diff --git a/Coriolis Alternative/translations/ru.json b/Coriolis Alternative/translations/ru.json
index aea00a505b..c708d91549 100644
--- a/Coriolis Alternative/translations/ru.json
+++ b/Coriolis Alternative/translations/ru.json
@@ -1,145 +1,145 @@
{
"tab-pc": "Персонаж",
"tab-spaceship": "Корабль",
- "tab-utility": "Utility",
+ "tab-utility": "Прочее",
"Attributes": "Характеристики",
- "attribute-strength": "Сила",
- "attribute-agility": "Проворство",
+ "attribute-strength": "Телосложение",
+ "attribute-agility": "Ловкость",
"attribute-wits": "Смекалка",
"attribute-empathy": "Эмпатия",
"skill-force": "Сила",
"skill-melee-combat": "Ближний бой",
- "skill-dexterity": "Ловкость",
+ "skill-dexterity": "Проворство",
"skill-infiltration": "Скрытность",
"skill-ranged-combat": "Стрельба",
"skill-ranged-combat-short": "Дальнобойное",
"skill-pilot": "Пилотирование",
"skill-observation": "Наблюдательность",
"skill-survival": "Выживание",
- "skill-data-djinn": "Data Djinn",
+ "skill-data-djinn": "Инфомантия",
"skill-data-djinn-short": "Джинн",
"skill-medicurgy": "Медикургия",
"skill-science": "Наука",
- "skill-technology": "Технологии",
- "skill-manipulation": "Манипуляция",
+ "skill-technology": "Технологика",
+ "skill-manipulation": "Влияние",
"skill-command": "Лидерство",
- "skill-culture": "Культура",
+ "skill-culture": "Мудрость",
"skill-mystic-powers": "Психомистицизм",
- "button-reset-ep": "Reset EP",
+ "button-reset-ep": "Сброс ПЭ",
"button-roll-initiative": "Инициатива",
- "button-roll-ship-armor": "Доспех",
+ "button-roll-ship-armor": "Броня",
"button-ship-sensors": "Сенсоры",
- "button-roll-armor": "Доспех",
- "button-roll-radiation": "Radiation",
- "button-roll-primary-weapon": "Primary Weapon Attack",
- "button-roll-secondary-weapon": "Secondary Weapon Attack",
- "char-experience": "Experience",
+ "button-roll-armor": "Броня",
+ "button-roll-radiation": "Радиация",
+ "button-roll-primary-weapon": "Атака Главным Орудием",
+ "button-roll-secondary-weapon": "Атака Вспомогательным Орудием",
+ "char-experience": "Опыт",
"char-name": "Название",
"char-background": "Происхождение",
- "char-concept": "Concept",
- "char-icon": "Icon",
- "char-group-concept": "Group Concept",
- "char-reputation": "Reputation",
- "char-personal-problem": "Personal Problem",
- "char-hitpoints": "Hitpoints",
- "char-hitpoint-bonus": "Talent bonus",
- "char-hitpoint-max": "Maximum",
- "char-mindpoints": "Mindpoints",
+ "char-concept": "Амплуа",
+ "char-icon": "Лик",
+ "char-group-concept": "Амплуа группы",
+ "char-reputation": "Репутация",
+ "char-personal-problem": "Личная проблема",
+ "char-hitpoints": "Здоровье",
+ "char-hitpoint-bonus": "Модификатор",
+ "char-hitpoint-max": "Максимум",
+ "char-mindpoints": "Рассудок",
"char-mindpoint-bonus": "Talent bonus",
- "char-mindpoint-max": "Maximum",
- "char-birr": "Birr",
- "ship-energy": "Energy Points",
- "ship-energy-current": "Current EP",
- "ship-energy-max": "Maximum",
- "ship-energy-used": "Ep in use",
- "ship-hull": "Hull Points",
- "ship-hull-current": "Current HP",
- "ship-hull-max": "Maximum",
- "ship-critical-damage": "Critical Damage",
- "ship-maneuverability": "Maneuverability",
+ "char-mindpoint-max": "Максимум",
+ "char-birr": "Бирры",
+ "ship-energy": "Пункты Энергии",
+ "ship-energy-current": "Текущие ПЭ",
+ "ship-energy-max": "Максимум",
+ "ship-energy-used": "ПЭ используется",
+ "ship-hull": "Запас прочности",
+ "ship-hull-current": "Прочность",
+ "ship-hull-max": "Максимум",
+ "ship-critical-damage": "Критические повреждения",
+ "ship-maneuverability": "Манёвренность",
"ship-speed": "Скорость",
"ship-signature": "Заметность",
- "ship-armor": "Доспех",
+ "ship-armor": "Броня",
"ship-max-modules": "Модули",
- "ship-cargo": "Cargo",
- "ship-shipyard": "Shipyard",
- "ship-name": "Ship name",
- "ship-class": "Class & Type",
+ "ship-cargo": "Груз",
+ "ship-shipyard": "Верфь",
+ "ship-name": "Название корабля",
+ "ship-class": "Класс",
"ship-problem": "Проблема",
- "ship-debt": "Debt",
- "ship-ep": "EP",
- "ship-bridge": "Bridge",
- "ship-reactor": "Reactor",
- "ship-graviton-projector": "Graviton projector",
+ "ship-debt": "Долг",
+ "ship-ep": "ПЭ",
+ "ship-bridge": "Мостик",
+ "ship-reactor": "Реактор",
+ "ship-graviton-projector": "Гравитонные двигатели",
"ship-type": "Тип",
- "ship-signature-current": "Current Signature",
- "ship-signature-sensors": "Sensors",
- "ship-signature-transponder": "Transponder",
- "ship-signature-radio": "Comms",
- "ship-signature-reactor": "Reactor",
- "ship-signature-passive": "Пассивное",
- "ship-signature-active": "Активный",
- "ship-signature-extreme": "Extreme",
- "ship-combat-manager": "Combat manager",
- "macro-title-ship-actions": "Selected Ship Actions",
- "macro-title-character-actions": "Selected Character Actions",
- "macro-ship-actions": "Ship Actions",
- "macro-character-actions": "Character Actions",
- "ship-action-captain-menu": "Captain orders",
- "ship-action-captain-repair-label": "Repair!",
- "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).",
- "ship-action-captain-evade-label": "Evade!",
- "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).",
- "ship-action-captain-retreat-label": "Retreat!",
- "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).",
- "ship-action-captain-attack-label": "Attack!",
- "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).",
- "ship-action-engineer-menu": "Engineer actions",
- "ship-action-engineer-overload-label": "Overload Reactor",
- "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
- "ship-action-engineer-repair-hull-label": "Repair Hull Damage",
- "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
- "ship-action-engineer-repair-system-label": "Repair System Damage",
- "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
- "ship-action-engineer-repair-critical-label": "Repair Critical Damage",
- "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
- "ship-action-engineer-repair-module-label": "Repair Module",
- "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
- "ship-action-engineer-airlock-label": "Open Airlock",
- "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
- "ship-action-pilot-menu": "Pilot actions",
- "ship-action-pilot-position-label": "Position",
- "ship-action-pilot-position-description": "For every success: increase initiative by 1.",
- "ship-action-pilot-advance-label": "Advance / Retreat",
- "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
- "ship-action-pilot-evade-label": "Evade",
- "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
- "ship-action-pilot-ram-label": "Ram Attack",
- "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
- "ship-action-pilot-board-label": "Boarding",
- "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
- "ship-action-opposing-pilot": "Opposing Pilot Check",
- "ship-action-sensors-menu": "Sensor Operative actions",
- "ship-action-sensors-target-lock-label": "Target Lock",
- "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
- "ship-action-sensors-break-lock-label": "Break Target Lock",
- "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
- "ship-action-sensors-pulse-attack-label": "Pulse Attack",
- "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
- "ship-action-sensors-meme-launch-label": "Launch Meme",
- "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
- "ship-action-sensors-meme-attack-label": "Meme Attack",
- "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
- "ship-action-sensors-disappear-label": "Disappear",
- "ship-action-sensors-disappear-description": "If successful: end combat.",
- "ship-action-sensors-detect": "Sensors",
- "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.",
+ "ship-signature-current": "Текущая Заметность",
+ "ship-signature-sensors": "Сенсоры",
+ "ship-signature-transponder": "Транспондер",
+ "ship-signature-radio": "Связь",
+ "ship-signature-reactor": "Реактор",
+ "ship-signature-passive": "Пассивные",
+ "ship-signature-active": "Активные",
+ "ship-signature-extreme": "Предельные",
+ "ship-combat-manager": "Боевые характеристики",
+ "macro-title-ship-actions": "Выбранные действия корабля",
+ "macro-title-character-actions": "Выбранные действия персонажа",
+ "macro-ship-actions": "Действия корабля",
+ "macro-character-actions": "Действия персонажа",
+ "ship-action-captain-menu": "Приказы капитана",
+ "ship-action-captain-repair-label": "Ремонт!",
+ "ship-action-captain-repair-description": "За каждый успех: экипаж получает +1 модификатор к ремонту (инженерная фаза).",
+ "ship-action-captain-evade-label": "Защита!",
+ "ship-action-captain-evade-description": "За каждый успех: экипаж получает +1 модификатор к маневрам уклонения (пилотажная фаза) и срыву захвата цели (сенсорная фаза).",
+ "ship-action-captain-retreat-label": "Отход!",
+ "ship-action-captain-retreat-description": "За каждый успех: экипаж получает +1 модификатор к отходу (пилотажная фаза).",
+ "ship-action-captain-attack-label": "Атака!",
+ "ship-action-captain-attack-description": "За каждый успех: экипаж получает модификатор +1 к наступлению (пилотажная фаза) и к атаке (огневая фаза).",
+ "ship-action-engineer-menu": "Действия бортинженера",
+ "ship-action-engineer-overload-label": "Перегрузка реактора",
+ "ship-action-engineer-overload-description": "За каждый успех: получите 1 дополнительный пункт энергии и получите 1 пункт урона. Если вы провалите бросок, получите 1 пункт урона.",
+ "ship-action-engineer-repair-hull-label": "Ремонт структурных повреждений",
+ "ship-action-engineer-repair-hull-description": "За каждый успех: восстановите 1 очко прочности.",
+ "ship-action-engineer-repair-system-label": "Ремонт системных повреждений",
+ "ship-action-engineer-repair-system-description": "За каждый успех: восстановите 1 пункт энергии.",
+ "ship-action-engineer-repair-critical-label": "Ремонт критических повреждений",
+ "ship-action-engineer-repair-critical-description": "В случае успеха: снимите 1 критическое повреждение.",
+ "ship-action-engineer-repair-module-label": "Ремонт модуля",
+ "ship-action-engineer-repair-module-description": "В случае успеха: восстановите 1 модуль корабля.",
+ "ship-action-engineer-airlock-label": "Взлом шлюза",
+ "ship-action-engineer-airlock-description": "В случае успеха: откройте шлюз пристыкованного корабля.",
+ "ship-action-pilot-menu": "Действия пилота",
+ "ship-action-pilot-position-label": "Тактический манёвр",
+ "ship-action-pilot-position-description": "За каждый успех: повысьте инициативу на 1.",
+ "ship-action-pilot-advance-label": "Наступление / Отступление",
+ "ship-action-pilot-advance-description": "За каждый успех: переместитесь на 1 сегмент на карте.",
+ "ship-action-pilot-evade-label": "Манёвр уклонения",
+ "ship-action-pilot-evade-description": "За каждый успех: атаки по этому кораблю получают модификатор -1.",
+ "ship-action-pilot-ram-label": "Таран",
+ "ship-action-pilot-ram-description": "Встречная проверка. В случае успеха: вы тараните целевой корабль.",
+ "ship-action-pilot-board-label": "Абордаж",
+ "ship-action-pilot-board-description": "Встречная проверка. В случае успеха: вы стыкуетесь с целевым кораблем.",
+ "ship-action-opposing-pilot": "Встречная проверка пилота",
+ "ship-action-sensors-menu": "Действия штурмана",
+ "ship-action-sensors-target-lock-label": "Захват цели",
+ "ship-action-sensors-target-lock-description": "В случае успеха: установите захват цели на целевом корабле. Атаки против этого корабля получают положительный модификатор, равный количеству успехов.",
+ "ship-action-sensors-break-lock-label": "Противодействие захвату",
+ "ship-action-sensors-break-lock-description": "В случае успеха: вражеский захват цели снимается.",
+ "ship-action-sensors-pulse-attack-label": "Импульсная атака",
+ "ship-action-sensors-pulse-attack-description": "За каждый успех: нанесите 1 очко системного урона целевому кораблю.",
+ "ship-action-sensors-meme-launch-label": "Запуск мема",
+ "ship-action-sensors-meme-launch-description": "В случае успеха: получите список модулей целевого корабля.",
+ "ship-action-sensors-meme-attack-label": "Атака мемом",
+ "ship-action-sensors-meme-attack-description": "В случае успеха: отключите модуль на целевом корабле.",
+ "ship-action-sensors-disappear-label": "Исчезновение",
+ "ship-action-sensors-disappear-description": "В случае успеха: закончите бой.",
+ "ship-action-sensors-detect": "Сенсоры",
+ "ship-action-sensors-detect-description": "1-2 Успеха
Расстояние, курс
3 Успеха
Расстояние, класс, курс, вооружение.",
"label-talents": "Таланты",
"label-critical-injuries": "Критические травмы",
"label-relationships": "Отношения",
"label-weapons": "Оружие",
"label-gear": "Снаряжение",
- "label-armor": "Доспех",
+ "label-armor": "Броня",
"label-features": "Особенности",
"label-ship-weapons": "Ship Weapons",
"label-ship-crew-captain": "Капитан",
@@ -152,12 +152,12 @@
"label-relationships-buddy": "Друг",
"label-notes": "Заметки",
"label-macros": "Макросы",
- "label-stats": "Stats",
+ "label-stats": "Характеристики",
"label-info": "Информация",
"placeholder-weapon": "Weapon Name",
"placeholder-gear": "Снаряжение",
"placeholder-critical-injury": "Критические травмы",
- "placeholder-armor": "Доспех",
+ "placeholder-armor": "Броня",
"placeholder-comment": "Особое",
"placeholder-talent": "Талант",
"placeholder-feature": "Особенности",
@@ -166,7 +166,7 @@
"placeholder-cargo": "Груз",
"placeholder-character": "Персонаж",
"item-bonus": "Бонус",
- "item-init": "Init",
+ "item-init": "Иниц",
"item-damage": "Дмг",
"item-crit": "Крит",
"item-range": "Дистанция",
@@ -177,10 +177,10 @@
"item-range-short": "Короткая",
"item-range-medium": "Средняя",
"item-range-long": "Длинная",
- "item-range-extreme": "Extreme",
+ "item-range-extreme": "Предельные",
"item-armor-rating": "Рейтинг",
"item-armor-worn": "Надетое",
- "item-disabled": "Отключённый",
+ "item-disabled": "Отключено",
"item-cargo-unit": "Масса",
"item-type-ranged": "Дальнобойное",
"item-type-melee": "Ближнебойное",
@@ -189,25 +189,25 @@
"query-modifier": "Модификатор",
"query-cover": "Бонус укрытия",
"query-initiative": "Бонус инициативы",
- "query-prayer": "Prayer Modifier",
- "query-signature": "Enemy Signature",
- "rolltemplate-pray": "Молиться лика",
+ "query-prayer": "Модификатор молитвы",
+ "query-signature": "Заметность врага",
+ "rolltemplate-pray": "Молиться ликам",
"rolltemplate-modification": "Модификаторы",
"rolltemplate-dice-rerolled": "Переброс",
- "rolltemplate-dice": "кости",
+ "rolltemplate-dice": "костей",
"rolltemplate-weapon": "Оружие",
"rolltemplate-initiative-check": "Проверка инициативы",
- "rolltemplate-initiative-action": "броски",
- "rolltemplate-initiative-effect": "инициатива!",
+ "rolltemplate-initiative-action": "бросает",
+ "rolltemplate-initiative-effect": "на инициативу!",
"rolltemplate-radiation-check": "Проверка радиации",
- "rolltemplate-radiation-action": "takes",
- "rolltemplate-radiation-effect": "radiation damage!",
+ "rolltemplate-radiation-action": "получает",
+ "rolltemplate-radiation-effect": "урона радиацией!",
"rolltemplate-armor-check": "Проверка брони",
- "rolltemplate-armor-action": "blocks",
- "rolltemplate-armor-effect": "points of damage",
- "rolltemplate-ship-armor-check": "Ship Armor Check",
+ "rolltemplate-armor-action": "блокирует",
+ "rolltemplate-armor-effect": "очков урона",
+ "rolltemplate-ship-armor-check": "Броня Корабля",
"rolltemplate-range": "Дистанция",
"rolltemplate-target": "Цель",
- "rolltemplate-ep-available": "EP assigned",
- "rolltemplate-prayer-modifier": "Prayer modifier"
+ "rolltemplate-ep-available": "ПЭ назначено",
+ "rolltemplate-prayer-modifier": "Модификатор молитвы"
}
\ No newline at end of file