@@ -2553,7 +2553,7 @@
{{/attrib}}
{{#skill}}
- {{skill}}:{{skill_rank}}
+ {{skill}}:{{skill_rank}}
{{/skill}}
{{#difficulty}}
@@ -2563,7 +2563,7 @@
{{/difficulty}}
{{#mod}}
- Modifier:
+ Modifier:{{mod}}
{{/mod}}
{{#chaos}}
@@ -2643,7 +2643,7 @@
{{/roll}}
{{#rating}}
- {{rating}}
+ {{rating}}
Rating
{{/rating}}
@@ -2654,7 +2654,7 @@
{{/focus1}}
{{#range}}
- Range:
+ Range: {{range}}
{{/range}}
{{#damage}}
@@ -3049,18 +3049,18 @@
});
//Parry_skill
- on("change:parry_skill change:martial_melee change:simple_melee change:combat", function() {
- getAttrs(["parry_skill", "martial_melee", "simple_melee", "combat", ], function(values) {
+ on("change:parry_skill change:martial_melee change:simple_melee change:combat change:shield_parry_modifier", function() {
+ getAttrs(["parry_skill", "martial_melee", "simple_melee", "combat", "shield_parry_modifier"], function(values) {
var setParry = 0;
var setParryRating = 0;
var setParryType = 0;
if (values.parry_skill == 1) {
- setParry = parseInt(values.martial_melee,10) + parseInt(values.combat,10);
+ setParry = parseInt(values.martial_melee,10) + parseInt(values.combat,10) + parseInt(values.shield_parry_modifier,10);
setParryRating = parseInt(values.martial_melee,10);
setParryType = "Martial Melee";
}
else if (values.parry_skill == 2) {
- setParry = parseInt(values.simple_melee,10) + parseInt(values.combat,10);
+ setParry = parseInt(values.simple_melee,10) + parseInt(values.combat,10) + parseInt(values.shield_parry_modifier,10);
setParryRating = parseInt(values.simple_melee,10);
setParryType = "Simple Melee";
}
diff --git a/Zweihänder Grim & Perilous/translation.json b/Zweihänder Grim & Perilous/translation.json
index 8f9399752a..de8407a3ee 100644
--- a/Zweihänder Grim & Perilous/translation.json
+++ b/Zweihänder Grim & Perilous/translation.json
@@ -169,9 +169,9 @@
"roll20-wiki-link": "Roll20 Wiki Link",
"situational-modifier": "Situational Modifier",
"difficulty:": "Difficulty:",
- "modifier:": "Modifier:$[[3]] ",
+ "modifier:": "Modifier:",
"rating": "Rating",
- "range:": "Range: 0 / 0 / 0 ",
+ "range:": "Range: ",
"damage:": "Damage:$[[6]] ",
"CRITICAL-SUCCESS-u": "CRITICAL SUCCESS",
"chaos:": "Chaos:$[[4]] ",