diff --git a/.DS_Store b/.DS_Store
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Binary files a/.DS_Store and b/.DS_Store differ
diff --git a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css
new file mode 100644
index 0000000000..bae96945fa
--- /dev/null
+++ b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.css
@@ -0,0 +1,260 @@
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+ font-family: cursive;
+ color: #444444;
+ border-collapse: collapse;
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+ padding: 5px 0 5px 12px;
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+ font-family: sans-serif;
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+ button[type=roll].sheet-blank-roll-button::before {
+ content: '';
+ }
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+ color: #444444 !important;
+ border: 2px solid #444444 !important;
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+ padding: 2px 5px 2px 5px;
+ }
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+ .sheet-preload img{width:1px;height:1px}
+ select {
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+ right: 20px;
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+ font-size: 14px;
+ line-height: 19px;
+ font-weight: 300;
+ }
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+ textarea.sheet-value {
+ resize: vertical;
+ max-height: 70px;
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+ font-size: 13px !important;
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+ min-width: 760px;
+ display: grid;
+ grid-gap: 10px;
+ grid-template-columns: repeat(2, 1fr ) ;
+ background-image: url(https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/parchment.jpg);
+ background-clip: content-box
+ }
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+ padding: 5px;
+ display: grid;
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+ }
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+ padding: 5px;
+ display: grid;
+ grid-gap: 5px;
+ grid-template-columns: repeat(3, 1fr);
+ }
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+ padding: 5px;
+ display: grid;
+ grid-gap: 5px;
+ grid-template-columns: repeat(2, 1fr);
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+ display: grid;
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+ display: block;
+ }
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+ display: grid;
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+ font-size: small;
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+ font-size: 16px;
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+ color: #444444 !important;
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+ line-height: 16px;
+ padding: 9px 12px 10px 19px;
+ margin: 0;
+ color: #444444 !important;
+ }
+ /***
+ Interactive styles
+ input[type*="radio"]:not(:checked) + label{
+ display: none;
+ }
+ input[type*="radio"]:checked {
+ display: block;
+ }
+ ***/
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+ display: block !important;
+ }
+
+ .sheet-locked + div span,
+ .sheet-d0,
+ .sheet-d4,
+ .sheet-d6,
+ .sheet-d8,
+ .sheet-d10,
+ .sheet-d12,
+ .sheet-locked + div img.sheet-hide,
+ .sheet-locked + div .sheet-hide,
+ .sheet-locked + div.sheet-hide,
+ .sheet-locked + div span,
+ .sheet-circle + div h4 {
+ display: none;
+ }
+ .sheet-locked[value="4"] + center img[alt="4"],
+ .sheet-locked[value="4"] + div img[alt="4"],
+ .sheet-locked[value="6"] + center img[alt="6"],
+ .sheet-locked[value="6"] + div img[alt="6"],
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+ .sheet-locked[value="10"] + center img[alt="10"],
+ .sheet-locked[value="10"] + div img[alt="10"],
+ .sheet-locked[value="12"] + center img[alt="12"],
+ .sheet-locked[value="12"] + div img[alt="12"] {
+ display: block;
+ width: 35px;
+ height: 35px;
+ }
+ .sheet-locked[value="PC0"] + div img[alt="PC0"],
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+ .sheet-locked[value="PC4"] + div img[alt="PC4"],
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+ .sheet-locked[value="PC6"] + div img[alt="PC6"] {
+ display: block;
+ width: 234px;
+ height: 244px;
+ }
+
+
+
+ .sheet-locked[value="PC1"] + div div.sheet-PC1,
+ .sheet-locked[value="PC2"] + div div.sheet-PC2,
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+ .sheet-locked[value="PC5"] + div div.sheet-PC5,
+ .sheet-locked[value="PC6"] + div div.sheet-PC6 {
+ display: block !important;
+ }
+
+
+
+ .sheet-locked[value="0"] + div[class="sheet-d0"],
+ .sheet-locked[value="4"] + div[class="sheet-d4"],
+ .sheet-locked[value="6"] + div[class="sheet-d6"],
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+ display: block;
+ }
+ .sheet-block-pc,
+ .sheet-block-switch:checked ~ .sheet-block-mobnpc {
+ display: block;
+ }
+ .sheet-block-mobpc,
+ .sheet-block-switch:checked ~ .sheet-block-pc {
+ display: none;
+ }
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+ }
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+ .sheet-locked[value="4"] + div.sheet-skill {
+ display: none;
+ }
\ No newline at end of file
diff --git a/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html b/CortexPrime-Tales-of-Xadia-Playtest/ToX-CortexPrime.html
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index 0000000000..2df8544a49
--- /dev/null
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@@ -0,0 +1,933 @@
+
+
+
Edit Dice Values
+
+
+ Character
+
+
+
+
+
Attributes
+
+ [
+
+
+
+
+
+
+ ]
+
+
+ Agility
+
+
+
+
+ Awareness
+
+
+
+
+ Influence
+
+
+
+
+ Intellect
+
+
+
+
+ Spirit
+
+ 4
+ 6
+ 8
+ 10
+
+
+
+
+ Strength
+
+
+
+
Values
+ [
+
+
+
+
+
+
+ ]
+
+
+ Devotion
+
+
+
+
+ Liberty
+
+
+
+
+ Glory
+
+
+
+
+ Mastery
+
+
+
+
+ Justice
+
+
+
+
+ Truth
+
+
+
+
Specialties
+ [
+
+
+ /
+
+
+
+ ]
+
+
+ Agriculture
+
+
+
+
+ Animal Training
+
+
+
+
+ Climbing
+
+
+
+
+ Crafting
+
+
+
+
+ Diplomacy
+
+
+
+
+ History
+
+
+
+
+ Politics
+
+
+
+
+ Spear Fighting
+
+
+
+
+ Sneaking
+
+
+
+
+ Strategy
+
+
+
+
+ Swordplay
+
+
+
+
+ Tracking
+
+
+
+
+ Dark Magic
+
+
+
+
+ Sun Magic
+
+
+
+
+ Moon Magic
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Dice Pool Builder
+
+
+
+
+
Name
+
+
+
+
Description
+
+
+
+
+
+
+
Values
+
+
Specialties
+
+
+
+
+
Agriculture
+
+
+
+
+
+
+
+
+
+
+
Animal Training
+
+
+
+
+
+
+
+
+
+
+
Climbing
+
+
+
+
+
+
+
+
+
+
+
Crafting
+
+
+
+
+
+
+
+
+
+
+
Diplomacy
+
+
+
+
+
+
+
+
+
+
+
History
+
+
+
+
+
+
+
+
+
+
+
Politics
+
+
+
+
+
+
+
+
+
+
+
Spear Fighting
+
+
+
+
+
+
+
+
+
+
+
Sneaking
+
+
+
+
+
+
+
+
+
+
+
Strategy
+
+
+
+
+
+
+
+
+
+
+
Swordplay
+
+
+
+
+
+
+
+
+
+
+
Tracking
+
+
+
+
+
+
+
+
+
+
+
Dark Magic
+
+
+
+
+
+
+
+
+
+
+
Moon Magic
+
+
+
+
+
+
+
+
+
+
+
Sun Magic
+
+
+
+
+
+
+
+
+
+
+
Stress [Added to your opponents pool]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Distinctions
+
+
+
+
+
Sunfire Elf
+
+
+
Heat-Being: Add
Angry stress in order to step up both your
Agility and
Strength for the duration of any test, contest, or challenge.
+
+
+
+
+
Hotheaded Sun Mage
+
+
+
+
+ Simplicity is the Best Solution
+
+
+
Straight to the Point: Spend a
and either gain a
asset or step up an existing asset when undertaking a challenge because of your keen insight.
+
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
+
Sunfire Elf
+
+
+
Heat-Being: Add
Angry stress in order to step up both your
Agility and
Strength for the duration of any test, contest, or challenge.
+
+
+
+
+
Knight of Lux Aurea
+
+
Stalwart: Spend a
to step down all of your stress dice after you succeed at a contest with a foe.
+
+
+
+
Fickle Luck
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
+
Moonshadow Elf
+
+
+
Elf Grace: Spend a
to step up your
Agility die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance.
+
+
+
+
Moonshadow Form: When trying to hide, sneak, or go unseen during a full moon, spend a
to double your
Moonshadow Elf distinction die in your dice pool and keep an extra die in your total.
+
+
+
+
Homesick Assassin
+
+
+
A Song for All Occasions
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
+
Del Barian Hinterlander
+
+
+
Tough: Spend a
to convert your
Injured or
Exhausted stress into another kind of stress. If you already had stress of that new type, step up that stress.
+
+
+
+
+
Trailblazing Hunter
+
+
Keen Eye: Spend a
to double your
Awareness or
Agility die in your dice pool when following a trail, aiming at a distant target, or spotting something far off.
+
+
+
+
Foolhardy Friend
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
+
Durenian Noble
+
+
+
Herald of the Queen
+
+
Orate: Spend a
to double your
Influence or
Spirit die on a test, contest, or challenge that involves using your speaking voice.
+
+
+
+
You Don’t Have to Remind me!
+
+
+
Instant Recall: Spend a
to remember a helpful fact or detail from something you once read, giving yourself or an ally an asset for a single test, contest, or challenge.
+
+
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
+
Durenian Freefolk
+
+
+
Soldier of the Garden
+
+
Graceful Warrior: Spend a
to add both your
Agility and
Strength dice to your dice pool in a test, contest, or challenge that deals with battle, instead of just one attribute.
+
+
+
+
Never Back Down
+
+
+
Resolute: Spend a
to add one of your stress dice to a test, contest, or challenge. Step down that stress die afterwards.
+
+
+
+
+
+
Hinder: Gain a
when you switch out a distinction’s
for a
+
+
+
+
+
Asset
+
+
+
+
+
+
+
+
+
+
+
+
Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.
+
Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
+
The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.
+
Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
+
+
\ No newline at end of file
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diff --git a/CortexPrime-Tales-of-Xadia-Playtest/readme.md b/CortexPrime-Tales-of-Xadia-Playtest/readme.md
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--- /dev/null
+++ b/CortexPrime-Tales-of-Xadia-Playtest/readme.md
@@ -0,0 +1,40 @@
+Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime
+
+##Set up
+
+- Open the Journal tab, and add a new Character.
+- Click on save changes.
+- Open the Attributes and Abilities tab.
+- Add an attribute called "Edit" and assign it the value "on".
+- Now switch to the Character Sheet tab.
+- Select the Character name from the list - this will select the character portrait and fill out the distinction blocks.
+- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.
+- Hide the Editor by removing the edit field from the Attributes and Abilities tab, or by assigning it the value "off".
+- Enter the remaining details - Name, Description, Value statements and Asset details in the editable text fields.
+
+- Repeat this for each of the remaining characters.
+
+##Dice Pool Builder
+
+The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.
+
+##Stress
+
+I have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure) As with the Edit attribute add these to the Attributes and Abilities tab, and assign values ranging from the set 4,6,8,10 or 12 corresponding to the dice value.
+
+The traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.
+
+Any feedback, or requests - I'm happy to hear.
+
+---
+
+Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.
+Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
+The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.
+Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
+
+
+##Changelog
+
+
+### v.0.1 2021-02-23
\ No newline at end of file
diff --git a/CortexPrime-Tales-of-Xadia-Playtest/sheet.json b/CortexPrime-Tales-of-Xadia-Playtest/sheet.json
new file mode 100644
index 0000000000..055d904769
--- /dev/null
+++ b/CortexPrime-Tales-of-Xadia-Playtest/sheet.json
@@ -0,0 +1,9 @@
+{
+ "html": "ToX-CortexPrime.html",
+ "css": "ToX-CortexPrime.css",
+ "authors": "Tapiochre",
+ "roll20userid": "73532",
+ "preview": "ToX-CortexPrime.png",
+ "instructions": "For use with the Cortex Prime Tales of Xadia Playtest.",
+ "legacy": true
+}
\ No newline at end of file