diff --git a/A Fistful of Darkness/translations/ko.json b/A Fistful of Darkness/translations/ko.json index ca674450f4..9ea4c05916 100644 --- a/A Fistful of Darkness/translations/ko.json +++ b/A Fistful of Darkness/translations/ko.json @@ -436,7 +436,7 @@ "playbook_ability_a_story_to_tell": "A Story To Tell", "playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.", "playbook_ability_this_aint_no_piquenique": "This Ain’t No Pique-Nique", - "playbook_ability_this_aint_no_piquenique_description": "전투에서 부하에게 명령을 하면, 무력해져야 할 상황에도 계속 싸웁니다(3단계 피해를 받아도 전투 불능이 되지 않습니다). 부하는 +1 효과와, 1 갑옷을 얻습니다.", + "playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.", "playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You", "playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.", "playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound", @@ -909,6 +909,5 @@ "xp_specific_extra": "경험점을 표기하는 다른 조건을 입력하십시오.", "xp_top": "매 세션이 끝날 때마다, 아래의 각각의 항목에 대해, 1 XP를 표시하십시오(여러 번 발생한 항목에 대해서는 2 XP를 표기하십시오).", "xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.", - "zerodice": "주사위 0개 — 더 낮은 결과를 사용하십시오", - "xxxsomenewasset": "another new asset to force translation. Hope this works" + "zerodice": "주사위 0개 — 더 낮은 결과를 사용하십시오" }