diff --git a/Coriolis Alternative/translations/ru.json b/Coriolis Alternative/translations/ru.json index aea00a505b..c708d91549 100644 --- a/Coriolis Alternative/translations/ru.json +++ b/Coriolis Alternative/translations/ru.json @@ -1,145 +1,145 @@ { "tab-pc": "Персонаж", "tab-spaceship": "Корабль", - "tab-utility": "Utility", + "tab-utility": "Прочее", "Attributes": "Характеристики", - "attribute-strength": "Сила", - "attribute-agility": "Проворство", + "attribute-strength": "Телосложение", + "attribute-agility": "Ловкость", "attribute-wits": "Смекалка", "attribute-empathy": "Эмпатия", "skill-force": "Сила", "skill-melee-combat": "Ближний бой", - "skill-dexterity": "Ловкость", + "skill-dexterity": "Проворство", "skill-infiltration": "Скрытность", "skill-ranged-combat": "Стрельба", "skill-ranged-combat-short": "Дальнобойное", "skill-pilot": "Пилотирование", "skill-observation": "Наблюдательность", "skill-survival": "Выживание", - "skill-data-djinn": "Data Djinn", + "skill-data-djinn": "Инфомантия", "skill-data-djinn-short": "Джинн", "skill-medicurgy": "Медикургия", "skill-science": "Наука", - "skill-technology": "Технологии", - "skill-manipulation": "Манипуляция", + "skill-technology": "Технологика", + "skill-manipulation": "Влияние", "skill-command": "Лидерство", - "skill-culture": "Культура", + "skill-culture": "Мудрость", "skill-mystic-powers": "Психомистицизм", - "button-reset-ep": "Reset EP", + "button-reset-ep": "Сброс ПЭ", "button-roll-initiative": "Инициатива", - "button-roll-ship-armor": "Доспех", + "button-roll-ship-armor": "Броня", "button-ship-sensors": "Сенсоры", - "button-roll-armor": "Доспех", - "button-roll-radiation": "Radiation", - "button-roll-primary-weapon": "Primary Weapon Attack", - "button-roll-secondary-weapon": "Secondary Weapon Attack", - "char-experience": "Experience", + "button-roll-armor": "Броня", + "button-roll-radiation": "Радиация", + "button-roll-primary-weapon": "Атака Главным Орудием", + "button-roll-secondary-weapon": "Атака Вспомогательным Орудием", + "char-experience": "Опыт", "char-name": "Название", "char-background": "Происхождение", - "char-concept": "Concept", - "char-icon": "Icon", - "char-group-concept": "Group Concept", - "char-reputation": "Reputation", - "char-personal-problem": "Personal Problem", - "char-hitpoints": "Hitpoints", - "char-hitpoint-bonus": "Talent bonus", - "char-hitpoint-max": "Maximum", - "char-mindpoints": "Mindpoints", + "char-concept": "Амплуа", + "char-icon": "Лик", + "char-group-concept": "Амплуа группы", + "char-reputation": "Репутация", + "char-personal-problem": "Личная проблема", + "char-hitpoints": "Здоровье", + "char-hitpoint-bonus": "Модификатор", + "char-hitpoint-max": "Максимум", + "char-mindpoints": "Рассудок", "char-mindpoint-bonus": "Talent bonus", - "char-mindpoint-max": "Maximum", - "char-birr": "Birr", - "ship-energy": "Energy Points", - "ship-energy-current": "Current EP", - "ship-energy-max": "Maximum", - "ship-energy-used": "Ep in use", - "ship-hull": "Hull Points", - "ship-hull-current": "Current HP", - "ship-hull-max": "Maximum", - "ship-critical-damage": "Critical Damage", - "ship-maneuverability": "Maneuverability", + "char-mindpoint-max": "Максимум", + "char-birr": "Бирры", + "ship-energy": "Пункты Энергии", + "ship-energy-current": "Текущие ПЭ", + "ship-energy-max": "Максимум", + "ship-energy-used": "ПЭ используется", + "ship-hull": "Запас прочности", + "ship-hull-current": "Прочность", + "ship-hull-max": "Максимум", + "ship-critical-damage": "Критические повреждения", + "ship-maneuverability": "Манёвренность", "ship-speed": "Скорость", "ship-signature": "Заметность", - "ship-armor": "Доспех", + "ship-armor": "Броня", "ship-max-modules": "Модули", - "ship-cargo": "Cargo", - "ship-shipyard": "Shipyard", - "ship-name": "Ship name", - "ship-class": "Class & Type", + "ship-cargo": "Груз", + "ship-shipyard": "Верфь", + "ship-name": "Название корабля", + "ship-class": "Класс", "ship-problem": "Проблема", - "ship-debt": "Debt", - "ship-ep": "EP", - "ship-bridge": "Bridge", - "ship-reactor": "Reactor", - "ship-graviton-projector": "Graviton projector", + "ship-debt": "Долг", + "ship-ep": "ПЭ", + "ship-bridge": "Мостик", + "ship-reactor": "Реактор", + "ship-graviton-projector": "Гравитонные двигатели", "ship-type": "Тип", - "ship-signature-current": "Current Signature", - "ship-signature-sensors": "Sensors", - "ship-signature-transponder": "Transponder", - "ship-signature-radio": "Comms", - "ship-signature-reactor": "Reactor", - "ship-signature-passive": "Пассивное", - "ship-signature-active": "Активный", - "ship-signature-extreme": "Extreme", - "ship-combat-manager": "Combat manager", - "macro-title-ship-actions": "Selected Ship Actions", - "macro-title-character-actions": "Selected Character Actions", - "macro-ship-actions": "Ship Actions", - "macro-character-actions": "Character Actions", - "ship-action-captain-menu": "Captain orders", - "ship-action-captain-repair-label": "Repair!", - "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).", - "ship-action-captain-evade-label": "Evade!", - "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).", - "ship-action-captain-retreat-label": "Retreat!", - "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).", - "ship-action-captain-attack-label": "Attack!", - "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).", - "ship-action-engineer-menu": "Engineer actions", - "ship-action-engineer-overload-label": "Overload Reactor", - "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.", - "ship-action-engineer-repair-hull-label": "Repair Hull Damage", - "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.", - "ship-action-engineer-repair-system-label": "Repair System Damage", - "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.", - "ship-action-engineer-repair-critical-label": "Repair Critical Damage", - "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.", - "ship-action-engineer-repair-module-label": "Repair Module", - "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.", - "ship-action-engineer-airlock-label": "Open Airlock", - "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.", - "ship-action-pilot-menu": "Pilot actions", - "ship-action-pilot-position-label": "Position", - "ship-action-pilot-position-description": "For every success: increase initiative by 1.", - "ship-action-pilot-advance-label": "Advance / Retreat", - "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.", - "ship-action-pilot-evade-label": "Evade", - "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.", - "ship-action-pilot-ram-label": "Ram Attack", - "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.", - "ship-action-pilot-board-label": "Boarding", - "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.", - "ship-action-opposing-pilot": "Opposing Pilot Check", - "ship-action-sensors-menu": "Sensor Operative actions", - "ship-action-sensors-target-lock-label": "Target Lock", - "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.", - "ship-action-sensors-break-lock-label": "Break Target Lock", - "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.", - "ship-action-sensors-pulse-attack-label": "Pulse Attack", - "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.", - "ship-action-sensors-meme-launch-label": "Launch Meme", - "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship", - "ship-action-sensors-meme-attack-label": "Meme Attack", - "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.", - "ship-action-sensors-disappear-label": "Disappear", - "ship-action-sensors-disappear-description": "If successful: end combat.", - "ship-action-sensors-detect": "Sensors", - "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.", + "ship-signature-current": "Текущая Заметность", + "ship-signature-sensors": "Сенсоры", + "ship-signature-transponder": "Транспондер", + "ship-signature-radio": "Связь", + "ship-signature-reactor": "Реактор", + "ship-signature-passive": "Пассивные", + "ship-signature-active": "Активные", + "ship-signature-extreme": "Предельные", + "ship-combat-manager": "Боевые характеристики", + "macro-title-ship-actions": "Выбранные действия корабля", + "macro-title-character-actions": "Выбранные действия персонажа", + "macro-ship-actions": "Действия корабля", + "macro-character-actions": "Действия персонажа", + "ship-action-captain-menu": "Приказы капитана", + "ship-action-captain-repair-label": "Ремонт!", + "ship-action-captain-repair-description": "За каждый успех: экипаж получает +1 модификатор к ремонту (инженерная фаза).", + "ship-action-captain-evade-label": "Защита!", + "ship-action-captain-evade-description": "За каждый успех: экипаж получает +1 модификатор к маневрам уклонения (пилотажная фаза) и срыву захвата цели (сенсорная фаза).", + "ship-action-captain-retreat-label": "Отход!", + "ship-action-captain-retreat-description": "За каждый успех: экипаж получает +1 модификатор к отходу (пилотажная фаза).", + "ship-action-captain-attack-label": "Атака!", + "ship-action-captain-attack-description": "За каждый успех: экипаж получает модификатор +1 к наступлению (пилотажная фаза) и к атаке (огневая фаза).", + "ship-action-engineer-menu": "Действия бортинженера", + "ship-action-engineer-overload-label": "Перегрузка реактора", + "ship-action-engineer-overload-description": "За каждый успех: получите 1 дополнительный пункт энергии и получите 1 пункт урона. Если вы провалите бросок, получите 1 пункт урона.", + "ship-action-engineer-repair-hull-label": "Ремонт структурных повреждений", + "ship-action-engineer-repair-hull-description": "За каждый успех: восстановите 1 очко прочности.", + "ship-action-engineer-repair-system-label": "Ремонт системных повреждений", + "ship-action-engineer-repair-system-description": "За каждый успех: восстановите 1 пункт энергии.", + "ship-action-engineer-repair-critical-label": "Ремонт критических повреждений", + "ship-action-engineer-repair-critical-description": "В случае успеха: снимите 1 критическое повреждение.", + "ship-action-engineer-repair-module-label": "Ремонт модуля", + "ship-action-engineer-repair-module-description": "В случае успеха: восстановите 1 модуль корабля.", + "ship-action-engineer-airlock-label": "Взлом шлюза", + "ship-action-engineer-airlock-description": "В случае успеха: откройте шлюз пристыкованного корабля.", + "ship-action-pilot-menu": "Действия пилота", + "ship-action-pilot-position-label": "Тактический манёвр", + "ship-action-pilot-position-description": "За каждый успех: повысьте инициативу на 1.", + "ship-action-pilot-advance-label": "Наступление / Отступление", + "ship-action-pilot-advance-description": "За каждый успех: переместитесь на 1 сегмент на карте.", + "ship-action-pilot-evade-label": "Манёвр уклонения", + "ship-action-pilot-evade-description": "За каждый успех: атаки по этому кораблю получают модификатор -1.", + "ship-action-pilot-ram-label": "Таран", + "ship-action-pilot-ram-description": "Встречная проверка. В случае успеха: вы тараните целевой корабль.", + "ship-action-pilot-board-label": "Абордаж", + "ship-action-pilot-board-description": "Встречная проверка. В случае успеха: вы стыкуетесь с целевым кораблем.", + "ship-action-opposing-pilot": "Встречная проверка пилота", + "ship-action-sensors-menu": "Действия штурмана", + "ship-action-sensors-target-lock-label": "Захват цели", + "ship-action-sensors-target-lock-description": "В случае успеха: установите захват цели на целевом корабле. Атаки против этого корабля получают положительный модификатор, равный количеству успехов.", + "ship-action-sensors-break-lock-label": "Противодействие захвату", + "ship-action-sensors-break-lock-description": "В случае успеха: вражеский захват цели снимается.", + "ship-action-sensors-pulse-attack-label": "Импульсная атака", + "ship-action-sensors-pulse-attack-description": "За каждый успех: нанесите 1 очко системного урона целевому кораблю.", + "ship-action-sensors-meme-launch-label": "Запуск мема", + "ship-action-sensors-meme-launch-description": "В случае успеха: получите список модулей целевого корабля.", + "ship-action-sensors-meme-attack-label": "Атака мемом", + "ship-action-sensors-meme-attack-description": "В случае успеха: отключите модуль на целевом корабле.", + "ship-action-sensors-disappear-label": "Исчезновение", + "ship-action-sensors-disappear-description": "В случае успеха: закончите бой.", + "ship-action-sensors-detect": "Сенсоры", + "ship-action-sensors-detect-description": "1-2 Успеха
Расстояние, курс
3 Успеха
Расстояние, класс, курс, вооружение.", "label-talents": "Таланты", "label-critical-injuries": "Критические травмы", "label-relationships": "Отношения", "label-weapons": "Оружие", "label-gear": "Снаряжение", - "label-armor": "Доспех", + "label-armor": "Броня", "label-features": "Особенности", "label-ship-weapons": "Ship Weapons", "label-ship-crew-captain": "Капитан", @@ -152,12 +152,12 @@ "label-relationships-buddy": "Друг", "label-notes": "Заметки", "label-macros": "Макросы", - "label-stats": "Stats", + "label-stats": "Характеристики", "label-info": "Информация", "placeholder-weapon": "Weapon Name", "placeholder-gear": "Снаряжение", "placeholder-critical-injury": "Критические травмы", - "placeholder-armor": "Доспех", + "placeholder-armor": "Броня", "placeholder-comment": "Особое", "placeholder-talent": "Талант", "placeholder-feature": "Особенности", @@ -166,7 +166,7 @@ "placeholder-cargo": "Груз", "placeholder-character": "Персонаж", "item-bonus": "Бонус", - "item-init": "Init", + "item-init": "Иниц", "item-damage": "Дмг", "item-crit": "Крит", "item-range": "Дистанция", @@ -177,10 +177,10 @@ "item-range-short": "Короткая", "item-range-medium": "Средняя", "item-range-long": "Длинная", - "item-range-extreme": "Extreme", + "item-range-extreme": "Предельные", "item-armor-rating": "Рейтинг", "item-armor-worn": "Надетое", - "item-disabled": "Отключённый", + "item-disabled": "Отключено", "item-cargo-unit": "Масса", "item-type-ranged": "Дальнобойное", "item-type-melee": "Ближнебойное", @@ -189,25 +189,25 @@ "query-modifier": "Модификатор", "query-cover": "Бонус укрытия", "query-initiative": "Бонус инициативы", - "query-prayer": "Prayer Modifier", - "query-signature": "Enemy Signature", - "rolltemplate-pray": "Молиться лика", + "query-prayer": "Модификатор молитвы", + "query-signature": "Заметность врага", + "rolltemplate-pray": "Молиться ликам", "rolltemplate-modification": "Модификаторы", "rolltemplate-dice-rerolled": "Переброс", - "rolltemplate-dice": "кости", + "rolltemplate-dice": "костей", "rolltemplate-weapon": "Оружие", "rolltemplate-initiative-check": "Проверка инициативы", - "rolltemplate-initiative-action": "броски", - "rolltemplate-initiative-effect": "инициатива!", + "rolltemplate-initiative-action": "бросает", + "rolltemplate-initiative-effect": "на инициативу!", "rolltemplate-radiation-check": "Проверка радиации", - "rolltemplate-radiation-action": "takes", - "rolltemplate-radiation-effect": "radiation damage!", + "rolltemplate-radiation-action": "получает", + "rolltemplate-radiation-effect": "урона радиацией!", "rolltemplate-armor-check": "Проверка брони", - "rolltemplate-armor-action": "blocks", - "rolltemplate-armor-effect": "points of damage", - "rolltemplate-ship-armor-check": "Ship Armor Check", + "rolltemplate-armor-action": "блокирует", + "rolltemplate-armor-effect": "очков урона", + "rolltemplate-ship-armor-check": "Броня Корабля", "rolltemplate-range": "Дистанция", "rolltemplate-target": "Цель", - "rolltemplate-ep-available": "EP assigned", - "rolltemplate-prayer-modifier": "Prayer modifier" + "rolltemplate-ep-available": "ПЭ назначено", + "rolltemplate-prayer-modifier": "Модификатор молитвы" } \ No newline at end of file