { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-maintenance-past-due + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-maintenance-past-due:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-dfuse-wrapper, +.sheet-feud-wrapper, +.sheet-duty-wrapper, +.sheet-crime-wrapper { + display: inline-block; +} + +.sheet-dfuse-wrapper input[type="checkbox"], +.sheet-feud-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-dfuse-wrapper input[type="checkbox"] + span::before, +.sheet-feud-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} +.sheet-dfuse-wrapper input[type="checkbox"]:checked + span::before, +.sheet-feud-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-duty-wrapper input[type="checkbox"], +.sheet-crime-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-duty-wrapper input[type="checkbox"] + span::before, +.sheet-crime-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} +.sheet-duty-wrapper input[type="checkbox"]:checked + span::before, +.sheet-crime-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-drive-table { + width: 100%; + border: 1px solid #036; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +.sheet-drive-table td { + text-align: center; +} + +.sheet-main-div .sheet-impulse-drive { + text-align: center; + padding-top: 1em; +} + +/* ROLL TEMPLATE */ + +.sheet-rolltemplate-id { + width: 100%; + padding: 1em; + background: #d6f5ff url('https://i.imgur.com/HoueEPm.gif'); + border: 2px solid #036; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +.sheet-rolltemplate-id table { + width: 100%; + font-family: "Contrail One", Courier, monospace; + border-spacing: 0; + margin-bottom: .5em; +} + +.sheet-rolltemplate-id table div, +.sheet-rolltemplate-id table span { + font-weight: bold; + text-transform: uppercase; +} + +.sheet-rolltemplate-id th { + color: rgb(0, 0, 0); + padding-bottom: 1em; + line-height: 1.2; + font-size: 1.5em; + font-weight: normal; + text-align: left; +} + +.sheet-rolltemplate-id th div.sheet-rt-character-name { + color: #036; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-attr { + color: #369; +} + +.sheet-rolltemplate-id td { + +} + +.sheet-rolltemplate-id .sheet-result { + font-size: 2.5em; + padding: 0; + width: 20%; + text-align: center; +} + +.sheet-rolltemplate-id .inlinerollresult, +.sheet-rolltemplate-id .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .inlinerollresult.fullfail, +.sheet-rolltemplate-id .inlinerollresult.importantroll { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-effect-adv, +.sheet-rolltemplate-id .sheet-success .inlinerollresult, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.importantroll { + background-color: transparent; + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-effect-dis, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.importantroll { + background-color: transparent; + color: #B31515; + border: none; +} \ No newline at end of file diff --git a/Impulse_Drive/Impulse_Drive.jpg b/Impulse_Drive/Impulse_Drive.jpg index 1a7a755167..f755e353cf 100644 Binary files a/Impulse_Drive/Impulse_Drive.jpg and b/Impulse_Drive/Impulse_Drive.jpg differ diff --git a/Impulse_Drive/sheet.json b/Impulse_Drive/sheet.json index dbafbf044e..9d99b985e1 100644 --- a/Impulse_Drive/sheet.json +++ b/Impulse_Drive/sheet.json @@ -1,8 +1,8 @@ { "html": "Impulse Drive.html", "css": "Impulse_Drive.css", - "authors": "Adrian Thoen (madadric)", - "roll20userid": "8641", + "authors": "Adrian Thoen (madadric) Tom Androy (@majortomonline)", + "roll20userid": "8641,1376", "preview": "Impulse_Drive.jpg", - "instructions": "The sheet contains everything you need to track a character or ship in Impulse Drive. There are buttons provided for all the rolls, including whether you have Advantage or Disadvantage. The complete rules for Impulse Drive can be found for free at https://drive.google.com/open?id=0B4w2ZvCSYT6Aak9GazhtaXk5ZWM" + "instructions": "Download Impulse Drive for free at http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview" } diff --git a/Infinity-2d20/Infinity 2d20.css b/Infinity-2d20/Infinity 2d20.css index d2f1c5bb64..fe4ed89b1f 100644 --- a/Infinity-2d20/Infinity 2d20.css +++ b/Infinity-2d20/Infinity 2d20.css @@ -85,19 +85,6 @@ button { background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Infinity-2d20/Infinitybackground.png"); } - -.sheet-section-basic tr { - margin-left: 5px; -} - -.sheet-section-basic td { - padding: 2px; -} - -.sheet-section-basic input[type="number"] { - width: 100px; -} - .sheet-section-basic .sheet-column { width: calc(50% - 200px); } @@ -107,7 +94,7 @@ button { min-width: 400px; } -.sheet-section-skills input { +.sheet-section-skills input[type=number] { width: 60px; } @@ -126,28 +113,84 @@ button { border: 1px solid gray; } -/* === ASPECT === */ -.sheet-section-aspects input { - width: 100%; +/* === Momentum Tracker === */ + +.sheet-radio-tracker label { + display: inline; } -/* === STRESS === */ -.sheet-section-stress td { - text-align: left; - padding-right: 5px; +.sheet-radio-tracker input[type=radio] { + width: auto; + margin-right: 2px; + position: relative; + top: -2px; } -.sheet-section-stress input { - margin-left: 2px; +td.sheet-radio-tracker { + text-align: right; } -.sheet-check-on { - border: 1px solid black; +/* STRESS TRACKERS */ + +table.sheet-stress-tracker label { + text-align: center; + font-weight: normal; + color: DarkGrey; } -.sheet-check-off { - background-color: #E3E3E3; - border: 1px solid gray; +table.sheet-stress-tracker input[type=radio] { + display: none; + width: 5px; +} + +table.sheet-stress-tracker input[type=checkmark] { + display: inline; + width: auto; + margin: 0px; +} + +table.sheet-stress-tracker input[type=text] { + text-align: center; +} + +table.sheet-stress-tracker label:hover { + cursor: pointer; + color: Red; +} + +table.sheet-stress-tracker td { + width: 9%; + padding: 1px; + margin: 0px; + text-align: center; +} + +table.sheet-stress-tracker input:checked + span { + color: Black; + font-weight: bold; +} + +tr.sheet-stress-tracker-harms td:first-child { + text-align: right; + font-weight: bold; + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(2), +tr.sheet-stress-tracker-harms td:nth-child(3), +tr.sheet-stress-tracker-harms td:nth-child(4), +tr.sheet-stress-tracker-harms td:nth-child(5), +tr.sheet-stress-tracker-harms td:nth-child(6),{ + border-left-style: none; + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(7) { + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(8) { + border-left-style: none; } /* === CONSEQUENCES === */ @@ -160,7 +203,22 @@ button { float: left; } -.sheet-section-consequences input { - margin-left: 2px; - width: calc(100% - 102px); +/* === VERSION INFO ===*/ + +td.sheet-version-info span, +td.sheet-version-info label, +span.sheet-version-info { + font-family: "Lucida Console"; + font-size: 0.8em; + font-weight: normal; + text-align: left; } + +/* SHEET TRANSFER */ +div.sheet-old-stress { + display:none; +} + +input.sheet-old-stress:checked ~ div.sheet-old-stress{ + display:block; +} \ No newline at end of file diff --git a/Infinity-2d20/Infinity 2d20.html b/Infinity-2d20/Infinity 2d20.html index 3fd18551fd..3938aa4cf3 100644 --- a/Infinity-2d20/Infinity 2d20.html +++ b/Infinity-2d20/Infinity 2d20.html @@ -1,4 +1,3 @@ -
@@ -104,21 +103,16 @@
Momentum
- -
0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 + + + + + + + + +
@@ -199,187 +193,283 @@ +
+
+ The stress tracking system will be redone soon. Please transfer the information in your stress tracks to the new trackers. The change will be finalized in two weeks. +
Firewall (Infowar)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Breaches - - - - - - - - - - - - +
Max Firewall
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Breaches:Max Firewall: + + +
- +
+ Click here to show the old stress tracker: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
Resolve (Mental)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Trauma - - - - - - - - - - - +
Max Resolve
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Metanoia:Max Resolve:
-
Physical (Vigor)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Wounds - - - - - - - - - - - +
+ Click here to show the old stress tracker: +
+
Max Vigor
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
Physical (Vigour)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Wounds:Max Vigour:
- - -
Traits
- - - - - - - - - - -
1 - -
2 - -
3 - -
4 - -
5 -
6 +
+ Click here to show the old stress tracker: +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ Harm Effects +
+ + + + + + + + + + + +
+ +
+ +
+ +
- - -
@@ -479,16 +569,41 @@ Current Faction Goal - Contact Protocal + Contact Protocol
Faction Handler Notes
- + + +
Traits
+ + + + + + + + + + +
1 + +
2 + +
3 + +
4 + +
5 +
6 + + +
@@ -727,12 +842,4 @@ -
- - - - - - - - + \ No newline at end of file diff --git a/Kuro/Kuro.css b/Kuro/Kuro.css index 9d0f539a4f..a210f614ea 100644 --- a/Kuro/Kuro.css +++ b/Kuro/Kuro.css @@ -1,30 +1,29 @@ /* fonts google css?family=Russo+One */ /* latin-ext */ -/*@font-face { +@font-face { font-family: 'Russo One'; font-style: normal; font-weight: 400; src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/BUtWDi-16QNsA8yggnRs5RJtnKITppOI_IvcXXDNrsc.woff2) format('woff2'); unicode-range: U+0100-024F, U+1E00-1EFF, U+20A0-20AB, U+20AD-20CF, U+2C60-2C7F, U+A720-A7FF; -}*/ +} /* latin */ -/*@font-face { +@font-face { font-family: 'Russo One'; font-style: normal; font-weight: 400; src: local('Russo One'), local('RussoOne-Regular'), url(https://fonts.gstatic.com/s/russoone/v6/RO6e96EC9m6OLO0tr7J3z1tXRa8TVwTICgirnJhmVJw.woff2) format('woff2'); unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; -}*/ +} /* fonts google css?family=Special+Elite */ /* latin */ -/*@font-face { +@font-face { font-family: 'Special Elite'; font-style: normal; font-weight: 400; src: local('Special Elite Regular'), local('SpecialElite-Regular'), url(https://fonts.gstatic.com/s/specialelite/v8/9-wW4zu3WNoD5Fjka35JmzxObtw73-qQgbr7Be51v5c.woff2) format('woff2'); unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; -}*/ -/* +} .sheet-sheet { font-family: 'Special Elite', cursive; @@ -50,10 +49,10 @@ content: ""; display: table; } -.sheet-kuro_field .name{ +.sheet-kuro_field .sheet-name{ float: left; } -.sheet-kuro_field .value{ +.sheet-kuro_field .sheet-value{ float: right; } @@ -72,14 +71,14 @@ } .sheet-skills{ height: 435px !important; -}*/ +} /* tab */ /*body { padding: 20px 40px; -} +}*/ -.sheet-tabs { +.sheet-kuro-tabs { position: relative; min-height: 435px !important; @@ -87,10 +86,10 @@ margin: 35px 0 25px; background: white; } -.sheet-tab { +.sheet-kuro-tab { float: left; } -.sheet-tab label { +.sheet-kuro-tab label { background: #eee; padding: 10px; border: 1px solid #ccc; @@ -99,10 +98,10 @@ left: 1px; top: -29px; } -.sheet-tab [type=radio] { +.sheet-kuro-tab [type=radio] { display: none; } -.sheet-content { +.sheet-kuro-tab-content { position: absolute; top: -1px; left: 0; @@ -119,7 +118,7 @@ border-bottom: 1px solid white; z-index: 2; } -[type=radio]:checked ~ label ~ .content { +[type=radio]:checked ~ label ~ .sheet-kuro-tab-content { z-index: 1; opacity: 1; -}*/ +} diff --git a/Kuro/Kuro.html b/Kuro/Kuro.html index 2b9d51c479..ed2ec293dd 100644 --- a/Kuro/Kuro.html +++ b/Kuro/Kuro.html @@ -169,17 +169,17 @@
-
Strength (STR)
-
Stamina (STA)
-
Reflexes (REF)
-
Dextirity (DEX)
+
Strength (STR)
+
Stamina (STA)
+
Reflexes (REF)
+
Dextirity (DEX)
-
Intelligence (INT)
-
Perception (PER)
-
Willpower (WIL)
-
Charisma (CHA)
+
Intelligence (INT)
+
Perception (PER)
+
Willpower (WIL)
+
Charisma (CHA)
@@ -215,15 +215,13 @@
-
- Combat Skills
- +
@@ -232,45 +230,74 @@
-
- +
+
+ + + +
+
-
- +
+
+ + + +
+
-
- +
+
+ + + +
+
-
-
- +
+
+ + + +
+
-
- +
+
+ + + +
+
diff --git a/L5R Fantasy Flight Games/L5RFFGSheet.html b/L5R Fantasy Flight Games/L5RFFGSheet.html index 633d39fe7d..ed4b31b3e6 100644 --- a/L5R Fantasy Flight Games/L5RFFGSheet.html +++ b/L5R Fantasy Flight Games/L5RFFGSheet.html @@ -15,8 +15,9 @@ +

-Version 0.8.1 Beta +Version 0.8.2 Beta
@@ -913,7 +914,7 @@ Version 0.8.1 Beta - @@ -1264,11 +1265,42 @@ Version 0.8.1 Beta
+ +

+

Defense Check

+
+
Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up). +
Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.

Air

Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.

Earth

+ + + + + + + + + + + + + + + + +
Skill NameRankApproach+Roll+KeepModifiers
Fitness +
+ +

Notes and Gear Inventory

- + @@ -1289,6 +1321,27 @@ Version 0.8.1 Beta
+
+ +

+

Roller

+ + + + + + + + + + +

Ring:

+

Skill:

Modifiers:

+
+ + +
+

Kata @@ -1882,7 +1935,7 @@ Version 0.8.1 Beta - +
Rank 1XP spent at Rank 1 / Total:/16XP spent at Rank 1 / Total:/
@@ -1927,9 +1980,24 @@ Version 0.8.1 Beta - - - + + + + + + + + + + + + + + + + + +
RingsOut of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed @@ -1938,7 +2006,7 @@ Version 0.8.1 Beta - +
Rank 2XP spent at Rank 2 / Total:/16XP spent at Rank 2 / Total:/
@@ -1983,9 +2051,24 @@ Version 0.8.1 Beta - - - + + + + + + + + + + + + + + + + + +
RingsOut of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed @@ -1994,7 +2077,7 @@ Version 0.8.1 Beta - +
Rank 3XP spent at Rank 3 / Total:/16XP spent at Rank 3 / Total:/
@@ -2039,9 +2122,24 @@ Version 0.8.1 Beta - - - + + + + + + + + + + + + + + + + + +
RingsOut of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed @@ -2050,7 +2148,7 @@ Version 0.8.1 Beta - +
Rank 4XP spent at Rank 4 / Total:/16XP spent at Rank 4 / Total:/
@@ -2095,18 +2193,38 @@ Version 0.8.1 Beta - - - + + + + + + + + + + + + + + + + + +
RingsOut of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed -

+ +
+ +
+ +

- +
Rank 5XP spent at Rank 5 / Total:/16XP spent at Rank 5 / Total:/
@@ -2152,16 +2270,27 @@ Version 0.8.1 Beta - Rings - - + Out of Rank Purchases + + + + + Out of Rank Purchases + + + + + Out of Rank Purchases + + + + + Out of Rank Purchases + + Completed - -
- -
@@ -3225,7 +3354,7 @@ Version 0.8.1 Beta
- @@ -6660,8 +6789,80 @@ on('sheet:opened', function () { + - - - + diff --git a/L5R Fantasy Flight Games/translation.json b/L5R Fantasy Flight Games/translation.json index f5e47125ab..dabdb34bb9 100644 --- a/L5R Fantasy Flight Games/translation.json +++ b/L5R Fantasy Flight Games/translation.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" -} \ No newline at end of file + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" +} diff --git a/L5R Fantasy Flight Games/translations/af.json b/L5R Fantasy Flight Games/translations/af.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/af.json +++ b/L5R Fantasy Flight Games/translations/af.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/cs.json b/L5R Fantasy Flight Games/translations/cs.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/cs.json +++ b/L5R Fantasy Flight Games/translations/cs.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/da.json b/L5R Fantasy Flight Games/translations/da.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/da.json +++ b/L5R Fantasy Flight Games/translations/da.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/de.json +++ b/L5R Fantasy Flight Games/translations/de.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/el.json b/L5R Fantasy Flight Games/translations/el.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/el.json +++ b/L5R Fantasy Flight Games/translations/el.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/en.json b/L5R Fantasy Flight Games/translations/en.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/en.json +++ b/L5R Fantasy Flight Games/translations/en.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/es.json b/L5R Fantasy Flight Games/translations/es.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/es.json +++ b/L5R Fantasy Flight Games/translations/es.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/fr.json +++ b/L5R Fantasy Flight Games/translations/fr.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/he.json b/L5R Fantasy Flight Games/translations/he.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/he.json +++ b/L5R Fantasy Flight Games/translations/he.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ja.json b/L5R Fantasy Flight Games/translations/ja.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ja.json +++ b/L5R Fantasy Flight Games/translations/ja.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ko.json b/L5R Fantasy Flight Games/translations/ko.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ko.json +++ b/L5R Fantasy Flight Games/translations/ko.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/nl.json b/L5R Fantasy Flight Games/translations/nl.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/nl.json +++ b/L5R Fantasy Flight Games/translations/nl.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/pt.json b/L5R Fantasy Flight Games/translations/pt.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/pt.json +++ b/L5R Fantasy Flight Games/translations/pt.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ru.json b/L5R Fantasy Flight Games/translations/ru.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ru.json +++ b/L5R Fantasy Flight Games/translations/ru.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/sv.json b/L5R Fantasy Flight Games/translations/sv.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/sv.json +++ b/L5R Fantasy Flight Games/translations/sv.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/tr.json b/L5R Fantasy Flight Games/translations/tr.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/tr.json +++ b/L5R Fantasy Flight Games/translations/tr.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zh.json b/L5R Fantasy Flight Games/translations/zh.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/zh.json +++ b/L5R Fantasy Flight Games/translations/zh.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zu.json b/L5R Fantasy Flight Games/translations/zu.json index 2d381455ec..ab022960dc 100644 --- a/L5R Fantasy Flight Games/translations/zu.json +++ b/L5R Fantasy Flight Games/translations/zu.json @@ -80,7 +80,7 @@ "total-xp-u": "crwdns63077:0crwdne63077:0", "saved-xp-u": "crwdns63078:0crwdne63078:0", "spent-xp-u": "crwdns63079:0crwdne63079:0", - "air-stance-u": "crwdns63080:0crwdne63080:0", + "air-stance-u": "crwdns65692:0crwdne65692:0", "earth-stance-u": "crwdns63081:0crwdne63081:0", "fire-stance-u": "crwdns63082:0crwdne63082:0", "water-stance-u": "crwdns63083:0crwdne63083:0", @@ -261,5 +261,7 @@ "skill-emote12-u": "crwdns63258:0crwdne63258:0", "skill-emote13-u": "crwdns63259:0crwdne63259:0", "skill-emote14-u": "crwdns63260:0crwdne63260:0", - "ninjo-giri-u": "crwdns63261:0crwdne63261:0" + "ninjo-giri-u": "crwdns63261:0crwdne63261:0", + "out-of-rank-u": "crwdns65693:0crwdne65693:0", + "defense-check-u": "crwdns65694:0crwdne65694:0" } \ No newline at end of file diff --git a/Lady Blackbird/Source/lady_blackbird.js b/Lady Blackbird/Source/lady_blackbird.js new file mode 100644 index 0000000000..df956e648b --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.js @@ -0,0 +1,267 @@ +"use strict"; +const characterData = { + "lady blackbird": { + keysecret: [ + { + name: 'Key of the Paragon', + desc: 'As a noble, you’re a cut above the common man. Hit your key when you demonstrate your superiority or when your noble traits overcome a problem. Buyoff: Disown your noble heritage.', + }, + { + name: 'Key of the Mission', + desc: 'You must escape the Empire and rendezvous with your once secret lover, the Pirate King Uriah Flint, whom you haven’t seen in six years. Hit your key when you take action to complete the mission. Buyoff: Give up on your mission.', + }, + { + name: 'Key of the Impostor', + desc: 'You are in disguise, passing yourself off as commoner. Hit your key when you perform well enough to fool someone with your disguise. Buyoff: Reveal your true identity to someone you fooled.', + }, + { + name: 'Secret of Stormblood', + desc: 'As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.', + }, + { + name: 'Secret of Inner Focus', + desc: 'Once per session, you can re-roll a failure when doing Sorcery.', + }, + ], + trait: [ + { + name: 'Imperial Noble', + tags: 'Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird', + }, + { + name: 'Master Sorcerer', + tags: 'Spellcaster, Channeling, Stormblood, Wind, Lightning, [Fly], [Blast], [Sense]', + }, + { + name: 'Athletic', + tags: 'Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]', + }, + { + name: 'Charm', + tags: 'Charisma, Presence, Command, Nobles, Servants, [Soldiers]', + }, + { + name: 'Cunning', + tags: 'Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]', + }, + ], + }, + "naomi bishop": { + keysecret: [ + { + name: 'Key of the Guardian', + desc: 'You are Lady Blackbird’s loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.', + }, + { + name: 'Key of Vengeance', + desc: 'The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.', + }, + { + name: 'Key of the Warrior', + desc: 'You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.', + }, + { + name: 'Secret of Destruction', + desc: 'You can break things with your bare hands as if you were swinging a sledgehammer. It’s scary.', + }, + { + name: 'Secret of the Bodyguard', + desc: 'Once per session, you can re-roll a failure when protecting someone.', + }, + ], + trait: [ + { + name: 'Pit-Fighter', + tags: 'Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-breaking], [Scary Look]', + }, + { + name: 'Bodyguard', + tags: 'Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, [Security], [First Aid]', + }, + { + name: 'Ex-Slave', + tags: 'Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]', + }, + { + name: 'Keen', + tags: 'Insightful, Aware, Coiled, Liars, Traps, [Danger], [Sense Motives]', + }, + ], + }, + "cyrus vance": { + keysecret: [ + { + name: 'Key of the Commander', + desc: 'You are accustomed to giving orders and having them obeyed. Hit your key when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.', + }, + { + name: 'Key of Hidden Longing', + desc: 'You are completely enthralled by Lady Blackbird, but you don’t want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. Buyoff: Give up on your secret desire or make it public.', + }, + { + name: 'Key of the Outcast', + desc: 'You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene. Buyoff: Regain your former standing or join a new group.', + }, + { + name: 'Secret of Leadership', + desc: 'Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.', + }, + { + name: 'Secret of Warpblood', + desc: 'Once per session, you can teleport yourself or someone you’re touching.', + }, + ], + trait: [ + { + name: 'Ex-Imperial Soldier', + tags: 'Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships', + }, + { + name: 'Smuggler', + tags: 'Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, [Repair], [Gunnery]', + }, + { + name: 'Survivor', + tags: 'Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]', + }, + { + name: 'Warrior', + tags: 'Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, [Brawl], [Hail of Lead]', + }, + ], + }, + "kale arkam": { + keysecret: [ + { + name: 'Key of Greed', + desc: 'You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.', + }, + { + name: 'Key of the Mission', + desc: 'You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission. Buyoff: Give up the mission.', + }, + { + name: 'Key of Fraternity', + desc: 'You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is. Buyoff: Sever the relationship.', + }, + { + name: 'Secret of Concealment', + desc: 'No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.', + }, + { + name: 'Secret of Reflexes', + desc: 'Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.', + }, + ], + trait: [ + { + name: 'Burglar', + tags: 'Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, [Alarms], [Distractions]', + }, + { + name: 'Tricky', + tags: 'Quick, Dirty Fighting, Tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]', + }, + { + name: 'Petty Magic (use one spell tag at a time)', + tags: 'Light spell, Dark spell, Jump spell, Shatter Spell, [Channeling], [Spellcaster]', + }, + { + name: 'Mechanic', + tags: 'Repair, Engines, Efficiency, Spare Parts, Sabotage, [Enhancements], [Ship Weapons]', + }, + ], + }, + "snargle": { + keysecret: [ + { + name: 'Key of the Daredevil', + desc: 'You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts). Buyoff: Be very very careful.', + }, + { + name: 'Key of Conscience', + desc: 'You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better Buyoff: Ignore a request for help.', + }, + { + name: 'Key of Banter', + desc: 'You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon. Buyoff: Everyone groans at one of your comments.', + }, + { + name: 'Secret of Shape Warping', + desc: 'As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.', + }, + { + name: 'Secret of the Lucky Break', + desc: 'Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).', + }, + ], + trait: [ + { + name: 'Pilot', + tags: 'Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics. [The Owl], [Battle], [Ramming]', + }, + { + name: 'Sky Sailor', + tags: 'Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]', + }, + { + name: 'Goblin', + tags: 'Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, [Mimic Shape], [Reckless], [Connections]', + }, + { + name: 'Sly', + tags: 'Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]', + }, + ], + }, +}; +const autoExpandFields = [ + 'repeating_trait:tags', + 'repeating_keysecret:desc', +]; +const fillRepeatingSectionFromData = (sectionName, dataList) => { + getSectionIDs(`repeating_${sectionName}`, idList => { + const existingRowAttributes = idList.map(id => `repeating_${sectionName}_${id}_name`); + getAttrs(existingRowAttributes, v => { + const existingRowNames = existingRowAttributes.map(name => v[name]), + createdIDs = [], + setting = dataList.filter(o => !existingRowNames.includes(o.name)) + .map(o => { + let rowID; + while (!rowID) { + let newID = generateRowID(); + if (!createdIDs.includes(newID)) { + rowID = newID; + createdIDs.push(rowID); + } + } + return Object.keys(o).reduce((m, key) => { + m[`repeating_${sectionName}_${rowID}_${key}`] = o[key]; + return m; + }, {}); + }) + .reduce((m, o) => Object.assign(m, o), {}); + setAttrs(setting); + }); + }); +}; +autoExpandFields.forEach(name => { + on(`change:${name}`, event => { + const attrName = name.replace(':', '_'); + getAttrs([attrName], v => { + if (v[attrName].trim() !== v[attrName] && event.sourceType === 'player') { + setAttrs({ + [attrName]: v[attrName].trim() + }); + } + }); + }); +}); +on('change:char_name', event => { + getAttrs(['char_name'], v => { + if (v.char_name.toLowerCase() in characterData) { + fillRepeatingSectionFromData('trait', characterData[v.char_name.toLowerCase()].trait); + fillRepeatingSectionFromData('keysecret', characterData[v.char_name.toLowerCase()].keysecret); + } + }); +}); diff --git a/Lady Blackbird/Source/lady_blackbird.pug b/Lady Blackbird/Source/lady_blackbird.pug new file mode 100644 index 0000000000..77d83d0e39 --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.pug @@ -0,0 +1,76 @@ +.container + .header + input.charname(spellcheck='false' type='text' name='attr_char_name' placeholder='Character name') + input.chardesc(spellcheck='false' type='text' name='attr_char_desc' placeholder='Character description') + input.hidediv(type='hidden' name='attr_char_name' value='') + .autofill-reminder + | If you enter Lady Blackbird, Naomi Bishop, Cyrus Vance, Kale Arkam, or Snargle, their details will be filled in automatically. + .traits.left + .stats + label.pool + span Pool: + input(type='number' name='attr_pool' min='0' max='10' value='7') + label.xp + span XP: + input(type='number' name='attr_xp' min='0' max='10' value='0') + button(type='roll' name='roll_dice' value='/r ?{Number of dice}d6>4') Roll + h3 Traits + fieldset.repeating_trait + .reprow + input.name(spellcheck='false' type='text' name='attr_name' placeholder='Trait name') + .auto-expand.desc + span(name='attr_tags') + textarea(spellcheck='false' name='attr_tags' placeholder='Tags') + .tagsblurb + | Tags in [brackets] are qualities you don’t have yet. You can buy them with advances. See the Rules Summary below, under Keys. + .keys.right + fieldset.repeating_keysecret + .reprow + input.name(spellcheck='false' type='text' name='attr_name' placeholder='Key or secret name') + .auto-expand.desc + span(name='attr_desc') + textarea(spellcheck='false' name='attr_desc' placeholder='Description') + .conditions + each val in ['Injured', 'Dead', 'Tired', 'Angry', 'Lost', 'Hunted', 'Trapped'] + label.condition + input( + type='checkbox' + name='attr_' + val.toLowerCase() + value='1') + span + span= val + + .rulestitle Rules Summary + .rules.left + h4 Rolling the Dice + p When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a #[strong trait] that can help you. If that trait has any #[strong tags] that apply, add another die for each tag. Finally, add any number of dice from your personal #[strong pool] of dice (your pool starts with 7 dice). + p Roll all the dice you’ve gathered. Each die that shows #[strong 4 or higher] is a hit. You need hits equal to the difficulty #[strong level] (usually 3) to pass the obstacle. + p.smallcaps Levels: 2 Easy—3 Difficult—4 Challenging—5 Extreme + p #[strong If you pass], discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back. + p #[strong If you don’t pass], you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and #[strong add another die to your pool]. The GM will escalate the situation in some way and you might be able to try again. + + h4 Conditions + p When events warrant or especially when you fail a roll, the GM may impose a #[strong condition] on your character: #[strong Injured, Dead, Tired, Angry, Lost, Hunted,] or #[strong Trapped]. When you take a condition, mark its box and say how it comes about. [#[span.smallcaps Note:] The “dead” condition just means “presumed dead” unless you say otherwise.] + + h4 Helping + p If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost. + + .rules.right + h4 Keys + p When you hit a key, you can do one of two things: + ul + li Take an #[strong experience point] (XP) + li Add a die to your pool (up to a max of 10) + p If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP #[em and] 1 pool die). When you have accumulated 5 XP, you earn an #[strong advance]. You can spend an advance on one of the following: + ul + li Add a new #[strong Trait] (based on something you learned during play or on some past experience that has come to light) + li Add a #[strong tag] to an existing trait + li Add a new #[strong Key] (you can never have the same key twice) + li Learn a #[strong Secret] (if you have the means to) + p You can hold on to advances if you want, and spend them at any time, even in the middle of a battle! + p Each key also has a #[strong buyoff]. If the buyoff condition occurs, you have the #[em option] of removing the Key and earning two advances. + + h4 Refresh + p You can refresh your pool back to 7 dice by having a #[strong refreshment scene] with another character. You may also remove a condition or regain the use of a Secret, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too. + +script(type="text/worker") diff --git a/Lady Blackbird/Source/lady_blackbird.scss b/Lady Blackbird/Source/lady_blackbird.scss new file mode 100644 index 0000000000..6f7ddf5f52 --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.scss @@ -0,0 +1,235 @@ +div { + box-sizing: border-box; +} +textarea { + box-sizing: border-box; + border: none; + border-radius: 0; + font-family: inherit; + margin: 0; + box-shadow: none; +} +p { + font-family: inherit; + line-height:inherit; + &:last-child { + margin: 0; + } +} +h3, h4 { + font-weight: normal; + text-transform: uppercase; + letter-spacing: 1px; + line-height: 1.5; +} +h3 { + font-size: 16px; +} +h4 { + font-size: 15px; +} +input[type="text"] { + border: none; + border-radius: 0; + font-family: inherit; + box-shadow: none; +} +button.repcontrol_add, button.repcontrol_edit { + line-height: 18px; + font-size: 1.2em; + background: transparent; + box-shadow: none; + font-family: inherit; +} +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; + span { + visibility: hidden; + white-space: pre-wrap; + display: block; + } + textarea { + position: absolute; + overflow: hidden; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; + } +} + +.sheet-container { + border: 3px solid black; + min-width: 640px; + border-radius: 30px; + padding-bottom: 10px; + display: grid; + grid: auto / 50% 50%; + font-family: Georgia, serif; + line-height: 1.35; +} +.sheet-header { + grid-column: 1/3; + padding: 10px 10px 0; + border-bottom: 2px solid; + .sheet-charname { + width: 100%; + font-size: 25px; + letter-spacing: 1px; + text-transform: uppercase; + text-align: center; + font-weight: bold; + } + .sheet-chardesc { + width: 100%; + text-align: center; + font-style: italic; + font-size: 16px; + } +} +.sheet-traits { + display: flex; + padding: 5px 10px; + border-right: 2px solid black; + flex-flow: column; + .sheet-stats { + display: flex; + padding-top: 5px; + label { + margin: 0; + font-weight: normal; + letter-spacing: 1px; + width: auto; + text-transform: uppercase; + display: flex; + align-items: center; + } + button[type="roll"] { + margin: 0 0 0 auto; + line-height: 18px; + font-size: 1.2em; + background: transparent; + box-shadow: none; + font-family: inherit; + &::before { + content: "t "; + position: relative; + top: 1px; + } + } + input[type="number"] { + font-weight: bold; + margin-left: 5px; + font-size: 1em; + } + } + .sheet-tagsblurb { + margin-top: auto; + } + .repcontrol { + margin: 10px 0; + } +} +.sheet-keys { + padding: 5px 10px; + .repcontrol { + margin: 10px 0 5px; + } +} +.sheet-conditions { + display: flex; + grid-column: 1/3; + justify-content: space-between; + margin: 0 0 10px; + border-width: 1px 0; + border-top: 2px solid; + border-bottom: 2px solid; + padding: 10px 10px; + + .sheet-condition { + font-weight: normal; + text-transform: uppercase; + letter-spacing: 1px; + display: flex; + cursor: pointer; + padding: 0; + margin: 0; + width: auto; + align-items: center; + + input { + width: 20px; + height: 20px; + opacity: 0; + margin-right: -20px; + + + span { + display: block; + width: 20px; + box-sizing: border-box; + margin-right: 6px; + height: 20px; + border: 1px solid black; + } + &:checked + span { + background: red; + } + } + } +} +.sheet-rulestitle { + grid-column: 1/3; + text-align: center; + font-size: 23px; + text-transform: uppercase; +} +.sheet-rules { + text-align: justify; + padding: 0 15px; + + &.sheet-left { + border-right: 1px solid black; + } +} +.sheet-smallcaps { + font-variant: small-caps; +} +p.sheet-smallcaps { + font-size: 14px; +} +.sheet-hidediv:not([value=""]) + div { + display: none; +} +.sheet-autofill-reminder { + text-align: center; + margin: 0 auto 5px; + width: 60%; + font-weight: bold; +} +.sheet-reprow { + margin-bottom: 5px; + .sheet-name { + font-size: 1.2em; + width: 100%; + } + .sheet-desc { + font-style: italic; + margin-left: 20px; + width: calc(100% - 20px); + padding-left: 1px; + min-height: 17px; + } +} +.itemcontrol { + z-index: 100; +} diff --git a/Lady Blackbird/lady_blackbird.css b/Lady Blackbird/lady_blackbird.css new file mode 100644 index 0000000000..59f61b01fc --- /dev/null +++ b/Lady Blackbird/lady_blackbird.css @@ -0,0 +1 @@ +div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100} diff --git a/Lady Blackbird/lady_blackbird.html b/Lady Blackbird/lady_blackbird.html new file mode 100644 index 0000000000..3c47fa758b --- /dev/null +++ b/Lady Blackbird/lady_blackbird.html @@ -0,0 +1,364 @@ + +
+
+ + + +
If you enter Lady Blackbird, Naomi Bishop, Cyrus Vance, Kale Arkam, or Snargle, their details will be filled in automatically.
+
+
+
+ + + +
+

Traits

+
+
+ +
+ +
+
+
+
Tags in [brackets] are qualities you don’t have yet. You can buy them with advances. See the Rules Summary below, under Keys.
+
+
+
+
+ +
+ +
+
+
+
+
+ + + + + + + +
+
Rules Summary
+
+

Rolling the Dice

+

When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).

+

Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.

+

Levels: 2 Easy—3 Difficult—4 Challenging—5 Extreme

+

If you pass, discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back.

+

If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.

+

Conditions

+

When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]

+

Helping

+

If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.

+
+
+

Keys

+

When you hit a key, you can do one of two things:

+
    +
  • Take an experience point (XP)
  • +
  • Add a die to your pool (up to a max of 10)
  • +
+

If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP and 1 pool die). When you have accumulated 5 XP, you earn an advance. You can spend an advance on one of the following:

+
    +
  • Add a new Trait (based on something you learned during play or on some past experience that has come to light)
  • +
  • Add a tag to an existing trait
  • +
  • Add a new Key (you can never have the same key twice)
  • +
  • Learn a Secret (if you have the means to)
  • +
+

You can hold on to advances if you want, and spend them at any time, even in the middle of a battle!

+

Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.

+

Refresh

+

You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition or regain the use of a Secret, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.

+
+
+ diff --git a/Lady Blackbird/lady_blackbird.png b/Lady Blackbird/lady_blackbird.png new file mode 100644 index 0000000000..26ba0b6b69 Binary files /dev/null and b/Lady Blackbird/lady_blackbird.png differ diff --git a/Lady Blackbird/sheet.json b/Lady Blackbird/sheet.json new file mode 100644 index 0000000000..a88dec949f --- /dev/null +++ b/Lady Blackbird/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "lady_blackbird.html", + "css": "lady_blackbird.css", + "authors": "Jakob O.", + "roll20userid": "726129", + "preview": "lady_blackbird.png", + "instructions": "Enter the name of one of the characters to fill the sheet automatically." +} diff --git a/Log Horizon TRPG/LHsheet.html b/Log Horizon TRPG/LHsheet.html index 0e73b03135..82b9f99e12 100644 --- a/Log Horizon TRPG/LHsheet.html +++ b/Log Horizon TRPG/LHsheet.html @@ -115,18 +115,18 @@
- - - - - - - - + + + + + + + + - - - + + +
@@ -405,7 +405,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -461,7 +461,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -492,7 +492,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -526,7 +526,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -569,7 +569,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -612,7 +612,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -645,7 +645,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

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+} +input.sheet-option1:checked ~ table tr.sheet-compact, +input.sheet-option2:checked ~ table tr.sheet-compact, +input.sheet-option3:checked ~ table tr.sheet-compact, +input.sheet-option4:checked ~ table tr.sheet-compact, +input.sheet-option5:checked ~ table tr.sheet-compact, +input.sheet-option6:checked ~ table tr.sheet-compact, +input.sheet-option7:checked ~ table tr.sheet-compact, +input.sheet-option8:checked ~ table tr.sheet-compact, +input.sheet-option9:checked ~ table tr.sheet-compact, +input.sheet-option10:checked ~ table tr.sheet-compact, +input.sheet-option11:checked ~ table tr.sheet-compact, +input.sheet-option12:checked ~ table tr.sheet-compact, +input.sheet-option13:checked ~ table tr.sheet-compact, +input.sheet-option14:checked ~ table tr.sheet-compact, +input.sheet-option15:checked ~ table tr.sheet-compact, +input.sheet-option16:checked ~ table tr.sheet-compact, +input.sheet-option17:checked ~ table tr.sheet-compact, +input.sheet-option18:checked ~ table tr.sheet-compact, +input.sheet-option19:checked ~ table tr.sheet-compact, +input.sheet-option20:checked ~ table tr.sheet-compact, +input.sheet-option21:checked ~ table tr.sheet-compact, +input.sheet-option22:checked ~ table tr.sheet-compact, +input.sheet-option23:checked ~ table tr.sheet-compact, +input.sheet-option24:checked ~ table tr.sheet-compact, +input.sheet-option25:checked ~ table tr.sheet-compact, +input.sheet-option26:checked ~ table tr.sheet-compact, +input.sheet-option27:checked ~ table tr.sheet-compact, +input.sheet-option28:checked ~ table tr.sheet-compact, +input.sheet-option29:checked ~ table tr.sheet-compact, +input.sheet-option30:checked ~ table tr.sheet-compact, +input.sheet-option31:checked ~ table tr.sheet-compact, +input.sheet-option32:checked ~ table tr.sheet-compact, +input.sheet-option33:checked ~ table tr.sheet-compact, +input.sheet-option34:checked ~ table tr.sheet-compact, +input.sheet-option35:checked ~ table tr.sheet-compact, +input.sheet-option36:checked ~ table tr.sheet-compact, +input.sheet-option37:checked ~ table tr.sheet-compact, +input.sheet-option38:checked ~ table tr.sheet-compact, +input.sheet-option39:checked ~ table tr.sheet-compact, +input.sheet-option40:checked ~ table tr.sheet-compact, +input.sheet-option41:checked ~ table tr.sheet-compact, +input.sheet-option42:checked ~ table tr.sheet-compact, +input.sheet-option43:checked ~ table tr.sheet-compact, +input.sheet-option44:checked ~ table tr.sheet-compact, +input.sheet-option45:checked ~ table tr.sheet-compact, +input.sheet-option46:checked ~ table tr.sheet-compact, +input.sheet-option47:checked ~ table tr.sheet-compact, +input.sheet-option48:checked ~ table tr.sheet-compact, +input.sheet-option49:checked ~ table tr.sheet-compact, +input.sheet-option50:checked ~ table tr.sheet-compact, +input.sheet-option51:checked ~ table tr.sheet-compact +{ + display: none; } .sheet-competences diff --git a/Lyceennes/lyceennes.html b/Lyceennes/lyceennes.html index 159458a9fe..102de3485f 100644 --- a/Lyceennes/lyceennes.html +++ b/Lyceennes/lyceennes.html @@ -97,175 +97,480 @@
+ + + + + + + + + +
Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up). +
Air Stance (conflict only): Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.

Air

Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.

Earth

- - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + - + + + + - + + + + + + + + + + + + + + +

Physique

+

Physique

-
- -
+ + - Combat (-2) + Combat - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + - Course à pied (-2) + Course à Pied - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Equitation (-6) + Equitation - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Escalade (-2) + Escalade - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Lancer - + -
- - +
+ + Bonus + + + + + +
+ + - Nager (-3) + Nager - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Saut - + -
- - +
+ + Bonus + + + + + +
+ + - Sports de Combat (X) + Sport de Combat - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Sport d'Equipe (-3) + Sport d'Equipe - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Sports de Glisse (X) + Sport de Glisse - + - +
+ + +
+ + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ - - + + + + + + + + + + + +
- + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -278,161 +583,397 @@
+ + + + + + + + + - - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - + + + + + + + + + + + +

Intelligence

+

Intelligence

-
- -
+ + - Convaincre (-2) + Convaincre - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + Conversation - + -
- - +
+ + Bonus + + + + + +
+ + - Cuisine (-1) + Cuisine - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Engueulade - + -
- - +
+ + Bonus + + + + + +
+ + - Informatique (-5) + Informatique - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Jeux (-5) + Jeux - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Jouer la Comédie (-2) + Jouer la Comédie - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Premiers Soins (-2) + Premiers Soins - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Tricher aux Exam (-2) + Tricher aux Examens - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
+ - - - + + + + + + + + + + + +
- + + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -445,217 +986,562 @@
+ + + + + + + + + + + + + - - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - + + + + + + + + - + +

Dextérité

+

Dextérité

-
- -
+ + - Acrobaties (-3) + Acrobatie - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + - Couture (-2) + Couture - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Dessin (-2) + Dessin - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Discrétion - + -
- - +
+ + Bonus + + + + + +
+ + Esquive - + -
- - +
+ + Bonus + + + + + +
+ + - Falsification (-2) + Falsification - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Manipulation (-2) + Manipulation - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Maquillage (-1) + Maquillage - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Parade (-3) + Parade - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Peinture (-2) + Peinture - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Sport Artistiques (X) + Sport Artistique - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - 2 Roue à Moteur (-2) + 2 Roue à Moteur - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Vélo + Velo - + -
+
+ + Bonus + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -671,105 +1557,249 @@
+ + + + + - - + - - + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - + + + + + + + + + + + +

Perception

+

Perception

-
- -
+ + Chercher / Fouiller - + -
- - +
+ + Bonus + + + + + +
+ + - Déguisement (-1) + Déguisement - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Photographie (-1) + Photographie - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Tir / Sport de Tir (-3) + Tir / Sport de Tir - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Vidéo (-1) + Vidéo - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -782,63 +1812,116 @@
- + + +
- - + - - + + - - - - + + + + + + + + - - + + + + + +

Charisme

+

Charisme

-
- -
+ + Attirer l'Attention - + -
- - +
+ + Bonus + + + + + +
+ + Séduction - + -
+
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -851,119 +1934,290 @@
- + + + + + + +
- - + - - + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + - - + + + + + + + + + + + + - + +

Sensibilité

+

Sensibilité

-
- -
+ + - Chant / Karaoké (-1) + Chant / Karaoké - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Danse (-2) + Danse - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Faire la Fête - + -
- - +
+ + Bonus + + + + + +
+ + Mode - + -
- - +
+ + Bonus + + + + + +
+ + - Instrument (X) + Instrument - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Savoir-Vivre (-1) + Savoir-Vivre - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -1098,13 +2352,13 @@ +
- + = - + @@ -1119,13 +2373,13 @@ + - + = - + @@ -1140,13 +2394,13 @@ + - + = - + @@ -1161,13 +2415,13 @@ + - + = - + @@ -1182,13 +2436,13 @@ + - + = - + @@ -1203,13 +2457,13 @@ + - + = - + @@ -1224,13 +2478,13 @@ + - + = - + @@ -1251,13 +2505,13 @@ + - + = - + diff --git a/M-Space/Changelog.md b/M-Space/Changelog.md index 1a66c3b4c7..2ed1d8516f 100644 --- a/M-Space/Changelog.md +++ b/M-Space/Changelog.md @@ -7,8 +7,12 @@ Versions have three numbers Major.Minor.Release **Release**: Indicates bugfixes and minor UI changes only. +## 1.7.0 +### New Features +* Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank. + ## 1.6.0 -### New Fetures +### New Features * Made Unarmed and Native Tongue static objects, Unarmed co-exists as a Combat Style and Skill. * Merged Weapon Combat Effects and Traits into a single Notes field for cleaner JSON Importing and to provide a larger space for weapons with more effects and/or traits. * Professional Skills and custom skills can now set no characteristic for base value. diff --git a/M-Space/M-Space.css b/M-Space/M-Space.css index 8194e110bf..1526dfb117 100644 --- a/M-Space/M-Space.css +++ b/M-Space/M-Space.css @@ -405,6 +405,10 @@ input.sheet-theism-enabled-toggle:not(:checked) ~ div .sheet-theism-enabled { display: none; } +input.sheet-affiliations-enabled-toggle:not(:checked) ~ div .sheet-affiliations-enabled { + display: none; +} + /* Sheet Types */ input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit, input.sheet-type-toggle-json:not(:checked) ~ div.sheet-type-json, @@ -1594,6 +1598,45 @@ div.sheet-income-number { width: 13%; } +/* Affiliations */ +div.sheet-affiliations { + margin-bottom: 5px; +} + +div.sheet-affiliations-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-affiliations-name { + display: inline-block; + width: 17.5%; +} + +div.sheet-affiliations-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-affiliations-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-affiliations-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-affiliations-notes { + display: inline-block; + text-align: center; + width: 52%; +} + /* Notes */ div.sheet-background { float: left; diff --git a/M-Space/M-Space.html b/M-Space/M-Space.html index 58c2fd1c4f..b4889cb0f1 100644 --- a/M-Space/M-Space.html +++ b/M-Space/M-Space.html @@ -3,7 +3,7 @@
@@ -18,6 +18,7 @@ + @@ -36,7 +37,10 @@ - +
Sheet Type:
@@ -88,6 +92,7 @@ + @@ -96,6 +101,14 @@

System


+ Affiliations Enabled: + +
+ Extended Conflict Resolution Enabled:
+ + Max Devotional Pool Based On: + +
@@ -4234,7 +4255,7 @@ -
/
+
/
Base Value: (POW+CHA) Training & Experience: Other:
@@ -4385,7 +4406,43 @@
+
+ +
+

Affiliations

+
+
Affiliation
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Base Value: Training & Experience: Other: +
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+

Background

@@ -4886,6 +4943,11 @@ setAttrs({version: "1.6.0"}); versioning(); } + else if(v["version"] === "1.6.0") { + console.log("upgrading to v1.7.0"); + setAttrs({version: "1.7.0"}); + versioning(); + } else { console.log("Sheet fully updated"); } @@ -4893,7 +4955,7 @@ } var campaign_options = function() { - getAttrs(["setting_option", "luck_points_rank_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "la_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option"], function(v) { + getAttrs(["setting_option", "luck_points_rank_option", "extended_conflict_enabled_option", "simplified_combat_enabled_option", "tenacity_enabled_option", "spirit_tenacity_option", "luther_arkwright_style_option", "m_space_style_option", "boating_standard_option", "status_standard_option", "superstition_standard_option", "dependencies_enabled_option", "firearms_enabled_option", "affiliations_enabled_option", "ms_psionics_enabled_option", "roman_magic_enabled_option", "arcane_magic_enabled_option", "divine_magic_enabled_option", "folk_magic_enabled_option", "animism_enabled_option", "mysticism_enabled_option", "la_psionics_enabled_option", "sorcery_enabled_option", "theism_enabled_option", "max_devotional_pool_based_on_option"], function(v) { var newoptions = {}; // Default Setting Configs var setting_configs = { @@ -4918,6 +4980,9 @@ la_psionics_enabled: "0", sorcery_enabled: "1", theism_enabled: "1", + affiliations_enabled: "0", + max_devotional_pool_based_on: "@{rank_devotion_pool_limit}", + }; // Setting Overrides if(v["setting_option"] === "luther_arkwright") { @@ -4961,6 +5026,9 @@ setting_configs["sorcery_enabled"] = "0"; } else if(v["setting_option"] === "thennla") { setting_configs["sheet_style"] = "thennla"; + } else if(v["setting_option"] === "mythic_constantinople") { + setting_configs["affiliations_enabled"] = "1"; + setting_configs["max_devotional_pool_based_on"] = "@{pow}"; } else if(v["setting_option"] === "mythic_rome") { setting_configs["status_standard"] = "1"; setting_configs["roman_magic_enabled"] = "1"; @@ -5114,6 +5182,20 @@ newoptions["theism_enabled"] = v["theism_enabled_option"]; } + // Max Devotional Pool Based On + if(v["max_devotional_pool_based_on_option"] === "default") { + newoptions["max_devotional_pool_based_on"] = setting_configs["max_devotional_pool_based_on"]; + } else { + newoptions["max_devotional_pool_based_on"] = v["max_devotional_pool_based_on_option"]; + } + + // Affiliations Enabled + if(v["affiliations_enabled_option"] === "default") { + newoptions["affiliations_enabled"] = setting_configs["affiliations_enabled"]; + } else { + newoptions["affiliations_enabled"] = v["affiliations_enabled_option"]; + } + setAttrs(newoptions); }); } @@ -7068,6 +7150,8 @@ skillattrs["evade_experience"] = skillValue - dex - dex; } else if (skillKey.toLowerCase() == "first aid") { skillattrs["first_aid_experience"] = skillValue - int - dex; + } else if (skillKey.toLowerCase() == "home parallel") { + skillattrs["home parallel_experience"] = skillValue - int - int; } else if (skillKey.toLowerCase() == "influence") { skillattrs["influence_experience"] = skillValue - cha - cha; } else if (skillKey.toLowerCase() == "insight") { @@ -7080,8 +7164,12 @@ skillattrs["ride_experience"] = skillValue - dex - pow; } else if (skillKey.toLowerCase() == "sing") { skillattrs["sing_experience"] = skillValue - cha - pow; + } else if (skillKey.toLowerCase() == "status") { + skillattrs["status_experience"] = skillValue; } else if (skillKey.toLowerCase() == "stealth") { skillattrs["stealth_experience"] = skillValue - dex - int; + } else if (skillKey.toLowerCase() == "superstition") { + skillattrs["superstition_experience"] = skillValue - ((21 - int) + pow); } else if (skillKey.toLowerCase() == "swim") { skillattrs["swim_experience"] = skillValue - str - con; } else if (skillKey.toLowerCase() == "unarmed") { @@ -7100,6 +7188,10 @@ skillattrs["repeating_dependency_" + skillid + "_name"] = skillKey; skillattrs["repeating_dependency_" + skillid + "_score"] = skillValue; skillattrs["repeating_dependency_" + skillid + "_details"] = 0; + } else if (skillKey.toLowerCase().indexOf("affiliation") !== -1) { + skillattrs["repeating_affiliation_" + skillid + "_name"] = skillKey; + skillattrs["repeating_affiliation_" + skillid + "_experience"] = skillValue - 40; + skillattrs["repeating_affiliation_" + skillid + "_details"] = 0; } else { skillattrs["repeating_professionalskill_" + skillid + "_name"] = skillKey; skillattrs["repeating_professionalskill_" + skillid + "_experience"] = skillValue; @@ -7333,7 +7425,7 @@ }); //Set campaign options if any change - on("change:setting_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:la_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option", function() { + on("change:setting_option change:extended_conflict_enabled_option change:simplified_combat_enabled_option change:luck_points_rank_option change:tenacity_enabled_option change:spirit_tenacity_option change:status_standard_option change:superstition_standard_option change:boating_standard_option change:dependencies_enabled_option change:firearms_enabled_option change:affiliations_enabled_option change:roman_magic_enabled_option change:arcane_magic_enabled_option change:divine_magic_enabled_option change:folk_magic_enabled_option change:animism_enabled_option change:mysticism_enabled_option change:la_psionics_enabled_option change:ms_psionics_enabled_option change:sorcery_enabled_option change:theism_enabled_option change:max_devotional_pool_based_on_option", function() { console.log("Setting campaign options") campaign_options(); }); diff --git a/M-Space/translation.json b/M-Space/translation.json index 1bb9020efe..664295e146 100644 --- a/M-Space/translation.json +++ b/M-Space/translation.json @@ -543,5 +543,12 @@ "npc-view-u": "NPC View", "help-macros-u": "Help/Macros", "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", - "spirit-values-u": "Spirit Values" + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } diff --git a/M-Space/translations/af.json b/M-Space/translations/af.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/af.json +++ b/M-Space/translations/af.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/cs.json b/M-Space/translations/cs.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/cs.json +++ b/M-Space/translations/cs.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/da.json b/M-Space/translations/da.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/da.json +++ b/M-Space/translations/da.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/de.json +++ b/M-Space/translations/de.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/el.json b/M-Space/translations/el.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/el.json +++ b/M-Space/translations/el.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/en.json b/M-Space/translations/en.json index 1bb9020efe..ee462ec1cf 100644 --- a/M-Space/translations/en.json +++ b/M-Space/translations/en.json @@ -543,5 +543,12 @@ "npc-view-u": "NPC View", "help-macros-u": "Help/Macros", "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", - "spirit-values-u": "Spirit Values" -} + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." +} \ No newline at end of file diff --git a/M-Space/translations/es.json b/M-Space/translations/es.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/es.json +++ b/M-Space/translations/es.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/he.json b/M-Space/translations/he.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/he.json +++ b/M-Space/translations/he.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/it.json +++ b/M-Space/translations/it.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ja.json b/M-Space/translations/ja.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ja.json +++ b/M-Space/translations/ja.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ko.json b/M-Space/translations/ko.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ko.json +++ b/M-Space/translations/ko.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/nl.json b/M-Space/translations/nl.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/nl.json +++ b/M-Space/translations/nl.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/pt.json b/M-Space/translations/pt.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/pt.json +++ b/M-Space/translations/pt.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ru.json b/M-Space/translations/ru.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ru.json +++ b/M-Space/translations/ru.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/sv.json b/M-Space/translations/sv.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/sv.json +++ b/M-Space/translations/sv.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/tr.json b/M-Space/translations/tr.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/tr.json +++ b/M-Space/translations/tr.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/zh.json b/M-Space/translations/zh.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/zh.json +++ b/M-Space/translations/zh.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/zu.json b/M-Space/translations/zu.json index c484d34116..bb12d7483b 100644 --- a/M-Space/translations/zu.json +++ b/M-Space/translations/zu.json @@ -1,541 +1,554 @@ { - "settings-u": "crwdns56675:0crwdne56675:0", - "sheet-version-u": "crwdns56676:0crwdne56676:0", - "setting-u": "crwdns56677:0crwdne56677:0", - "default-u": "crwdns56678:0crwdne56678:0", - "luther-arkwright-u": "crwdns56679:0crwdne56679:0", - "mythic-britain-u": "crwdns56680:0crwdne56680:0", - "sheet-type-u": "crwdns56681:0crwdne56681:0", - "battle-unit-u": "crwdns56682:0crwdne56682:0", - "npc-u": "crwdns56683:0crwdne56683:0", - "pc-u": "crwdns56684:0crwdne56684:0", - "ship-u": "crwdns56685:0crwdne56685:0", - "core-u": "crwdns56686:0crwdne56686:0", - "magic-u": "crwdns56687:0crwdne56687:0", - "equipment-u": "crwdns56688:0crwdne56688:0", - "notes-u": "crwdns56689:0crwdne56689:0", - "name-u": "crwdns56690:0crwdne56690:0", - "species-u": "crwdns56691:0crwdne56691:0", - "traits-abilities-gifts-u": "crwdns56692:0crwdne56692:0", - "rank-u": "crwdns56693:0crwdne56693:0", - "experience-rolls-u": "crwdns56694:0crwdne56694:0", - "age-u": "crwdns56695:0crwdne56695:0", - "gender-u": "crwdns56696:0crwdne56696:0", - "frame-u": "crwdns56697:0crwdne56697:0", - "weight-u": "crwdns56698:0crwdne56698:0", - "height-u": "crwdns56699:0crwdne56699:0", - "handedness-u": "crwdns56700:0crwdne56700:0", - "homeland-u": "crwdns56701:0crwdne56701:0", - "culture-u": "crwdns56702:0crwdne56702:0", - "social-class-u": "crwdns56703:0crwdne56703:0", - "career-u": "crwdns56704:0crwdne56704:0", - "characteristics-u": "crwdns56705:0crwdne56705:0", - "temp-u": "crwdns56706:0crwdne56706:0", - "total-u": "crwdns56707:0crwdne56707:0", - "str-u": "crwdns56708:0crwdne56708:0", - "con-u": "crwdns56709:0crwdne56709:0", - "siz-u": "crwdns56710:0crwdne56710:0", - "dex-u": "crwdns56711:0crwdne56711:0", - "int-u": "crwdns56712:0crwdne56712:0", - "pow-u": "crwdns56713:0crwdne56713:0", - "cha-u": "crwdns56714:0crwdne56714:0", - "base-u": "crwdns56715:0crwdne56715:0", - "training-u": "crwdns56716:0crwdne56716:0", - "ageing-u": "crwdns56717:0crwdne56717:0", - "other-u": "crwdns56718:0crwdne56718:0", - "attributes-u": "crwdns56719:0crwdne56719:0", - "attribute-u": "crwdns56720:0crwdne56720:0", - "damage-modifier-u": "crwdns56721:0crwdne56721:0", - "experience-modifier-u": "crwdns56722:0crwdne56722:0", - "healing-rate-u": "crwdns56723:0crwdne56723:0", - "luck-points-u": "crwdns56724:0crwdne56724:0", - "magic-points-u": "crwdns56725:0crwdne56725:0", - "move-rate-u": "crwdns56726:0crwdne56726:0", - "initiative-bonus-u": "crwdns58325:0crwdne58325:0", - "tenacity-u": "crwdns56728:0crwdne56728:0", - "temp-damage-modifier-clarification-u": "crwdns56729:0crwdne56729:0", - "prana-points-u": "crwdns56730:0crwdne56730:0", - "action-points-u": "crwdns56731:0crwdne56731:0", - "plus-one-ap-u": "crwdns56732:0crwdne56732:0", - "swiftness-gift-u": "crwdns56733:0crwdne56733:0", - "fatigue-u": "crwdns56734:0crwdne56734:0", - "mighty-gift-u": "crwdns56735:0crwdne56735:0", - "use-str-siz-pow-u": "crwdns56736:0crwdne56736:0", - "steps-u": "crwdns56737:0crwdne56737:0", - "healthy-gift-u": "crwdns56738:0crwdne56738:0", - "add-rank-to-luck-u": "crwdns56739:0crwdne56739:0", - "armor-u": "crwdns56740:0crwdne56740:0", - "dependencies-u": "crwdns56741:0crwdne56741:0", - "hit-locations-u": "crwdns56742:0crwdne56742:0", - "robust-gift-u": "crwdns56743:0crwdne56743:0", - "ap-u": "crwdns56744:0crwdne56744:0", - "hp-u": "crwdns56745:0crwdne56745:0", - "location-u": "crwdns56746:0crwdne56746:0", - "block-u": "crwdns56747:0crwdne56747:0", - "encumbrance-u": "crwdns56748:0crwdne56748:0", - "right-leg-u": "crwdns56749:0crwdne56749:0", - "left-leg-u": "crwdns56750:0crwdne56750:0", - "abdomen-u": "crwdns56751:0crwdne56751:0", - "chest-u": "crwdns56752:0crwdne56752:0", - "right-arm-u": "crwdns56753:0crwdne56753:0", - "left-arm-u": "crwdns56754:0crwdne56754:0", - "head-u": "crwdns56755:0crwdne56755:0", - "armor-equipped-u": "crwdns56756:0crwdne56756:0", - "armor-type-u": "crwdns56757:0crwdne56757:0", - "armor-enc-u": "crwdns56758:0crwdne56758:0", - "armor-ap-u": "crwdns56759:0crwdne56759:0", - "other-ap-u": "crwdns56760:0crwdne56760:0", - "other-hp-u": "crwdns56761:0crwdne56761:0", - "base-hp-u": "crwdns56762:0crwdne56762:0", - "initiative-u": "crwdns56763:0crwdne56763:0", - "alacrity-gift-u": "crwdns56764:0crwdne56764:0", - "movement-u": "crwdns56765:0crwdne56765:0", - "walk-u": "crwdns56766:0crwdne56766:0", - "run-u": "crwdns56767:0crwdne56767:0", - "sprint-u": "crwdns56768:0crwdne56768:0", - "jump-u": "crwdns56769:0crwdne56769:0", - "horizontal-short-u": "crwdns56770:0crwdne56770:0", - "vertical-short-u": "crwdns56771:0crwdne56771:0", - "horizontal-u": "crwdns56772:0crwdne56772:0", - "vertical-u": "crwdns56773:0crwdne56773:0", - "swim-u": "crwdns56774:0crwdne56774:0", - "climb-u": "crwdns56775:0crwdne56775:0", - "rough-u": "crwdns56776:0crwdne56776:0", - "steep-u": "crwdns56777:0crwdne56777:0", - "sheer-u": "crwdns56778:0crwdne56778:0", - "movement-one-clarification-u": "crwdns56779:0crwdne56779:0", - "movement-two-clarification-u": "crwdns62321:0crwdne62321:0", - "movement-three-clarification-u": "crwdns56781:0crwdne56781:0", - "current-u": "crwdns56782:0crwdne56782:0", - "carrying-load-u": "crwdns56783:0crwdne56783:0", - "dex-and-str-skills-u": "crwdns56784:0crwdne56784:0", - "move-penalty-u": "crwdns56785:0crwdne56785:0", - "avg-species-siz-u": "crwdns56786:0crwdne56786:0", - "encumbrance-from-armor-u": "crwdns56787:0crwdne56787:0", - "effective-encumbrance-from-armor-u": "crwdns56788:0crwdne56788:0", - "encumbrance-from-shields-u": "crwdns56789:0crwdne56789:0", - "encumbrance-from-melee-weapons-u": "crwdns56790:0crwdne56790:0", - "encumbrance-from-missile-weapons-u": "crwdns58462:0crwdne58462:0", - "encumbrance-from-firearms-u": "crwdns56792:0crwdne56792:0", - "encumbrance-from-gear-u": "crwdns56793:0crwdne56793:0", - "encumbrance-from-currency-u": "crwdns56794:0crwdne56794:0", - "burdened-u": "crwdns56795:0crwdne56795:0", - "overloaded-u": "crwdns56796:0crwdne56796:0", - "max-u": "crwdns56797:0crwdne56797:0", - "current-level-u": "crwdns56798:0crwdne56798:0", - "recovery-in-u": "crwdns56799:0crwdne56799:0", - "fresh-u": "crwdns56800:0crwdne56800:0", - "winded-u": "crwdns56801:0crwdne56801:0", - "tired-u": "crwdns56802:0crwdne56802:0", - "Wearied-u": "crwdns56803:0crwdne56803:0", - "exhausted-u": "crwdns56804:0crwdne56804:0", - "incapacitated-u": "crwdns56805:0crwdne56805:0", - "semi-consciou-u": "crwdns56806:0crwdne56806:0", - "comatose-u": "crwdns56807:0crwdne56807:0", - "dead-u": "crwdns56808:0crwdne56808:0", - "standard-u": "crwdns56809:0crwdne56809:0", - "hard-u": "crwdns56810:0crwdne56810:0", - "formidable-u": "crwdns56811:0crwdne56811:0", - "herculean-u": "crwdns56812:0crwdne56812:0", - "hopeless-u": "crwdns56813:0crwdne56813:0", - "no-action-allowed-u": "crwdns56814:0crwdne56814:0", - "combat-styles-u": "crwdns56815:0crwdne56815:0", - "combat-style-u": "crwdns56816:0crwdne56816:0", - "penalty-u": "crwdns56817:0crwdne56817:0", - "traits-u": "crwdns56818:0crwdne56818:0", - "weapons-u": "crwdns56819:0crwdne56819:0", - "hours-u": "crwdns56820:0crwdne56820:0", - "characteristic-short-u": "crwdns56821:0crwdne56821:0", - "base-value-u": "crwdns56822:0crwdne56822:0", - "training-and-experience-u": "crwdns56823:0crwdne56823:0", - "standard-skills-u": "crwdns56824:0crwdne56824:0", - "skill-u": "crwdns56825:0crwdne56825:0", - "skill-grade-u": "crwdns56826:0crwdne56826:0", - "shields-and-weapons-u": "crwdns56827:0crwdne56827:0", - "shield-u": "crwdns56828:0crwdne56828:0", - "damage-mod-short-u": "crwdns56829:0crwdne56829:0", - "damage-u": "crwdns56830:0crwdne56830:0", - "combat-effects-u": "crwdns56831:0crwdne56831:0", - "max-hp-u": "crwdns56832:0crwdne56832:0", - "size-u": "crwdns56833:0crwdne56833:0", - "reach-u": "crwdns56834:0crwdne56834:0", - "enc-u": "crwdns56835:0crwdne56835:0", - "force-u": "crwdns56836:0crwdne56836:0", - "range-u": "crwdns56837:0crwdne56837:0", - "load-u": "crwdns56838:0crwdne56838:0", - "impale-size-short-u": "crwdns56839:0crwdne56839:0", - "display-u": "crwdns56840:0crwdne56840:0", - "shields-u": "crwdns56841:0crwdne56841:0", - "melee-weapons-u": "crwdns56842:0crwdne56842:0", - "melee-weapon-u": "crwdns56843:0crwdne56843:0", - "missile-weapons-u": "crwdns58463:0crwdne58463:0", - "missile-weapon-u": "crwdns58464:0crwdne58464:0", - "firearms-u": "crwdns56846:0crwdne56846:0", - "firearm-u": "crwdns56847:0crwdne56847:0", - "fire-rate-u": "crwdns56848:0crwdne56848:0", - "ammo-u": "crwdns56849:0crwdne56849:0", - "money-and-wealth-u": "crwdns56850:0crwdne56850:0", - "income-u": "crwdns56851:0crwdne56851:0", - "day-u": "crwdns56852:0crwdne56852:0", - "month-u": "crwdns56853:0crwdne56853:0", - "season-u": "crwdns56854:0crwdne56854:0", - "year-u": "crwdns56855:0crwdne56855:0", - "currency-u": "crwdns56856:0crwdne56856:0", - "value-u": "crwdns56857:0crwdne56857:0", - "quantity-short-u": "crwdns56858:0crwdne56858:0", - "item-u": "crwdns56859:0crwdne56859:0", - "centimetres-short-u": "crwdns56860:0crwdne56860:0", - "kilograms-short-u": "crwdns56861:0crwdne56861:0", - "armor-penalty-u": "crwdns56862:0crwdne56862:0", - "base-move-u": "crwdns56863:0crwdne56863:0", - "greater-than-u": "crwdns56864:0crwdne56864:0", - "athletics-u": "crwdns56865:0crwdne56865:0", - "very-easy-u": "crwdns56866:0crwdne56866:0", - "easy-u": "crwdns56867:0crwdne56867:0", - "one-grade-harder-u": "crwdns56868:0crwdne56868:0", - "two-grades-harder-u": "crwdns56869:0crwdne56869:0", - "impossible-u": "crwdns56870:0crwdne56870:0", - "passions-u": "crwdns62322:0crwdne62322:0", - "and-dependencies-u": "crwdns62323:0crwdne62323:0", - "score-u": "crwdns56872:0crwdne56872:0", - "dependency-u": "crwdns56873:0crwdne56873:0", - "passion-u": "crwdns56874:0crwdne56874:0", - "professional-skills-u": "crwdns56875:0crwdne56875:0", - "language-u": "crwdns56876:0crwdne56876:0", - "resistance-u": "crwdns56877:0crwdne56877:0", - "brawn-u": "crwdns56878:0crwdne56878:0", - "endurance-u": "crwdns56879:0crwdne56879:0", - "evade-u": "crwdns56880:0crwdne56880:0", - "willpower-u": "crwdns56881:0crwdne56881:0", - "boating-u": "crwdns56882:0crwdne56882:0", - "conceal-u": "crwdns56883:0crwdne56883:0", - "customs-u": "crwdns56884:0crwdne56884:0", - "dance-u": "crwdns56885:0crwdne56885:0", - "deceit-u": "crwdns56886:0crwdne56886:0", - "drive-u": "crwdns56887:0crwdne56887:0", - "first-aid-u": "crwdns56888:0crwdne56888:0", - "influence-u": "crwdns56889:0crwdne56889:0", - "insight-u": "crwdns56890:0crwdne56890:0", - "locale-u": "crwdns56891:0crwdne56891:0", - "perception-u": "crwdns56892:0crwdne56892:0", - "ride-u": "crwdns56893:0crwdne56893:0", - "sing-u": "crwdns56894:0crwdne56894:0", - "stealth-u": "crwdns56895:0crwdne56895:0", - "superstition-u": "crwdns56896:0crwdne56896:0", - "home-parallel-u": "crwdns56897:0crwdne56897:0", - "unarmed-u": "crwdns56898:0crwdne56898:0", - "native-tongue-u": "crwdns56899:0crwdne56899:0", - "medium-u": "crwdns56900:0crwdne56900:0", - "strenuous-u": "crwdns56901:0crwdne56901:0", - "halved-u": "crwdns56902:0crwdne56902:0", - "normal-u": "crwdns56903:0crwdne56903:0", - "all-u": "crwdns56904:0crwdne56904:0", - "equipment-and-wealth-u": "crwdns56905:0crwdne56905:0", - "due-to-fatigue-u": "crwdns56906:0crwdne56906:0", - "due-to-enc-u": "crwdns56907:0crwdne56907:0", - "reduced-u": "crwdns56908:0crwdne56908:0", - "cults-brotherhoods-and-orders-u": "crwdns56909:0crwdne56909:0", - "contacts-u": "crwdns56910:0crwdne56910:0", - "family-u": "crwdns56911:0crwdne56911:0", - "community-u": "crwdns56912:0crwdne56912:0", - "theism-u": "crwdns56913:0crwdne56913:0", - "sorcery-u": "crwdns56914:0crwdne56914:0", - "mysticism-u": "crwdns56915:0crwdne56915:0", - "animism-u": "crwdns56916:0crwdne56916:0", - "folk-magic-u": "crwdns56917:0crwdne56917:0", - "spell-u": "crwdns56918:0crwdne56918:0", - "description-u": "crwdns56919:0crwdne56919:0", - "macro-u": "crwdns56920:0crwdne56920:0", - "learned-u": "crwdns56921:0crwdne56921:0", - "follower-u": "crwdns56922:0crwdne56922:0", - "spirit-worshipper-u": "crwdns56923:0crwdne56923:0", - "shaman-u": "crwdns56924:0crwdne56924:0", - "high-shaman-u": "crwdns56925:0crwdne56925:0", - "spirit-lord-u": "crwdns56926:0crwdne56926:0", - "type-u": "crwdns56927:0crwdne56927:0", - "fetish-spirit-u": "crwdns56928:0crwdne56928:0", - "max-number-of-spirits-u": "crwdns56929:0crwdne56929:0", - "max-pow-of-spirits-u": "crwdns56930:0crwdne56930:0", - "spirit-ap-u": "crwdns56931:0crwdne56931:0", - "spirit-initiative-bonus-short-u": "crwdns58326:0crwdne58326:0", - "spirit-damage-u": "crwdns56933:0crwdne56933:0", - "trance-u": "crwdns56934:0crwdne56934:0", - "binding-u": "crwdns56935:0crwdne56935:0", - "allies-u": "crwdns56936:0crwdne56936:0", - "enemies-u": "crwdns56937:0crwdne56937:0", - "meditation-u": "crwdns56938:0crwdne56938:0", - "path-u": "crwdns56939:0crwdne56939:0", - "practiced-talent-u": "crwdns56940:0crwdne56940:0", - "max-cumulative-intensity-u": "crwdns56941:0crwdne56941:0", - "max-practiced-talents-u": "crwdns56942:0crwdne56942:0", - "max-intensity-u": "crwdns56943:0crwdne56943:0", - "path-talents-u": "crwdns56944:0crwdne56944:0", - "shaping-u": "crwdns56945:0crwdne56945:0", - "invocation-u": "crwdns56946:0crwdne56946:0", - 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"crwdns56967:0crwdne56967:0", - "metres-u": "crwdns56968:0crwdne56968:0", - "decametres-u": "crwdns56969:0crwdne56969:0", - "kilometres-u": "crwdns56970:0crwdne56970:0", - "instant-u": "crwdns56971:0crwdne56971:0", - "minutes-u": "crwdns56972:0crwdne56972:0", - "days-u": "crwdns56973:0crwdne56973:0", - "months-u": "crwdns56974:0crwdne56974:0", - "miracle-u": "crwdns56975:0crwdne56975:0", - "encumbered-u": "crwdns56976:0crwdne56976:0", - "fumbled-u": "crwdns56977:0crwdne56977:0", - "trained-u": "crwdns56978:0crwdne56978:0", - "increased-for-xp-u": "crwdns56979:0crwdne56979:0", - "yes-u": "crwdns56980:0crwdne56980:0", - "no-u": "crwdns56981:0crwdne56981:0", - "special-u": "crwdns56982:0crwdne56982:0", - "touch-u": "crwdns56983:0crwdne56983:0", - "miracle-rank-u": "crwdns56984:0crwdne56984:0", - "ranged-u": "crwdns56985:0crwdne56985:0", - "invoke-trait-u": "crwdns56986:0crwdne56986:0", - "enhance-attribute-u": "crwdns56987:0crwdne56987:0", - "augment-skill-u": 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"npc-u": "crwdns63535:0crwdne63535:0", + "pc-u": "crwdns63536:0crwdne63536:0", + "ship-u": "crwdns63537:0crwdne63537:0", + "core-u": "crwdns63538:0crwdne63538:0", + "magic-u": "crwdns63539:0crwdne63539:0", + "equipment-u": "crwdns63540:0crwdne63540:0", + "notes-u": "crwdns63541:0crwdne63541:0", + "name-u": "crwdns63542:0crwdne63542:0", + "species-u": "crwdns63543:0crwdne63543:0", + "traits-abilities-gifts-u": "crwdns63544:0crwdne63544:0", + "rank-u": "crwdns63545:0crwdne63545:0", + "experience-rolls-u": "crwdns63546:0crwdne63546:0", + "age-u": "crwdns63547:0crwdne63547:0", + "gender-u": "crwdns63548:0crwdne63548:0", + "frame-u": "crwdns63549:0crwdne63549:0", + "weight-u": "crwdns63550:0crwdne63550:0", + "height-u": "crwdns63551:0crwdne63551:0", + "handedness-u": "crwdns63552:0crwdne63552:0", + "homeland-u": "crwdns63553:0crwdne63553:0", + "culture-u": "crwdns63554:0crwdne63554:0", + "social-class-u": "crwdns63555:0crwdne63555:0", + "career-u": "crwdns63556:0crwdne63556:0", + "characteristics-u": "crwdns63557:0crwdne63557:0", + "temp-u": "crwdns63558:0crwdne63558:0", + "total-u": "crwdns63559:0crwdne63559:0", + "str-u": "crwdns63560:0crwdne63560:0", + "con-u": "crwdns63561:0crwdne63561:0", + "siz-u": "crwdns63562:0crwdne63562:0", + "dex-u": "crwdns63563:0crwdne63563:0", + "int-u": "crwdns63564:0crwdne63564:0", + "ins-u": "crwdns64889:0crwdne64889:0", + "pow-u": "crwdns63565:0crwdne63565:0", + "cha-u": "crwdns63566:0crwdne63566:0", + "base-u": "crwdns63567:0crwdne63567:0", + "training-u": "crwdns63568:0crwdne63568:0", + "ageing-u": "crwdns63569:0crwdne63569:0", + "other-u": "crwdns63570:0crwdne63570:0", + "attributes-u": "crwdns63571:0crwdne63571:0", + "attribute-u": "crwdns63572:0crwdne63572:0", + "damage-modifier-u": "crwdns63573:0crwdne63573:0", + "experience-modifier-u": "crwdns63574:0crwdne63574:0", + "healing-rate-u": "crwdns63575:0crwdne63575:0", + "luck-points-u": "crwdns63576:0crwdne63576:0", + "magic-points-u": "crwdns63577:0crwdne63577:0", + "move-rate-u": "crwdns63578:0crwdne63578:0", + "initiative-bonus-u": "crwdns63579:0crwdne63579:0", + "tenacity-u": "crwdns63580:0crwdne63580:0", + "temp-damage-modifier-clarification-u": "crwdns63581:0crwdne63581:0", + "prana-points-u": "crwdns63582:0crwdne63582:0", + "action-points-u": "crwdns63583:0crwdne63583:0", + "plus-one-ap-u": "crwdns63584:0crwdne63584:0", + "swiftness-gift-u": "crwdns63585:0crwdne63585:0", + "fatigue-u": "crwdns63586:0crwdne63586:0", + "mighty-gift-u": "crwdns63587:0crwdne63587:0", + "use-str-siz-pow-u": "crwdns63588:0crwdne63588:0", + "steps-u": "crwdns63589:0crwdne63589:0", + "healthy-gift-u": "crwdns63590:0crwdne63590:0", + "add-rank-to-luck-u": "crwdns63591:0crwdne63591:0", + "armor-u": "crwdns63592:0crwdne63592:0", + "dependencies-u": "crwdns63593:0crwdne63593:0", + "hit-locations-u": "crwdns63594:0crwdne63594:0", + "robust-gift-u": "crwdns63595:0crwdne63595:0", + "ap-u": "crwdns63596:0crwdne63596:0", + "hp-u": "crwdns63597:0crwdne63597:0", + "location-u": "crwdns63598:0crwdne63598:0", + "block-u": "crwdns63599:0crwdne63599:0", + "encumbrance-u": "crwdns63600:0crwdne63600:0", + "right-leg-u": "crwdns63601:0crwdne63601:0", + "left-leg-u": "crwdns63602:0crwdne63602:0", + "abdomen-u": "crwdns63603:0crwdne63603:0", + "chest-u": "crwdns63604:0crwdne63604:0", + "right-arm-u": "crwdns63605:0crwdne63605:0", + "left-arm-u": "crwdns63606:0crwdne63606:0", + "head-u": "crwdns63607:0crwdne63607:0", + "armor-equipped-u": "crwdns63608:0crwdne63608:0", + "armor-type-u": "crwdns63609:0crwdne63609:0", + "armor-enc-u": "crwdns63610:0crwdne63610:0", + "armor-ap-u": "crwdns63611:0crwdne63611:0", + "other-ap-u": "crwdns63612:0crwdne63612:0", + "other-hp-u": "crwdns63613:0crwdne63613:0", + "base-hp-u": "crwdns63614:0crwdne63614:0", + "initiative-u": "crwdns63615:0crwdne63615:0", + "alacrity-gift-u": "crwdns63616:0crwdne63616:0", + "movement-u": "crwdns63617:0crwdne63617:0", + "walk-u": "crwdns63618:0crwdne63618:0", + "run-u": "crwdns63619:0crwdne63619:0", + "sprint-u": "crwdns63620:0crwdne63620:0", + "jump-u": "crwdns63621:0crwdne63621:0", + "horizontal-short-u": "crwdns63622:0crwdne63622:0", + "vertical-short-u": "crwdns63623:0crwdne63623:0", + "horizontal-u": "crwdns63624:0crwdne63624:0", + "vertical-u": "crwdns63625:0crwdne63625:0", + "swim-u": "crwdns63626:0crwdne63626:0", + "climb-u": "crwdns63627:0crwdne63627:0", + "rough-u": "crwdns63628:0crwdne63628:0", + "steep-u": "crwdns63629:0crwdne63629:0", + "sheer-u": "crwdns63630:0crwdne63630:0", + "movement-one-clarification-u": "crwdns63631:0crwdne63631:0", + "movement-two-clarification-u": "crwdns63632:0crwdne63632:0", + "movement-three-clarification-u": "crwdns63633:0crwdne63633:0", + "current-u": "crwdns63634:0crwdne63634:0", + "carrying-load-u": "crwdns63635:0crwdne63635:0", + "dex-and-str-skills-u": "crwdns63636:0crwdne63636:0", + "move-penalty-u": "crwdns63637:0crwdne63637:0", + "avg-species-siz-u": "crwdns63638:0crwdne63638:0", + "encumbrance-from-armor-u": "crwdns63639:0crwdne63639:0", + "effective-encumbrance-from-armor-u": "crwdns63640:0crwdne63640:0", + "encumbrance-from-shields-u": "crwdns63641:0crwdne63641:0", + "encumbrance-from-melee-weapons-u": "crwdns63642:0crwdne63642:0", + "encumbrance-from-missile-weapons-u": "crwdns63643:0crwdne63643:0", + "encumbrance-from-firearms-u": "crwdns63644:0crwdne63644:0", + "encumbrance-from-gear-u": "crwdns63645:0crwdne63645:0", + "encumbrance-from-currency-u": "crwdns63646:0crwdne63646:0", + "burdened-u": "crwdns63647:0crwdne63647:0", + "overloaded-u": "crwdns63648:0crwdne63648:0", + "max-u": "crwdns63649:0crwdne63649:0", + "current-level-u": "crwdns63650:0crwdne63650:0", + "recovery-in-u": "crwdns63651:0crwdne63651:0", + "fresh-u": "crwdns63652:0crwdne63652:0", + "winded-u": "crwdns63653:0crwdne63653:0", + "tired-u": "crwdns63654:0crwdne63654:0", + "Wearied-u": "crwdns63655:0crwdne63655:0", + "exhausted-u": "crwdns63656:0crwdne63656:0", + "incapacitated-u": "crwdns63657:0crwdne63657:0", + "semi-consciou-u": "crwdns63658:0crwdne63658:0", + "comatose-u": "crwdns63659:0crwdne63659:0", + "dead-u": "crwdns63660:0crwdne63660:0", + "standard-u": "crwdns63661:0crwdne63661:0", + "hard-u": "crwdns63662:0crwdne63662:0", + "formidable-u": "crwdns63663:0crwdne63663:0", + "herculean-u": "crwdns63664:0crwdne63664:0", + "hopeless-u": "crwdns63665:0crwdne63665:0", + "no-action-allowed-u": "crwdns63666:0crwdne63666:0", + "combat-styles-u": "crwdns63667:0crwdne63667:0", + "combat-style-u": "crwdns63668:0crwdne63668:0", + "penalty-u": "crwdns63669:0crwdne63669:0", + "traits-u": "crwdns63670:0crwdne63670:0", + "weapons-u": "crwdns63671:0crwdne63671:0", + "hours-u": "crwdns63672:0crwdne63672:0", + "characteristic-short-u": "crwdns63673:0crwdne63673:0", + "base-value-u": "crwdns63674:0crwdne63674:0", + "training-and-experience-u": "crwdns63675:0crwdne63675:0", + "standard-skills-u": "crwdns63676:0crwdne63676:0", + "skill-u": "crwdns63677:0crwdne63677:0", + "skill-grade-u": "crwdns63678:0crwdne63678:0", + "shields-and-weapons-u": "crwdns63679:0crwdne63679:0", + "shield-u": "crwdns63680:0crwdne63680:0", + "damage-mod-short-u": "crwdns63681:0crwdne63681:0", + "damage-u": "crwdns63682:0crwdne63682:0", + "combat-effects-u": "crwdns63683:0crwdne63683:0", + "max-hp-u": "crwdns63684:0crwdne63684:0", + "size-u": "crwdns63685:0crwdne63685:0", + "reach-u": "crwdns63686:0crwdne63686:0", + "enc-u": "crwdns63687:0crwdne63687:0", + "force-u": "crwdns63688:0crwdne63688:0", + "range-u": "crwdns63689:0crwdne63689:0", + "load-u": "crwdns63690:0crwdne63690:0", + "impale-size-short-u": "crwdns63691:0crwdne63691:0", + "display-u": "crwdns63692:0crwdne63692:0", + "shields-u": "crwdns63693:0crwdne63693:0", + "melee-weapons-u": "crwdns63694:0crwdne63694:0", + "melee-weapon-u": "crwdns63695:0crwdne63695:0", + "missile-weapons-u": "crwdns63696:0crwdne63696:0", + "missile-weapon-u": "crwdns63697:0crwdne63697:0", + "firearms-u": "crwdns63698:0crwdne63698:0", + "firearm-u": "crwdns63699:0crwdne63699:0", + "fire-rate-u": "crwdns63700:0crwdne63700:0", + "ammo-u": "crwdns63701:0crwdne63701:0", + "money-and-wealth-u": "crwdns63702:0crwdne63702:0", + "income-u": "crwdns63703:0crwdne63703:0", + "day-u": "crwdns63704:0crwdne63704:0", + "month-u": "crwdns63705:0crwdne63705:0", + "season-u": "crwdns63706:0crwdne63706:0", + "year-u": "crwdns63707:0crwdne63707:0", + "currency-u": "crwdns63708:0crwdne63708:0", + "value-u": "crwdns63709:0crwdne63709:0", + "quantity-short-u": "crwdns63710:0crwdne63710:0", + "item-u": "crwdns63711:0crwdne63711:0", + "centimetres-short-u": "crwdns63712:0crwdne63712:0", + "kilograms-short-u": "crwdns63713:0crwdne63713:0", + "armor-penalty-u": "crwdns63714:0crwdne63714:0", + "base-move-u": "crwdns63715:0crwdne63715:0", + "greater-than-u": "crwdns63716:0crwdne63716:0", + "athletics-u": "crwdns63717:0crwdne63717:0", + "very-easy-u": "crwdns63718:0crwdne63718:0", + "easy-u": "crwdns63719:0crwdne63719:0", + "one-grade-harder-u": "crwdns63720:0crwdne63720:0", + "two-grades-harder-u": "crwdns63721:0crwdne63721:0", + "impossible-u": "crwdns63722:0crwdne63722:0", + "passions-u": "crwdns63723:0crwdne63723:0", + "and-dependencies-u": "crwdns63724:0crwdne63724:0", + "score-u": "crwdns63725:0crwdne63725:0", + "dependency-u": "crwdns63726:0crwdne63726:0", + "passion-u": "crwdns63727:0crwdne63727:0", + "professional-skills-u": "crwdns63728:0crwdne63728:0", + "language-u": "crwdns63729:0crwdne63729:0", + "resistance-u": "crwdns63730:0crwdne63730:0", + "brawn-u": "crwdns63731:0crwdne63731:0", + "endurance-u": "crwdns63732:0crwdne63732:0", + "evade-u": "crwdns63733:0crwdne63733:0", + "willpower-u": "crwdns63734:0crwdne63734:0", + "boating-u": "crwdns63735:0crwdne63735:0", + "conceal-u": "crwdns63736:0crwdne63736:0", + "customs-u": "crwdns63737:0crwdne63737:0", + "dance-u": "crwdns63738:0crwdne63738:0", + "deceit-u": "crwdns63739:0crwdne63739:0", + "drive-u": "crwdns63740:0crwdne63740:0", + "first-aid-u": "crwdns63741:0crwdne63741:0", + "influence-u": "crwdns63742:0crwdne63742:0", + "insight-u": "crwdns63743:0crwdne63743:0", + "locale-u": "crwdns63744:0crwdne63744:0", + "perception-u": "crwdns63745:0crwdne63745:0", + "ride-u": "crwdns63746:0crwdne63746:0", + "sing-u": "crwdns63747:0crwdne63747:0", + "stealth-u": "crwdns63748:0crwdne63748:0", + "superstition-u": "crwdns63749:0crwdne63749:0", + "home-parallel-u": "crwdns63750:0crwdne63750:0", + "unarmed-u": "crwdns63751:0crwdne63751:0", + "native-tongue-u": "crwdns63752:0crwdne63752:0", + "medium-u": "crwdns63753:0crwdne63753:0", + "strenuous-u": "crwdns63754:0crwdne63754:0", + "halved-u": "crwdns63755:0crwdne63755:0", + "normal-u": "crwdns63756:0crwdne63756:0", + "all-u": "crwdns63757:0crwdne63757:0", + "equipment-and-wealth-u": "crwdns63758:0crwdne63758:0", + "due-to-fatigue-u": "crwdns63759:0crwdne63759:0", + "due-to-enc-u": "crwdns63760:0crwdne63760:0", + "reduced-u": "crwdns63761:0crwdne63761:0", + "cults-brotherhoods-and-orders-u": "crwdns63762:0crwdne63762:0", + "contacts-u": "crwdns63763:0crwdne63763:0", + "family-u": "crwdns63764:0crwdne63764:0", + "community-u": "crwdns63765:0crwdne63765:0", + "theism-u": "crwdns63766:0crwdne63766:0", + "sorcery-u": "crwdns63767:0crwdne63767:0", + "mysticism-u": "crwdns63768:0crwdne63768:0", + "animism-u": "crwdns63769:0crwdne63769:0", + "folk-magic-u": "crwdns63770:0crwdne63770:0", + "spell-u": "crwdns63771:0crwdne63771:0", + "description-u": "crwdns63772:0crwdne63772:0", + "macro-u": "crwdns63773:0crwdne63773:0", + "learned-u": "crwdns63774:0crwdne63774:0", + "follower-u": "crwdns63775:0crwdne63775:0", + "spirit-worshipper-u": "crwdns63776:0crwdne63776:0", + "shaman-u": "crwdns63777:0crwdne63777:0", + "high-shaman-u": "crwdns63778:0crwdne63778:0", + "spirit-lord-u": "crwdns63779:0crwdne63779:0", + "type-u": "crwdns63780:0crwdne63780:0", + "fetish-spirit-u": "crwdns63781:0crwdne63781:0", + "max-number-of-spirits-u": "crwdns63782:0crwdne63782:0", + "max-pow-of-spirits-u": "crwdns63783:0crwdne63783:0", + "spirit-ap-u": "crwdns63784:0crwdne63784:0", + "spirit-initiative-bonus-short-u": "crwdns63785:0crwdne63785:0", + "spirit-damage-u": "crwdns63786:0crwdne63786:0", + "trance-u": "crwdns63787:0crwdne63787:0", + "binding-u": "crwdns63788:0crwdne63788:0", + "allies-u": "crwdns63789:0crwdne63789:0", + "enemies-u": "crwdns63790:0crwdne63790:0", + "meditation-u": "crwdns63791:0crwdne63791:0", + "path-u": "crwdns63792:0crwdne63792:0", + "practiced-talent-u": "crwdns63793:0crwdne63793:0", + "max-cumulative-intensity-u": "crwdns63794:0crwdne63794:0", + "max-practiced-talents-u": "crwdns63795:0crwdne63795:0", + "max-intensity-u": "crwdns63796:0crwdne63796:0", + "path-talents-u": "crwdns63797:0crwdne63797:0", + "shaping-u": "crwdns63798:0crwdne63798:0", + "invocation-u": "crwdns63799:0crwdne63799:0", + "invocation-spells-u": "crwdns63800:0crwdne63800:0", + "max-shaping-points-u": "crwdns63801:0crwdne63801:0", + "max-memorized-spells-u": "crwdns63802:0crwdne63802:0", + "memorized-u": "crwdns63803:0crwdne63803:0", + "intensity-u": "crwdns63804:0crwdne63804:0", + "magnitude-u": "crwdns63805:0crwdne63805:0", + "devotional-pool-u": "crwdns63806:0crwdne63806:0", + "exhort-u": "crwdns63807:0crwdne63807:0", + "devotion-u": "crwdns63808:0crwdne63808:0", + "lay-member-u": "crwdns63809:0crwdne63809:0", + "initiate-u": "crwdns63810:0crwdne63810:0", + "acolyte-u": "crwdns63811:0crwdne63811:0", + "priest-u": "crwdns63812:0crwdne63812:0", + "high-priest-u": "crwdns63813:0crwdne63813:0", + "concentration-u": "crwdns63814:0crwdne63814:0", + "resist-u": "crwdns63815:0crwdne63815:0", + "devotion-miracles-u": "crwdns63816:0crwdne63816:0", + "cost-u": "crwdns63817:0crwdne63817:0", + "time-u": "crwdns63818:0crwdne63818:0", + "area-u": "crwdns63819:0crwdne63819:0", + "duration-u": "crwdns63820:0crwdne63820:0", + "metres-u": "crwdns63821:0crwdne63821:0", + "decametres-u": "crwdns63822:0crwdne63822:0", + "kilometres-u": "crwdns63823:0crwdne63823:0", + "instant-u": 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"ship-name-u": "crwdns64061:0crwdne64061:0", + "armament-u": "crwdns64062:0crwdne64062:0", + "beyond-enormous-u": "crwdns64063:0crwdne64063:0", + "due-to-ship-condition-u": "crwdns64064:0crwdne64064:0", + "skill-modifier-u": "crwdns64065:0crwdne64065:0", + "temp-armor-all-u": "crwdns64890:0crwdne64890:0", + "temp-hp-all-u": "crwdns64891:0crwdne64891:0", + "quick-stats-u": "crwdns64892:0crwdne64892:0", + "npc-view-u": "crwdns64893:0crwdne64893:0", + "help-macros-u": "crwdns64894:0crwdne64894:0", + "json-note-four-u": "crwdns64895:0crwdne64895:0", + "spirit-values-u": "crwdns64896:0crwdne64896:0", + "affiliations-u": "crwdns64897:0crwdne64897:0", + "affiliation-u": "crwdns64898:0crwdne64898:0", + "mythic-constantinople-u": "crwdns64899:0crwdne64899:0", + "affiliations-enabled-u": "crwdns64900:0crwdne64900:0", + "affiliations-enabled-description-u": "crwdns64901:0crwdne64901:0", + "max-devotional-pool-based-on-u": "crwdns64902:0crwdne64902:0", + "max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0" } \ No newline at end of file diff --git a/Mongoose_Traveller/MongooseTraveller.html b/Mongoose_Traveller/MongooseTraveller.html index e9c3aa7a71..02d337c4f6 100644 --- a/Mongoose_Traveller/MongooseTraveller.html +++ b/Mongoose_Traveller/MongooseTraveller.html @@ -476,6 +476,7 @@
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diff --git a/Rotted Capes/RottedCapes.css b/Rotted Capes/RottedCapes.css index 97a49a508f..0bde8b81aa 100644 --- a/Rotted Capes/RottedCapes.css +++ b/Rotted Capes/RottedCapes.css @@ -1,5 +1,4 @@ - /* ================ Roll Templates ================ */ .sheet-rolltemplate-cast_plotdie_roll table, .sheet-rolltemplate-cast_burnout_roll table, diff --git a/Rotted Capes/RottedCapes.html b/Rotted Capes/RottedCapes.html index 608af1da9a..39fedcf3c5 100644 --- a/Rotted Capes/RottedCapes.html +++ b/Rotted Capes/RottedCapes.html @@ -1,3 +1,4 @@ +
diff --git a/Scum - Villainy/scum.css b/Scum - Villainy/scum.css index f26b8b6c34..c878cce9ea 100644 --- a/Scum - Villainy/scum.css +++ b/Scum - Villainy/scum.css @@ -19,7 +19,7 @@ font-size: 12px; .sheet-playbook-reminder { position: absolute; border: 1px solid black; - background: white; + background: white; margin-top: 43px; z-index: 3; border-radius: 5px; @@ -35,13 +35,11 @@ background:white; text-shadow: 0 0 2px white; height:100%; clear:both; - padding-right:15px; - padding-left:15px; + padding: 0 15px 15px; } .sheet-type-crew { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; - padding-right:5px; - padding-left:5px; + padding: 0 5px 15px; } .sheet-type-faction { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; @@ -50,8 +48,7 @@ background:white; text-shadow: 0 0 2px white; height:100%; clear:both; - padding-right:5px; - padding-left:5px; + padding: 0 15px 15px; } input.sheet-settings-checkbox{ width: 20px; @@ -349,40 +346,25 @@ font-weight: inherit; -.sheet-blackheader, .sheet-black-on-grey, .sheet-greyheader{ +.sheet-blackheader{ font-size: 74%; font-weight: 600; height: 16px; letter-spacing: 1px; line-height: 16px; padding-left: 5px; -} - -.sheet-blackheader.sheet-narrow, .sheet-black-on-grey.sheet-narrow{ -padding-left: 2px; -} - -.sheet-blackheader{ -background-color: #102536; color: white; -} - -.sheet-black-on-grey, .sheet-greyheader{ background-color: #102536; -color: white; } -.sheet-black-on-grey{ -float: left; -position: relative; -top: -3px; -z-index: -1; -} - -.sheet-blackheader .sheet-label, .sheet-black-on-grey .sheet-label, .sheet-greyheader .sheet-label{ +.sheet-blackheader .sheet-label{ padding-top: 2px; } +.sheet-shields { +margin-top: 5px; +} + .sheet-plainheader{ width: 100%; border-top: 2px solid #02579a; @@ -550,20 +532,22 @@ margin-top: 10px; margin-top: 20px; } -.sheet-contact input[type=text],.sheet-friend input[type=text]{ +.sheet-contact .sheet-auto-expand,.sheet-friend .sheet-auto-expand{ font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; +display: inline-block; +vertical-align: top; font-size: 95%; -height: 33px; -padding: 0 0 4px 3px; +min-height: 18px; +padding: 0 0 3px 3px; } -.sheet-friend input[type=text]{ +.sheet-friend .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: 137px; } -.sheet-contact input[type=text]{ +.sheet-contact .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: calc(100% - 15px); @@ -987,7 +971,7 @@ background-image: url('http://i.imgur.com/jF2ces6.png'); } .sheet-recovery .sheet-clockpicture{ -margin-left: 30.5%; +margin-left: 29%; } .sheet-clock .sheet-clockpicture{ @@ -1283,7 +1267,7 @@ padding: 0; -input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-holdtooth,input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span, input.sheet-holdtooth + span{ +input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span{ height: 25px; } input.sheet-modtooth, input.sheet-modtooth + span, input.sheet-moddamagetooth, input.sheet-moddamagetooth + span { @@ -1474,51 +1458,36 @@ display: none; } -/* TURF RADIOS */ - - - -.sheet-turfbox input[type="radio"]{ -display: block; -float: right; -position: initial; -width: 11px; -} - -input[type="checkbox"].sheet-turf1:checked ~ input[type="radio"].sheet-turf1 + span,input[type="checkbox"].sheet-turf2:checked ~ input[type="radio"].sheet-turf2 + span,input[type="checkbox"].sheet-turf3:checked ~ input[type="radio"].sheet-turf3 + span,input[type="checkbox"].sheet-turf4:checked ~ input[type="radio"].sheet-turf4 + span,input[type="checkbox"].sheet-turf5:checked ~ input[type="radio"].sheet-turf5 + span,input[type="checkbox"].sheet-turf6:checked ~ input[type="radio"].sheet-turf6 + span{ -/* black tooth*/background-image: url('http://i.imgur.com/Sm1jToy.png'); -} - -input.sheet-stresstooth:checked ~ input.sheet-stresstooth.sheet-turf6 + span{ -/* half grey tooth */background-image: url('http://i.imgur.com/gAgcV8Z.png'); -} - - /* SPECIAL ABILITIES*/ -.sheet-specialability, .sheet-friend, .sheet-contact{ +.sheet-specialability { padding-top: 5px; padding-left: 4px; } -textarea.sheet-abilityname{ +.sheet-friend, .sheet-contact { +padding: 5px 0 4px 4px; +} +.sheet-specialability .sheet-abilityname { +display: inline-block; +vertical-align: top; width: 25%; color: white; text-shadow: 0 0 2px #81ebfb; -resize: none; -height: 50px; -padding-left: 5px; +min-height: 18px; +padding: 0 2px; font-variant: small-caps; font-weight: 800; letter-spacing: 0px; font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; } -textarea.sheet-abilitydesc{ +.sheet-specialability .sheet-abilitydesc{ +display: inline-block; +vertical-align: top; width: 69%; -resize: vertical; -height: 50px; +min-height: 30px; color: white; text-shadow: 0 0 2px #81ebfb; font-size: 95%; @@ -1629,19 +1598,7 @@ clear:right; .sheet-armor .sheet-col00:last-child{ float: right; } -.sheet-armor .sheet-specialarmorlabel input[type="text"] -{ - color: white; - font-size: 95%; - text-shadow: 0 0 2px #81ebfb; - font-weight: 800; - width:107px; - text-transform:uppercase; - clear:right; - overflow: hidden; - text-overflow: ellipsis; -} -.sheet-shipsystemlabel +.sheet-shipsystemlabel { color: white; font-size: 95%; @@ -1848,27 +1805,8 @@ border: 1px solid white; } -/* HUNTING GROUNDS */ - - - -.sheet-hunting-grounds input[type="text"]{ -font-weight: 800; -color: black; -line-height: 22px; -} - -.sheet-hunting-grounds textarea{ -font-size: inherit; -height: 36px; -resize: vertical; -} - - /* BONUS DIE SECTION */ - - .sheet-bonusdie{ padding: 0 5px; color: #81ebfb; @@ -1984,7 +1922,7 @@ line-height: 122%; -.charsheet button.repcontrol_edit, .charsheet button.repcontrol_add{ +button.repcontrol_edit, button.repcontrol_add{ padding: 6px; background-image: none; background-color: transparent; @@ -1999,7 +1937,7 @@ font-variant: small-cap; font-weight: 800; } -.charsheet button.repcontrol_edit:hover, .charsheet button.repcontrol_add:hover{ +button.repcontrol_edit:hover, button.repcontrol_add:hover{ color: white; text-shadow: 0 0 2px white; border-color: white; @@ -2024,16 +1962,12 @@ z-index: 20; -.sheet-hold, .sheet-stress > div, .sheet-rep > div, .sheet-hold > div, .sheet-crewcoin > div:first-child > div{ +.sheet-stress > div, .sheet-crewcoin > div:first-child > div{ float: left; } -.sheet-hold{ -width: 255px; -margin-left: calc(55% - 255px); -} -.sheet-stress, .sheet-rep, .sheet-hold{ +.sheet-stress{ height: 25px; } @@ -2066,45 +2000,6 @@ text-align: right; width: 100%; padding-right:2px;} -.sheet-rep1{ -width: 35px; -} - -.sheet-rep2{ -width: calc(100% - 78px); -} - -.sheet-rep3{ -width: 43px; -} - -.sheet-turfbox{ -display: block; -position: absolute; -float: right; -z-index: 2; -margin-left: 63px; -} - -.sheet-hold1, .sheet-hold4{ -width: 41px; -} - -.sheet-hold2{ -width: 51px; -} - -.sheet-hold3{ -width: 63px; -} - -.sheet-hold5{ -width: 59px; -height: 16px; - padding-left: 2px; -} - - .sheet-crewcoin1{ width: 60px; @@ -2126,14 +2021,6 @@ margin: -2px 0 0 35px; margin-left: 0; } -.sheet-rep1 .sheet-zeroholder{ -margin: -2px 0 0 17px; -} - -.sheet-rep3 .sheet-zeroholder{ -margin: 13px 0 0 -3px; -} - .sheet-coin .sheet-zeroholder{ margin: 0 0 0 27px; } @@ -2154,34 +2041,6 @@ margin-right: 1px; } -/* small fixes */ - - - -.sheet-rep .sheet-black-on-grey{ -padding-right: 4px; -text-align: right; -width: 100%; -} - -.sheet-rep input.sheet-tooth{ -width: 11px; -} - -.sheet-rep input.sheet-tooth + span{ -margin-right: 1px !important; -} - -.sheet-hold .sheet-black-on-grey{ -width: calc(100% - 8px); -} - -.sheet-toothholder{ -float: right; -width: 20px; -} - - /* NOTES */ @@ -2307,7 +2166,7 @@ text-align: left; width: 86px; } -button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton, button[type=roll].sheet-cohortbutton{ +button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton { color: #81ebfb; border-color: #81ebfb; border-radius: 0; @@ -2330,16 +2189,6 @@ height: 38px; margin: 10px 3px 0 0; } -button[type=roll].sheet-cohortbutton{ -padding: 1px; -margin-top: 3px; -width: 35px; -margin-left: -35px; -position: absolute; -line-height: 7px; -font-size: 65%; -} - button[type=roll].sheet-rollbutton:hover{ color: white; } @@ -2359,26 +2208,6 @@ height: 12px; width: 12px; } -input.sheet-checkbox.sheet-circlebox-small{ -margin-top: 2px; -} - -input.sheet-checkbox.sheet-squarebox-small{ -height: 10px; -width: 10px; -} - -input.sheet-checkbox.sheet-squarebox-small + span{ -margin: 0; -width: 7px; -height: 7px; -} - -input.sheet-checkbox.sheet-squarebox-small:checked + span{ -background-color: #81ebfb !important; -opacity: 0.7; -} - input.sheet-checkbox + span{ display: inline-block; width: 10px; @@ -2401,75 +2230,33 @@ vertical-align: middle; margin-left: 1px; } -input.sheet-checkbox.sheet-circlebox-small + span{ -border-radius: 40px; -height: 9px; -width: 9px; -background: white; -vertical-align: middle; -margin-right: 2px; -margin-bottom: 3px; -} - input.sheet-checkbox + span:last-child{ margin-right: 0px !important; } input.sheet-checkbox:checked + span{ -background-color: #81ebfb !important; +background-color: #81ebfb; } -input.sheet-checkbox.sheet-claimbridge{ -width: 14px; -height: 14px; -} - -input.sheet-checkbox.sheet-claimbridge + span{ -margin: 0; -border: none; -width: 100%; -height: 100%; -background: transparent; -} - -input.sheet-checkbox.sheet-claimbridge:checked + span{ -background: #d6d8d9 !important; -} - - /* Change text colour when boxes are checked*/ - - -.sheet-specialability input:checked ~ textarea.sheet-abilityname,.sheet-specialability input:checked ~ textarea.sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ input[type=text]{ +.sheet-specialability input:checked ~ .sheet-abilityname,.sheet-specialability input:checked ~ .sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ .sheet-auto-expand{ color: #81ebfb; text-shadow: 0 0 2px white !important; } -input.sheet-frienddown:checked ~ input[type=text]{ +input.sheet-frienddown:checked ~ .sheet-auto-expand{ color: #e34a3a; text-shadow: 0 0 2px black !important; } -.sheet-contact input.sheet-checkbox:checked ~ input[type=text]{ +.sheet-contact input.sheet-checkbox:checked ~ .sheet-auto-expand{ font-weight: 800; } /* specific adjustments */ - - -.sheet-tier input.sheet-checkbox.sheet-circlebox-small + span{ -margin-right: 3px; -} - -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -border-radius: 30px; -background: white; -vertical-align: top; -} - .sheet-actions input.sheet-checkbox{ width: 20px; height: 20px; @@ -2485,16 +2272,12 @@ border-color: transparent transparent transparent #102536; background-color: transparent; } .sheet-actions input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } .sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ +background: white; +vertical-align: top; display: inline-block; width: 0; height: 0; @@ -2505,17 +2288,12 @@ border-style: solid; border-color: transparent transparent transparent white; background-color: transparent!important; } +.sheet-specialability input.sheet-checkbox.sheet-circlebox { +margin-top: 2px; +} .sheet-specialability input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } /* Friend triangles */ @@ -2557,12 +2335,12 @@ border-color: transparent transparent #81ebfb transparent; } .sheet-contact input.sheet-checkbox{ -margin-top: 6px; +margin-top: 3px; } .sheet-contact input.sheet-checkbox + span{ border-width: 5px 0 5px 10px; -margin-bottom: 2px; +margin-top: 3px; border-color: transparent transparent transparent #ffffff; } @@ -2637,69 +2415,6 @@ margin-right: 0px; } -/* COHORTS */ - - - -.sheet-cohort-title > div:first-child{ -width: 120px; -float: left; -} - -.sheet-cohort-title > div:last-child{ -width: 44px; -float: right; -} - -.sheet-cohort-title input[type=text]{ -font-weight: 600; -width: 100%; -font-size: 90%; -background: transparent; -padding: 2px 0 0; -} - -.sheet-cohort-condition > div, .sheet-cohort-condition .sheet-label{ -float: left; -} - -.sheet-cohort-condition .sheet-label{ -color: black; -font-size: 55%; -} - -.sheet-cohort-condition1{ -width: 19%; -margin-right: 2%; -} - -.sheet-cohort-condition2{ -width: 28%; -margin-right: 2%; -} - -.sheet-cohort-condition3{ -width: 24%; -margin-right: 2%; -} - -div.sheet-cohort-condition4{ -width: 23%; -float: right; -font-weight: 800; -} - -.sheet-cohort-text textarea{ -resize: vertical; -color: black; -font-size: 85%; -line-height: 122%; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif;; -height: 74px; -border-bottom: 1px solid lightgray; -} - - /* SHIP SYSTEMS */ .sheet-ship @@ -2708,7 +2423,7 @@ border-bottom: 1px solid lightgray; background-position:center; background-repeat:no-repeat; */ } - + .sheet-ship-toprow { margin-bottom:15px; } @@ -2734,7 +2449,7 @@ clear:left !important; .sheet-modulelist { background:transparent; - margin-top:10px; + margin-top:15px; } .sheet-ship-upkeep-skips { @@ -2752,13 +2467,20 @@ clear:left !important; background:transparent !important; text-align:center !important; width:100% !important; - + } -.sheet-ship-gambitexpo span { +.sheet-ship-gambitexpo .sheet-blurb { color:white; font-style: italic; + line-height: 14px; + white-space: pre-wrap; + padding: 0 5px; font-size: 80%; } +.sheet-ship-gambitexpo .sheet-gambits { + padding-top: 5px; + height: 30px; +} .sheet-ship-upkeepexpo { text-align:center !important; @@ -2771,147 +2493,6 @@ clear:left !important; text-align:center !important; width:100% !important; } -/* STRICTURES */ - - - -.sheet-strictures div{ -font-size: 88%; -} - -.sheet-strictures div .sheet-label{ -font-weight: 600; -margin: 0 3px; -} - - -/* ALCHEMICALS */ - - - -input.sheet-alchemicals-checkbox{ -width: 93px; -height: 15px; -} - -input.sheet-alchemicals-checkbox + span{ -display: inline-block; -} - -input.sheet-alchemicals-checkbox:hover + span{ -color: white; -} - -.sheet-alchemicals-content{ -display: none; -padding-left: 7px; -} - -input.sheet-alchemicals-checkbox:checked ~ .sheet-alchemicals-content{ -display: block; -} - -.sheet-alchemicals .sheet-bandolier span:first-child{ -margin-right: 7px; -font-size: 90%; -} - -.sheet-alchemicals .sheet-italic{ -font-size: 80%; -} - -.sheet-alchemicals li:after{ -height: 4px; -width: 4px; -top: .7em; -} - -.sheet-alchemicals li{ -padding-left: 11px; -font-size: 84%; -height: 16px; -} - - -/* DROPDOWN PSEUDO-SELECT */ - - - -.sheet-cohort-dropdown, .sheet-cohort-dropdown-bg{ -background-color: black; -position: absolute; -z-index: -1; -width: 44px; -} - -.sheet-cohort-dropdown{ -height: 20px; -text-align: right; -padding: 2px 4px 0 0; -line-Height: 13px; -z-index: 1; -} - -.sheet-cohort-dropdown-bg{ -display: none; -height: 47px; -} - -.sheet-cohort-dropdown input[type=radio]{ -width: 30px; -z-index: 10; -} - -.sheet-cohort-dropdown input[type=radio],.sheet-cohort-dropdown input[type=radio] + span{ -display: none; -} - -.sheet-cohort-title .sheet-label{ -font-size: 65%; -color: white; -} - -.sheet-cohort-dropdown:hover input[type=radio],.sheet-cohort-dropdown:hover input[type=radio] + span{ -display: inline; -} - -.sheet-cohort-dropdown:hover .sheet-cohort-dropdown-bg{ -display: block; -} - -.sheet-cohort-dropdown:hover input[type=radio]:checked + span{ -color: red; -} - -.sheet-cohort-dropdown span:first-child{ -display: inline-block; -} - -.sheet-cohort-dropdown:hover span:first-child{ -display: none; -} - - -/* FRAME */ - - - -.sheet-frame{ -margin-top: 4px; -} - -.sheet-frame input.sheet-label{ -font-weight: 600; -color: white; -} - -.sheet-frame textarea{ -font-size: 83%; -color: white; -resize: vertical; -height: 40px; -} - /* FACTIONS PAGE */ .sheet-systems @@ -2922,6 +2503,9 @@ height: 40px; { margin-bottom: 55px; } +.sheet-type-faction .sheet-stress3 .sheet-blackheader { +padding-left: 10px; +} .sheet-factiontitle { margin-bottom: 10px; @@ -3117,11 +2701,37 @@ input:checked + .sheet-container min-width: 860px;width: initial; } - +/* Auto-expand */ +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; +} +.sheet-auto-expand span { + visibility: hidden; + white-space: pre-wrap; + display: block; + font: inherit; +} +.sheet-auto-expand textarea { + position: absolute; + overflow: hidden; + box-sizing: border-box; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; +} /* ROLL TEMPLATES */ - - /* Container */ .sheet-rolltemplate-bitd .sheet-roll-holder @@ -3289,7 +2899,7 @@ padding-left: 30px; font-family: Tahoma, Gadget, sans-serif; text-transform: uppercase; font-size: 103%; -letter-spacing: 1px; +letter-spacing: 1px; font-weight: 800; line-height: 0px; font-style: italic; @@ -3388,6 +2998,7 @@ color: #303032; .sheet-rolltemplate-bitd .sheet-roll-instructions { font-family: Tahoma, Gadget, sans-serif; +padding: 0 20px; } .sheet-rolltemplate-bitd .sheet-roll-instructions em { @@ -3421,332 +3032,3 @@ font-family: Tahoma, Gadget, sans-serif; { display: none; } - - - -/* TIER TEMPLATE */ - - - -.sheet-rolltemplate-bitd-tier .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-tier .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-tier .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-tier img{ -height: 22px; -} - - -/* ENTANGLEMENT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-entangle .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/JRHeBtH.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabletitle{ -padding-left: 27px; -padding-top: 8px; -position: relative; -top: 5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: tahoma, gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-entangle .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-entangle .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions{ -font-family: tahoma, gadget, sans-serif; -padding: 15px 56px 0px 27px; -color: #c9c9c9; -font-weight: 200; -font-size: 81%; -line-height: 119%; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions em{ -font-style: normal; -font-weight: 800; -} - - -/* COHORT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-cohort .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabledice{ -height: 27px; 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-padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-cohort img{ -height: 22px; -} - - - - diff --git a/Scum - Villainy/scum.html b/Scum - Villainy/scum.html index 606cb79cad..561cf2a9e4 100644 --- a/Scum - Villainy/scum.html +++ b/Scum - Villainy/scum.html @@ -1,1505 +1,2140 @@
- -
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+
y
Type name of "Ship" or "Playbook" in the appropriate area to populate appropriate ratings/systems/gear.
- - Add abilitiesAdd friends/contacts + + Add abilitiesAdd friends/contacts
Show an extra stress box
Show an extra trauma box
Show another stress box
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Show an extra xp condition
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Show yet another stress box
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Show playbook item 0
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Show playbook item 1
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Show playbook item 2
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Show playbook item 17
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Show Ship Upgrade 1
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Show Ship Upgrade 6
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number of Starting Gambits
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Label to use for Stress
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Label to use for Trauma
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Show an extra xp condition
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Show yet another stress box
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Show playbook item 0
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Show playbook item 1
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Show playbook item 17
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Show Ship Upgrade 1
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Show Ship Upgrade 2
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Show Ship Upgrade 3
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Show Ship Upgrade 4
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Show Ship Upgrade 5
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Show Ship Upgrade 6
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Show Ship Upgrade 7
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number of Starting Gambits
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Label to use for Stress
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Label to use for Trauma
- Load: - light - normal - heavy -
-
Original by Tim Denee & Jakob Oesinghaus
+ Load: + light + normal + heavy +
+
Original by Tim Denee & Jakob Oesinghaus
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- You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down). -
- -
- - - Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain. -
- -
- Your vice is life essence, consumed from a living human. Use 1 downtime activity to DOCTOR prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims? - -
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- Recovery Get treatment in downtime to activate your healing project clock ► -
- Progress - 0 - 1 - 2 - 3 - 4 - 5 - 6 -
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Armor
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Cred
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Starting Ability
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Mark XP:
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Playbook Advancement
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  • Every time you roll a desperate action, mark xp in that action's attribute.
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  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
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Teamwork
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Lead a group action
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Set up a teammate
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Protect a teammate
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Assist a teammate
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Gather Information
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Planning & Load
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- Choose a plan, provide the detail.
- Choose your load for the operation. -
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Assault: Point of attack
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Deception: Method
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Infiltration: Entry point
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Mystic: Arcane power
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Social: Social Connection
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Transport: Locations / Route
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Bonus Dice
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- spend a gambit -
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Gambits
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- Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. -
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Clocks
Size4-segment6-segment8-segment12-segment
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+ Cold + Haunted + Obsessed + Paranoid
+ Reckless + Soft + Unstable + Vicious +
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Harm
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3
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Need Help
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-1D
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1
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Less Effect
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+ Recovery Get treatment in downtime to activate your healing project clock ► +
+ Progress + 0 + 1 + 2 + 3 + 4 + 5 + 6 +
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Armor
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Cred
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Stash
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Starting Ability
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Special Abilities
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Mark XP:
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Playbook Advancement
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+ +
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    +
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • +
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • +
  • +
  • +
  • +
  • +
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Teamwork
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Lead a group action
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Set up a teammate
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Protect a teammate
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Assist a teammate
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Gather Information
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+ Load +
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Planning & Load
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+ Choose your load for the operation. +
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Assault: Point of attack
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Deception: Method
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Infiltration: Entry point
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Mystic: Arcane power
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Social: Social Connection
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Transport: Locations / Route
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Bonus Dice
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+ spend a gambit +
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Gambits
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Clocks
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Upkeep
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SHIP SIZE
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Gambits
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Upkeep
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- -
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Special Abilities
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Mark XP:
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Crew Advancement
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  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • -
  • -
  • -
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • -
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • -
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Mark XP:
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Crew Advancement
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  • Advancing from status -1 to 0: 1 job
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    Generate Factions
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  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
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  • Advancing from status -1 to 0: 1 job
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  • Advancing from status 0 to 1: 1 job
  • Advancing from status 1 to 2: 2 jobs
  • Advancing from status 2 to 3: 3 jobs
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War
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  • Your Crew suffers +1 Heat from jobs
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{{charname}}
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{{subtitle}}
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[{{rolltypetext}}]({{rolltypeimage}})
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{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
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Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
- {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} -
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
- {{/short}}{{/vice}}{{#notes}} -
{{notes}}
{{/notes}}
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{{subtitle}}
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[{{rolltypetext}}]({{rolltypeimage}})
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{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
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Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
+ {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} +
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
+ {{/short}}{{/vice}}{{#notes}} +
{{notes}}
{{/notes}} +
- + \ No newline at end of file diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index 3693537931..801d969191 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -1,1348 +1,2878 @@ - - - - - -

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Gesundheitsleisten (1/3/5)
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Fokus
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GW
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Splittermond Charakterbogen für roll20.net (V. 1.9)

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Splittermond Charakterbogen für roll20.net (V. 1.9)

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Entworfen und umgesetzt von Loki

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+ + + Grundwerte + + Fertigkeiten & Magie + + Kampf & Meisterschaften + + Charakterentwicklung + + + +

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Grundwerte


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Persönliche Informationen
Name:
Spieler:
Konzept: + + + +
Mondzeichen:
Kultur:Abstammung:
Rasse:Geschlecht:
Haarfarbe:Größe:
Augenfarbe:Gewicht:
Hautfarbe:Geburtsort:
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NameStartWertMaximum
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
Behinderung
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NameWert + Mod.
Größenklasse
Geschwindigkeit
Initiative + +
Lebenspunkte
Fokus
Verteidigung
Geister Widerstand
Körperlicher Widerstand
Schadensreduktion
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Attributsmodifikatoren


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Entworfen und umgesetzt von Loki

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- Grundwerte Fertigkeiten & Magie Kampf & Meisterschaften Charakterentwicklung
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Grundwerte

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Persönliche Informationen
Name:
Spieler:
Konzept:
Mondzeichen:
Kultur:Abstammung:
Rasse:Geschlecht:
Haarfarbe:Größe:
Augenfarbe:Gewicht:
Hautfarbe:Geburtsort:
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NameStartWertMaximum
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
Behinderung
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NameWertMod.
Größenklasse
Geschwindigkeit
Initiative
Lebenspunkte
Fokus
Verteidigung
Geister Widerstand
Körperlicher Widerstand
Schadensreduktion
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Attributsmodifikatoren

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Fertigkeiten & Magieschulen

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FertigkeitWert PunkteAttributeMod.Würfeln
Akrobatik
Alchemie
Anführen
Arkane Kunde
Athletik
Darbietung
Diplomatie
Edelhandwerk
Empathie
Entschlossenheit
Fingerfertigkeit
Geschichte & Mythen
Handwerk
Heilkunde
Heimlichkeit
Jagdkunst
Länderkunde
Naturkunde
Redegewandtheit
Schlösser & Fallen
Schwimmen
Seefahrt
Straßenkunde
Tierführung
Überleben
Wahrnehmung
Zähigkeit
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MagieschuleWert PunkteAttributeMod.
Bannmangie
Beherrschungsmagie
Bewegungsmagie
Erkenntnismagie
Felsmagie
Feuermagie
Heilungsmagie
Illusionsmagie
Kampfmagie
Lichtmagie
Naturmagie
Schattenmagie
Schicksalsmagie
Schutzmagie
Stärkungsmagie
Todesmagie
Verwandlungsmagie
Wassermagie
Windmagie
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KampffertigkeitenPunkteMod.
Handgemenge
Hiebwaffen
Kettenwaffen
Klingenwaffen
Stangenwaffen
Schusswaffen
Wurfwaffen
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Kampf & Meisterschaften

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Initiative, Schaden & Fokus

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Diverses
Lebenspunkte
Schadensmodifikator
FokusK: E: V:
Splitterpunkte + +
Initiative
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Nahkampfwaffen

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WaffennameWertBasisWGSSchadenModMerkmaleWürfeln
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Fernkampfwaffen

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WaffennameWertBasisWGSSchadenRWModMerkmaleWürfeln
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Zaubersprüche

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Rüstungen & Schilde

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RüstungVTD+SRBETick+MerkmaleAusger.
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SchildVTD+ BETick+MerkmaleAusger.
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Gesamt:
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Meisterschaften

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MeisterschaftFertigkeitSchw.Wirkung
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Charakterentwicklung


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Erfahrungspunkte
Gesamt: 
Eingesetzt: 
Offen: 
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+   + + + + + + + + + + + + + + + + + + + + +
Geld
Solare: 
Lunare: 
Telare: 
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Heldengrad
Grad: 
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Ausrüstung
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Notizen
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+ Splittermond Character Sheet für roll20.net +
Mit besonderem Dank an: Avalia, KKTNovice und Schattenklaus fürs Testen.
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Fertigkeiten & Magieschulen

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Akrobatik
Alchemie
Anführen
Arkane Kunde
Athletik
Darbietung
Diplomatie
Edelhandwerk
Empathie
Entschlossenheit
Fingerfertigkeit
Geschichte & Mythen
Handwerk
Heilkunde
Heimlichkeit
Jagdkunst
Länderkunde
Naturkunde
Redegewandtheit
Schlösser & Fallen
Schwimmen
Seefahrt
Straßenkunde
Tierführung
Überleben
Wahrnehmung
Zähigkeit
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MagieschuleWert PunkteAttributeMod.
Bannmangie
Beherrschungsmagie
Bewegungsmagie
Erkenntnismagie
Felsmagie
Feuermagie
Heilungsmagie
Illusionsmagie
Kampfmagie
Lichtmagie
Naturmagie
Schattenmagie
Schicksalsmagie
Schutzmagie
Stärkungsmagie
Todesmagie
Verwandlungsmagie
Wassermagie
Windmagie
-   + + + + + + {{#allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} + + {{/allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} + {{#rollGreater() Probe schwierigkeit}} + + {{/rollGreater() Probe schwierigkeit}} + {{#rollLess() Probe schwierigkeit}} + + {{/rollLess() Probe schwierigkeit}} + {{#rollBetween() Probe schwierigkeit schwierigkeit}} + + {{/rollBetween() Probe schwierigkeit schwierigkeit}} + + + + +
{{charactername}}
{{name}}
{{key}}{{value}}
Gelungen!
Misslungen!
Gelungen!
Erfolgsgrade + {{#rollLess() Probe sm27}} + -9 oder mehr + {{/rollLess() Probe sm27}} + {{#rollBetween() Probe sm26 sm24}} + -8 + {{/rollBetween() Probe sm26 sm24}} + {{#rollBetween() Probe sm23 sm21}} + -7 + {{/rollBetween() Probe sm23 sm21}} + {{#rollBetween() Probe sm20 sm18}} + -6 + {{/rollBetween() Probe sm20 sm18}} + {{#rollBetween() Probe sm17 sm15}} + -5 + {{/rollBetween() Probe sm17 sm15}} + {{#rollBetween() Probe sm14 sm12}} + -4 + {{/rollBetween() Probe sm14 sm12}} + {{#rollBetween() Probe sm11 sm9}} + -3 + {{/rollBetween() Probe sm11 sm9}} + {{#rollBetween() Probe sm8 sm6}} + -2 + {{/rollBetween() Probe sm8 sm6}} + {{#rollBetween() Probe sm5 sm3}} + -1 + {{/rollBetween() Probe sm5 sm3}} + {{#rollBetween() Probe sm2 sm1}} + -0 + {{/rollBetween() Probe sm2 sm1}} + {{#rollBetween() Probe s0 s2}} + +0 + {{/rollBetween() Probe s0 s2}} + {{#rollBetween() Probe s3 s5}} + 1 + {{/rollBetween() Probe s3 s5}} + {{#rollBetween() Probe s6 s8}} + 2 + {{/rollBetween() Probe s6 s8}} + {{#rollBetween() Probe s9 s11}} + 3 + {{/rollBetween() Probe s9 s11}} + {{#rollBetween() Probe s12 s14}} + 4 + {{/rollBetween() Probe s12 s14}} + {{#rollBetween() Probe s15 s17}} + 5 + {{/rollBetween() Probe s15 s17}} + {{#rollBetween() Probe s18 s20}} + 6 + {{/rollBetween() Probe s18 s20}} + {{#rollBetween() Probe s21 s23}} + 7 + {{/rollBetween() Probe s21 s23}} + {{#rollBetween() Probe s24 s26}} + 8 + {{/rollBetween() Probe s24 s26}} + {{#rollGreater() Probe s27}} + 9+ + {{/rollGreater() Probe s27}} +
+
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KampffertigkeitenPunkteMod.
Handgemenge
Hiebwaffen
Kettenwaffen
Klingenwaffen
Stangenwaffen
Schusswaffen
Wurfwaffen
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-

Kampf & Meisterschaften

+ \ No newline at end of file diff --git a/Star Frontiers 2/Star Frontiers CSS.css b/Star Frontiers 2/Star Frontiers CSS.css index c81cacff9a..10c0722288 100644 --- a/Star Frontiers 2/Star Frontiers CSS.css +++ b/Star Frontiers 2/Star Frontiers CSS.css @@ -1,3 +1,4 @@ + /* Wade's CSS Code (GENERAL)v*/ /*@font-face { font-family: 'zebulon'; @@ -160,7 +161,7 @@ input.sheet-is-specialized { } span.sheet-is-npc-tab::before { - content: "Player Sheet"; + content: "PLAYER SHEET"; } span.sheet-is-npc-tab { @@ -184,7 +185,7 @@ input.sheet-is-specialized { } input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { - content: "Referee Sheet" + content: "REFEREE SHEET" } /* END player/npc button Settings */ @@ -268,27 +269,29 @@ input.sheet-tab99:not(:checked) ~ .sheet-tab99{ input.sheet-tab { - width: calc(30% - 1px); - max-width: 100px; + + width: 105px; height: 20px; outline: none !important; position: relative; cursor: pointer; - z-index: 1; + z-index: 9999; opacity: 0; } + +/* input.sheet-tab1 { position: absolute; top: 270px; left: 30px; } -input.sheet-tab3 { +input.sheet-tab2 { position: absolute; top: 270px; left: 135px; } -input.sheet-tab2 { +input.sheet-tab3 { position: absolute; top: 270px; left: 240px; @@ -299,7 +302,7 @@ input.sheet-tab11 { left: 345px; } input.sheet-tab12 { - position: absolute; + position: absolute; top: 270px; left: 550px; } @@ -337,36 +340,44 @@ input.sheet-tab9 { position: absolute; top: 270px; left: 450px; -} +} */ input.sheet-tab +span::before { content: attr(title); display: inline-block; + + text-align: center; + + font-size: 13px; + color: black; + font-weight: bold; background: #fff; border: solid 1px #000; border-top-left-radius: 4px; border-top-right-radius: 4px; - - font-size: 13px; - font-weight: bold; - text-align: center; - - - width: 100px; + + width: 105px; height: 20px; + + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + } input.sheet-tab:checked +span::before { border-bottom-color: white; background: #000; - color: #fff; + color: #fff; + } .sheet-tab-br { - border-bottom: 2px solid #a8a8a8; + border-bottom: 2px solid black; margin-bottom: 5px; - margin-top: 1px; + margin-top: 0px; } .charsheet button { font-family: 'zebulon', Arial; @@ -851,14 +862,15 @@ button, input, select, textarea, textarea { width: calc(100% - 10px); - height: 150px; - /* resize:none; */ + height: 100px; + max-width: 100%; + max-height: 100% display: inline-block;text-align: center;font-weight: bold; background-color: #EEEEE; border:solid 1px #BFBDBD; color: #000; padding-left:10px; - width: 191px; + width: 375px; box-shadow: 2px 2px 0 #828181 inset; } diff --git a/Star Frontiers 2/Star Frontiers HTML.html b/Star Frontiers 2/Star Frontiers HTML.html index 6a93421281..7574d0f835 100644 --- a/Star Frontiers 2/Star Frontiers HTML.html +++ b/Star Frontiers 2/Star Frontiers HTML.html @@ -6,11 +6,12 @@
- - + + +
@@ -293,6 +294,7 @@ + @@ -302,15 +304,15 @@
-
+
D10+
+

RACIAL ABILITIES

@@ -533,7 +535,7 @@
RACIAL TRAITS / ABILITIES
- +
@@ -547,28 +549,28 @@
BACKGROUND DESCRIPTION
- +
OBLIGATIONS
- +

PERSONALITY PROFILE

PERSONALITY TRAITS
- +
IDEALS / CODE
- +
FLAWS
- +

PERSONAL ASSETS

@@ -613,45 +615,51 @@
-
-

OCCUPATION

+
+

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

-
ABILITY
+
+
EARNED XP
+
+
+
SPENT XP
+
=
+
TOTAL XP
+
+
+
+
ABILITY
+
-
RACE
+
RACE
+
-
SKILLS
-
=
-
SPENT
+
SKILLS
+
-
XP
+
OCC
=
-
TOTAL
+
SPENT XP
-

-

PRIMARY SKILL AREA

+

OCCUPATION (PRIMARY SKILL AREA)

-
- PRIMARY SKILL AREA (PSA)
-
OCCUPATION
- + PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+
SPENT OCC XP

-
PSA / OCC NOTES
- +
OCCUPATION DESCRIPTION
+
@@ -676,19 +684,21 @@
EMPLOYER (DIVISION) DESCRIPTION
- +

CURRENT POSITION

-
RANK LEVEL
-
TITLE (RANK)
+
RANK LEVEL
+
EMPLOYEE RANK (TITLE)
-
PAY PER DAY
+
XP NEEDED
+
+
PAY PER DAY

JOB / POSITION INFORMATION
- +

PREVIOUS EMPLOYER / POSITIONS

@@ -1563,7 +1573,7 @@
 %
+/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL
@@ -1814,9 +1824,28 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -1887,7 +1916,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2313,7 +2342,7 @@

COMPUTER

-
LEVEL
+
LEVEL
F-PTS
TOTAL COST
@@ -2620,7 +2649,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2830,6 +2859,7 @@ + @@ -2837,15 +2867,15 @@
-
+
D10+
@@ -2983,8 +3013,27 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -3661,7 +3710,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -3784,7 +3833,6 @@

UPF STARSHIP LICENSE FORM 9622P-5K

-

**BETA RELEASE (USE AT YOUR OWN RISK)**

UPF ID TAG
REGISTERED NAME
@@ -3830,6 +3878,8 @@
CONSTRUCTION DATE
+
AGE (GST)
+
VALUE (CR)
@@ -3863,10 +3913,9 @@

HELM CONTROLS

CURRENT SPEED
-
+
-
!
+
!
EVASION
 %
FF ACC INCREASE
 %
@@ -3917,7 +3966,7 @@
HP
MAX HP
-
+
DCR
MAX DCR
@@ -3942,21 +3991,24 @@

DAMAGED SYSTEMS

-
SYSTEM HIT
+
SYSTEM DAMAGED
HP
ADF
MR
DCR
-
+ + + + DAMAGE LEVEL
DCR %
ENG %
TOTAL %
-
+
+
+
@@ -3970,8 +4022,8 @@
COMMS TYPE
EFFECT
+/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} ">XMIT RCV

@@ -4136,7 +4188,7 @@
SENSOR TYPE
RANGE (HEX)
+/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN

@@ -4197,7 +4249,7 @@
- + @@ -4267,7 +4319,7 @@ - {{#target}} + @@ -4309,7 +4361,7 @@ {{/rollWasCrit() result}} {{/rollLess() result final}} - {{/target}} + {{#target2}} @@ -4622,7 +4674,7 @@
{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}} -
AVIGATION SYSTEM
+
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}} @@ -5820,9 +5872,9 @@ on("change:repeating_shipweapons",function(){ if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") { setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); } - else + /* else {setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); - } + } */ } }); }); @@ -5998,7 +6050,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") { @@ -6033,12 +6085,12 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") { @@ -6048,7 +6100,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") { @@ -6058,7 +6110,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") { @@ -6294,11 +6346,11 @@ on('change:armor_mass change:parmor_mass', function(){ on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){ getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){ - if(values.total_gear_mass < values.carry_weight) { + if(values.total_gear_mass <= values.carry_weight) { setAttrs({ current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal"); } - else if(values.total_gear_mass >= values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { + else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { setAttrs({ current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5}); else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0}); diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css new file mode 100644 index 0000000000..057f9b87a9 --- /dev/null +++ b/Star Trek Adventures Official/STA_Style.css @@ -0,0 +1,1152 @@ +/* ~~~~~~~~~ Star Trek: Adventures - Official Sheet by Roll20 CSS File ~~~~~~~~~ */ + +/* --- Colors --- */ +/* For reference: + -Original TNG Design Colors- + Background Dark Blue/Near Black: rgb(0,19,35) + Heading Sections Dark Purple: rgb(245,157,8) + Heading Sections Orange: rgb(163,64,113) + Attributes Medium Purple: rgb(150,118,169) + Determination and Input Borders Light Purple: rgb(195,188,222) + Weapons Pink: rgb(204, 102, 153) */ + +/* Generic rules & customizations */ +* { + box-sizing: border-box; + font-family: Impact, sans-serif; + background: transparent; +} + +.charsheet { + width: 900px; + color: rgb(150,118,169); +} + +.charsheet button[type="roll"] { + margin: 0px; +} + +.charsheet input[type="number"] { + width: 2.5em; + -webkit-appearance: none; + -moz-appearance: textfield; +} + +select { + color: white; + border: 2px solid rgb(150,118,169); + border-radius: 5px 5px 5px 5px; + font-family: "Helvetica", Arial, sans-serif; + font-size: 13px; +} + +select option{ + font-family: "Helvetica", Arial, sans-serif; +} + + +input[type="checkbox"], +input[type="radio"] { + opacity: 0; + z-index: 1; + position: relative; +} + +img { + position: relative; + background-color: transparent; +} + +hr { + margin: -1rem 0rem 0.5rem 0rem; + border: 1px solid rgb(225,134,183); +} + +.sheet-label { + font-size: 1.1rem; + color: rgb(150,118,169); +} + +.sheet-footer { + font-family:"Helvetica", Arial, sans-serif; + font-size:.75em; + text-align: center; +} + +.sheet-sheet_type[value="starship"] ~ .sheet-footer { + width: 1000px; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-footer { + width: 900px; +} + +/* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ +.sheet-border-top { + background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; + border-bottom-left-radius: 130px; + margin-bottom: 10px; + padding-left: 80px; + height: 240px; +} + +.sheet-border-bottom { + background: #9999cc; + border-top-left-radius: 130px; + padding-top: 20px; + padding-left: 80px; +} + +/* Sheet Decorations */ +.sheet-vertdeco, +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-topdeco-purple, +.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-sidedeco-purple, +.sheet-starship .sheet-topdeco-purple { + position: relative; +} + +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-starship .sheet-sidedeco-purple { + width: 80px; + border-top: 15px solid rgb(0,19,35); + border-bottom: 15px solid rgb(0,19,35); +} + +.sheet-vertdeco, +.sheet-starship .sheet-vertdeco { + left: 600px; + top: 212px; + height: 58px; + margin-bottom: -63px; + width: 10px; + background: rgb(0,19,35); +} + +.sheet-sidedeco-purple { + height: 170px; + margin-bottom: -193px; + top: 520px; + background: rgb(150,118,169); +} + +.sheet-topdeco-purple, +.sheet-starship .sheet-topdeco-purple { + left: 610px; + top: 270px; + height: 20px; + width: 290px; + background: rgb(150,118,169); +} + +.sheet-sidedeco-pink { + height: 270px; + margin-bottom: -262px; + top: 1044px; + background: rgb(225,134,183); +} + +.sheet-starship .sheet-vertdeco { + top: 220px; +} + +.sheet-starship .sheet-sidedeco-purple { + height: 240px; + margin-bottom: -255px; + top: 520px; + background: rgb(150,118,169); + border-top: 110px solid rgb(0,19,35); +} + +.sheet-starship .sheet-topdeco-purple { + width: 390px; +} + +/* Hide & show pages */ +.sheet-character, .sheet-starship, .sheet-settings { + display: none; +} + +.sheet-sheet_type[value="character"] ~ .sheet-character, +.sheet-sheet_type[value="starship"] ~ .sheet-starship, +.sheet-settings_toggle[value="on"] ~ .sheet-settings { + display: block; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-character, +.sheet-settings_toggle[value="on"] ~ .sheet-starship { + display: none; +} + + +/* Sheet Settings Select boxes */ + +select.sheet-sheet_type { + width: 14rem; + margin-left: 0.5rem; +} + +select.sheet-sheet_color { + width: 5rem; + margin-left: 1rem; +} + +select.sheet-rank-select { + width: 11rem; +} + +/* Turn the Checkboxs into gears */ +.sheet-toggle input[type="checkbox"] + span { + position: relative; + font-family: pictos; + background: transparent; + color: #ff9900; + text-align: center; + font-size: 20px; + height: 20px; + width: 30px; +} + +.sheet-toggle input[type="checkbox"] { + height: 20px; + width: 30px; +} + +/* Header settings gear */ +.sheet-header input[type="checkbox"] + span { + top: -4px; + left: 10px; + display: inline-block; +} + +.sheet-header input[type="checkbox"] { + top: -4px; + left: 40px; +} + + +/* Heading Labels and Inputs */ +.sheet-topsection, +.sheet-settings-topsection { + width: 100%; + height: 220px; + border-bottom-left-radius: 20px; + margin-right: 20px; +} + +.sheet-header { + text-align:right; + margin-right: 14px; +} + +.sheet-header-label, +.sheet-header-label + input[type=text] { + display:inline-block; + font-size:1.2em; + letter-spacing:1px; + color: rgb(150,118,169); + width:135px; + margin-bottom:.25em; + vertical-align:middle; + padding-left: 10px; +} + +.sheet-header-label + input[type=text] { + width: calc(100% - 135px); + height:20%; + letter-spacing:2px; + border-radius:0; + background-color: white; + border: none; + border-bottom: 2px solid rgb(195,188,222); + background:rgb(0,19,35); +} + +/* Header Section Formatting */ +.sheet-topsection h1 { + display: inline-block; + font-family: "Helvetica-UltraCompressed", "Helvetica", Arial, sans-serif; + color:#ff9900; + text-align: right; + padding-left: 10px; + margin-bottom: .5rem; +} + +/*Sheet info section*/ +.sheet-charinfo { + margin-right: 20px; +} + +/* Body Formatting */ +.sheet-body, +.sheet-settings-header { + width: 100%; + border: 10px solid rgb(0,19,35); + border-top-left-radius: 30px; +} + +.sheet-character .sheet-body { + min-height: 1000px; +} + +.sheet-settings .sheet-body, +.sheet-starship .sheet-body { + min-height: 700px; +} + +/* Round the corner of the Settings page header*/ +.sheet-settings-header { + border-bottom-left-radius: 20px; +} + +/* Section Heading Dividers */ +.sheet-section-heading { + display:block; + font-size: 1.5em; + letter-spacing:1px; + color:rgb(163,64,113); + background-color:rgb(245,157,8); + width:100%; + margin:.5em 0; + border-radius: 2em; +} + +.sheet-section-heading span { + display:inline-block; + color:rgb(163,64,113); + margin-left:.5em; + padding:0 5px; + vertical-align:top; +} + + +/* Label Capsule Halves */ +.sheet-label-capsule-left, +.sheet-label-capsule-weapon, +.sheet-capsule-three, +.sheet-capsule-scale, +.sheet-capsule-reputation, +.sheet-capsule-power { + color: white; + font-family: sans-serif; + display:inline-block; + font-size: 0.8em; + text-align: right; + width: 23%; + height: 25px; + padding: .5em .4em 0em 0em; + margin: .3rem .0rem .7rem -0.4rem; + background-color: rgb(150,118,169); + vertical-align: middle; + border-radius: 1.75em 0 0 1.75em; + border-top-left-radius: 20px; + border-bottom-left-radius: 20px; +} + +.sheet-capsule-two { + width: 30%; + margin-left: 1rem; + margin-right: .1em; +} + +.sheet-capsule-three { + width: 20%; + margin-left: 1em; +} + +.sheet-capsule-scale { + width: 70%; + background-color: rgb(245,157,8); +} + +.sheet-capsule-power{ + width: 28%; + margin-left: 0.5rem; + margin-right: .1em; +} + + +.sheet-capsule-reputation { + width: 12%; + margin-left: 1em; +} + + +/* Input Capsule Halves */ +input.sheet-capsule, +input.sheet-capsule-orange, +div.sheet-capsule, +input.sheet-weapon-name, +input.sheet-weapon-quality, +input.sheet-weapon-effect { + background: none; + height: 26px; + width: 2.5em; + font-size: 1em; + color:rgb(150,118,169); + text-align:center; + margin: 0rem 0rem 0.43rem 0.15rem; + vertical-align:middle; + border: 1.4px solid rgb(150,118,169); + border-top-right-radius: 20px; + border-bottom-right-radius: 20px; +} + +input[type="number"].sheet-capsule, +input[type="number"].sheet-capsule-orange { + width: 2.5em; +} + +input.sheet-capsule-orange { + color: rgb(245,157,8); + border-color: rgb(245,157,8); +} + + +div.sheet-capsule { + display: inline-block; + padding: 2px; +} + +/* Format the Breachs */ +.sheet-breach { + width: 20%; + margin: 1px 1px 1px 1px; +} + +/* Resizes the Columns & Rows */ +.sheet-headerrow { + margin-right: 14px; + border-bottom-left-radius: inherit; +} + +.sheet-row { + margin-bottom: -2px; +} + +.sheet-col { + width: 49%; +} + +.sheet-col img, +.sheet-weapon img, +button.sheet-reputation-button img { + top: -20px; +} + +.sheet-row img { + left: -40px; +} + +.sheet-col-sixtypercent { + display:inline-block; + width: calc(60% - 50px) !important; + margin-right: 2px !important; +} + +.sheet-col-fortypercent { + display:inline-block; + width: 42%; + margin-left: 20px; + vertical-align: top; +} + +/* Customizing the starship's sheet */ +.sheet-starship { + width: 1000px; +} + +.sheet-col-ship, +.sheet-col-ship-right { + display:inline-block; + width: 46%; + vertical-align: top; +} + +.sheet-col-ship-right{ + width: 49%; + margin-left: 20px; +} + +.sheet-col-ship-row { + display: inline-block; + width: 100%; +} + +.sheet-col-ship-power { + display: inline-block; + width: 49%; +} + +.sheet-col-ship-launch { + display: inline-block; + width: 48%; + vertical-align: top; + margin-left: 0.5rem; +} + +/* Format Determination text */ +.sheet-determination { + color: rgb(195,188,222); + font-size: 1.5rem; + margin-top: 10px; + display: inline-flex; +} + +/* Set Hovers up with light purple*/ +.sheet-header input[type="checkbox"]:hover + span, +.sheet-breaches input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +.sheet-boxes-stress, +.sheet-boxes-shields { + display: inline-block; +} + +/* Format Determination & Stress Check Boxes */ +.sheet-boxes-stress input[type="radio"], +.sheet-boxes-shields input[type="radio"] { + top: -7px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -34px; +} + +.sheet-boxes-shields input[type="radio"] { + margin-right: -37px; +} + +/* Determination, Momentum, Stress, Shields, and Breachs have hidden radio buttons that backfill the spans */ +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + width: 40px; + height: 20px; + margin: 0px; + border: 1px solid rgb(195,188,222); + border-radius: 2rem; +} + +.sheet-boxes-determination input[type="radio"] { + top: -1px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -39px; +} + +.sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + content: ""; + border: 1px solid rgb(195,188,222); + background-color: rgb(195,188,222); +} + + +.sheet-boxes-determination input[type="radio"] + span::before { + width: 40px; + height: 20px; + border-radius: 20px; +} + +.sheet-boxes-determination input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { + content: ""; + background-color: transparent; +} + +/* Determination radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header { + margin-right: -147px; + height: 1.2rem; + width: 9.2rem; +} + +input.sheet-radio-header:hover + span { + color: rgb(150,118,169); +} + +input.sheet-radio-header.sheet-momentum { + width: 7rem; + margin-right: -112px; +} + +/* Stress & Shield's hidden radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header-stress, +input.sheet-radio-header-shields { + margin: -0.2rem -5rem -3.5rem 0rem; + height: 1rem; + width: 5rem; +} + +input.sheet-radio-header-stress:hover ~ .sheet-section-heading span, +input.sheet-radio-header-shields:hover ~ .sheet-section-heading span { + color: rgb(195,188,222); +} + + +/* Format the Breaches boxes on the ship page */ +.sheet-breaches { + width: 30%; + display:inline-block; + color: rgb(150,118,169); + letter-spacing: .15em; + font-family:"Helvetica", Arial, sans-serif; + font-size: 1em; + margin-left: 0.7rem; + margin-top: -1rem; +} + +.sheet-boxes-breaches { + margin: -2rem 0rem 1rem 0rem +} + +.sheet-boxes-breaches input[type="radio"] { + margin: -0.3rem -0.9rem 0rem 0.2rem; +} + +.sheet-boxes-breaches input[type="radio"] + span::before { + width: 12px; + height: 12px; + border-radius: 2rem; +} + +input.sheet-radio-header-breaches { + width: 4.2rem; + margin: 0rem 0rem -2.1rem 0rem; +} + +/* Move the ship scale up */ +.sheet-ship-scale { + margin: -2rem 0rem 0rem 19rem; +} + +/* Format Attributes & Disciplines Check Boxes */ +.sheet-boxes-attrdisc input[type="radio"] { + margin: 0.3rem -6rem 0.6rem 0.5rem; + width: 6rem; + height: 1.5rem; +} + +.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:hover + span { + background-color: rgb(195,188,222); +} + +/* Format Text For the Dice Roller Challenge & Complciation Numbers*/ +.sheet-diceroller-numbers { + margin: 0rem 0rem 0rem 1.4rem; + letter-spacing: -4px; +} + + +.sheet-diceroller-numbers input[type="radio"] { + margin: -0.3rem 0rem 0rem 0rem; + width: 20px; + height: 20px; + left: 14px; +} + +.sheet-diceroller-label { + margin-bottom: 0.2rem; +} + +/* Format Text For the Dice Roller Yes & No*/ +.sheet-diceroller-focus input[type="radio"] { + margin: 0rem -1.8rem 0rem 2rem; + width: 30px; + height: 20px; +} + + +.sheet-diceroller input[type="radio"]:checked + span, +.sheet-diceroller input[type="radio"]:hover + span, +.sheet-weaponroller input[type="radio"]:checked + span, +.sheet-weaponroller input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +/* Dice Roller buttons */ +button.sheet-dice-button, +button.sheet-challenge-button, +button.sheet-weapon-button, +button.sheet-reputation-button { + width: 25px; + height: 22px; + color: rgb(150,118,169); + background-color: rgb(150,118,169); + border-color: rgb(150,118,169); + border-radius: 3px 3px 3px 3px; +} + +button.sheet-dice-button:hover, +button.sheet-challenge-button:hover, +button.sheet-weapon-button:hover, +button.sheet-reputation-button:hover { + color: rgb(195,188,222); + background-color: rgb(195,188,222); + border-color: rgb(195,188,222); +} + +button.sheet-dice-button { + margin: 0rem -0.5rem 0rem -1rem !important; +} + +button.sheet-challenge-button { + margin: 0rem 0.4rem 0rem 0.4rem !important; +} + +button.sheet-reputation-button { + margin-left: 0.8rem !important; + margin-top: -0.5rem !important; +} + +/* Format fonts for the Weapon Roller */ +.sheet-weaponroller { + display: inline-block; + color: rgb(204, 102, 153); + font-size: 0.8rem; + margin-bottom: 0.5rem; +} + +.sheet-weapon-header { + display: inline-block; + margin: 0rem 0.95rem 0rem 0rem; +} + +.sheet-weapon-label { + font-family: Helvetica, Arial, sans-serif; + font-size: 0.8rem; + color: rgb(204, 102, 153); + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller input[type="radio"] { + margin: 0rem 0rem 0rem -0.6rem; + left: 0.6rem; +} + +.sheet-weaponroller input[type="radio"] + span { + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller-focus input[type="radio"] { + margin: 0rem 0rem 0rem -0.8rem; + width: 1rem; + left: 1.2rem; +} + + +/* Target number box on the Dice Roller */ +.sheet-target { + color: rgb(150,118,169); + font-size: 1.5em; + background: transparent; + border: none; + padding-bottom: .5em; + width: 1.7em; +} + +/* Format the Text areas */ +.sheet-textbox textarea, +.sheet-display span { + width: 100%; + color: rgb(163,64,113); + background:transparent; + border: 0px; + resize: vertical; + line-height: 2.1em; + font-size: 15px; + padding: 8px 5px; + overflow-wrap: break-word; + white-space: pre-line; + overflow: hidden; +} + +.sheet-options, .sheet-display { + margin-top: -1rem; + margin-bottom: 1rem; + background-image: + linear-gradient(to right, transparent 15px, transparent 15px), + linear-gradient(to left, transparent 15px, transparent 15px), + repeating-linear-gradient(transparent, transparent 30px, rgb(195,188,222) 30px, rgb(195,188,222) 31px, white 31px); +} + +.sheet-notes textarea { + height: 343px; +} + +/* Format Setting icons */ +.sheet-textbox input[type="checkbox"]:hover + span, +.sheet-textbox input[type="checkbox"]:checked + span, +.sheet-launchbay-toggle input[type="checkbox"]:hover + span, +.sheet-launchbay-toggle input[type="checkbox"]:checked + span { + display: initial; +} + +.sheet-textbox .sheet-options-flag:checked ~ .sheet-display, +.sheet-textbox .sheet-options-flag ~ .sheet-options, +.sheet-textbox input[type="checkbox"] + span, +.sheet-lefttoggles input[type="checkbox"] + span, +.sheet-notestoggle input[type="checkbox"] + span, +.sheet-launchbay-toggle input[type="checkbox"] + span { + display: none; +} + +.sheet-textbox .sheet-options-flag ~ .sheet-display, +.sheet-textbox .sheet-options-flag:checked ~ .sheet-options { + display: block; +} + +/* Position the Charcter Sheet Right Side Setting Toggle */ +.sheet-textbox input[type="checkbox"] { + left: 310px; +} + +.sheet-textbox input[type="checkbox"] + span { + left: 285px; +} + +/* Position the Starship Sheet Right Side Setting Toggle */ +.sheet-launchbay-toggle input[type="checkbox"] { + left: 185px; +} + +.sheet-launchbay-toggle input[type="checkbox"] + span { + left: 160px; +} + +/* Position the Left Side Settings Toggle */ +.sheet-lefttoggles input[type="checkbox"] { + left: 400px; +} + +.sheet-lefttoggles input[type="checkbox"] + span { + left: 378px; +} + +/* Position the Settings Toggle on the Settings Notes */ +.sheet-notestoggle input[type="checkbox"] { + left: 775px; +} + +.sheet-notestoggle input[type="checkbox"] + span { + left: 750px; +} + +/* Weapons Settings */ +.sheet-weapon { + margin-bottom: 10px; +} + +.sheet-label-capsule-weapon { + background-color: rgb(204, 102, 153); + margin-left: 0rem; +} + +.sheet-weapon input{ + border: 2px solid rgb(204, 102, 153); + color: rgb(204, 102, 153); + text-align: left; +} + +input.sheet-weapon-name { + width: 56%; + margin-bottom: 0.5rem; +} + +input.sheet-weapon-quality { + width: 75%; +} + +input.sheet-weapon-effect { + width: 45%; +} + +.sheet-repeating_weapons span{ + font-weight: bold; + padding-left: 5px; + vertical-align: inherit; +} + +button.sheet-weapon-button { + color: rgb(225,134,183); + background-color: rgb(225,134,183); + border-color: rgb(225,134,183); + margin: 0rem .1rem .3rem 1rem !important; +} + +.sheet-weapon input[type="checkbox"] + span { + display: none; +} + +.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:checked + span { + color: rgb(225,134,183); + display: initial; +} + +.sheet-weapon input[type="checkbox"] { + left: 410px; + top: -75px; +} + +.sheet-weapon input[type="checkbox"] + span { + left: 380px; + top: -75px; + color: rgb(204, 102, 153); +} + +.sheet-weapon input[type="radio"] { + width: 2.3rem; + left: 2.3rem; + margin-left: -1rem; +} + +.sheet-weapon input[type="radio"] + span { + color: rgb(225,134,183); +} + +.sheet-weapon input[type="radio"]:hover + span, +.sheet-weapon input[type="radio"]:checked + span { + color: rgb(195,188,222); +} + +.sheet-weapon_settings { + display: none; + margin-top: -1.3rem; +} + +.sheet-weapon-row { + margin-bottom: -0.5rem; +} + +input.sheet-weapon_setting_toggle:checked ~ div.sheet-weapon_settings { + display: block; +} + +/* Repeating Weapons Styled */ +.repcontrol { + border-radius: 25px; + background: rgb(204, 102, 153); +} + +.repcontrol .repcontrol_add, .repcontrol .repcontrol_edit{ + font-family: Helvetica, Arial, sans-serif; + font-size: 10px; + color: white; + letter-spacing: .12rem; + background: rgb(204, 102, 153); + border: none; +} + +.repcontrol .repcontrol_add:hover, .repcontrol .repcontrol_edit:hover { + background: rgb(195,188,222); +} + +.repcontrol .repcontrol_add { + border-radius: 20px 0px 0px 20px; + border-right: 6px solid rgb(0,19,35); +} + +.repcontrol .repcontrol_edit { + border-radius: 0px 20px 20px 0px; + border-left: 6px solid rgb(0,19,35); +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-family: pictos; + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.charsheet .editmode + input.sheet-weapon_setting_toggle { + display: none; +} + +/* Rolltemplate */ +.sheet-rolltemplate-strek { + color: rgb(163,64,113); + width: 230px; + padding: 2px; + font-weight: bold; + font-size: 1.5rem; + background-repeat: no-repeat; + background-color: rgb(0,19,35); + border-spacing: 0; + border-radius: 15px 15px 15px 15px; +} + +.sheet-rolltemplate-header { + padding: 8px 0px 8px 0px; + font-size: 2rem; +} + +.sheet-rolltemplate-strek div.sheet-sectionheader { + text-transform: uppercase; + display: block; + height: 15px; + letter-spacing: 1px; + background-color: rgb(245,157,8); + margin: 0rem 0rem 0.5rem 0rem; + border-radius: 2em; +} + +.sheet-rolltemplate-header span { + color: rgb(163,64,113); + font-size: 15px; + background: rgb(0,19,35); + padding: 0px 5px 0px 5px; + vertical-align: top; +} + +.sheet-rolltemplate-body { + font-size: 1.5rem; + margin: 0.5rem 0.5rem 0rem 0.5rem; + border: none; + text-align: center; + color: rgb(195,188,222); +} + +.sheet-rolltemplate-strek div.sheet-rollinfo { + color: rgb(150,118,169); + font-size: 12px; + letter-spacing: 0.5px; + font-style: italic; + margin: .3rem 0rem 0rem 0rem; +} + +.sheet-rolltemplate-strek div.sheet-dice { + display:inline; + padding: 0px 0px 5px 0px; +} + + +.sheet-rolltemplate-strek img.sheet-chevron { + height: 1.2rem; +} + +.sheet-rolltemplate-strek .inlinerollresult { + display:inline-block; + font-size: 25px; + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullcrit { + color: rgb(195,188,222); + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, +.sheet-rolltemplate-strek .inlinerollresult.importantroll { + color: rgb(204, 102, 153); + border: none; +} + + +/* Removes the arrows for increase numbers */ +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Hiding Stress & Shield boxes */ +input[type="hidden"][value="false"] + input[type="radio"], +input[type="hidden"][value="false"] + input[type="radio"] + span { + display: none; +} + + +/* Set & Change background colors */ + +.sheet-character, +.sheet-starship, +.sheet-settings, +.sheet-topsection, +.sheet-body, +select.sheet-sheet_type, +select.sheet-sheet_color, +select.sheet-rank-select, +.sheet-section-heading span, +.sheet-footer { + background:rgb(0,19,35); +} + +.sheet-sheet_color[value="white"] ~ .sheet-character, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-starship, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-settings, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-footer { + background: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-pink, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-settings-header, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-sidedeco-purple { + border-color: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-settings select { + background: #fefefe; + color: rgb(0,19,35); +} + +.sheet-version { + color: rgb(245,157,8); + font: 5px; + margin: -10px 5px -10px 0px; +} \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_preview.PNG b/Star Trek Adventures Official/STA_preview.PNG new file mode 100644 index 0000000000..fb05f29835 Binary files /dev/null and b/Star Trek Adventures Official/STA_preview.PNG differ diff --git a/Star Trek Adventures Official/STA_ship_diagram.png b/Star Trek Adventures Official/STA_ship_diagram.png new file mode 100644 index 0000000000..23a5cd3e09 Binary files /dev/null and b/Star Trek Adventures Official/STA_ship_diagram.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_dice.png b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png new file mode 100644 index 0000000000..3e49ebd5bb Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.png b/Star Trek Adventures Official/STA_starfleet_insignia_full.png new file mode 100644 index 0000000000..8c8e5c41b6 Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_full.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.svg b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg new file mode 100644 index 0000000000..c8bf1efab9 --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg @@ -0,0 +1 @@ +Asset 1 \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg new file mode 100644 index 0000000000..e08c18c42f --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg @@ -0,0 +1 @@ +Asset 2 \ No newline at end of file diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html new file mode 100644 index 0000000000..004c53ee44 --- /dev/null +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -0,0 +1,1523 @@ + + + + + + + +
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STARFLEET PERSONNEL FILE

+
+
+ NAME:
+
+
+ SPECIES:
+ ENVIRONMENT:
+
+
+ RANK:
+ UPBRINGING:
+
+
+ ASSIGNMENT:
+
+
+ TRAITS:
+
+
+
+
+
+ +
+ +
ATTRIBUTES
+ +
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+
+ + DARING + + + + + INSIGHT + + + + + REASON + + +
+ +
DISCIPLINES
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+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ +
VALUES
+
+ y +
+ +
+
+ +
+
+ +
+ DETERMINATION +
+ + + +
+
+ +
+ MOMENTUM +
+ + + + + + +
+
+ +
TALENTS
+
+ y +
+ +
+
+ +
+
+ +
WEAPONS
+
+
+ +
+ NAME/TYPE + + +
+
+ QUALITIES +
+ y +
+
+ EFFECTS + Melee + Range +
+
+
+
+
+
+ + +
+
DICE ROLLER
+
+ + + +
+
FOCUS USED:
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+
+ + NO + + YES +
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ + +
FOCUSES
+
+ y +
+ +
+
+ +
+
+ + +
+
STRESS
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +
INJURIES
+
+ y +
+ +
+
+ +
+
+ +
OTHER EQUIPMENT
+
+ y +
+ +
+
+ +
+
+
+
+
+
+ +
+ +
+
+
+ +
+
+
+ y +

STARSHIP REGISTRY ENTRY

+
+
+ NAME:
+ SERVICE DATE:
+ MISSION PROFILE:
+
+
+ DESIGNATION:
+ SPACE FRAME:
+ REFIT:
+
+
+ TRAITS:
+
+
+
+ +
+
+
+ +
SYSTEMS
+ +
+ + ENGINES + + + + + COMPUTERS + + + + + WEAPONS + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + STRUCTURE + + + + + SENSORS + + + + + COMMUNICATION + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+ + +
SHIP
+
+ +
+ SCALE + +
+
+ + +
DEPARTMENTS
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ + +
TALENTS
+
+ y +
+ +
+
+ +
+
+
+
+ +
DICE ROLLER
+
+ + + +
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ +
+
+ +
POWER
+
+ CURRENT + MAX
+
+ +
+ +
SHIELDS
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ +
LAUNCH BAY
+
+ y +
+ +
+
+ +
+
+ +
CREW SUPPORT
+
+ CURRENT + MAX
+
+
+
+ +
WEAPONS
+
+ +
+
+ NAME/TYPE + + + +
+
+ QUALITIES + +
+ y +
+
+ EFFECTS + + Energy + Torpedo +
+
+
+
+
+
+
+
+
+ +
+ +
+
+
+ +
+
+
+ y +

SHEET SETTINGS

+
+ v + +
+
+
+
+
MILESTONES
+
+ NORMAL + + SPOTLIGHT + + ARC +
+
+
+
SHEET TYPE
+
+ + +
+
+
+
REPUTATION
+ REPUTATION + + + PRIVILEGE
+ + RESPONSIBILITY
+ RANK + + + + +
+
+
+
+
+
+
+
STRESS
+
+ + CURRENT + BONUS + MAX
+
+
+ SHIELDS +
+
+ + CURRENT + BONUS + MAX
+
+
+
+
+ POWER +
+
+ BONUS + MAX
+
+
+ CREW +
+
+ BONUS + MAX
+
+
+
+ Notes +
+
+ y +
+ +
+
+ +
+
+
+
+
+ + + + + +
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+ +
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6}}{{/rollBetween() cdice40 5 6}} +
+
+ {{#attribute}}{{attribute}}{{/attribute}} + {{#discipline}} * {{discipline}}{{/discipline}} +
+
+
{{#rollname}}{{rollname}}{{/rollname}}
+
+
+
+
+ + + \ No newline at end of file diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json new file mode 100644 index 0000000000..e3a1e77c7e --- /dev/null +++ b/Star Trek Adventures Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Star Trek Adventures Official.html", + "css": "STA_Style.css", + "authors": "Cassie Levett, Kristin Carlson", + "roll20userid": "557736, 4930", + "preview": "STA_preview.PNG", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved." +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json new file mode 100644 index 0000000000..9f3846e6e9 --- /dev/null +++ b/Star Trek Adventures Official/translation.json @@ -0,0 +1,137 @@ +{ +"starfleet-personnel-file":"STARFLEET PERSONNEL FILE", +"name:":"NAME: ", +"species:":"SPECIES: ", +"environment:":"ENVIRONMENT: ", +"rank:":"RANK: ", +"upbringing:":"UPBRINGING: ", +"assignment:":"ASSIGNMENT: ", +"traits:":"TRAITS: ", +"attributes":"ATTRIBUTES", +"control":"CONTROL", +"fitness":"FITNESS", +"presence":"PRESENCE", +"daring":"DARING", +"insight":"INSIGHT", +"reason":"REASON", +"disciplines":"DISCIPLINES", +"command":"COMMAND", +"security":"SECURITY", +"science":"SCIENCE", +"conn":"CONN", +"engineering":"ENGINEERING", +"medicine":"MEDICINE", +"values":"VALUES", +"determination":"DETERMINATION", +"momentum":"MOMENTUM", +"talents":"TALENTS", +"weapons":"WEAPONS", +"name-type":"NAME/TYPE", +"qualities":"QUALITIES", +"effects":"EFFECTS", +"melee":"Melee", +"range":"Range", +"dice-roller":"DICE ROLLER", +"focus-used":"FOCUS USED: ", +"complication-range":"COMPLICATION RANGE: ", +"task-roll":"TASK ROLL: ", +"challenge-dice":"CHALLENGE DICE: ", +"no":"NO", +"yes":"YES", +"one":"1 ", +"two":"2 ", +"three":"3 ", +"four":"4 ", +"five":"5 ", +"one-d":"1 ", +"two-d":"2 ", +"three-d":"3 ", +"four-d":"4 ", +"five-d":"5 ", +"focuses":"FOCUSES", +"stress":"STRESS", +"injuries":"INJURIES", +"other-equipment":"OTHER EQUIPMENT", +"starship-registry-entry":"STARSHIP REGISTRY ENTRY", +"name-s":"NAME: ", +"service-date":"SERVICE DATE: ", +"mission-profile":"MISSION PROFILE: ", +"designation":"DESIGNATION: ", +"space-frame":"SPACE FRAME: ", +"refit":"REFIT: ", +"traits":"TRAITS: ", +"systems":"SYSTEMS", +"engines":"ENGINES", +"computers":"COMPUTERS", +"weapons-sy":"WEAPONS", +"breaches-e":"BREACHES", +"breaches-c":"BREACHES", +"breaches-w":"BREACHES", +"structure":"STRUCTURE", +"sensors":"SENSORS", +"communcation":"COMMUNICATION", +"breaches-s":"BREACHES", +"breaches-st":"BREACHES", +"breaches-se":"BREACHES", +"scale":"SCALE", +"departments":"DEPARTMENTS", +"command-s":"COMMAND", +"security-s":"SECURITY", +"science-s":"SCIENCE", +"conn-s":"CONN", +"engineering-s":"ENGINEERING", +"medicine-s":"MEDICINE", +"dice-roller-s":"DICE ROLLER", +"complication-range-s":"COMPLICATION RANGE: ", +"task-roll-s":"TASK ROLL: ", +"challenge-dice-s":"CHALLENGE DICE: ", +"one-s":"1 ", +"two-s":"2 ", +"three-s":"3 ", +"four-s":"4 ", +"five-s":"5 ", +"one-sd":"1 ", +"two-sd":"2 ", +"three-sd":"3 ", +"four-sd":"4 ", +"five-sd":"5 ", +"power":"POWER", +"current":"CURRENT", +"max-p":"MAX", +"shields":"SHIELDS", +"launch-bay":"LAUNCH BAY", +"crew-support":"CREW SUPPORT", +"current-c":"CURRENT", +"max-c":"MAX", +"weapons-s":"WEAPONS", +"name-type-s":"NAME/TYPE", +"qualities-s":"QUALITIES", +"effects-s":"EFFECTS", +"energy":"Energy", +"torpedo":"Torpedo", +"sheet-settings":"SHEET SETTINGS", +"milestones":"MILESTONES", +"normal":"NORMAL", +"spotlight":"SPOTLIGHT", +"arc":"ARC", +"sheet-type":"SHEET TYPE", +"reputation":"REPUTATION", +"reputation-r":"REPUTATION", +"privilege":"PRIVILEGE", +"responsibility":"RESPONSIBILITY", +"rank":"RANK", +"stress-h":"STRESS", +"current-s":"CURRENT ", +"bonus-s":"BONUS ", +"max-s":"MAX ", +"current-sh":"CURRENT ", +"bonus-sh":"BONUS ", +"max-sh":"MAX ", +"power-h":"POWER", +"bonus-po":"BONUS ", +"max-po":"MAX", +"bonus-cr":"BONUS ", +"max-cr":"MAX", +"notes":"Notes", +"version":"Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/af.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/cs.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/da.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/de.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/el.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/en.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/es.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/fr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/he.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/it.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ja.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ko.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/nl.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/pt.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ru.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/sv.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/tr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/zh.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zu.json b/Star Trek Adventures Official/translations/zu.json new file mode 100644 index 0000000000..b7e5a710bd --- /dev/null +++ b/Star Trek Adventures Official/translations/zu.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "crwdns64929:0crwdne64929:0", + "name:": "crwdns64930:0crwdne64930:0", + "species:": "crwdns64931:0crwdne64931:0", + "environment:": "crwdns64932:0crwdne64932:0", + "rank:": "crwdns64933:0crwdne64933:0", + "upbringing:": "crwdns64934:0crwdne64934:0", + "assignment:": 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"effects": "crwdns64958:0crwdne64958:0", + "melee": "crwdns64959:0crwdne64959:0", + "range": "crwdns64960:0crwdne64960:0", + "dice-roller": "crwdns64961:0crwdne64961:0", + "focus-used": "crwdns64962:0crwdne64962:0", + "complication-range": "crwdns64963:0crwdne64963:0", + "task-roll": "crwdns64964:0crwdne64964:0", + "challenge-dice": "crwdns64965:0crwdne64965:0", + "no": "crwdns64966:0crwdne64966:0", + "yes": "crwdns64967:0crwdne64967:0", + "one": "crwdns64968:0crwdne64968:0", + "two": "crwdns64969:0crwdne64969:0", + "three": "crwdns64970:0crwdne64970:0", + "four": "crwdns64971:0crwdne64971:0", + "five": "crwdns64972:0crwdne64972:0", + "one-d": "crwdns64973:0crwdne64973:0", + "two-d": "crwdns64974:0crwdne64974:0", + "three-d": "crwdns64975:0crwdne64975:0", + "four-d": "crwdns64976:0crwdne64976:0", + "five-d": "crwdns64977:0crwdne64977:0", + "focuses": "crwdns64978:0crwdne64978:0", + "stress": "crwdns64979:0crwdne64979:0", + "injuries": "crwdns64980:0crwdne64980:0", + "other-equipment": "crwdns64981:0crwdne64981:0", + "starship-registry-entry": "crwdns64982:0crwdne64982:0", + "name-s": "crwdns64983:0crwdne64983:0", + "service-date": "crwdns64984:0crwdne64984:0", + "mission-profile": "crwdns64985:0crwdne64985:0", + "designation": "crwdns64986:0crwdne64986:0", + "space-frame": "crwdns64987:0crwdne64987:0", + "refit": "crwdns64988:0crwdne64988:0", + "traits": "crwdns64989:0crwdne64989:0", + "systems": "crwdns64990:0crwdne64990:0", + "engines": "crwdns64991:0crwdne64991:0", + "computers": "crwdns64992:0crwdne64992:0", + "weapons-sy": "crwdns64993:0crwdne64993:0", + "breaches-e": "crwdns64994:0crwdne64994:0", + "breaches-c": "crwdns64995:0crwdne64995:0", + "breaches-w": "crwdns64996:0crwdne64996:0", + "structure": "crwdns64997:0crwdne64997:0", + "sensors": "crwdns64998:0crwdne64998:0", + "communcation": "crwdns64999:0crwdne64999:0", + "breaches-s": "crwdns65000:0crwdne65000:0", + "breaches-st": "crwdns65001:0crwdne65001:0", + "breaches-se": "crwdns65002:0crwdne65002:0", + "scale": "crwdns65003:0crwdne65003:0", + "departments": "crwdns65004:0crwdne65004:0", + "command-s": "crwdns65005:0crwdne65005:0", + "security-s": "crwdns65006:0crwdne65006:0", + "science-s": "crwdns65007:0crwdne65007:0", + "conn-s": "crwdns65008:0crwdne65008:0", + "engineering-s": "crwdns65009:0crwdne65009:0", + "medicine-s": "crwdns65010:0crwdne65010:0", + "dice-roller-s": "crwdns65011:0crwdne65011:0", + "complication-range-s": "crwdns65012:0crwdne65012:0", + "task-roll-s": "crwdns65013:0crwdne65013:0", + "challenge-dice-s": "crwdns65014:0crwdne65014:0", + "one-s": "crwdns65015:0crwdne65015:0", + "two-s": "crwdns65016:0crwdne65016:0", + "three-s": "crwdns65017:0crwdne65017:0", + "four-s": "crwdns65018:0crwdne65018:0", + "five-s": "crwdns65019:0crwdne65019:0", + "one-sd": "crwdns65020:0crwdne65020:0", + "two-sd": "crwdns65021:0crwdne65021:0", + "three-sd": "crwdns65022:0crwdne65022:0", + "four-sd": "crwdns65023:0crwdne65023:0", + "five-sd": "crwdns65024:0crwdne65024:0", + "power": "crwdns65025:0crwdne65025:0", + "current": "crwdns65026:0crwdne65026:0", + "max-p": "crwdns65027:0crwdne65027:0", + "shields": "crwdns65028:0crwdne65028:0", + "launch-bay": "crwdns65029:0crwdne65029:0", + "crew-support": "crwdns65030:0crwdne65030:0", + "current-c": "crwdns65031:0crwdne65031:0", + "max-c": "crwdns65032:0crwdne65032:0", + "weapons-s": "crwdns65033:0crwdne65033:0", + "name-type-s": "crwdns65034:0crwdne65034:0", + "qualities-s": "crwdns65035:0crwdne65035:0", + "effects-s": "crwdns65036:0crwdne65036:0", + "energy": "crwdns65037:0crwdne65037:0", + "torpedo": "crwdns65038:0crwdne65038:0", + "sheet-settings": "crwdns65039:0crwdne65039:0", + "milestones": "crwdns65040:0crwdne65040:0", + "normal": "crwdns65041:0crwdne65041:0", + "spotlight": "crwdns65042:0crwdne65042:0", + "arc": "crwdns65043:0crwdne65043:0", + "sheet-type": "crwdns65044:0crwdne65044:0", + "reputation": "crwdns65045:0crwdne65045:0", + "reputation-r": "crwdns65046:0crwdne65046:0", + "privilege": "crwdns65047:0crwdne65047:0", + "responsibility": "crwdns65048:0crwdne65048:0", + "rank": "crwdns65049:0crwdne65049:0", + "stress-h": "crwdns65050:0crwdne65050:0", + "current-s": "crwdns65051:0crwdne65051:0", + "bonus-s": "crwdns65052:0crwdne65052:0", + "max-s": "crwdns65053:0crwdne65053:0", + "current-sh": "crwdns65054:0crwdne65054:0", + "bonus-sh": "crwdns65055:0crwdne65055:0", + "max-sh": "crwdns65056:0crwdne65056:0", + "power-h": "crwdns65057:0crwdne65057:0", + "bonus-po": "crwdns65058:0crwdne65058:0", + "max-po": "crwdns65059:0crwdne65059:0", + "bonus-cr": "crwdns65060:0crwdne65060:0", + "max-cr": "crwdns65061:0crwdne65061:0", + "notes": "crwdns65062:0crwdne65062:0", + "version": "crwdns65691:0crwdne65691:0" +} \ No newline at end of file diff --git a/Stargate Coalition/sgco.html b/Stargate Coalition/sgco.html index 0732dddb29..fbb78cdbd5 100644 --- a/Stargate Coalition/sgco.html +++ b/Stargate Coalition/sgco.html @@ -59,13 +59,13 @@ @@ -76,13 +76,13 @@ @@ -93,13 +93,13 @@ @@ -110,13 +110,13 @@ @@ -127,13 +127,13 @@ @@ -144,13 +144,13 @@ @@ -161,13 +161,13 @@ @@ -178,13 +178,13 @@
TARGET ATT DMG
1: {{target}} {{result}}
2: {{target2}} - + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
@@ -245,7 +245,7 @@

FOR

- + Arme de Contact @@ -300,7 +300,7 @@

DEX

- + Arme à Distance @@ -355,7 +355,7 @@

CON

- + Concentration @@ -410,7 +410,7 @@

INT

- + Archéologie & Langages @@ -517,7 +517,7 @@

PER

- + Odorat @@ -572,7 +572,7 @@

CHA

- + Bluff diff --git a/Tagmar/TagmarLogo130.jpg b/Tagmar/TagmarLogo130.jpg new file mode 100644 index 0000000000..24d74736ce Binary files /dev/null and b/Tagmar/TagmarLogo130.jpg differ diff --git a/Tagmar/TagmarLogo130.png b/Tagmar/TagmarLogo130.png deleted file mode 100644 index e228cdf59a..0000000000 Binary files a/Tagmar/TagmarLogo130.png and /dev/null differ diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json index b48e75cdd1..c1155dacfd 100644 --- a/Tagmar/sheet.json +++ b/Tagmar/sheet.json @@ -4,5 +4,5 @@ "roll20userid": "187085", "authors": "Fábio Carvalho Magalhães", "preview": "tagmar.jpg", - "instructions": "Tagmar Sheet. Read me for further informations" -} \ No newline at end of file + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly.\n\n----\nO template de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem.\n\nObserve que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Assim, mesmo que existam as colunas de bônus em algumas tabelas (como na de armas), os danos finais devem ser inseridos nos campos apropriados." +} diff --git a/Tagmar/tagmar.css b/Tagmar/tagmar.css index db371f7001..ad642916ef 100644 --- a/Tagmar/tagmar.css +++ b/Tagmar/tagmar.css @@ -25,15 +25,21 @@ input[type=number]::-webkit-inner-spin-button { width:30px; } -hr { - border: 0; +hr { + border: 0; height: 2px; background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); } .charsheet .inlinerollresult { - background-color:none; + background-color:transparent; text-decoration:none; + vertical-align:middle; +} + +.textchatcontainer span.inlinerollresult.fullfail { + border:none; + color:red; } ::-webkit-input-placeholder { font-style:oblique; font-size:10px; color:gray;} @@ -41,6 +47,21 @@ input::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} input[type="number"]::-moz-placeholder { font-style:oblique; font-size:7px; text-align:center; color:gray;} textarea::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} +/*Tooltip formatting*/ +.sheet-tooltip { + position:absolute; + background-color:white; + border:2px solid black; + border-radius:4px; + padding:3px; + font-size:9px; + text-align:center; + visibility:hidden; + color:black; + width:100px; + z-index:1; +} + /*header formatting*/ .sheet-logo { width:120px; @@ -128,51 +149,87 @@ input[type="checkbox"].sheet-ispcornpc:not(:checked) ~ .sheet-npccharsheet { display:block; } -.sheet-buttonforgenericroll { - width:50px; - height:50px; - position:relative; - margin-top:-15px; - bottom:13px; - float:right; - color:#805500; - font-size:35px; - background-color:transparent; -} - +.sheet-buttonforgenericroll, .sheet-buttonforresistanceroll { - width:50px; - height:50px; position:relative; - right:30px; - bottom:12px; + display:inline-block; + width:45px; + height:45px; + bottom:85px; + left:500px; + margin-bottom:-45px; +} + +.sheet-buttonforgenericroll button[type="roll"], +.sheet-buttonforresistanceroll button[type="roll"] { color:#805500; - font-size:35px; + height:40px; + width:40px; + font-size:33px; background-color:transparent; } -button[type=roll].sheet-buttonforgenericroll { - background-color:transparent; - position:relative; - width:50px; - height:50px; - padding-top:15px; +.sheet-buttonforgenericroll:hover .sheet-tooltip { + visibility:visible; + top:38px; + right:-33px; } -button[type=roll].sheet-buttonforresistanceroll::before, { +.sheet-buttonforgenericroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll:hover .sheet-tooltip { + visibility:visible; + left:-31px; + top:38px; +} + +.sheet-buttonforresistanceroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll button[type=roll]::before { content: 'T'; } -button[type=roll].sheet-buttonforgenericroll::before, { - content: '0'; +.sheet-buttonforgenericroll button[type=roll]::before { + content: 't'; } -.sheet-textforbigdices { - font-size:9px; - font-weight:900; +/*Initiative button formatting*/ +.sheet-buttonforinitiative { position:relative; - right:26.7px; - bottom:16px; + left:570px; + bottom:35px; + margin-bottom:-50px; + width:55px; + height:35px; + font-size:9px; +} + +.sheet-buttonforinitiativeroll { + width:55px; + height:35px; + border-radius:15px; +} + +button[type=roll].sheet-buttonforinitiativeroll::before { + content: ''; } /*tab selection formmating*/ @@ -195,7 +252,7 @@ button[type=roll].sheet-buttonforgenericroll::before, { } input[type="radio"].sheet-tab { /*hide checkbox*/ - opacity: 0; + opacity:0; -webkit-transform: scale(2); -moz-transform: scale(2); -ms-transform: scale(2); @@ -239,9 +296,8 @@ input.sheet-tab-basic:checked ~ div.sheet-tab-basic, input.sheet-tab-skills:checked ~ div.sheet-tab-skills, input.sheet-tab-combat:checked ~ div.sheet-tab-combat, input.sheet-tab-magic:checked ~ div.sheet-tab-magic, -input.sheet-tab-itens:checked ~ div.sheet-tab-itens { - display: block; - +input.sheet-tab-itens:checked ~ div.sheet-tab-itens { + display: block; } /*basic informations formatting*/ @@ -258,18 +314,31 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { border-bottom:1px solid black; } -.sheet-textalign { +.sheet-textalign, +.sheet-initiativealign { display:inline-block; - width:30%; } -.sheet-inputexp { +.sheet-textalign { + width:81px; +} + +.sheet-initiativealign { + font-size:9px; +} + +.sheet-inputexp, +.sheet-inputinitiative { border-bottom:1px solid black; margin-right:0px; font-size:16px; text-align:center; font-weight:bold; } + +.sheet-inputinitiative { + font-size:12px; +} /*Phase formatting*/ .sheet-estagioline { text-align:center; @@ -343,8 +412,8 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { width:30px; } -.sheet-row-button { - width:30px; +.sheet-row-button button[type="roll"] { + width:28px; } .sheet-blocksheader h3 { @@ -406,7 +475,7 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-characterization-name, .sheet-characterizationcostbox { - display:inline-block; + display:inline-block; } .sheet-characterization-name { @@ -439,8 +508,30 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-behave-block-internal label { text-align:center; -} +} /*Skills tab formatting start*/ +/*Skill basic information row*/ +.sheet-tabheader_left, +.sheet-tabheader_right { + display:inline-block; + width:305px; + margin-bottom:7px; +} + +.sheet-tabheader_left input[type='number'], +.sheet-tabheader_right input[type='number'] { + width:36px; + height:30px; + border:1px solid black; + text-align:center; + padding:0px; +} + +.sheet-tabheader_right { + margin-left:34px; +} + + /*Skill table formatting*/ .sheet-skillgroup { border:1px dashed black; @@ -495,6 +586,65 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { text-align:center; } +input[type='text'].sheet-skillespecialization { + position:relative; + bottom:3.5px; + height:22px; + width:300px; + margin-left:5px; + font-size:10px; + display:none; +} + +textarea.sheet-skillespecialization { + position:relative; + height:55px; + width:290px; + margin-left:5px; + font-size:10px; + display:none; +} + +input[type='checkbox'].sheet-skillname { + width:145px; + height:20px; + margin-right:-145px; + opacity:0; + z-index:1; +} + +.sheet-labeltoshowskill { + display:inline-block; + width:135px; + margin-left:5px; + margin-top:-20px; + font-size:12px; + letter-spacing:-0.75px; +} + + +input[type='checkbox']:checked.sheet-skillname + label::before{ + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox'].sheet-skillname + label::before { + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox']:checked.sheet-skillname + label.sheet-labeltoshowskill::before {content:'⇓';} + +input[type='checkbox'].sheet-skillname + label.sheet-labeltoshowskill::before {content:'•';} + + +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > input[type='text'].sheet-skillespecialization, +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > textarea.sheet-skillespecialization { + display:block; +} + .sheet-skillline2 { background-color:rgba(245,245,245,1); margin-top:1.5px; @@ -507,7 +657,11 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { margin-bottom:1.5px; } -/*Skill table formattin end*/ +.sheet-iconsdescription { + font-size:10px; +} + +/*Skill table formatting end*/ /*Language section formattin start*/ .sheet-languagestart { position:relative; @@ -598,23 +752,8 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { border-radius:2.6px; } /*End of skill page formatting*/ + /*Start of combat page formatting*/ -/*Combat header formatting*/ -.sheet-combatheader { - border-top:2px solid black; - border-bottom:2px solid black; - margin-bottom:10px; -} - -.sheet-combatheaderrow { - display:inline-block; - -} - -.sheet-textforcombatheader { - margin-left:40px; -} - /*weapon group formatting*/ .sheet-weapongroupleft { background-color:black; @@ -670,6 +809,25 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { bottom:7px; } +label.sheet-weapongroup:hover .sheet-tooltip { + visibility:visible; + z-index:1; + width:126px; + right:-53px; + bottom:25px; +} + +label.sheet-weapongroup .sheet-tooltip::after { + content: " "; + position: absolute; + top: 100%; + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: gray transparent transparent transparent; +} + /*tables from combat start*/ .sheet-weapongrouptable { background-color:white; @@ -699,26 +857,25 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-weapontablerow8, .sheet-weapontablerow9, .sheet-weapontablerow10, -.sheet-weapontablerow11, -.sheet-weapontablerow12, -.sheet-weapontablerow13 { +.sheet-weapontablerow11 { display:inline-block; } .sheet-tablebody .sheet-weapontablerow1, -.sheet-tablebody input.sheet-weapontablerow1, { +.sheet-tablebody input.sheet-weapontablerow1 { width:202px; } select.sheet-weapontablerow2 { width:35px; + height:26px; -webkit-appearance:none; -moz-appearance:none; appearance:none; border:1px solid black; - margin:1px; text-align:center; font-size:9px; + margin:1px; margin-left:-1px; } @@ -747,27 +904,41 @@ select.sheet-weapontablerow2 { width:30px; } -.sheet-tablebody .sheet-weapontablerow9, .sheet-tablebody input.sheet-weapontablerow9, -.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10, -.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11, -.sheet-tablebody .sheet-weapontablerow12, .sheet-tablebody input.sheet-weapontablerow12 { - width:35px; +.sheet-weapontablerow9 { + width:110px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + text-align:center; + font-size:9px; + margin-left:-1px; } -.sheet-tablebody .sheet-weapontablerow13, .sheet-tablebody input.sheet-weapontablerow13 { +select.sheet-weapontablerow9 { + position:relative; + top:1px; + border:1px solid black; + height:27px; + margin-top:2px; +} + +.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11 { width:25px; } -.repeating_weaponselection button[type="roll"] { - width: 25px; +button[type="roll"].sheet-weapontablerow11 { + width: 24px; background-color:default; } - .repcontainer[data-groupname="repeating_weaponselection"] > .repitem button[type="roll"] { - margin-left:0px; - margin-top:1px; - margin-right:-3px; + margin-left:-3px; + margin-top:-5px; + margin-right:-4px; } .sheet-selectedweapons { @@ -786,6 +957,135 @@ select.sheet-weapontablerow2 { .sheet-weapontablefirstline { background-color:black; } + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +select.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + margin-top:-5px; +} + +label.sheet-weaponL:hover .sheet-tooltip, +label.sheet-weaponM:hover .sheet-tooltip, +label.sheet-weaponP:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; +} + +/*label.sheet-weaponL .sheet-tooltip::after,*/ +/*label.sheet-weaponM .sheet-tooltip::after,*/ +/*label.sheet-weaponP .sheet-tooltip::after {*/ +/* content: " ";*/ +/* position: absolute;*/ +/* top: 100%;*/ +/* left: 50%;*/ +/* margin-left: -7px;*/ +/* border-width: 7px;*/ +/* border-style: solid;*/ +/* border-color: gray transparent transparent transparent;*/ +/*}*/ + + + /*show weapon damages*/ +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 35px; + height: 16px; + position: relative; + margin-right: -33px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] + span::before { + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 35px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem { + border:1px solid black; + border-radius:3px; + margin-bottom:4px; + padding-bottom:-5px; +} + +/*weapon damages block*/ +.sheet-weapontablelinehidden { + display:none; + margin-bottom:-4px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-weapontablelinehidden { + display:block; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow13, +.sheet-weapontablerow14, +.sheet-weapontablerow15, +.sheet-weapontablerow16, +.sheet-weapontablerow17, +.sheet-weapontablerow18, +.sheet-weapontablerow19, +.sheet-weapontablerow20, +.sheet-weapontablerow21, +.sheet-weapontablerow22, +.sheet-weapontablerow23, +.sheet-weapontablerow24, +.sheet-weapontablerow25, +.sheet-weapontablerow26 { + display:inline-block; + margin-top:-5px; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow21 { + height:26px; + border:1px solid black; + border-radius:3px; + position:relative; + top:-5px; +} + +input[type="number"].sheet-weapontablerow22 { + width:40px; +} + +input[type="number"].sheet-weapontablerow13, +input[type="number"].sheet-weapontablerow14, +input[type="number"].sheet-weapontablerow15, +input[type="number"].sheet-weapontablerow16, +input[type="number"].sheet-weapontablerow17, +input[type="number"].sheet-weapontablerow18, +input[type="number"].sheet-weapontablerow19, +input[type="number"].sheet-weapontablerow20, +input[type="number"].sheet-weapontablerow23, +input[type="number"].sheet-weapontablerow24, +input[type="number"].sheet-weapontablerow25, +input[type="number"].sheet-weapontablerow26 { + width:34px; +} + /*Weapon table end*/ /*Tec start*/ .sheet-combattecblock { @@ -825,17 +1125,17 @@ select.sheet-weapontablerow2 { width:45px; } -.sheet-tectablerow3, +.sheet-tectablerow3, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow3 { width:35px; } -.sheet-tectablerow4, +.sheet-tectablerow4, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow4 { width:37px; } -.sheet-tectablerow5, +.sheet-tectablerow5, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow5 { width:40px; } @@ -913,7 +1213,7 @@ select.sheet-tectablerow6.sheet-inputtecproperty { background-color:black; } -button[type=roll].sheet-showtecinformation::before { +button[type=roll].sheet-showtecinformation::before { font-family:pictos custom; content: 'y'; font-weight:bold; @@ -1110,7 +1410,7 @@ input[type="number"].sheet-igtablerow3{ position:relative; padding:3px; font-size:15px; - width:98.5%; + width:522px; margin-top:11px; } @@ -1379,6 +1679,7 @@ input.sheet-magiccolumnshortdescription { } /*Magic page end + Itens page beggining*/ .sheet-itensrow { display:inline-block; @@ -1424,7 +1725,7 @@ input[type="number"].sheet-objetcvalue { .sheet-objetcname { width:215px; - + } .sheet-objetcdescription { @@ -1444,9 +1745,44 @@ input[type="number"].sheet-objetcvalue { /*Formatting of the NPC Sheet - Begginning*/ +/*Buttons*/ +.sheet-buttonfornpc { + width:40px; + height:40px; + display:inline-block; + position:relative; + left:108px; + bottom:5px; +} + +button.sheet-buttonfornpcrfrm { + width:40px; + height:40px; + border-radius:7px; + +} + +button[type=roll].sheet-buttonfornpcrfrm::before { + content: '0'; + font-size:30px; + margin-right:-23px; + position:relative; + bottom:-5px; + color:gray; + z-index:0; +} + + +span.sheet-textfornpcbutton { + font-size:15px; + position:relative; + bottom:2px; + font-weight:bold; +} + /*Basic data*/ .sheet-npc_basicdatagroup { - margin-left:50px; + margin-left:11px; } .sheet-npc_basicdata { @@ -1470,6 +1806,7 @@ input[type="number"].sheet-objetcvalue { input.sheet-npc_basic { font-weight:bold; color:black; + width:30px; } .sheet-npc_name { @@ -1478,12 +1815,27 @@ input.sheet-npc_basic { position:relative; } -.sheet-npc_type { +.sheet-npc_type, +.sheet-npc_initiative { display:inline; margin-bottom:5px; position:relative; } +label.sheet-npc_initiative { + margin-left:25px; +} + +span.sheet-npc_initiative { + font-weight:bold; +} + +input[type="number"].sheet-npc_initiative { + border:1px solid black; + text-align:center; + font-weight:bold; +} + input.sheet-npc_name { border:1.5px solid black; border-radius:5px; @@ -1496,7 +1848,7 @@ input.sheet-npc_type { } /*NPC attack table*/ -.sheet-npc_attacktable { +.sheet-npc-attacktable { margin-bottom:10px; margin-top:5px; } @@ -1584,13 +1936,13 @@ button.sheet-npc_attacktableinput { font-weight:800; } -.sheet-npc_skillname { +.sheet-npc-skillname { display:inline-block; border:1.5px solid black; width:180px; } -.sheet-npc_skillnameinput { +.sheet-npc-skillname option { width:70px; border:2px solid black; border-radius:5px; @@ -1603,9 +1955,9 @@ button.sheet-npc_attacktableinput { bottom:5px; } -input.sheet-npc_skillname.sheet-npc_skilladjustline { text-align:center; } +input.sheet-npc-skillname.sheet-npc_skilladjustline { text-align:center; } -input.sheet-npc_skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } +input.sheet-npc-skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } /*NPCs powers formatting*/ .sheet-npc_powername { @@ -1616,9 +1968,9 @@ input.sheet-npc_skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width input.sheet-npc_powername { text-align:center; } -textarea.sheet-npc_powername.sheet-npc_powerextra { - width:370px; - height:55px; +textarea.sheet-npc_powername.sheet-npc_powerextra { + width:370px; + height:55px; } /*Início da formatação do Roll Template @@ -1641,7 +1993,7 @@ Cabeçalho*/ background-color:GhostWhite; height:30px; text-align:left; - border-bottom:; + /* border-bottom:; */ } .sheet-rolltemplate-title_1 { @@ -1659,7 +2011,7 @@ Cabeçalho*/ .sheet-rolltemplate-title_skill { color:black; - font-size:16px; + font-size:14px; font-weight:bold; padding-top:7px; padding-bottom:7px; @@ -1674,6 +2026,7 @@ Cabeçalho*/ padding-top:7px; padding-bottom:7px; font-variant: petite-caps; + letter-spacing:-1px; } .sheet-rolltemplate-title_pre_battle { @@ -1696,22 +2049,17 @@ Cabeçalho*/ .sheet-rolltemplate-subheader, .sheet-rolltemplate-subheadercharname { color:black; - font-size:11px; + font-size:12px; text-align:left; font-weight:bold; padding-bottom:5px; } - -.sheet-rolltemplate-subheadercharname { - font-size:14px; - font-style:italic; -} - .sheet-rolltemplate-rolltextformat { font-style:italic; + font-size:12px; margin-top:12px; margin-bottom:10px; - font-variant: small-caps; + /*font-variant: small-caps;*/ } .sheet-rolltemplate-columnoftest .inlinerollresult { @@ -1733,20 +2081,41 @@ Cabeçalho*/ .sheet-rolltemplate-rolltextformat, .sheet-rolltemplate-columnoftest, .sheet-rolltemplate-diceresultformatting { - display:inline; + display:inline-block; } -label .sheet-rolltemplate-diceresultformatting{ +label.sheet-rolltemplate-diceresultformatting{ width:25px; } -label .sheet-rolltemplate-columnoftest { +label.sheet-rolltemplate-columnoftest { width:25px; } -.sheet-rolltemplate-skillrow { - font-size:12px; +.sheet-rolltemplate-skillspecializationheader, +.sheet-rolltemplate-skillspecializationheader span { + font-size:10px; + height:30px; + vertical-align:bottom; +} + +.sheet-rolltemplate-skillspecialization, +.sheet-rolltemplate-skillspecialization span { font-weight:bold; + margin-left:15px; +} + +.sheet-rolltemplate-perfectskillheader, +.sheet-rolltemplate-perfectskillheader span { + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-perfectskilllist, +.sheet-rolltemplate-perfectskilllist span { + font-size:11px; + font-style:italic; + text-indent:5px; } .sheet-rolltemplate-color { @@ -1803,12 +2172,12 @@ label .sheet-rolltemplate-columnoftest { .sheet-rolltemplate-blue, .sheet-rolltemplate-darkblue, .sheet-rolltemplate-gray { - border:2px ridge #181818; + border:2px solid black; border-radius:10px; padding:8px; text-align:center; font-weight:bold; - box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1); + /*box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1);*/ } .sheet-rolltemplate-green { @@ -1851,7 +2220,7 @@ label .sheet-rolltemplate-columnoftest { .sheet-rolltemplate-subinformation { font-weight:900; font-size:12px; - text-decoration:underline; + /*text-decoration:underline;*/ margin:2px; } @@ -1922,4 +2291,55 @@ label .sheet-rolltemplate-columnoftest { padding:8px; border:2px double black; border-radius:7px; -} \ No newline at end of file +} + +/*Início da formatação do rolltemplate da iniciativa*/ +.sheet-rolltemplate-tagmar_iniciativa { + border-left:3px solid black; + border-bottom:2px dashed black; + border-top:2px dashed black; + border-right:1px dotted black; + border-radius:20px 0px 0px 20px; + background-color:whitesmoke; + width:220px; +} + +.sheet-rolltemplate-initiative_firstline { + background-color:white; + border-bottom:1px dashed gray; + font-size:16px; + font-weight:900; + text-align:left; + padding-top:7px; + padding-bottom:7px; + margin-left:15px; + margin-right:25px; +} + +.sheet-rolltemplate-initiative_secondline { + font-size:14px; + text-align:left; + margin-top:7px; + margin-bottom:7px; + margin-left:15px; +} + +.sheet-rolltemplate-initiative_thirdline { + font-size:18px; + font-weight:bold; + text-align:center; + margin-top:12px; + margin-bottom:12px; +} + +.sheet-rolltemplate-tagmar_iniciativa .inlinerollresult { + background-color:darkred; + color:white; + border:2px solid gray; + border-radius:50%; + display:block; + width:24px; + height:24px; + margin:auto; + padding:4px; +} diff --git a/Tagmar/tagmar.html b/Tagmar/tagmar.html index ffe5bff571..74ff13e6fc 100644 --- a/Tagmar/tagmar.html +++ b/Tagmar/tagmar.html @@ -1,7 +1,7 @@
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… Possui área de atuação ⊘ Não pode ser testada sem nível ✝ Restrita ◬ Penalidade de carga ◉ Penalidade de armadura ◓ Penalidade por elmo
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@@ -1251,28 +1314,28 @@ U {{title_1}} {{/title_1}} - + {{#title_skill}} »» {{title_skill}} {{/title_skill}} - + {{#title_battle}} [ {{title_battle}} {{/title_battle}} - + {{#title_magic}} g {{title_magic}} {{/title_magic}} - + {{#subtags}} @@ -1282,15 +1345,24 @@ {{subtags}} {{/subtags}} - + + + {{#subinformacao}} + + {{subinformacao}} + + {{/subinformacao}} + - {{#habilidade}} - - Nível: {{habilidade}} - Modificador: {{modificador}} + {{#ramo}} + + Ramo(s) ou área(s) de atuação: - {{/habilidade}} - + + {{ramo}} + + {{/ramo}} + {{#coluna}} @@ -1298,7 +1370,7 @@ d20 = {{/coluna}} - + {{#resistencia}} @@ -1312,8 +1384,7 @@ {{/resistencia}} - - + {{#dano1}} 25% @@ -1328,20 +1399,14 @@ {{dano4}} {{/dano1}} - - {{#subinformacao}} - - {{subinformacao}} - - {{/subinformacao}} - + {{#descricao}} {{descricao}} {{/descricao}} - + {{#rollTotal() coluna -7}} {{#rollBetween() d20 1 6}} @@ -1350,7 +1415,7 @@ {{/rollBetween() d20 1 6}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollBetween() d20 7 14}} @@ -1358,7 +1423,7 @@ {{/rollBetween() d20 7 14}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollBetween() d20 15 16}} @@ -1366,7 +1431,7 @@ {{/rollBetween() d20 15 16}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollTotal() d20 17}} @@ -1374,7 +1439,7 @@ {{/rollTotal() d20 17}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollTotal() d20 18}} @@ -1382,7 +1447,7 @@ {{/rollTotal() d20 18}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollTotal() d20 19}} @@ -1390,7 +1455,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -7}} {{#rollTotal() d20 20}} @@ -1399,7 +1464,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -7}} - + {{#rollTotal() coluna -6}} {{#rollBetween() d20 1 5}} @@ -1408,7 +1473,7 @@ {{/rollBetween() d20 1 5}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollBetween() d20 6 13}} @@ -1416,7 +1481,7 @@ {{/rollBetween() d20 6 13}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollBetween() d20 14 16}} @@ -1424,7 +1489,7 @@ {{/rollBetween() d20 14 16}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollTotal() d20 17}} @@ -1432,7 +1497,7 @@ {{/rollTotal() d20 17}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollTotal() d20 18}} @@ -1440,7 +1505,7 @@ {{/rollTotal() d20 18}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollTotal() d20 19}} @@ -1448,7 +1513,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -6}} {{#rollTotal() d20 20}} @@ -1457,7 +1522,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -6}} - + {{#rollTotal() coluna -5}} {{#rollBetween() d20 1 4}} @@ -1466,7 +1531,7 @@ {{/rollBetween() d20 1 4}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollBetween() d20 5 12}} @@ -1474,7 +1539,7 @@ {{/rollBetween() d20 5 12}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollBetween() d20 13 15}} @@ -1482,7 +1547,7 @@ {{/rollBetween() d20 13 15}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollBetween() d20 16 17}} @@ -1490,7 +1555,7 @@ {{/rollBetween() d20 16 17}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollTotal() d20 18}} @@ -1498,7 +1563,7 @@ {{/rollTotal() d20 18}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollTotal() d20 19}} @@ -1506,7 +1571,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -5}} {{#rollTotal() d20 20}} @@ -1515,7 +1580,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -5}} - + {{#rollTotal() coluna -4}} {{#rollBetween() d20 1 3}} @@ -1524,7 +1589,7 @@ {{/rollBetween() d20 1 3}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollBetween() d20 4 11}} @@ -1532,7 +1597,7 @@ {{/rollBetween() d20 4 11}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollBetween() d20 12 15}} @@ -1540,7 +1605,7 @@ {{/rollBetween() d20 12 15}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollBetween() d20 16 17}} @@ -1548,7 +1613,7 @@ {{/rollBetween() d20 16 17}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollTotal() d20 18}} @@ -1556,7 +1621,7 @@ {{/rollTotal() d20 18}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollTotal() d20 19}} @@ -1564,7 +1629,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -4}} {{#rollTotal() d20 20}} @@ -1573,7 +1638,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -4}} - + {{#rollTotal() coluna -3}} {{#rollBetween() d20 1 3}} @@ -1582,7 +1647,7 @@ {{/rollBetween() d20 1 3}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollBetween() d20 4 10}} @@ -1590,7 +1655,7 @@ {{/rollBetween() d20 4 10}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollBetween() d20 11 14}} @@ -1598,7 +1663,7 @@ {{/rollBetween() d20 11 14}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollBetween() d20 15 17}} @@ -1606,7 +1671,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollTotal() d20 18}} @@ -1614,7 +1679,7 @@ {{/rollTotal() d20 18}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollTotal() d20 19}} @@ -1622,7 +1687,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -3}} {{#rollTotal() d20 20}} @@ -1631,7 +1696,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -3}} - + {{#rollTotal() coluna -2}} {{#rollBetween() d20 1 3}} @@ -1640,7 +1705,7 @@ {{/rollBetween() d20 1 3}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollBetween() d20 4 10}} @@ -1648,7 +1713,7 @@ {{/rollBetween() d20 4 10}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollBetween() d20 11 14}} @@ -1656,7 +1721,7 @@ {{/rollBetween() d20 11 14}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollBetween() d20 15 16}} @@ -1664,7 +1729,7 @@ {{/rollBetween() d20 15 16}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollBetween() d20 17 18}} @@ -1672,7 +1737,7 @@ {{/rollBetween() d20 17 18}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollTotal() d20 19}} @@ -1680,7 +1745,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -2}} {{#rollTotal() d20 20}} @@ -1689,7 +1754,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -2}} - + {{#rollTotal() coluna -1}} {{#rollBetween() d20 1 2}} @@ -1698,7 +1763,7 @@ {{/rollBetween() d20 1 2}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollBetween() d20 3 9}} @@ -1706,7 +1771,7 @@ {{/rollBetween() d20 3 9}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollBetween() d20 10 13}} @@ -1714,7 +1779,7 @@ {{/rollBetween() d20 10 13}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollBetween() d20 14 16}} @@ -1722,7 +1787,7 @@ {{/rollBetween() d20 14 16}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollBetween() d20 17 18}} @@ -1730,7 +1795,7 @@ {{/rollBetween() d20 17 18}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollTotal() d20 19}} @@ -1738,7 +1803,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna -1}} {{#rollTotal() d20 20}} @@ -1747,7 +1812,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna -1}} - + {{#rollTotal() coluna 0}} {{#rollBetween() d20 1 2}} @@ -1756,7 +1821,7 @@ {{/rollBetween() d20 1 2}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollBetween() d20 3 9}} @@ -1764,7 +1829,7 @@ {{/rollBetween() d20 3 9}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollBetween() d20 10 13}} @@ -1772,7 +1837,7 @@ {{/rollBetween() d20 10 13}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollBetween() d20 14 15}} @@ -1780,7 +1845,7 @@ {{/rollBetween() d20 14 15}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollBetween() d20 16 18}} @@ -1788,7 +1853,7 @@ {{/rollBetween() d20 16 18}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollTotal() d20 19}} @@ -1796,7 +1861,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 0}} {{#rollTotal() d20 20}} @@ -1805,7 +1870,7 @@ {{/rollTotal() d20 20}} {{/rollTotal() coluna 0}} - + {{#rollTotal() coluna 1}} {{#rollWasFumble() d20}} @@ -1814,7 +1879,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollBetween() d20 2 8}} @@ -1822,7 +1887,7 @@ {{/rollBetween() d20 2 8}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollBetween() d20 9 12}} @@ -1830,7 +1895,7 @@ {{/rollBetween() d20 9 12}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollBetween() d20 13 15}} @@ -1838,7 +1903,7 @@ {{/rollBetween() d20 13 15}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollBetween() d20 16 18}} @@ -1846,7 +1911,7 @@ {{/rollBetween() d20 16 18}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollTotal() d20 19}} @@ -1854,7 +1919,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 1}} {{#rollWasCrit() d20}} @@ -1863,7 +1928,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 1}} - + {{#rollTotal() coluna 2}} {{#rollWasFumble() d20}} @@ -1872,7 +1937,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollBetween() d20 2 8}} @@ -1880,7 +1945,7 @@ {{/rollBetween() d20 2 8}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollBetween() d20 9 12}} @@ -1888,7 +1953,7 @@ {{/rollBetween() d20 9 12}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollBetween() d20 13 15}} @@ -1896,7 +1961,7 @@ {{/rollBetween() d20 13 15}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollBetween() d20 16 17}} @@ -1904,7 +1969,7 @@ {{/rollBetween() d20 16 17}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollBetween() d20 18 19}} @@ -1912,7 +1977,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 2}} {{#rollWasCrit() d20}} @@ -1921,7 +1986,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 2}} - + {{#rollTotal() coluna 3}} {{#rollWasFumble() d20}} @@ -1930,7 +1995,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollBetween() d20 2 7}} @@ -1938,7 +2003,7 @@ {{/rollBetween() d20 2 7}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollBetween() d20 8 11}} @@ -1946,7 +2011,7 @@ {{/rollBetween() d20 8 11}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollBetween() d20 12 15}} @@ -1954,7 +2019,7 @@ {{/rollBetween() d20 12 15}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollBetween() d20 16 17}} @@ -1962,7 +2027,7 @@ {{/rollBetween() d20 16 17}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollBetween() d20 18 19}} @@ -1970,7 +2035,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 3}} {{#rollWasCrit() d20}} @@ -1979,7 +2044,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 3}} - + {{#rollTotal() coluna 4}} {{#rollWasFumble() d20}} @@ -1988,7 +2053,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollBetween() d20 2 7}} @@ -1996,7 +2061,7 @@ {{/rollBetween() d20 2 7}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollBetween() d20 8 11}} @@ -2004,7 +2069,7 @@ {{/rollBetween() d20 8 11}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollBetween() d20 12 14}} @@ -2012,7 +2077,7 @@ {{/rollBetween() d20 12 14}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollBetween() d20 15 17}} @@ -2020,7 +2085,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollBetween() d20 18 19}} @@ -2028,7 +2093,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 4}} {{#rollWasCrit() d20}} @@ -2037,7 +2102,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 4}} - + {{#rollTotal() coluna 5}} {{#rollWasFumble() d20}} @@ -2046,7 +2111,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollBetween() d20 2 6}} @@ -2054,7 +2119,7 @@ {{/rollBetween() d20 2 6}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollBetween() d20 7 10}} @@ -2062,7 +2127,7 @@ {{/rollBetween() d20 7 10}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollBetween() d20 11 14}} @@ -2070,7 +2135,7 @@ {{/rollBetween() d20 11 14}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollBetween() d20 15 17}} @@ -2078,7 +2143,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollBetween() d20 18 19}} @@ -2086,7 +2151,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 5}} {{#rollWasCrit() d20}} @@ -2095,7 +2160,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 5}} - + {{#rollTotal() coluna 6}} {{#rollWasFumble() d20}} @@ -2104,7 +2169,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollBetween() d20 2 6}} @@ -2112,7 +2177,7 @@ {{/rollBetween() d20 2 6}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollBetween() d20 7 10}} @@ -2120,7 +2185,7 @@ {{/rollBetween() d20 7 10}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollBetween() d20 11 13}} @@ -2128,7 +2193,7 @@ {{/rollBetween() d20 11 13}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollBetween() d20 14 16}} @@ -2136,7 +2201,7 @@ {{/rollBetween() d20 14 16}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollBetween() d20 17 19}} @@ -2144,7 +2209,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 6}} {{#rollWasCrit() d20}} @@ -2153,7 +2218,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 6}} - + {{#rollTotal() coluna 7}} {{#rollWasFumble() d20}} @@ -2162,7 +2227,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollBetween() d20 2 5}} @@ -2170,7 +2235,7 @@ {{/rollBetween() d20 2 5}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollBetween() d20 6 9}} @@ -2178,7 +2243,7 @@ {{/rollBetween() d20 6 9}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollBetween() d20 10 13}} @@ -2186,7 +2251,7 @@ {{/rollBetween() d20 10 13}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollBetween() d20 14 16}} @@ -2194,7 +2259,7 @@ {{/rollBetween() d20 14 16}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollBetween() d20 17 19}} @@ -2202,7 +2267,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 7}} {{#rollWasCrit() d20}} @@ -2211,7 +2276,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 7}} - + {{#rollTotal() coluna 8}} {{#rollWasFumble() d20}} @@ -2220,7 +2285,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollBetween() d20 2 5}} @@ -2228,7 +2293,7 @@ {{/rollBetween() d20 2 5}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollBetween() d20 6 9}} @@ -2236,7 +2301,7 @@ {{/rollBetween() d20 6 9}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollBetween() d20 10 12}} @@ -2244,7 +2309,7 @@ {{/rollBetween() d20 10 12}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollBetween() d20 13 16}} @@ -2252,7 +2317,7 @@ {{/rollBetween() d20 13 16}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollBetween() d20 17 19}} @@ -2260,7 +2325,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 8}} {{#rollWasCrit() d20}} @@ -2269,7 +2334,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 8}} - + {{#rollTotal() coluna 9}} {{#rollWasFumble() d20}} @@ -2278,7 +2343,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollBetween() d20 2 4}} @@ -2286,7 +2351,7 @@ {{/rollBetween() d20 2 4}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollBetween() d20 5 8}} @@ -2294,7 +2359,7 @@ {{/rollBetween() d20 5 8}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollBetween() d20 9 12}} @@ -2302,7 +2367,7 @@ {{/rollBetween() d20 9 12}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollBetween() d20 13 16}} @@ -2310,7 +2375,7 @@ {{/rollBetween() d20 13 16}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollBetween() d20 17 19}} @@ -2318,7 +2383,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 9}} {{#rollWasCrit() d20}} @@ -2327,7 +2392,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 9}} - + {{#rollTotal() coluna 10}} {{#rollWasFumble() d20}} @@ -2336,7 +2401,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollBetween() d20 2 4}} @@ -2344,7 +2409,7 @@ {{/rollBetween() d20 2 4}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollBetween() d20 5 8}} @@ -2352,7 +2417,7 @@ {{/rollBetween() d20 5 8}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollBetween() d20 9 12}} @@ -2360,7 +2425,7 @@ {{/rollBetween() d20 9 12}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollBetween() d20 13 15}} @@ -2368,7 +2433,7 @@ {{/rollBetween() d20 13 15}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollBetween() d20 16 19}} @@ -2376,7 +2441,7 @@ {{/rollBetween() d20 16 19}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 10}} {{#rollWasCrit() d20}} @@ -2385,7 +2450,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 10}} - + {{#rollTotal() coluna 11}} {{#rollWasFumble() d20}} @@ -2394,7 +2459,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollBetween() d20 2 3}} @@ -2402,7 +2467,7 @@ {{/rollBetween() d20 2 3}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollBetween() d20 4 7}} @@ -2410,7 +2475,7 @@ {{/rollBetween() d20 4 7}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollBetween() d20 8 12}} @@ -2418,7 +2483,7 @@ {{/rollBetween() d20 8 12}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollBetween() d20 13 15}} @@ -2426,7 +2491,7 @@ {{/rollBetween() d20 13 15}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollBetween() d20 16 18}} @@ -2434,7 +2499,7 @@ {{/rollBetween() d20 16 18}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollTotal() d20 19}} @@ -2442,7 +2507,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 11}} {{#rollWasCrit() d20}} @@ -2451,7 +2516,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 11}} - + {{#rollTotal() coluna 12}} {{#rollWasFumble() d20}} @@ -2460,7 +2525,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollBetween() d20 2 3}} @@ -2468,7 +2533,7 @@ {{/rollBetween() d20 2 3}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollBetween() d20 4 7}} @@ -2476,7 +2541,7 @@ {{/rollBetween() d20 4 7}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollBetween() d20 8 11}} @@ -2484,7 +2549,7 @@ {{/rollBetween() d20 8 11}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollBetween() d20 12 15}} @@ -2492,7 +2557,7 @@ {{/rollBetween() d20 12 15}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollBetween() d20 16 18}} @@ -2500,7 +2565,7 @@ {{/rollBetween() d20 16 18}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollTotal() d20 19}} @@ -2508,7 +2573,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 12}} {{#rollWasCrit() d20}} @@ -2517,7 +2582,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 12}} - + {{#rollTotal() coluna 13}} {{#rollWasFumble() d20}} @@ -2526,7 +2591,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollTotal() d20 2}} @@ -2534,7 +2599,7 @@ {{/rollTotal() d20 2}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollBetween() d20 3 6}} @@ -2542,7 +2607,7 @@ {{/rollBetween() d20 3 6}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollBetween() d20 7 11}} @@ -2550,7 +2615,7 @@ {{/rollBetween() d20 7 11}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollBetween() d20 12 15}} @@ -2558,7 +2623,7 @@ {{/rollBetween() d20 12 15}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollBetween() d20 16 18}} @@ -2566,7 +2631,7 @@ {{/rollBetween() d20 16 18}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollTotal() d20 19}} @@ -2574,7 +2639,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 13}} {{#rollWasCrit() d20}} @@ -2583,7 +2648,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 13}} - + {{#rollTotal() coluna 14}} {{#rollWasFumble() d20}} @@ -2592,7 +2657,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollTotal() d20 2}} @@ -2600,7 +2665,7 @@ {{/rollTotal() d20 2}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollBetween() d20 3 6}} @@ -2608,7 +2673,7 @@ {{/rollBetween() d20 3 6}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollBetween() d20 7 11}} @@ -2616,7 +2681,7 @@ {{/rollBetween() d20 7 11}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollBetween() d20 12 14}} @@ -2624,7 +2689,7 @@ {{/rollBetween() d20 12 14}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollBetween() d20 15 18}} @@ -2632,7 +2697,7 @@ {{/rollBetween() d20 15 18}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollTotal() d20 19}} @@ -2640,7 +2705,7 @@ {{/rollTotal() d20 19}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 14}} {{#rollWasCrit() d20}} @@ -2649,7 +2714,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 14}} - + {{#rollTotal() coluna 15}} {{#rollWasFumble() d20}} @@ -2658,7 +2723,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollBetween() d20 2 5}} @@ -2666,7 +2731,7 @@ {{/rollBetween() d20 2 5}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollBetween() d20 6 11}} @@ -2674,7 +2739,7 @@ {{/rollBetween() d20 6 11}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollBetween() d20 12 14}} @@ -2682,7 +2747,7 @@ {{/rollBetween() d20 12 14}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollBetween() d20 15 17}} @@ -2690,7 +2755,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollBetween() d20 18 19}} @@ -2698,7 +2763,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 15}} {{#rollWasCrit() d20}} @@ -2707,7 +2772,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 15}} - + {{#rollTotal() coluna 16}} {{#rollWasFumble() d20}} @@ -2716,7 +2781,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollBetween() d20 2 5}} @@ -2724,7 +2789,7 @@ {{/rollBetween() d20 2 5}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollBetween() d20 6 10}} @@ -2732,7 +2797,7 @@ {{/rollBetween() d20 6 10}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollBetween() d20 11 14}} @@ -2740,7 +2805,7 @@ {{/rollBetween() d20 11 14}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollBetween() d20 15 17}} @@ -2748,7 +2813,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollBetween() d20 18 19}} @@ -2756,7 +2821,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 16}} {{#rollWasCrit() d20}} @@ -2765,7 +2830,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 16}} - + {{#rollTotal() coluna 17}} {{#rollWasFumble() d20}} @@ -2774,7 +2839,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollBetween() d20 2 4}} @@ -2782,7 +2847,7 @@ {{/rollBetween() d20 2 4}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollBetween() d20 5 10}} @@ -2790,7 +2855,7 @@ {{/rollBetween() d20 5 10}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollBetween() d20 11 14}} @@ -2798,7 +2863,7 @@ {{/rollBetween() d20 11 14}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollBetween() d20 15 17}} @@ -2806,7 +2871,7 @@ {{/rollBetween() d20 15 17}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollBetween() d20 18 19}} @@ -2814,7 +2879,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 17}} {{#rollWasCrit() d20}} @@ -2823,7 +2888,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 17}} - + {{#rollTotal() coluna 18}} {{#rollWasFumble() d20}} @@ -2832,7 +2897,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollBetween() d20 2 4}} @@ -2840,7 +2905,7 @@ {{/rollBetween() d20 2 4}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollBetween() d20 5 9}} @@ -2848,7 +2913,7 @@ {{/rollBetween() d20 5 9}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollBetween() d20 10 13}} @@ -2856,7 +2921,7 @@ {{/rollBetween() d20 10 13}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollBetween() d20 14 17}} @@ -2864,7 +2929,7 @@ {{/rollBetween() d20 14 17}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollBetween() d20 18 19}} @@ -2872,7 +2937,7 @@ {{/rollBetween() d20 18 19}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 18}} {{#rollWasCrit() d20}} @@ -2881,7 +2946,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 18}} - + {{#rollTotal() coluna 19}} {{#rollWasFumble() d20}} @@ -2890,7 +2955,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollBetween() d20 2 3}} @@ -2898,7 +2963,7 @@ {{/rollBetween() d20 2 3}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollBetween() d20 4 9}} @@ -2906,7 +2971,7 @@ {{/rollBetween() d20 4 9}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollBetween() d20 10 13}} @@ -2914,7 +2979,7 @@ {{/rollBetween() d20 10 13}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollBetween() d20 14 16}} @@ -2922,7 +2987,7 @@ {{/rollBetween() d20 14 16}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollBetween() d20 17 19}} @@ -2930,7 +2995,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 19}} {{#rollWasCrit() d20}} @@ -2939,7 +3004,7 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 19}} - + {{#rollTotal() coluna 20}} {{#rollWasFumble() d20}} @@ -2948,7 +3013,7 @@ {{/rollWasFumble() d20}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollTotal() d20 2}} @@ -2956,7 +3021,7 @@ {{/rollTotal() d20 2}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollBetween() d20 3 9}} @@ -2964,7 +3029,7 @@ {{/rollBetween() d20 3 9}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollBetween() d20 10 12}} @@ -2972,7 +3037,7 @@ {{/rollBetween() d20 10 12}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollBetween() d20 13 16}} @@ -2980,7 +3045,7 @@ {{/rollBetween() d20 13 16}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollBetween() d20 17 19}} @@ -2988,7 +3053,7 @@ {{/rollBetween() d20 17 19}} {{/rollTotal() coluna 20}} - + {{#rollTotal() coluna 20}} {{#rollWasCrit() d20}} @@ -2997,28 +3062,38 @@ {{/rollWasCrit() d20}} {{/rollTotal() coluna 20}} - + {{#rollBetween() coluna 21 40}} {{Alerta1}} {{/rollBetween() coluna 21 40}} - + {{#rollBetween() coluna 41 60}} {{Alerta2}} {{/rollBetween() coluna 41 60}} - + {{#rollBetween() coluna 61 80}} {{Alerta3}} {{/rollBetween() coluna 61 80}} - - - + + + + {{#tarefas_aperfeicoadas}} + + Tarefas aperfeiçoadas + + + {{tarefas_aperfeicoadas}} + + {{/tarefas_aperfeicoadas}} + + {{#rollGreater() resistencia 13}} {{#rollTotal() d20r 1}} @@ -3031,7 +3106,7 @@ {{/rollGreater() d20r 1}} {{/rollGreater() resistencia 13}} - + {{#rollBetween() resistencia 12 13}} {{#rollLess() d20r 3}} @@ -3044,8 +3119,8 @@ {{/rollGreater() d20r 2}} {{/rollBetween() resistencia 12 13}} - - + + {{#rollBetween() resistencia 10 11}} {{#rollLess() d20r 4}} @@ -3058,8 +3133,8 @@ {{/rollGreater() d20r 3}} {{/rollBetween() resistencia 10 11}} - - + + {{#rollBetween() resistencia 8 9}} {{#rollLess() d20r 5}} @@ -3072,8 +3147,8 @@ {{/rollGreater() d20r 4}} {{/rollBetween() resistencia 8 9}} - - + + {{#rollBetween() resistencia 6 7}} {{#rollLess() d20r 6}} @@ -3086,8 +3161,8 @@ {{/rollGreater() d20r 5}} {{/rollBetween() resistencia 6 7}} - - + + {{#rollBetween() resistencia 4 5}} {{#rollLess() d20r 7}} @@ -3100,8 +3175,8 @@ {{/rollGreater() d20r 6}} {{/rollBetween() resistencia 4 5}} - - + + {{#rollTotal() resistencia 3}} {{#rollLess() d20r 8}} @@ -3114,8 +3189,8 @@ {{/rollGreater() d20r 7}} {{/rollTotal() resistencia 3}} - - + + {{#rollTotal() resistencia 2}} {{#rollLess() d20r 9}} @@ -3128,8 +3203,8 @@ {{/rollGreater() d20r 8}} {{/rollTotal() resistencia 2}} - - + + {{#rollTotal() resistencia 1}} {{#rollLess() d20r 10}} @@ -3156,8 +3231,8 @@ {{/rollGreater() d20r 10}} {{/rollTotal() resistencia 0}} - - + + {{#rollTotal() resistencia -1}} {{#rollLess() d20r 12}} @@ -3170,8 +3245,8 @@ {{/rollGreater() d20r 11}} {{/rollTotal() resistencia -1}} - - + + {{#rollTotal() resistencia -2}} {{#rollLess() d20r 13}} @@ -3268,8 +3343,8 @@ {{/rollGreater() d20r 18}} {{/rollBetween() resistencia -13 -12}} - - + + {{#rollLess() resistencia -13}} {{#rollLess() d20r 20}} @@ -3286,14 +3361,8 @@ - \ No newline at end of file + +
✧ Iniciativa
+
{{nome}}
+
{{iniciativa}}
+
diff --git a/The Strange/The Strange.css b/The Strange/The Strange.css index 34009a7b0b..863d6f32bd 100644 --- a/The Strange/The Strange.css +++ b/The Strange/The Strange.css @@ -162,7 +162,7 @@ } .charsheet .sheet-attackbox { - width: 30%; + width: 40%; } .charsheet .sheet-attackboxsmall { diff --git a/The Strange/The Strange.html b/The Strange/The Strange.html index 68bf7b26b4..cb11aab3c5 100644 --- a/The Strange/The Strange.html +++ b/The Strange/The Strange.html @@ -1,305 +1,336 @@
- -
-
- + +
+
+ +
+
+ + + + + + + + + + + + + +
TIEREFFORTXP
+
-
- - - - - - - - - - - - - -
TIEREFFORTXP
-
-
-
+
-

-

IS A

- - -

WHO



- -

ON

- +

+

IS A

+ + +

WHO



+ +

ON

+
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ROLL VS A DIFFICULTY•
SimpleInitmidating
StandardFormidable
DemandingHeroic
DifficultImmortal
ChallengingImpossible
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ROLL VS A DIFFICULTY•
SimpleInitmidating
StandardFormidable
DemandingHeroic
DifficultImmortal
ChallengingImpossible
-
-
+
+
-
+
- - - - - - - - - - - - - - - - - - - - - -
•MIGHT••SPEED••INTELLECT•
- - - - - - - - - - -
•SKILLS•
-
- - - - - - - - - - - -
-

T

S
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ATTACKS••SPECIAL ABILITIES•
- - - - - - - - - -
•EQUIPMENT•
-
-
-

ARMOR

-
-
-

MONEY

-
-
-
+ + + + + + + + + + + + + + + + + + + + + +
•MIGHT••SPEED••INTELLECT•
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•SKILLS•
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
T
S
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ATTACKS••SPECIAL ABILITIES•
+ + + + + + + + + +
•EQUIPMENT•
+
+

ARMOR

+

MONEY

+
+
- - - - - - - - - -
•CYPHERS•
-
-
-

LIMIT

-
-
-
- - - - - - - - - - - - - - - - - - - - -
•RECOVERY ROLLS•
1 ACTION10 MINS1 HOUR10 HOURS
- - - - - - - - - - - - - - - - - - - - -
•DAMAGE TRACK•
+1 EFFORT PER LEVEL
IGNORE MINOR & MAJOR EFFECT RESULTS
COMBAT ROLLS OF 17-20 ONLY DEAL +1DAMAGE
IMPAIRED
CAN ONLY MOVE AN IMMEDIATE DISTANCE
IF SPEED POOL IS ZERO YOU CANNOT MOVE
DEBILITATED
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ADVANCEMENT•
(You must have four of these to advance in Tier. Cost = 4XP each.
INCREASE CAPABILITIESMOVE TOWARDS PERFECTIONEXTRA EFFORTSKILL TRAININGOTHER
+4 points into stat Pools+1 point into the Edge of your choice+1 point into EffortTrain in a skill or SpecializeRefer to corebook
+ + + + + + + + + +
•CYPHERS•
+
+

LIMIT

+
+
+ + + + + + + + + + + + + + + + + + + + +
•RECOVERY ROLLS•
1 ACTION10 MINS1 HOUR10 HOURS
+ + + + + + + + + + + + + + + + + + + + +
•DAMAGE TRACK•
+1 EFFORT PER LEVEL
IGNORE MINOR & MAJOR EFFECT RESULTS
COMBAT ROLLS OF 17-20 ONLY DEAL +1DAMAGE
IMPAIRED
CAN ONLY MOVE AN IMMEDIATE DISTANCE
IF SPEED POOL IS ZERO YOU CANNOT MOVE
DEBILITATED
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ADVANCEMENT•
(You must have four of these to advance in Tier. Cost = 4XP each.
INCREASE CAPABILITIESMOVE TOWARDS PERFECTIONEXTRA EFFORTSKILL TRAININGOTHER
+4 points into stat Pools+1 point into the Edge of your choice+1 point into EffortTrain in a skill or SpecializeRefer to corebook
-
+
\ No newline at end of file +
diff --git a/TormentaRPG-PDF_Based/fichaTormenta.css b/TormentaRPG-PDF_Based/fichaTormenta.css index 3ae1ec4e34..e2875a2c1f 100644 --- a/TormentaRPG-PDF_Based/fichaTormenta.css +++ b/TormentaRPG-PDF_Based/fichaTormenta.css @@ -174,6 +174,8 @@ body { .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column input[type=text] { text-align: left; padding: 3px 7px 0; } + .sheet-tormenta_charsheet .sheet-classes .sheet-class_hidden { + display: none; } .sheet-tormenta_charsheet .sheet-middle { padding-top: 40px; } .sheet-tormenta_charsheet .sheet-middle .sheet-attributes { @@ -841,27 +843,39 @@ body { font-size: 9px; color: #222; text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn { + display: block; + height: 30px; + margin: 0; + padding: 0 5px; + background: #222; + border: 0; + border-radius: 0; + line-height: 30px; + font-size: 12px; + color: #FFF; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn:hover { + background: #c15353; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item:last-of-type .sheet-weapon_macro { padding-bottom: 0; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col { display: inline-block; vertical-align: bottom; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(1) { + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) { width: 255px; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(1) .sheet-weapons_item { + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) .sheet-weapons_item { width: calc(100% - 40px); margin-left: 10px; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) { - width: 80px; - margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(3) { - width: 150px; + width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(4) { width: 150px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(5) { - width: 80px; + width: 150px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(6) { width: 80px; @@ -870,9 +884,12 @@ body { width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(8) { - width: 95px; + width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(9) { + width: 95px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(10) { width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col .sheet-weapons_title { diff --git a/TormentaRPG-PDF_Based/fichaTormenta.jpg b/TormentaRPG-PDF_Based/fichaTormenta.jpg index 0189dae776..4f51c3c666 100644 Binary files a/TormentaRPG-PDF_Based/fichaTormenta.jpg and b/TormentaRPG-PDF_Based/fichaTormenta.jpg differ diff --git a/TormentaRPG-PDF_Based/fichaTormentaHtml.html b/TormentaRPG-PDF_Based/fichaTormentaHtml.html index 4c2fb857fa..c4dec5c769 100644 --- a/TormentaRPG-PDF_Based/fichaTormentaHtml.html +++ b/TormentaRPG-PDF_Based/fichaTormentaHtml.html @@ -208,9 +208,13 @@ - - - +
+ + + + + +
@@ -396,7 +400,7 @@
=
@@ -439,7 +443,7 @@
+
@@ -499,7 +503,7 @@

Totais
- +
@@ -810,12 +814,12 @@
@@ -865,12 +869,12 @@
@@ -1151,12 +1155,12 @@
@@ -1197,12 +1201,12 @@
@@ -1243,12 +1247,12 @@
@@ -1290,12 +1294,12 @@
@@ -1337,12 +1341,12 @@
@@ -1383,12 +1387,12 @@
@@ -1430,12 +1434,12 @@
@@ -1477,12 +1481,12 @@
@@ -1523,12 +1527,12 @@
@@ -1569,12 +1573,12 @@
@@ -1615,12 +1619,12 @@
@@ -1661,12 +1665,12 @@
@@ -1707,12 +1711,12 @@
@@ -1753,12 +1757,12 @@
@@ -1799,12 +1803,12 @@
@@ -1845,12 +1849,12 @@
@@ -1891,12 +1895,12 @@
@@ -1937,12 +1941,12 @@
@@ -1983,12 +1987,12 @@
@@ -2029,12 +2033,12 @@
@@ -2076,12 +2080,12 @@
@@ -2123,12 +2127,12 @@
@@ -2169,12 +2173,12 @@
@@ -2215,12 +2219,12 @@
@@ -2472,8 +2476,8 @@
-
    -
  • +
    +
    Armas / Ataques
    @@ -2509,12 +2513,12 @@

    Munição
    -
  • +
-
  • -
    +
    +
    - +
    @@ -2570,9 +2574,9 @@
    -
    -
  • - +
    +
    +
    diff --git a/Uncharted Worlds/Images/Forlorn.png b/Uncharted Worlds/Images/Forlorn.png index ae9c1e32ee..6765828778 100644 Binary files a/Uncharted Worlds/Images/Forlorn.png and b/Uncharted Worlds/Images/Forlorn.png differ diff --git a/Uncharted Worlds/Images/Occult.png b/Uncharted Worlds/Images/Occult.png index 849b5989dd..fd0eb7299b 100644 Binary files a/Uncharted Worlds/Images/Occult.png and b/Uncharted Worlds/Images/Occult.png differ diff --git a/Uncharted Worlds/Images/Primal.png b/Uncharted Worlds/Images/Primal.png index 599dafca68..821ca46c94 100644 Binary files a/Uncharted Worlds/Images/Primal.png and b/Uncharted Worlds/Images/Primal.png differ diff --git a/Uncharted Worlds/Images/Spiritual.png b/Uncharted Worlds/Images/Spiritual.png index fe3b28f22f..4c48304060 100644 Binary files a/Uncharted Worlds/Images/Spiritual.png and b/Uncharted Worlds/Images/Spiritual.png differ diff --git a/Unisystem-Buffy or Angel/Buffy_or_Angel.html b/Unisystem-Buffy or Angel/Buffy_or_Angel.html index 37337aff6f..999669dc8c 100644 --- a/Unisystem-Buffy or Angel/Buffy_or_Angel.html +++ b/Unisystem-Buffy or Angel/Buffy_or_Angel.html @@ -1,5 +1,5 @@ - + @@ -19,8 +19,8 @@

    - - + Character Type:         
    + Character Archetype: 

    @@ -552,61 +552,61 @@ - + - + - + - + - + - + - + - + - + - + @@ -624,62 +624,62 @@ - + - + - + - + - + - + - + - + - + - + @@ -690,6 +690,7 @@ +

    Combat


    @@ -721,7 +722,7 @@
    - + @@ -729,13 +730,13 @@ - + - + @@ -743,13 +744,13 @@ - + - + @@ -772,13 +773,13 @@ - + - + @@ -786,7 +787,7 @@ - + @@ -814,13 +815,13 @@ - + - + @@ -828,13 +829,13 @@ - + - + @@ -856,13 +857,13 @@ - + - + @@ -875,7 +876,7 @@ - + @@ -883,7 +884,7 @@ - + @@ -891,127 +892,161 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -1033,7 +1068,7 @@ - + @@ -1045,12 +1080,12 @@ - + - + - + @@ -1059,15 +1094,18 @@ + + + + - + - + - + @@ -1076,15 +1114,18 @@ + + + + - + - + - + @@ -1093,15 +1134,18 @@ + + + + - + - + - + @@ -1110,7 +1154,10 @@ + + + +
       Punch
       Kick    Jump Kick
       Spin Kick    Sweep Kick
       Break Neck (Grapple)    Choke (Grapple)
       Toss (Grapple)
       Takedown    Slam-Tackle
       Knockdown    Head Butt
    Button
    Weapon
    Skill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Type Button
    Weapon
    Skill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Type
       Stake    Stake thru Heart + + +
    + + + + + + + + + +
    + + + + + + + + + +
    + + + + + + + + + +
    + + + + + + + + + +
    Button
    Medieval Ranged Weapon
    Number of AttacksSkill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Point
    Blank
    Type

    @@ -1130,7 +1177,7 @@ Button
    Modern Ranged Weapon
    Number of Attacks - Skill
    Rating + Maneuver
    Rating Base
    Damage Multiplier Point
    Blank @@ -1142,12 +1189,12 @@ Type - + - + - + @@ -1156,15 +1203,15 @@ + - + - + - + @@ -1173,15 +1220,15 @@ + - + - + - + @@ -1190,15 +1237,15 @@ + - + - + - + @@ -1207,15 +1254,15 @@ + - + - + - + @@ -1224,7 +1271,7 @@ +
    @@ -1317,6 +1364,7 @@
    +

    Gear

    @@ -1329,6 +1377,7 @@
    +
    diff --git a/Unisystem-Buffy or Angel/ReadMe.mdown b/Unisystem-Buffy or Angel/ReadMe.mdown index 5572c2e86b..b2ee59cfa7 100644 --- a/Unisystem-Buffy or Angel/ReadMe.mdown +++ b/Unisystem-Buffy or Angel/ReadMe.mdown @@ -3,7 +3,7 @@ This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG. It features 5 separate tabs for Character Attributes and Secondary Attributes, Skills & Spells, Combat, Possession, and Notes. ## Current Version -1.01 +1.03 ### Changelog @@ -16,6 +16,15 @@ This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinemat #### 1.01 * Added NPC Sheet in Tab 5 and moved Notes to Tab 4 with Gear/Possessions. +#### 1.02 +* Added note "(add Damage Multiplier x Success Levels)" to damage rolls. +* Modified Stake through the Heart Damage Multiplier dropdown options for x4 (vs. Humans) and x5 (vs. Vampires). + +#### 1.03 +* Updated Character Type and Character Archetype options on Character Tab. +* Added note "(Compare Success Levels of Roll to Power Level of Spell)" to spell rolls on Skills & Spells Tab. +* Corrected/Added Combat Damage Type dropdown choices (Bash, Slash/Stab, Thru Heart, Vampire Heart, Decapitation, Bullet, Non-Bullet) that fills in (1, 2, 4, 5, 5, 2, 1) values into Damage Modifier fields for Medieval Melee Weapon table, Medieval Ranged Weapon table and Modern Ranged Weapon table on Combat Tab. +* Auto-populated Maneuver Rating for Medieval Ranged Weapon table and Modern Ranged Weapon table Combat Tab. ### Credit Where Credit is Due The CSS of this sheet is from the All Flesh Must Be Eaten character sheet. diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json index 89fec2e542..9ff8516d6d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Hechizo Fallido", "test-result": "Resultado Total", "characteristic": "Característica" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index 47e39a325a..640cebc29d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Sort raté", "test-result": "Résultat du test", "characteristic": "Caracteristique" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json index d1ee4e1464..83faee35e3 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json index ece3a6bacc..2523ec5990 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json index 100e45f03a..a034f8406e 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json @@ -115,7 +115,7 @@ "gender": "crwdns37217:0crwdne37217:0", "build": "crwdns37218:0crwdne37218:0", "age": "crwdns37219:0crwdne37219:0", - "attr-height": "crwdns37220:0crwdne37220:0", + "attr-height": "crwdns64888:0crwdne64888:0", "weight": "crwdns37221:0crwdne37221:0", "eyes": "crwdns37222:0crwdne37222:0", "skin": "crwdns37223:0crwdne37223:0", @@ -283,4 +283,4 @@ "spellcasting-fails": "crwdns57200:0crwdne57200:0", "test-result": "crwdns57201:0crwdne57201:0", "characteristic": "crwdns57202:0crwdne57202:0" -} +} \ No newline at end of file diff --git a/Weaverdice/Weaverdice.html b/Weaverdice/Weaverdice.html index 490149f4c8..7b796d01b4 100644 --- a/Weaverdice/Weaverdice.html +++ b/Weaverdice/Weaverdice.html @@ -262,7 +262,7 @@

     

    @@ -274,7 +274,7 @@

     

    @@ -286,7 +286,7 @@

     

    @@ -298,7 +298,7 @@

     

    @@ -310,7 +310,7 @@

     

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margin-left:5px; +} +.charsheet .sheet-skills{ + padding-bottom:1vh; +} +.charsheet .sheet-skills span { + font-size: 13px; + display:block; + margin-top:2vh; +} +.charsheet .sheet-weakness { + width: 5vh; +} +.charsheet .sheet-inventory select{ + width:70%; +} +.charsheet .sheet-inventory { + float:inline-start; + margin-top:1.5vh; + width: 32.3%; + margin-right:1.5vh +} diff --git a/Xeohelios' Fire Emblem Tabletop/FE_TTRPG.html b/Xeohelios' Fire Emblem Tabletop/FE_TTRPG.html new file mode 100644 index 0000000000..19facdf7e4 --- /dev/null +++ b/Xeohelios' Fire Emblem Tabletop/FE_TTRPG.html @@ -0,0 +1,2007 @@ + +
    +
    INFO
    +
    + + +
    + +
    + +
    +
    + + + + + +
    +
    +
    +
    SKILL CHECKS
    +
    -

    +

    -

    +

    -

    +

    -

    +

    -

    +

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameTrained?StatTotal
    Athletics (Str)00
    Arcana (Mag)00
    History (Mag)00
    Invest. (Mag)00
    Nature (Mag)00
    Religion (Mag)00
    Deception (Skl)00
    Intimid. (Skl)00
    Performance (Skl)00
    Persuasion (Skl)00
    Acrobatics (Spd)00
    Sl. of Hand (Spd)00
    Stealth (Spd)00
    An. Handling (Res)00
    Insight (Res)00
    Medicine (Res)00
    Perception (Res)00
    Survival (Res)00
    +
    + +
    +
    + + + + + + + + + + + + + + + +
    HPHitCritAvoDdg
    / 000
    +
    +
    + +
    +
    ATTRIBUTES
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    StatsGrowths
    StatsClassPersonalBuff/DebuffTotal RacialClassPersonalTotal
    HP00 00 0
    Str00 000
    Mag00 000
    Skl00 000
    Spd00 000
    Lck00 000
    Def00 000
    Res00 000
    Mov00 --------
    +
    +
    +
    WEAPON RANKS
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Weap. TypeEXPRank
    Swords/Katanas
    Lances/Naginata
    Axes/Clubs
    Bows/Yumi
    Daggers/Shuriken
    Firearms/Tanegashima
    Anima Tomes/Scrolls
    Light Tomes/Scrolls
    Dark Tomes/Scrolls
    Stones/Other
    Staves/Rods
    +
    +
    +
    INVENTORY
    + + + + + + + + + + + + + + + + + +
    NameUses
    +
    + +
    +
    WEAPONS
    +
    + + + + + + + + + +
    Weapon NameType
    + +
    + + + + + + + + + + + +
    RankWeightUses
    + +
    + + + + + + + + + + + + + +
    MightHitCritRange
    + +
    +
    + + + + + + + + diff --git a/Xeohelios' Fire Emblem Tabletop/preview.png b/Xeohelios' Fire Emblem Tabletop/preview.png new file mode 100644 index 0000000000..e0df70fe35 Binary files /dev/null and b/Xeohelios' Fire Emblem Tabletop/preview.png differ diff --git a/Xeohelios' Fire Emblem Tabletop/sheet.json b/Xeohelios' Fire Emblem Tabletop/sheet.json new file mode 100644 index 0000000000..3bdad2e9ac --- /dev/null +++ b/Xeohelios' Fire Emblem Tabletop/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "FE_TTRPG.html", + "css": "FE_TTRPG.css", + "authors": "Missing-q", + "roll20userid": "1537217", + "preview": "preview.png", + "instructions": "**This is the character sheet for Xeohelios' Fire Emblem Tabletop system!** Various beta builds and variants of this character sheet, as well as the accompanying API scripts, can be found [here.](https://github.com/missing-q/emblem20). As for the system's game guide, it can be found [here](https://www.dropbox.com/sh/fvib0sh0o4fqt8d/AACJ66fUDtxL5atM5-ZcE8Ypa?dl=0)" +} diff --git a/approved.yaml b/approved.yaml index 587f8bfa30..84f20507ef 100644 --- a/approved.yaml +++ b/approved.yaml @@ -313,7 +313,7 @@ darkheresy2e: herogames6e: - "Hero Games 6e" - "Hero Games: 6th Edition" -- "Fuzion" +- "Cyberpunk 2020" serenity: - "Serenity" @@ -392,7 +392,7 @@ torg: cyberpunk2020: - "Cyberpunk 2020" - "Cyberpunk 2020" -- "Fuzion" +- "Cyberpunk 2020" portesmonstrestresors: - "PortesMonstresTresors" @@ -434,6 +434,7 @@ fatefreeport: eclipsephase: - "Eclipse Phase" - "Eclipse Phase" +- "hidden" 13thageadvanced: - "13th_Age-neovatar" @@ -650,7 +651,7 @@ fateacceleratedes: mektonzeta: - "Mekton Z" - "Mekton Zeta" -- "Fuzion" +- "Cyberpunk 2020" darkagesvampire: - "CWOD-DAV20" @@ -1052,7 +1053,7 @@ d20modern: fuzion: - "Fuzion" - "Fuzion" -- "Fuzion" +- "Cyberpunk 2020" tristat: - "Tri-Stat" @@ -2084,7 +2085,7 @@ hawkmoonmongoose: cyberpunk2k20: - "Cyberpunk 2k20" - "Cyberpunk 2k20" -- "Fuzion" +- "Cyberpunk 2020" acpd: - "ACPD" @@ -2214,4 +2215,36 @@ runequestglorantha: overtheedge2e: - Over the Edge 2e -- Over the Edge (2e) \ No newline at end of file +- Over the Edge (2e) + +lyceennes: +- Lyceennes +- Lyceennes + +startrekofficial: +- Star Trek Adventures Official +- Star Trek Adventures (Official) +- 2d20 + +changeling20: +- CWOD-C20 +- Changeling (20th Anniversary) +- Storytelling System + +eclipsephasenew: +- Eclipse Phase Alternate +- Eclipse Phase +- Eclipse Phase + +eclipsephasev2: +- Eclipse Phase V2 +- Eclipse Phase V2 +- Eclipse Phase + +capharnaum: +- Capharnaum +- Capharnaum + +fireemblemtt: +- Xeohelios' Fire Emblem Tabletop +- Fire Emblem Tabletop (by Xeohelios) \ No newline at end of file diff --git a/revolutiond100/RD100sheet.html b/revolutiond100/RD100sheet.html index 243e7f6023..fb9c21d782 100644 --- a/revolutiond100/RD100sheet.html +++ b/revolutiond100/RD100sheet.html @@ -77,13 +77,13 @@ Melee SR - + Exertion Points - + @@ -95,13 +95,13 @@ Move - + Toughness - + @@ -446,4 +446,4 @@ Toughness
    Notes
    -

    Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.

    \ No newline at end of file +

    Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.