diff --git a/root/translations/fr.json b/root/translations/fr.json index 657b7c2cf0..6ff0197b91 100644 --- a/root/translations/fr.json +++ b/root/translations/fr.json @@ -63,21 +63,21 @@ "weaponmoves12_label": "Charge", "weaponmoves12_dsc": "Quand vous chargez un adversaire à portée longue, cochez 1 case d'épuisement et faites un test de Puissance. En cas de réussite, l'adversaire doit choisir entre cocher 2 cases d'épuisement et vous permettre de le pousser : à vous de dire où il est emmené et à quelle portée vous vous trouvez désormais par rapport à lui. Sur un 10+, vous lui faites également cocher une case de découragement. ", "weaponmoves13_label": "Projection", - "weaponmoves13_dsc": "When you hurl a weapon or dangerous object not intended for throwing at an enemy at far range, mark exhaustion and roll with Might. On a hit, your hurled weapon strikes your target; mark wear on the weapon and inflict 1-injury and 1-exhaustion on your target. On a 7-9, choose 1. On a 10+, choose 2. ", - "weaponmoves15_label": "Paired Fighting", - "weaponmoves15_dsc": "When you and another vagabond pair fight back to back against foes at close range, you each mark exhaustion and one of you rolls with the following modifiers (max +3): On a hit, you together inflict 1-injury on every foe within close range (or 3-injury total against a group), and you each suffer 1-injury. On a 7-9, choose 1. On a 10+, choose 2. ", - "weaponmoves14_label": "Lunge", - "weaponmoves14_dsc": "When you make an outright lunge at a foe within close range, choose an amount of injury between 1-injury and 3-injury and roll with Finesse. On a hit, you inflict that amount of injury—ignoring armor—but if your target survives (or if other foes are present) they can take advantage of your overextension to inflict the same amount on you. On a 7-9, they can inflict 1-injury more upon you than you had originally chosen to inflict upon them.", - "weaponmoves16_label": "Hammerpaws", - "weaponmoves16_dsc": "When you come to blows with an armed opponent at close or intimate range while you are unarmed, roll with Finesse. On a hit, they inflict their harm on you. On a 7-9, choose 2. On a 10+, choose 3.